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Add projectionMatrixInverse to type definitions

Tobi995 6 年之前
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共有 1 个文件被更改,包括 5 次插入0 次删除
  1. 5 0
      src/cameras/Camera.d.ts

+ 5 - 0
src/cameras/Camera.d.ts

@@ -23,6 +23,11 @@ export class Camera extends Object3D {
    * This is the matrix which contains the projection.
    */
 	projectionMatrix: Matrix4;
+	
+	/**
+   * This is the inverse of projectionMatrix.
+   */
+	projectionMatrixInverse: Matrix4;
 
 	isCamera: true;