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@@ -1,6 +1,5 @@
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import Object3DNode from './Object3DNode.js';
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import { addNodeClass } from '../core/Node.js';
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-import { label } from '../core/ContextNode.js';
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import { NodeUpdateType } from '../core/constants.js';
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//import { sharedUniformGroup } from '../core/UniformGroupNode.js';
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import { nodeImmutable } from '../shadernode/ShaderNode.js';
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@@ -107,8 +106,8 @@ CameraNode.LOG_DEPTH = 'logDepth';
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export default CameraNode;
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-export const cameraProjectionMatrix = label( nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX ), 'projectionMatrix' );
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-export const cameraProjectionMatrixInverse = label( nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX_INVERSE ), 'projectionMatrixInverse' );
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+export const cameraProjectionMatrix = nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX );
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+export const cameraProjectionMatrixInverse = nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX_INVERSE );
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export const cameraNear = nodeImmutable( CameraNode, CameraNode.NEAR );
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export const cameraFar = nodeImmutable( CameraNode, CameraNode.FAR );
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export const cameraLogDepth = nodeImmutable( CameraNode, CameraNode.LOG_DEPTH );
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