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@@ -1038,9 +1038,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- var offsets = geometry.drawcalls;
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+ var drawcall = geometry.drawcalls;
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- if ( offsets.length === 0 ) {
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+ if ( drawcall.length === 0 ) {
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if ( updateBuffers ) {
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@@ -1074,14 +1074,14 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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// if there is more than 1 chunk
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- // must set attribute pointers to use new offsets for each chunk
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+ // must set attribute pointers to use new drawcall for each chunk
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// even if geometry and materials didn't change
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updateBuffers = true;
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- for ( var i = 0, il = offsets.length; i < il; i ++ ) {
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+ for ( var i = 0, il = drawcall.length; i < il; i ++ ) {
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- var startIndex = offsets[ i ].index;
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+ var startIndex = drawcall[ i ].index;
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if ( updateBuffers ) {
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@@ -1092,7 +1092,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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// render indexed triangles
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- if ( geometry instanceof THREE.InstancedBufferGeometry && offsets[ i ].instances > 0 ) {
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+ if ( geometry instanceof THREE.InstancedBufferGeometry && drawcall[ i ].instances > 0 ) {
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var extension = extensions.get( 'ANGLE_instanced_arrays' );
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@@ -1103,17 +1103,17 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- extension.drawElementsInstancedANGLE( mode, offsets[ i ].count, type, offsets[ i ].start * size, offsets[ i ].count, type, offsets[ i ].instances ); // Draw the instanced meshes
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+ extension.drawElementsInstancedANGLE( mode, drawcall[ i ].count, type, drawcall[ i ].start * size, drawcall[ i ].count, type, drawcall[ i ].instances ); // Draw the instanced meshes
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} else {
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- _gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
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+ _gl.drawElements( mode, drawcall[ i ].count, type, drawcall[ i ].start * size );
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}
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_infoRender.calls ++;
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- _infoRender.vertices += offsets[ i ].count; // not really true, here vertices can be shared
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- _infoRender.faces += offsets[ i ].count / 3;
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+ _infoRender.vertices += drawcall[ i ].count; // not really true, here vertices can be shared
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+ _infoRender.faces += drawcall[ i ].count / 3;
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}
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@@ -1126,12 +1126,12 @@ THREE.WebGLRenderer = function ( parameters ) {
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setupVertexAttributes( material, program, geometry, 0 );
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}
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-
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+
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// non-indexed triangles
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- var offsets = geometry.drawcalls;
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+ var drawcall = geometry.drawcalls;
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- if ( offsets.length === 0 ) {
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+ if ( drawcall.length === 0 ) {
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var position = geometry.attributes.position;
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@@ -1178,7 +1178,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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- for ( var i = 0, il = offsets.length; i < il; i ++ ) {
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+ for ( var i = 0, il = drawcall.length; i < il; i ++ ) {
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// render non-indexed triangles
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@@ -1189,13 +1189,13 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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- _gl.drawArrays( mode, offsets[ i ].start, offsets[ i ].count );
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+ _gl.drawArrays( mode, drawcall[ i ].start, drawcall[ i ].count );
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}
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_infoRender.calls ++;
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- _infoRender.vertices += offsets[ i ].count;
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- _infoRender.faces += ( offsets[ i ].count ) / 3;
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+ _infoRender.vertices += drawcall[ i ].count;
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+ _infoRender.faces += ( drawcall[ i ].count ) / 3;
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}
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@@ -1236,9 +1236,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- var offsets = geometry.drawcalls;
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+ var drawcall = geometry.drawcalls;
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- if ( offsets.length === 0 ) {
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+ if ( drawcall.length === 0 ) {
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if ( updateBuffers ) {
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@@ -1255,14 +1255,14 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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// if there is more than 1 chunk
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- // must set attribute pointers to use new offsets for each chunk
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+ // must set attribute pointers to use new drawcall for each chunk
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// even if geometry and materials didn't change
