Browse Source

Merge pull request #12163 from Mugen87/dev3

Remove all remaining linter warnings
Mr.doob 8 years ago
parent
commit
ba37015a2f

+ 9 - 9
src/Three.Legacy.js

@@ -281,17 +281,17 @@ Spline.prototype = Object.create( CatmullRomCurve3.prototype );
 
 Object.assign( Spline.prototype, {
 
-	initFromArray: function ( a ) {
+	initFromArray: function ( /* a */ ) {
 
 		console.error( 'THREE.Spline: .initFromArray() has been removed.' );
 
 	},
-	getControlPointsArray: function ( optionalTarget ) {
+	getControlPointsArray: function ( /* optionalTarget */ ) {
 
 		console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
 
 	},
-	reparametrizeByArcLength: function ( samplingCoef ) {
+	reparametrizeByArcLength: function ( /* samplingCoef */ ) {
 
 		console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
 
@@ -441,18 +441,18 @@ Object.assign( Matrix3.prototype, {
 		return vector.applyMatrix3( this );
 
 	},
-	multiplyVector3Array: function ( a ) {
+	multiplyVector3Array: function ( /* a */ ) {
 
 		console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
 
 	},
-	applyToBuffer: function ( buffer, offset, length ) {
+	applyToBuffer: function ( buffer /*, offset, length */ ) {
 
 		console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
 		return this.applyToBufferAttribute( buffer );
 
 	},
-	applyToVector3Array: function ( array, offset, length ) {
+	applyToVector3Array: function ( /* array, offset, length */ ) {
 
 		console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
 
@@ -510,7 +510,7 @@ Object.assign( Matrix4.prototype, {
 		return vector.applyMatrix4( this );
 
 	},
-	multiplyVector3Array: function ( a ) {
+	multiplyVector3Array: function ( /* a */ ) {
 
 		console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
 
@@ -552,13 +552,13 @@ Object.assign( Matrix4.prototype, {
 		console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
 
 	},
-	applyToBuffer: function ( buffer, offset, length ) {
+	applyToBuffer: function ( buffer /*, offset, length */ ) {
 
 		console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
 		return this.applyToBufferAttribute( buffer );
 
 	},
-	applyToVector3Array: function ( array, offset, length ) {
+	applyToVector3Array: function ( /* array, offset, length */ ) {
 
 		console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
 

+ 1 - 1
src/animation/AnimationMixer.js

@@ -428,7 +428,7 @@ Object.assign( AnimationMixer.prototype, EventDispatcher.prototype, {
 
 		remove_empty_map: {
 
-			for ( var _ in bindingByName ) break remove_empty_map;
+			for ( var _ in bindingByName ) break remove_empty_map; // eslint-disable-line no-unused-vars
 
 			delete bindingsByRoot[ rootUuid ];
 

+ 4 - 4
src/animation/AnimationObjectGroup.js

@@ -32,7 +32,7 @@ import { _Math } from '../math/Math.js';
  * @author tschw
  */
 
-function AnimationObjectGroup( var_args ) {
+function AnimationObjectGroup() {
 
 	this.uuid = _Math.generateUUID();
 
@@ -86,7 +86,7 @@ Object.assign( AnimationObjectGroup.prototype, {
 
 	isAnimationObjectGroup: true,
 
-	add: function ( var_args ) {
+	add: function () {
 
 		var objects = this._objects,
 			nObjects = objects.length,
@@ -172,7 +172,7 @@ Object.assign( AnimationObjectGroup.prototype, {
 
 	},
 
-	remove: function ( var_args ) {
+	remove: function () {
 
 		var objects = this._objects,
 			nCachedObjects = this.nCachedObjects_,
@@ -221,7 +221,7 @@ Object.assign( AnimationObjectGroup.prototype, {
 	},
 
 	// remove & forget
-	uncache: function ( var_args ) {
+	uncache: function () {
 
 		var objects = this._objects,
 			nObjects = objects.length,

+ 17 - 17
src/animation/KeyframeTrack.js

@@ -20,7 +20,7 @@ import { KeyframeTrackConstructor } from './KeyframeTrackConstructor.js';
 
 function KeyframeTrack( name, times, values, interpolation ) {
 
-	KeyframeTrackConstructor.apply( this, arguments );
+	KeyframeTrackConstructor.apply( this, name, times, values, interpolation );
 
 }
 
@@ -38,7 +38,7 @@ Object.assign( KeyframeTrack, {
 
 		if ( json.type === undefined ) {
 
-			throw new Error( "track type undefined, can not parse" );
+			throw new Error( 'track type undefined, can not parse' );
 
 		}
 
@@ -111,41 +111,41 @@ Object.assign( KeyframeTrack, {
 
 		switch ( typeName.toLowerCase() ) {
 
-			case "scalar":
-			case "double":
-			case "float":
-			case "number":
-			case "integer":
+			case 'scalar':
+			case 'double':
+			case 'float':
+			case 'number':
+			case 'integer':
 
 				return NumberKeyframeTrack;
 
