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@@ -22,6 +22,7 @@ THREE.ShadowMaterial = function () {
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].join( '\n' ),
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fragmentShader: [
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THREE.ShaderChunk[ "common" ],
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+ THREE.ShaderChunk[ "packing" ],
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THREE.ShaderChunk[ "bsdfs" ],
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THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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