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@@ -52,9 +52,9 @@ THREE.AfterimageShader = {
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"texelOld *= damp;",
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"texelOld.r *= when_gt( texelOld.r, 0.2 );",
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- "texelOld.g *= when_gt( texelOld.g, 0.2 );",
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- "texelOld.b *= when_gt( texelOld.b, 0.2 );",
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- "texelOld.a *= when_gt( texelOld.a, 0.2 );",
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+ "texelOld.g *= when_gt( texelOld.g, 0.2 );",
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+ "texelOld.b *= when_gt( texelOld.b, 0.2 );",
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+ "texelOld.a *= when_gt( texelOld.a, 0.2 );",
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"gl_FragColor = texelOld + texelNew;",
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