-			case "vector":
-			case "vector2":
-			case "vector3":
-			case "vector4":
+			case 'vector':
+			case 'vector2':
+			case 'vector3':
+			case 'vector4':
 
 				return VectorKeyframeTrack;
 
-			case "color":
+			case 'color':
 
 				return ColorKeyframeTrack;
 
-			case "quaternion":
+			case 'quaternion':
 
 				return QuaternionKeyframeTrack;
 
-			case "bool":
-			case "boolean":
+			case 'bool':
+			case 'boolean':
 
 				return BooleanKeyframeTrack;
 
-			case "string":
+			case 'string':
 
 				return StringKeyframeTrack;
 
 		}
 
-		throw new Error( "Unsupported typeName: " + typeName );
+		throw new Error( 'Unsupported typeName: ' + typeName );
 
 	}
 

+ 2 - 2
src/animation/KeyframeTrackConstructor.js

@@ -2,11 +2,11 @@ import { AnimationUtils } from './AnimationUtils.js';
 
 function KeyframeTrackConstructor( name, times, values, interpolation ) {
 
-	if ( name === undefined ) throw new Error( "track name is undefined" );
+	if ( name === undefined ) throw new Error( 'track name is undefined' );
 
 	if ( times === undefined || times.length === 0 ) {
 
-		throw new Error( "no keyframes in track named " + name );
+		throw new Error( 'no keyframes in track named ' + name );
 
 	}
 

+ 1 - 1
src/cameras/OrthographicCamera.js

@@ -64,7 +64,7 @@ OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ),
 				height: 1
 			};
 
-		};
+		}
 
 		this.view.fullWidth = fullWidth;
 		this.view.fullHeight = fullHeight;

+ 1 - 1
src/cameras/PerspectiveCamera.js

@@ -159,7 +159,7 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
 				height: 1
 			};
 
-		};
+		}
 
 		this.view.fullWidth = fullWidth;
 		this.view.fullHeight = fullHeight;

+ 1 - 1
src/extras/curves/LineCurve.js

@@ -38,7 +38,7 @@ LineCurve.prototype.getPointAt = function ( u ) {
 
 };
 
-LineCurve.prototype.getTangent = function ( t ) {
+LineCurve.prototype.getTangent = function ( /* t */ ) {
 
 	var tangent = this.v2.clone().sub( this.v1 );
 

+ 1 - 1
src/extras/objects/ImmediateRenderObject.js

@@ -9,7 +9,7 @@ function ImmediateRenderObject( material ) {
 	Object3D.call( this );
 
 	this.material = material;
-	this.render = function ( renderCallback ) {};
+	this.render = function ( /* renderCallback */ ) {};
 
 }
 

+ 6 - 6
src/geometries/BoxGeometry.js

@@ -72,12 +72,12 @@ function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments,
 
 	// build each side of the box geometry
 
-	buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height,   width,  depthSegments, heightSegments, 0 ); // px
-	buildPlane( 'z', 'y', 'x',   1, - 1, depth, height, - width,  depthSegments, heightSegments, 1 ); // nx
-	buildPlane( 'x', 'z', 'y',   1,   1, width, depth,    height, widthSegments, depthSegments,  2 ); // py
-	buildPlane( 'x', 'z', 'y',   1, - 1, width, depth,  - height, widthSegments, depthSegments,  3 ); // ny
-	buildPlane( 'x', 'y', 'z',   1, - 1, width, height,   depth,  widthSegments, heightSegments, 4 ); // pz
-	buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth,  widthSegments, heightSegments, 5 ); // nz
+	buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
+	buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
+	buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
+	buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
+	buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
+	buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
 
 	// build geometry
 

+ 22 - 22
src/geometries/DodecahedronGeometry.js

@@ -37,37 +37,37 @@ function DodecahedronBufferGeometry( radius, detail ) {
 	var vertices = [
 
 		// (±1, ±1, ±1)
-		- 1, - 1, - 1,    - 1, - 1,  1,
-		- 1,  1, - 1,    - 1,  1,  1,
-		  1, - 1, - 1,     1, - 1,  1,
-		  1,  1, - 1,     1,  1,  1,
+		- 1, - 1, - 1,	- 1, - 1, 1,
+		- 1, 1, - 1, - 1, 1, 1,
+		1, - 1, - 1, 1, - 1, 1,
+		1, 1, - 1, 1, 1, 1,
 
 		// (0, ±1/φ, ±φ)
-		 0, - r, - t,     0, - r,  t,
-		 0,  r, - t,     0,  r,  t,
+		 0, - r, - t, 0, - r, t,
+		 0, r, - t, 0, r, t,
 
 		// (±1/φ, ±φ, 0)
-		- r, - t,  0,    - r,  t,  0,
-		 r, - t,  0,     r,  t,  0,
+		- r, - t, 0, - r, t, 0,
+		 r, - t, 0, r, t, 0,
 
