Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ba37015a2f Merge pull request #12163 from Mugen87/dev3 8 lat temu
.github fbe827183e r87 8 lat temu
build 8abea6fc30 Updated builds. 8 lat temu
docs 6985243d4f Typo 8 lat temu
editor cb1413e7f1 Make sure no global variables are created 8 lat temu
examples 6a8a18ee3a Merge pull request #12160 from ferrolho/dev 8 lat temu
src 24fa9ed06f Some more clean up of linter warnings 8 lat temu
test cbcc372184 Moved MorphBlendMesh to examples/js. 8 lat temu
utils 38ee6ae015 Update constants.py 8 lat temu
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 lat temu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 lat temu
LICENSE 6c2e03fea6 Update LICENSE 8 lat temu
README.md cbaf5f66df Update README.md 8 lat temu
bower.json d271add4e8 Added bower.json back. See #10431 8 lat temu
package.json 5ce11d18c4 Bumped npm version. 8 lat temu
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 lat temu

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases