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Merge pull request #11725 from WestLangley/dev-normal_flip

Remove unused normal_flip shader chunk
Mr.doob 8 years ago
parent
commit
b76e7349e4

+ 0 - 1
src/renderers/shaders/ShaderLib/meshbasic_frag.glsl

@@ -54,7 +54,6 @@ void main() {
 
 	vec3 outgoingLight = reflectedLight.indirectDiffuse;
 
-	#include <normal_flip>
 	#include <envmap_fragment>
 
 	gl_FragColor = vec4( outgoingLight, diffuseColor.a );

+ 0 - 1
src/renderers/shaders/ShaderLib/meshlambert_frag.glsl

@@ -71,7 +71,6 @@ void main() {
 
 	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
 
-	#include <normal_flip>
 	#include <envmap_fragment>
 
 	gl_FragColor = vec4( outgoingLight, diffuseColor.a );