 		// (±φ, 0, ±1/φ)
-		- t,  0, - r,     t,  0, - r,
-		- t,  0,  r,     t,  0,  r
+		- t, 0, - r, t, 0, - r,
+		- t, 0, r, t, 0, r
 	];
 
 	var indices = [
-		 3, 11,  7,      3,  7, 15,      3, 15, 13,
-		 7, 19, 17,      7, 17,  6,      7,  6, 15,
-		17,  4,  8,     17,  8, 10,     17, 10,  6,
-		 8,  0, 16,      8, 16,  2,      8,  2, 10,
-		 0, 12,  1,      0,  1, 18,      0, 18, 16,
-		 6, 10,  2,      6,  2, 13,      6, 13, 15,
-		 2, 16, 18,      2, 18,  3,      2,  3, 13,
-		18,  1,  9,     18,  9, 11,     18, 11,  3,
-		 4, 14, 12,      4, 12,  0,      4,  0,  8,
-		11,  9,  5,     11,  5, 19,     11, 19,  7,
-		19,  5, 14,     19, 14,  4,     19,  4, 17,
-		 1, 12, 14,      1, 14,  5,      1,  5,  9
+		3, 11, 7, 	3, 7, 15, 	3, 15, 13,
+		7, 19, 17, 	7, 17, 6, 	7, 6, 15,
+		17, 4, 8, 	17, 8, 10, 	17, 10, 6,
+		8, 0, 16, 	8, 16, 2, 	8, 2, 10,
+		0, 12, 1, 	0, 1, 18, 	0, 18, 16,
+		6, 10, 2, 	6, 2, 13, 	6, 13, 15,
+		2, 16, 18, 	2, 18, 3, 	2, 3, 13,
+		18, 1, 9, 	18, 9, 11, 	18, 11, 3,
+		4, 14, 12, 	4, 12, 0, 	4, 0, 8,
+		11, 9, 5, 	11, 5, 19, 	11, 19, 7,
+		19, 5, 14, 	19, 14, 4, 	19, 4, 17,
+		1, 12, 14, 	1, 14, 5, 	1, 5, 9
 	];
 
 	PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );

+ 2 - 2
src/geometries/ExtrudeGeometry.js

@@ -670,7 +670,7 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
 					c = layeroffset + k + slen2,
 					d = layeroffset + j + slen2;
 
-				f4( a, b, c, d, contour, s, sl, j, k );
+				f4( a, b, c, d );
 
 			}
 
@@ -702,7 +702,7 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
 
 	}
 
-	function f4( a, b, c, d, wallContour, stepIndex, stepsLength, contourIndex1, contourIndex2 ) {
+	function f4( a, b, c, d ) {
 
 		addVertex( a );
 		addVertex( b );

+ 7 - 7
src/geometries/IcosahedronGeometry.js

@@ -34,16 +34,16 @@ function IcosahedronBufferGeometry( radius, detail ) {
 	var t = ( 1 + Math.sqrt( 5 ) ) / 2;
 
 	var vertices = [
-		- 1,  t,  0,    1,  t,  0,   - 1, - t,  0,    1, - t,  0,
-		 0, - 1,  t,    0,  1,  t,    0, - 1, - t,    0,  1, - t,
-		 t,  0, - 1,    t,  0,  1,   - t,  0, - 1,   - t,  0,  1
+		- 1, t, 0,  	1, t, 0, 	- 1, - t, 0, 	1, - t, 0,
+		 0, - 1, t, 	0, 1, t,	0, - 1, - t, 	0, 1, - t,
+		 t, 0, - 1, 	t, 0, 1, 	- t, 0, - 1, 	- t, 0, 1
 	];
 
 	var indices = [
-		 0, 11,  5,    0,  5,  1,    0,  1,  7,    0,  7, 10,    0, 10, 11,
-		 1,  5,  9,    5, 11,  4,   11, 10,  2,   10,  7,  6,    7,  1,  8,
-		 3,  9,  4,    3,  4,  2,    3,  2,  6,    3,  6,  8,    3,  8,  9,
-		 4,  9,  5,    2,  4, 11,    6,  2, 10,    8,  6,  7,    9,  8,  1
+		 0, 11, 5, 	0, 5, 1, 	0, 1, 7, 	0, 7, 10, 	0, 10, 11,
+		 1, 5, 9, 	5, 11, 4,	11, 10, 2,	10, 7, 6,	7, 1, 8,
+		 3, 9, 4, 	3, 4, 2,	3, 2, 6,	3, 6, 8,	3, 8, 9,
+		 4, 9, 5,  	2, 4, 11,	6, 2, 10,	8, 6, 7,	9, 8, 1
 	];
 
 	PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );

