Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 c0cad9d052 SVGRenderer: Added support for vertex colors před 6 roky
.github 2410ad1a8f r97 před 6 roky
build 38a644bf24 Updated builds. před 6 roky
docs c73817f64b Docs: Automatically set language from hash. před 6 roky
editor d98f5dc703 i18n před 6 roky
examples c0cad9d052 SVGRenderer: Added support for vertex colors před 6 roky
src 23ebe2684f Web*RManager: framebufferScaleFactor to setFramebufferScaleFactor(). před 6 roky
test 21c617c96f fix bug add white space před 7 roky
utils f9c5ee5999 Utils: externs clean up. před 7 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore před 7 roky
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 před 7 roky
.travis.yml 294d4b291a Tests against latest node před 6 roky
LICENSE 5498e9ec31 Update LICENSE před 7 roky
README.md 70ff172db2 Update README.md před 6 roky
package-lock.json 7ebe6f94d6 Merge pull request #14985 from looeee/add_esling_plugin_html před 6 roky
package.json 7ebe6f94d6 Merge pull request #14985 from looeee/add_esling_plugin_html před 6 roky
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. před 6 roky

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases