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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - clipping stencil</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #ffffff;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ font-weight: bold;
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+
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - solid geometry with clip planes and stencil materials</div>
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+
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+ <script type="module">
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+ import * as THREE from '../build/three.module.js';
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+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
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+ import { GUI } from './jsm/libs/dat.gui.module.js';
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+ import Stats from './jsm/libs/stats.module.js';
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+
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+ var camera, scene, renderer, startTime, object, stats;
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+ var planes, planeObjects, planeHelpers;
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+ var clock;
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+
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+ var params = {
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+
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+ animate: true,
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+ planeX: {
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+
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+ constant: 0,
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+ negated: false,
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+ displayHelper: false
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+
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+ },
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+ planeY: {
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+
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+ constant: 0,
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+ negated: false,
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+ displayHelper: false
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+
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+ },
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+ planeZ: {
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+
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+ constant: 0,
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+ negated: false,
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+ displayHelper: false
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+
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+ }
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+
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+
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+ };
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+
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+ init();
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+ animate();
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+
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+ function createPlaneStencilGroup( geometry, plane, renderOrder ) {
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+
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+ var group = new THREE.Group();
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+ var baseMat = new THREE.MeshBasicMaterial();
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+ baseMat.depthWrite = false;
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+ baseMat.depthTest = false;
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+ baseMat.colorWrite = false;
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+ baseMat.stencilWrite = true;
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+ baseMat.stencilFunc = THREE.AlwaysStencilFunc;
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+
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+ // back faces
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+ var mat0 = baseMat.clone();
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+ mat0.side = THREE.BackSide;
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+ mat0.clippingPlanes = [ plane ];
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+ mat0.stencilFail = THREE.IncrementWrapStencilOp;
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+ mat0.stencilZFail = THREE.IncrementWrapStencilOp;
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+ mat0.stencilZPass = THREE.IncrementWrapStencilOp;
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+
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+ var mesh0 = new THREE.Mesh( geometry, mat0 );
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+ mesh0.renderOrder = renderOrder;
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+ group.add( mesh0 );
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+
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+ // front faces
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+ var mat1 = baseMat.clone();
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+ mat1.side = THREE.FrontSide;
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+ mat1.clippingPlanes = [ plane ];
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+ mat1.stencilFail = THREE.DecrementWrapStencilOp;
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+ mat1.stencilZFail = THREE.DecrementWrapStencilOp;
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+ mat1.stencilZPass = THREE.DecrementWrapStencilOp;
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+
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+ var mesh1 = new THREE.Mesh( geometry, mat1 );
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+ mesh1.renderOrder = renderOrder;
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+
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+ group.add( mesh1 );
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+
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+ return group;
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+
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+ }
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+
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+ function init() {
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+
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+ clock = new THREE.Clock();
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 1, 100 );
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+ camera.position.set( 2, 2, 2 );
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+
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+ scene.add( new THREE.AmbientLight( 0xffffff, 0.5 ) );
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+
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+ var dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
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+ dirLight.position.set( 5, 10, 7.5 );
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+ dirLight.castShadow = true;
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+ dirLight.shadow.camera.right = 2;
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+ dirLight.shadow.camera.left = - 2;
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+ dirLight.shadow.camera.top = 2;
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+ dirLight.shadow.camera.bottom = - 2;
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+
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+ dirLight.shadow.mapSize.width = 1024;
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+ dirLight.shadow.mapSize.height = 1024;
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+ scene.add( dirLight );
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+
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+ planes = [
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+ new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ), 0 ),
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+ new THREE.Plane( new THREE.Vector3( 0, - 1, 0 ), 0 ),
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+ new THREE.Plane( new THREE.Vector3( 0, 0, - 1 ), 0 )
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+ ];
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+
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+ planeHelpers = planes.map( p => new THREE.PlaneHelper( p, 2, 0xffffff ) );
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+ planeHelpers.forEach( ph => {
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+
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+ ph.visible = false;
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+ scene.add( ph );
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+
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+ } );
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+
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+ var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 220, 60 );
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+ object = new THREE.Group();
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+ scene.add( object );
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+
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+ // Set up clip plane rendering
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+ planeObjects = [];
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+ var planeGeom = new THREE.PlaneBufferGeometry( 4, 4 );
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+ for ( var i = 0; i < 3; i ++ ) {
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+
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+ var poGroup = new THREE.Group();
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+ var plane = planes[ i ];
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+ var stencilGroup = createPlaneStencilGroup( geometry, plane, i + 1 )
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+
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+ // plane is clipped by the other clipping planes
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+ var planeMat =
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+ new THREE.MeshStandardMaterial( {
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+
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+ color: 0xE91E63,
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+ metalness: 0.1,