+ 5 - 2
src/geometries/OctahedronGeometry.js

@@ -32,11 +32,14 @@ OctahedronGeometry.prototype.constructor = OctahedronGeometry;
 function OctahedronBufferGeometry( radius, detail ) {
 
 	var vertices = [
-		1, 0, 0,   - 1, 0, 0,    0, 1, 0,    0, - 1, 0,    0, 0, 1,    0, 0, - 1
+		1, 0, 0, 	- 1, 0, 0,	0, 1, 0,
+		0, - 1, 0, 	0, 0, 1,	0, 0, - 1
 	];
 
 	var indices = [
-		0, 2, 4,    0, 4, 3,    0, 3, 5,    0, 5, 2,    1, 2, 5,    1, 5, 3,    1, 3, 4,    1, 4, 2
+		0, 2, 4,	0, 4, 3,	0, 3, 5,
+		0, 5, 2,	1, 2, 5,	1, 5, 3,
+		1, 3, 4,	1, 4, 2
 	];
 
 	PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );

+ 2 - 2
src/geometries/TetrahedronGeometry.js

@@ -32,11 +32,11 @@ TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
 function TetrahedronBufferGeometry( radius, detail ) {
 
 	var vertices = [
-		1,  1,  1,   - 1, - 1,  1,   - 1,  1, - 1,    1, - 1, - 1
+		1, 1, 1, 	- 1, - 1, 1, 	- 1, 1, - 1, 	1, - 1, - 1
 	];
 
 	var indices = [
-		2,  1,  0,    0,  3,  2,    1,  3,  0,    2,  3,  1
+		2, 1, 0, 	0, 3, 2,	1, 3, 0,	2, 3, 1
 	];
 
 	PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );

+ 6 - 6
src/helpers/AxisHelper.js

@@ -14,15 +14,15 @@ function AxisHelper( size ) {
 	size = size || 1;
 
 	var vertices = [
-		0, 0, 0,  size, 0, 0,
-		0, 0, 0,  0, size, 0,
-		0, 0, 0,  0, 0, size
+		0, 0, 0,	size, 0, 0,
+		0, 0, 0,	0, size, 0,
+		0, 0, 0,	0, 0, size
 	];
 
 	var colors = [
-		1, 0, 0,  1, 0.6, 0,
-		0, 1, 0,  0.6, 1, 0,
-		0, 0, 1,  0, 0.6, 1
+		1, 0, 0,	1, 0.6, 0,
+		0, 1, 0,	0.6, 1, 0,
+		0, 0, 1,	0, 0.6, 1
 	];
 
 	var geometry = new BufferGeometry();

+ 4 - 4
src/helpers/BoxHelper.js

@@ -75,10 +75,10 @@ BoxHelper.prototype.update = ( function () {
 		var position = this.geometry.attributes.position;
 		var array = position.array;
 
-		array[  0 ] = max.x; array[  1 ] = max.y; array[  2 ] = max.z;
-		array[  3 ] = min.x; array[  4 ] = max.y; array[  5 ] = max.z;
-		array[  6 ] = min.x; array[  7 ] = min.y; array[  8 ] = max.z;
-		array[  9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
+		array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
+		array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
+		array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
+		array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
 		array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
 		array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
 		array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;

+ 46 - 46
src/helpers/CameraHelper.js

@@ -37,50 +37,50 @@ function CameraHelper( camera ) {
 
 	// near
 
-	addLine( "n1", "n2", colorFrustum );
-	addLine( "n2", "n4", colorFrustum );
-	addLine( "n4", "n3", colorFrustum );
-	addLine( "n3", "n1", colorFrustum );
+	addLine( 'n1', 'n2', colorFrustum );
+	addLine( 'n2', 'n4', colorFrustum );
+	addLine( 'n4', 'n3', colorFrustum );
+	addLine( 'n3', 'n1', colorFrustum );
 
 	// far
 
-	addLine( "f1", "f2", colorFrustum );
-	addLine( "f2", "f4", colorFrustum );
-	addLine( "f4", "f3", colorFrustum );
-	addLine( "f3", "f1", colorFrustum );
+	addLine( 'f1', 'f2', colorFrustum );
+	addLine( 'f2', 'f4', colorFrustum );
+	addLine( 'f4', 'f3', colorFrustum );
+	addLine( 'f3', 'f1', colorFrustum );
 
 	// sides
 
-	addLine( "n1", "f1", colorFrustum );
-	addLine( "n2", "f2", colorFrustum );
-	addLine( "n3", "f3", colorFrustum );
-	addLine( "n4", "f4", colorFrustum );
+	addLine( 'n1', 'f1', colorFrustum );
+	addLine( 'n2', 'f2', colorFrustum );
+	addLine( 'n3', 'f3', colorFrustum );
+	addLine( 'n4', 'f4', colorFrustum );
 
 	// cone
 
-	addLine( "p", "n1", colorCone );
-	addLine( "p", "n2", colorCone );
-	addLine( "p", "n3", colorCone );
-	addLine( "p", "n4", colorCone );
+	addLine( 'p', 'n1', colorCone );
+	addLine( 'p', 'n2', colorCone );
+	addLine( 'p', 'n3', colorCone );
+	addLine( 'p', 'n4', colorCone );
 
 	// up
 
-	addLine( "u1", "u2", colorUp );
-	addLine( "u2", "u3", colorUp );
-	addLine( "u3", "u1", colorUp );
+	addLine( 'u1', 'u2', colorUp );
+	addLine( 'u2', 'u3', colorUp );
+	addLine( 'u3', 'u1', colorUp );
 
