@@ -519,7 +519,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
var vertexGlsl = prefixVertex + vertexShader;
var fragmentGlsl = prefixFragment + fragmentShader;
- if ( isWebGL2 ) {
+ if ( isWebGL2 && ! material.isRawShaderMaterial ) {
// GLSL 3.0 conversion
var gles3VS = [