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@@ -4002,12 +4002,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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var geometryGroup = geometryGroupsList[ i ];
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var material = getBufferMaterial( object, geometryGroup );
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- if ( geometry.groupsNeedUpdate === true ) {
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-
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- initMeshBuffers( geometryGroup, object );
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-
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- }
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-
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var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
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if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
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