 	// target
 
-	addLine( "c", "t", colorTarget );
-	addLine( "p", "c", colorCross );
+	addLine( 'c', 't', colorTarget );
+	addLine( 'p', 'c', colorCross );
 
 	// cross
 
-	addLine( "cn1", "cn2", colorCross );
-	addLine( "cn3", "cn4", colorCross );
+	addLine( 'cn1', 'cn2', colorCross );
+	addLine( 'cn3', 'cn4', colorCross );
 
-	addLine( "cf1", "cf2", colorCross );
-	addLine( "cf3", "cf4", colorCross );
+	addLine( 'cf1', 'cf2', colorCross );
+	addLine( 'cf3', 'cf4', colorCross );
 
 	function addLine( a, b, color ) {
 
@@ -165,40 +165,40 @@ CameraHelper.prototype.update = function () {
 
 		// center / target
 
-		setPoint( "c", 0, 0, - 1 );
-		setPoint( "t", 0, 0,  1 );
+		setPoint( 'c', 0, 0, - 1 );
+		setPoint( 't', 0, 0, 1 );
 
 		// near
 
-		setPoint( "n1", - w, - h, - 1 );
-		setPoint( "n2",   w, - h, - 1 );
-		setPoint( "n3", - w,   h, - 1 );
-		setPoint( "n4",   w,   h, - 1 );
+		setPoint( 'n1', - w, - h, - 1 );
+		setPoint( 'n2', w, - h, - 1 );
+		setPoint( 'n3', - w, h, - 1 );
+		setPoint( 'n4', w, h, - 1 );
 
 		// far
 
-		setPoint( "f1", - w, - h, 1 );
-		setPoint( "f2",   w, - h, 1 );
-		setPoint( "f3", - w,   h, 1 );
-		setPoint( "f4",   w,   h, 1 );
+		setPoint( 'f1', - w, - h, 1 );
+		setPoint( 'f2', w, - h, 1 );
+		setPoint( 'f3', - w, h, 1 );
+		setPoint( 'f4', w, h, 1 );
 
 		// up
 
-		setPoint( "u1",   w * 0.7, h * 1.1, - 1 );
-		setPoint( "u2", - w * 0.7, h * 1.1, - 1 );
-		setPoint( "u3",         0, h * 2,   - 1 );
+		setPoint( 'u1', w * 0.7, h * 1.1, - 1 );
+		setPoint( 'u2', - w * 0.7, h * 1.1, - 1 );
+		setPoint( 'u3', 0, h * 2, - 1 );
 
 		// cross
 
-		setPoint( "cf1", - w,   0, 1 );
-		setPoint( "cf2",   w,   0, 1 );
-		setPoint( "cf3",   0, - h, 1 );
-		setPoint( "cf4",   0,   h, 1 );
+		setPoint( 'cf1', - w, 0, 1 );
+		setPoint( 'cf2', w, 0, 1 );
+		setPoint( 'cf3', 0, - h, 1 );
+		setPoint( 'cf4', 0, h, 1 );
 
-		setPoint( "cn1", - w,   0, - 1 );
-		setPoint( "cn2",   w,   0, - 1 );
-		setPoint( "cn3",   0, - h, - 1 );
-		setPoint( "cn4",   0,   h, - 1 );
+		setPoint( 'cn1', - w, 0, - 1 );
+		setPoint( 'cn2', w, 0, - 1 );
+		setPoint( 'cn3', 0, - h, - 1 );
+		setPoint( 'cn4', 0, h, - 1 );
 
 		geometry.getAttribute( 'position' ).needsUpdate = true;
 

+ 4 - 4
src/helpers/DirectionalLightHelper.js

@@ -27,11 +27,11 @@ function DirectionalLightHelper( light, size, color ) {
 
 	var geometry = new BufferGeometry();
 	geometry.addAttribute( 'position', new Float32BufferAttribute( [
-		- size,   size, 0,
-		  size,   size, 0,
-		  size, - size, 0,
+		- size, size, 0,
+		size, size, 0,
+		size, - size, 0,
 		- size, - size, 0,
-		- size,   size, 0
+		- size, size, 0
 	], 3 ) );
 
 	var material = new LineBasicMaterial( { fog: false } );

+ 5 - 5
src/helpers/RectAreaLightHelper.js

@@ -58,11 +58,11 @@ RectAreaLightHelper.prototype.update = function () {
 
 	// update vertices
 
-	array[  0 ] =   hx; array[  1 ] = - hy; array[  2 ] = 0;
-	array[  3 ] =   hx; array[  4 ] =   hy; array[  5 ] = 0;
-	array[  6 ] = - hx; array[  7 ] =   hy; array[  8 ] = 0;
-	array[  9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0;
-	array[ 12 ] =   hx; array[ 13 ] = - hy; array[ 14 ] = 0;
+	array[ 0 ] = hx; array[ 1 ] = - hy; array[ 2 ] = 0;
+	array[ 3 ] = hx; array[ 4 ] = hy; array[ 5 ] = 0;
+	array[ 6 ] = - hx; array[ 7 ] = hy; array[ 8 ] = 0;
+	array[ 9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0;
+	array[ 12 ] = hx; array[ 13 ] = - hy; array[ 14 ] = 0;
 
 	position.needsUpdate = true;
 

