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Fixed double-counting of opacity when vertexColors are used

WestLangley 12 years ago
parent
commit
bb33150804
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/WebGLShaders.js

+ 1 - 1
src/renderers/WebGLShaders.js

@@ -1207,7 +1207,7 @@ THREE.ShaderChunk = {
 
 
 		"#ifdef USE_COLOR",
 		"#ifdef USE_COLOR",
 
 
-			"gl_FragColor = gl_FragColor * vec4( vColor, opacity );",
+			"gl_FragColor = gl_FragColor * vec4( vColor, 1.0 );",
 
 
 		"#endif"
 		"#endif"