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Use proper clearcoat variable (#22839)

WestLangley 3 年之前
父節點
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b5c1e4d96e
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/renderers/shaders/ShaderLib/meshphysical.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderLib/meshphysical.glsl.js

@@ -181,7 +181,7 @@ void main() {
 
 		vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
 
-		outgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;
+		outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
 
 	#endif