+ 5 - 5
src/helpers/SpotLightHelper.js

@@ -26,11 +26,11 @@ function SpotLightHelper( light, color ) {
 	var geometry = new BufferGeometry();
 
 	var positions = [
-		0, 0, 0,   0,   0,   1,
-		0, 0, 0,   1,   0,   1,
-		0, 0, 0, - 1,   0,   1,
-		0, 0, 0,   0,   1,   1,
-		0, 0, 0,   0, - 1,   1
+		0, 0, 0, 	0, 0, 1,
+		0, 0, 0, 	1, 0, 1,
+		0, 0, 0,	- 1, 0, 1,
+		0, 0, 0, 	0, 1, 1,
+		0, 0, 0, 	0, - 1, 1
 	];
 
 	for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {

+ 2 - 2
src/math/Interpolant.js

@@ -229,14 +229,14 @@ Object.assign( Interpolant.prototype, {
 
 	// Template methods for derived classes:
 
-	interpolate_: function ( i1, t0, t, t1 ) {
+	interpolate_: function ( /* i1, t0, t, t1 */ ) {
 
 		throw new Error( 'call to abstract method' );
 		// implementations shall return this.resultBuffer
 
 	},
 
-	intervalChanged_: function ( i1, t0, t1 ) {
+	intervalChanged_: function ( /* i1, t0, t1 */ ) {
 
 		// empty
 

+ 2 - 2
src/math/Matrix3.js

@@ -80,8 +80,8 @@ Object.assign( Matrix3.prototype, {
 
 		this.set(
 
-			me[ 0 ], me[ 4 ], me[  8 ],
-			me[ 1 ], me[ 5 ], me[  9 ],
+			me[ 0 ], me[ 4 ], me[ 8 ],
+			me[ 1 ], me[ 5 ], me[ 9 ],
 			me[ 2 ], me[ 6 ], me[ 10 ]
 
 		);

+ 7 - 7
src/math/Matrix4.js

@@ -112,7 +112,7 @@ Object.assign( Matrix4.prototype, {
 			xAxis.x, yAxis.x, zAxis.x, 0,
 			xAxis.y, yAxis.y, zAxis.y, 0,
 			xAxis.z, yAxis.z, zAxis.z, 0,
-			0,       0,       0,       1
+			0, 0, 0, 1
 		);
 
 		return this;
@@ -654,10 +654,10 @@ Object.assign( Matrix4.prototype, {
 
 		this.set(
 
-			1, 0,  0, 0,
+			1, 0, 0, 0,
 			0, c, - s, 0,
-			0, s,  c, 0,
-			0, 0,  0, 1
+			0, s, c, 0,
+			0, 0, 0, 1
 
 		);
 
@@ -689,9 +689,9 @@ Object.assign( Matrix4.prototype, {
 		this.set(
 
 			c, - s, 0, 0,
-			s,  c, 0, 0,
-			0,  0, 1, 0,
-			0,  0, 0, 1
+			s, c, 0, 0,
+			0, 0, 1, 0,
+			0, 0, 0, 1
 
 		);
 

+ 4 - 4
src/math/Vector3.js

@@ -282,8 +282,8 @@ Object.assign( Vector3.prototype, {
 
 		var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
 
-		this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ]  * z + e[ 12 ] ) * w;
-		this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ]  * z + e[ 13 ] ) * w;
+		this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
+		this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
 		this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
 
 		return this;
@@ -346,8 +346,8 @@ Object.assign( Vector3.prototype, {
 		var x = this.x, y = this.y, z = this.z;
 		var e = m.elements;
 
-		this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ]  * z;
-		this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ]  * z;
+		this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
+		this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
 		this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
 
 		return this.normalize();

+ 1 - 1
src/math/interpolants/DiscreteInterpolant.js

@@ -18,7 +18,7 @@ DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.protot
 
 	constructor: DiscreteInterpolant,
 
-	interpolate_: function ( i1, t0, t, t1 ) {
+	interpolate_: function ( i1 /*, t0, t, t1 */ ) {
 
 		return this.copySampleValue_( i1 - 1 );
 

+ 1 - 3
src/renderers/WebGL2Renderer.js

@@ -65,9 +65,7 @@ function WebGL2Renderer( parameters ) {
 
 	//
 
-	var _this = this,
-
-		_autoClear = true,
+	var _autoClear = true,
 		_autoClearColor = true,
 		_autoClearDepth = true,
 		_autoClearStencil = true,

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -510,7 +510,7 @@ function WebGLRenderer( parameters ) {
 
