Remove unused normal_flip shader chunk
@@ -54,7 +54,6 @@ void main() {
vec3 outgoingLight = reflectedLight.indirectDiffuse;
- #include <normal_flip>
#include <envmap_fragment>
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
@@ -71,7 +71,6 @@ void main() {
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;