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+ roughness: 0.75,
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+ clippingPlanes: planes.filter( p => p !== plane ),
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+
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+ stencilWrite: true,
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+ stencilRef: 0,
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+ stencilFunc: THREE.NotEqualStencilFunc,
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+ stencilFail: THREE.ReplaceStencilOp,
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+ stencilZFail: THREE.ReplaceStencilOp,
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+ stencilZPass: THREE.ReplaceStencilOp,
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+
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+ } );
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+ var po = new THREE.Mesh( planeGeom, planeMat );
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+ po.onAfterRender = function ( renderer ) {
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+
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+ renderer.clearStencil();
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+
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+ };
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+ po.renderOrder = i + 1.1;
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+
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+ object.add( stencilGroup );
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+ poGroup.add( po );
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+ planeObjects.push( po );
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+ scene.add( poGroup );
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+
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+ }
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+
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+ var material = new THREE.MeshStandardMaterial( {
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+
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+ color: 0xFFC107,
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+ metalness: 0.1,
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+ roughness: 0.75,
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+ clippingPlanes: planes,
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+ clipShadows: true,
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+ shadowSide: THREE.DoubleSide,
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+
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+ } );
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+
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+ // add the color
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+ var clippedColorFront = new THREE.Mesh( geometry, material );
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+ clippedColorFront.castShadow = true;
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+ clippedColorFront.renderOrder = 6;
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+ object.add( clippedColorFront );
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+
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+
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+ var ground = new THREE.Mesh(
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+ new THREE.PlaneBufferGeometry( 9, 9, 1, 1 ),
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+ new THREE.ShadowMaterial( { color: 0, opacity: 0.25, side: THREE.DoubleSide } )
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+ );
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+
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+ ground.rotation.x = - Math.PI / 2; // rotates X/Y to X/Z
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+ ground.position.y = - 1;
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+ ground.receiveShadow = true;
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+ scene.add( ground );
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+
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+ // Stats
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+ stats = new Stats();
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+ document.body.appendChild( stats.dom );
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+
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+ // Renderer
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.shadowMap.enabled = true;
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setClearColor( 0x263238 );
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+ window.addEventListener( 'resize', onWindowResize, false );
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+ document.body.appendChild( renderer.domElement );
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+
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+ renderer.localClippingEnabled = true;
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+
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+ // Controls
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+ var controls = new OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 2;
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+ controls.maxDistance = 20;
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+ controls.update();
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+
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+ // GUI
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+ var gui = new GUI();
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+ gui.add( params, 'animate' );
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+
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+ var planeX = gui.addFolder( 'planeX' );
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+ planeX.add( params.planeX, 'displayHelper' ).onChange( v => planeHelpers[ 0 ].visible = v );
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+ planeX.add( params.planeX, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 0 ].constant = d );
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+ planeX.add( params.planeX, 'negated' ).onChange( d => {
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+
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+ planes[ 0 ].negate();
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+ params.planeX.constant = planes[ 0 ].constant;
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+
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+ } );
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+ planeX.open();
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+
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+ var planeY = gui.addFolder( 'planeY' );
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+ planeY.add( params.planeY, 'displayHelper' ).onChange( v => planeHelpers[ 1 ].visible = v );
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+ planeY.add( params.planeY, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 1 ].constant = d );
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+ planeY.add( params.planeY, 'negated' ).onChange( d => {
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+
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+ planes[ 1 ].negate();
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+ params.planeY.constant = planes[ 1 ].constant;
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+
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+ } );
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+ planeY.open();
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+
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+ var planeZ = gui.addFolder( 'planeZ' );
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+ planeZ.add( params.planeZ, 'displayHelper' ).onChange( v => planeHelpers[ 2 ].visible = v );
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+ planeZ.add( params.planeZ, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 2 ].constant = d );
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+ planeZ.add( params.planeZ, 'negated' ).onChange( d => {
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+
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+ planes[ 2 ].negate();
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+ params.planeZ.constant = planes[ 2 ].constant;
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+
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+ } );
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+ planeZ.open();
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ var delta = clock.getDelta();
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+
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+ requestAnimationFrame( animate );
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+
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+ if ( params.animate ) {
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+
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+ object.rotation.x += delta * 0.5;
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+ object.rotation.y += delta * 0.2;
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+
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+ }
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+
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+ for ( var i = 0; i < planeObjects.length; i ++ ) {
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+
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+ var plane = planes[ i ];
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+ var po = planeObjects[ i ];
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+ plane.coplanarPoint( po.position );
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+ po.lookAt(
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+ po.position.x - plane.normal.x,
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+ po.position.y - plane.normal.y,
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+ po.position.z - plane.normal.z,
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+ );
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+
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+ }
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+
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+ stats.begin();
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+ renderer.render( scene, camera );
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+ stats.end();
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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