 	}
 
-	function onContextRestore( event ) {
+	function onContextRestore( /* event */ ) {
 
 		console.log( 'THREE.WebGLRenderer: Context Restored.' );
 

+ 67 - 67
src/renderers/webgl/WebGLFlareRenderer.js

@@ -19,8 +19,8 @@ function WebGLFlareRenderer( renderer, gl, state, textures, capabilities ) {
 		var vertices = new Float32Array( [
 			- 1, - 1, 0, 0,
 			  1, - 1, 1, 0,
-			  1,   1, 1, 1,
-			- 1,   1, 0, 1
+			  1, 1, 1, 1,
+			- 1, 1, 0, 1
 		] );
 
 		var faces = new Uint16Array( [
@@ -62,112 +62,112 @@ function WebGLFlareRenderer( renderer, gl, state, textures, capabilities ) {
 
 			vertexShader: [
 
-				"uniform lowp int renderType;",
+				'uniform lowp int renderType;',
 
-				"uniform vec3 screenPosition;",
-				"uniform vec2 scale;",
-				"uniform float rotation;",
+				'uniform vec3 screenPosition;',
+				'uniform vec2 scale;',
+				'uniform float rotation;',
 
-				"uniform sampler2D occlusionMap;",
+				'uniform sampler2D occlusionMap;',
 
-				"attribute vec2 position;",
-				"attribute vec2 uv;",
+				'attribute vec2 position;',
+				'attribute vec2 uv;',
 
-				"varying vec2 vUV;",
-				"varying float vVisibility;",
+				'varying vec2 vUV;',
+				'varying float vVisibility;',
 
-				"void main() {",
+				'void main() {',
 
-					"vUV = uv;",
+				'	vUV = uv;',
 
-					"vec2 pos = position;",
+				'	vec2 pos = position;',
 
-					"if ( renderType == 2 ) {",
+				'	if ( renderType == 2 ) {',
 
-						"vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );",
-						"visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );",
-						"visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );",
-						"visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );",
-						"visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );",
-						"visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );",
-						"visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );",
-						"visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );",
-						"visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );",
+				'		vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );',
+				'		visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );',
+				'		visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );',
+				'		visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );',
+				'		visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );',
+				'		visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );',
+				'		visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );',
+				'		visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );',
+				'		visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );',
 
-						"vVisibility =        visibility.r / 9.0;",
-						"vVisibility *= 1.0 - visibility.g / 9.0;",
-						"vVisibility *=       visibility.b / 9.0;",
-						"vVisibility *= 1.0 - visibility.a / 9.0;",
+				'		vVisibility =        visibility.r / 9.0;',
+				'		vVisibility *= 1.0 - visibility.g / 9.0;',
+				'		vVisibility *=       visibility.b / 9.0;',
+				'		vVisibility *= 1.0 - visibility.a / 9.0;',
 
-						"pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;",
-						"pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;",
+				'		pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;',
+				'		pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;',
 
-					"}",
+				'	}',
 
-					"gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );",
+				'	gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );',
 
-				"}"
+				'}'
 
-			].join( "\n" ),
+			].join( '\n' ),
 
 			fragmentShader: [
 
-				"uniform lowp int renderType;",
+				'uniform lowp int renderType;',
 
-				"uniform sampler2D map;",
-				"uniform float opacity;",
-				"uniform vec3 color;",
+				'uniform sampler2D map;',
+				'uniform float opacity;',
+				'uniform vec3 color;',
 
-				"varying vec2 vUV;",
-				"varying float vVisibility;",
+				'varying vec2 vUV;',
+				'varying float vVisibility;',
 
-				"void main() {",
+				'void main() {',
 
-					// pink square
+				// pink square
 
-					"if ( renderType == 0 ) {",
+				'	if ( renderType == 0 ) {',
 
-						"gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );",
+				'		gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );',
 
-					// restore
+				// restore
 
-					"} else if ( renderType == 1 ) {",
+				'	} else if ( renderType == 1 ) {',
 
-						"gl_FragColor = texture2D( map, vUV );",
+				'		gl_FragColor = texture2D( map, vUV );',
 
-					// flare
+				// flare
 
-					"} else {",
+				'	} else {',
 
-						"vec4 texture = texture2D( map, vUV );",
-						"texture.a *= opacity * vVisibility;",
-						"gl_FragColor = texture;",
-						"gl_FragColor.rgb *= color;",
+				'		vec4 texture = texture2D( map, vUV );',
+				'		texture.a *= opacity * vVisibility;',
+				'		gl_FragColor = texture;',
+				'		gl_FragColor.rgb *= color;',
 
-					"}",
+				'	}',
 
-				"}"
+				'}'
 
-			].join( "\n" )
+			].join( '\n' )
 
