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@@ -84,7 +84,7 @@ THREE.ShaderSkin = {
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THREE.ShaderChunk[ "common" ],
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THREE.ShaderChunk[ "bsdfs" ],
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THREE.ShaderChunk[ "packing" ],
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- THREE.ShaderChunk[ "lights_pars" ],
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+ THREE.ShaderChunk[ "begin_lights_pars" ],
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THREE.ShaderChunk[ 'lights_maps_pars' ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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@@ -265,7 +265,7 @@ THREE.ShaderSkin = {
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"varying vec3 vViewPosition;",
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THREE.ShaderChunk[ "common" ],
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- THREE.ShaderChunk[ "lights_pars" ],
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+ THREE.ShaderChunk[ "begin_lights_pars" ],
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THREE.ShaderChunk[ 'lights_maps_pars' ],
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THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
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THREE.ShaderChunk[ "fog_pars_vertex" ],
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@@ -370,7 +370,7 @@ THREE.ShaderSkin = {
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"varying vec3 vViewPosition;",
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THREE.ShaderChunk[ "common" ],
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- THREE.ShaderChunk[ "lights_pars" ],
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+ THREE.ShaderChunk[ "begin_lights_pars" ],
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THREE.ShaderChunk[ 'lights_maps_pars' ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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