|
@@ -118,7 +118,7 @@
|
|
|
preservePosition: false,
|
|
|
useFirstFramePosition: true,
|
|
|
hip: "Base HumanPelvis",
|
|
|
- // compensates the difference in skeletons ( T-Pose )
|
|
|
+ // left is SEA3D bone names and right BVH bone names
|
|
|
names: {
|
|
|
"Base HumanPelvis": "hip",
|
|
|
"Base HumanSpine3": "abdomen",
|
|
@@ -141,6 +141,7 @@
|
|
|
"Base HumanLCalf1": "lShin",
|
|
|
"Base HumanLFoot": "lFoot"
|
|
|
},
|
|
|
+ // compensates the difference in skeletons ( T-Pose )
|
|
|
offsets: {
|
|
|
"lShldr": new THREE.Matrix4().makeRotationFromEuler(
|
|
|
new THREE.Euler(
|