 		};
 
 		program = createProgram( shader );
 
 		attributes = {
-			vertex: gl.getAttribLocation( program, "position" ),
-			uv: gl.getAttribLocation( program, "uv" )
+			vertex: gl.getAttribLocation( program, 'position' ),
+			uv: gl.getAttribLocation( program, 'uv' )
 		};
 
 		uniforms = {
-			renderType: gl.getUniformLocation( program, "renderType" ),
-			map: gl.getUniformLocation( program, "map" ),
-			occlusionMap: gl.getUniformLocation( program, "occlusionMap" ),
-			opacity: gl.getUniformLocation( program, "opacity" ),
-			color: gl.getUniformLocation( program, "color" ),
-			scale: gl.getUniformLocation( program, "scale" ),
-			rotation: gl.getUniformLocation( program, "rotation" ),
-			screenPosition: gl.getUniformLocation( program, "screenPosition" )
+			renderType: gl.getUniformLocation( program, 'renderType' ),
+			map: gl.getUniformLocation( program, 'map' ),
+			occlusionMap: gl.getUniformLocation( program, 'occlusionMap' ),
+			opacity: gl.getUniformLocation( program, 'opacity' ),
+			color: gl.getUniformLocation( program, 'color' ),
+			scale: gl.getUniformLocation( program, 'scale' ),
+			rotation: gl.getUniformLocation( program, 'rotation' ),
+			screenPosition: gl.getUniformLocation( program, 'screenPosition' )
 		};
 
 	}
@@ -364,7 +364,7 @@ function WebGLFlareRenderer( renderer, gl, state, textures, capabilities ) {
 		var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER );
 		var vertexShader = gl.createShader( gl.VERTEX_SHADER );
 
-		var prefix = "precision " + capabilities.precision + " float;\n";
+		var prefix = 'precision ' + capabilities.precision + ' float;\n';
 
 		gl.shaderSource( fragmentShader, prefix + shader.fragmentShader );
 		gl.shaderSource( vertexShader, prefix + shader.vertexShader );

+ 24 - 24
src/renderers/webgl/WebGLSpriteRenderer.js

@@ -270,22 +270,22 @@ function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) {
 
 			'void main() {',
 
-				'vUV = uvOffset + uv * uvScale;',
+			'	vUV = uvOffset + uv * uvScale;',
 
-				'vec2 alignedPosition = position * scale;',
+			'	vec2 alignedPosition = position * scale;',
 
-				'vec2 rotatedPosition;',
-				'rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;',
-				'rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;',
+			'	vec2 rotatedPosition;',
+			'	rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;',
+			'	rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;',
 
-				'vec4 mvPosition;',
+			'	vec4 mvPosition;',
 
-				'mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );',
-				'mvPosition.xy += rotatedPosition;',
+			'	mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );',
+			'	mvPosition.xy += rotatedPosition;',
 
-				'gl_Position = projectionMatrix * mvPosition;',
+			'	gl_Position = projectionMatrix * mvPosition;',
 
-				'fogDepth = - mvPosition.z;',
+			'	fogDepth = - mvPosition.z;',
 
 			'}'
 
@@ -313,31 +313,31 @@ function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) {
 
 			'void main() {',
 
-				'vec4 texture = texture2D( map, vUV );',
+			'	vec4 texture = texture2D( map, vUV );',
 
-				'gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );',
+			'	gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );',
 
-				'if ( gl_FragColor.a < alphaTest ) discard;',
+			'	if ( gl_FragColor.a < alphaTest ) discard;',
 
-				'if ( fogType > 0 ) {',
+			'	if ( fogType > 0 ) {',
 
-					'float fogFactor = 0.0;',
+			'		float fogFactor = 0.0;',
 
-					'if ( fogType == 1 ) {',
+			'		if ( fogType == 1 ) {',
 
-						'fogFactor = smoothstep( fogNear, fogFar, fogDepth );',
+			'			fogFactor = smoothstep( fogNear, fogFar, fogDepth );',
 
-					'} else {',
+			'		} else {',
 
-						'const float LOG2 = 1.442695;',
-						'fogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );',
-						'fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );',
+			'			const float LOG2 = 1.442695;',
+			'			fogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );',
+			'			fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );',
 
-					'}',
+			'		}',
 
-					'gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );',
+			'		gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );',
 
-				'}',
+			'	}',
 
 			'}'
 

+ 1 - 1
src/renderers/webgl/WebGLTextures.js

@@ -7,7 +7,7 @@ import { _Math } from '../../math/Math.js';
 
 function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, infoMemory ) {
 
-	var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext );
+	var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof window.WebGL2RenderingContext );
 
 	//
 

+ 1 - 1
src/scenes/Fog.js

@@ -24,7 +24,7 @@ Fog.prototype.clone = function () {
 
 };
 
-Fog.prototype.toJSON = function ( meta ) {
+Fog.prototype.toJSON = function ( /* meta */ ) {
 
 	return {
 		type: 'Fog',

+ 1 - 1
src/scenes/FogExp2.js

@@ -22,7 +22,7 @@ FogExp2.prototype.clone = function () {
 
 };
 
-FogExp2.prototype.toJSON = function ( meta ) {
+FogExp2.prototype.toJSON = function ( /* meta */ ) {
 
 	return {
 		type: 'FogExp2',