|
@@ -403,7 +403,7 @@ THREE.SVGRenderer = function () {
|
|
|
|
|
|
_color.copy( material.color );
|
|
_color.copy( material.color );
|
|
|
|
|
|
- if ( material.vertexColors === THREE.FaceColors ) {
|
|
|
|
|
|
+ if ( material.vertexColors === THREE.FaceColors || material.vertexColors === THREE.VertexColors ) {
|
|
|
|
|
|
_color.multiply( element.color );
|
|
_color.multiply( element.color );
|
|
|
|
|
|
@@ -413,7 +413,7 @@ THREE.SVGRenderer = function () {
|
|
|
|
|
|
_diffuseColor.copy( material.color );
|
|
_diffuseColor.copy( material.color );
|
|
|
|
|
|
- if ( material.vertexColors === THREE.FaceColors ) {
|
|
|
|
|
|
+ if ( material.vertexColors === THREE.FaceColors || material.vertexColors === THREE.VertexColors ) {
|
|
|
|
|
|
_diffuseColor.multiply( element.color );
|
|
_diffuseColor.multiply( element.color );
|
|
|
|
|