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Merge pull request #6741 from hena-3/docUpdate

Doc update
Ricardo Cabello %!s(int64=10) %!d(string=hai) anos
pai
achega
bfc3b9c1b5

+ 9 - 0
docs/api/objects/Bone.html

@@ -41,6 +41,15 @@
 		An optional reference to the [page:SkinnedMesh].
 		</div>
 
+		<h2>Methods</h2>
+
+		<h3>[method:Object3D clone]([page:Object3D object])</h3>
+		<div>
+		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Bone Object.
+		</div>
+		<div>
+		Clone a Bone Object.
+		</div>
 
 		<h2>Source</h2>
 

+ 8 - 0
docs/api/objects/LOD.html

@@ -75,6 +75,14 @@
 		<div>
 		Update the visiblility of the level of detail based on the distance from the camera.
 		</div>
+		
+		<h3>[method:Object3D clone]([page:Object3D object])</h3>
+		<div>
+		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LOD Object.
+		</div>
+		<div>
+		Clone a LOD Object.
+		</div>
 
 		<h2>Source</h2>
 

+ 8 - 0
docs/api/objects/LensFlare.html

@@ -65,6 +65,14 @@
 		Updates the lens flare based on the [page:LensFlare.positionScreen positionScreen] property.
 		</div>
 
+		<h3>[method:Object3D clone]([page:Object3D object])</h3>
+		<div>
+		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LensFlare Object.
+		</div>
+		<div>
+		Clone a LensFlare Object.
+		</div>
+
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

+ 8 - 0
docs/api/objects/Line.html

@@ -63,6 +63,14 @@
 		<div>
 		Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
 		</div>
+		
+		<h3>[method:Object3D clone]([page:Object3D object])</h3>
+		<div>
+		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Line Object.
+		</div>
+		<div>
+		Clone a Line Object.
+		</div>
 
 		<h2>Source</h2>
 

+ 9 - 0
docs/api/objects/LineSegments.html

@@ -45,6 +45,15 @@
 		<div>
 		Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
 		</div>
+		
+		<h3>[method:Object3D clone]([page:Object3D object])</h3>
+		<div>
+		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LineSegments Object.
+		</div>
+		<div>
+		Clone a LineSegments Object.
+		</div>
+
 
 		<h2>Source</h2>
 

+ 8 - 0
docs/api/objects/Mesh.html

@@ -96,6 +96,14 @@
 		<div>
 		Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.
 		</div>
+		
+		<h3>[method:Object3D clone]([page:Object3D object])</h3>
+		<div>
+		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Mesh Object.
+		</div>
+		<div>
+		Clone a Mesh Object.
+		</div>
 
 
 		<h2>Source</h2>

+ 8 - 0
docs/api/objects/MorphAnimMesh.html

@@ -165,6 +165,14 @@
 		Defines an animation. Sets the geometry.animations[label] to be an object with the start and end properties.
 		</div>
 
+		<h3>[method:Object3D clone]([page:Object3D object])</h3>
+		<div>
+		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned MorphAnimMesh Object.
+		</div>
+		<div>
+		Clone a MorphAnimMesh Object.
+		</div>
+		
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

+ 7 - 0
docs/api/objects/PointCloud.html

@@ -47,6 +47,13 @@
 		Get intersections between a casted ray and this PointCloud. [page:Raycaster.intersectObject] will call this method.
 		</div>
 
+		<h3>[method:Object3D clone]([page:Object3D object])</h3>
+		<div>
+		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned PointCloud Object.
+		</div>
+		<div>
+		Clone a PointCloud Object.
+		</div>
 
 		<h2>Source</h2>
 

+ 4 - 0
docs/api/objects/Skeleton.html

@@ -120,6 +120,10 @@
 		This is called automatically by the [page:WebGLRenderer] if the skeleton is used with a [page:SkinnedMesh].
 		</div>
 		
+		<h3>[method:Skeleton clone]()</h3>
+		<div>
+		Clone a Skeleton Object.
+		</div>
 		
 		<h2>Source</h2>
 

+ 8 - 0
docs/api/objects/SkinnedMesh.html

@@ -131,6 +131,14 @@
 		This method adds the bone to the skinned mesh when it is provided. It creates a new bone and adds that when no bone is given.
 		</div>
 
+		<h3>[method:Object3D clone]([page:Object3D object])</h3>
+		<div>
+		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned SkinnedMesh Object.
+		</div>
+		<div>
+		Clone a SkinnedMesh Object.
+		</div>
+		
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

+ 8 - 1
docs/api/objects/Sprite.html

@@ -47,7 +47,14 @@
                 <div>
                 This creates a new clone of the sprite.
                 </div>
-
+		
+		<h3>[method:Object3D clone]([page:Object3D object])</h3>
+		<div>
+		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
+		</div>
+		<div>
+		Clone a Sprite Object.
+		</div>
 
 		<h2>Source</h2>