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- if ( offsets.length > 1 ) updateBuffers = true;
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+ if ( drawcall.length > 1 ) updateBuffers = true;
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- for ( var i = 0, il = offsets.length; i < il; i ++ ) {
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+ for ( var i = 0, il = drawcall.length; i < il; i ++ ) {
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- var startIndex = offsets[ i ].index;
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+ var startIndex = drawcall[ i ].index;
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if ( updateBuffers ) {
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@@ -1273,10 +1273,10 @@ THREE.WebGLRenderer = function ( parameters ) {
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// render indexed lines
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- _gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16Array
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+ _gl.drawElements( mode, drawcall[ i ].count, type, drawcall[ i ].start * size ); // 2 bytes per Uint16Array
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_infoRender.calls ++;
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- _infoRender.vertices += offsets[ i ].count; // not really true, here vertices can be shared
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+ _infoRender.vertices += drawcall[ i ].count; // not really true, here vertices can be shared
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}
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@@ -1293,9 +1293,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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var position = geometry.attributes.position;
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- var offsets = geometry.drawcalls;
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+ var drawcall = geometry.drawcalls;
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- if ( offsets.length === 0 ) {
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+ if ( drawcall.length === 0 ) {
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_gl.drawArrays( mode, 0, position.array.length / 3 );
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@@ -1304,12 +1304,12 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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- for ( var i = 0, il = offsets.length; i < il; i ++ ) {
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+ for ( var i = 0, il = drawcall.length; i < il; i ++ ) {
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- _gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
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+ _gl.drawArrays( mode, drawcall[ i ].index, drawcall[ i ].count );
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_infoRender.calls ++;
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- _infoRender.vertices += offsets[ i ].count;
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+ _infoRender.vertices += drawcall[ i ].count;
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}
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@@ -1345,9 +1345,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- var offsets = geometry.drawcalls;
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+ var drawcall = geometry.drawcalls;
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- if ( offsets.length === 0 ) {
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+ if ( drawcall.length === 0 ) {
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if ( updateBuffers ) {
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@@ -1364,14 +1364,14 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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// if there is more than 1 chunk
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- // must set attribute pointers to use new offsets for each chunk
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+ // must set attribute pointers to use new drawcall for each chunk
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// even if geometry and materials didn't change
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- if ( offsets.length > 1 ) updateBuffers = true;
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+ if ( drawcall.length > 1 ) updateBuffers = true;
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- for ( var i = 0, il = offsets.length; i < il; i ++ ) {
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+ for ( var i = 0, il = drawcall.length; i < il; i ++ ) {
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- var startIndex = offsets[ i ].index;
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+ var startIndex = drawcall[ i ].index;
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if ( updateBuffers ) {
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@@ -1382,10 +1382,10 @@ THREE.WebGLRenderer = function ( parameters ) {
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// render indexed points
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- _gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
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+ _gl.drawElements( mode, drawcall[ i ].count, type, drawcall[ i ].start * size );
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_infoRender.calls ++;
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- _infoRender.points += offsets[ i ].count;
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+ _infoRender.points += drawcall[ i ].count;
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}
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@@ -1402,9 +1402,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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var position = geometry.attributes.position;
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- var offsets = geometry.drawcalls;
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+ var drawcall = geometry.drawcalls;
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- if ( offsets.length === 0 ) {
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+ if ( drawcall.length === 0 ) {
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_gl.drawArrays( mode, 0, position.array.length / 3 );
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@@ -1413,12 +1413,12 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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- for ( var i = 0, il = offsets.length; i < il; i ++ ) {
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+ for ( var i = 0, il = drawcall.length; i < il; i ++ ) {
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- _gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
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+ _gl.drawArrays( mode, drawcall[ i ].index, drawcall[ i ].count );
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_infoRender.calls ++;
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- _infoRender.points += offsets[ i ].count;
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+ _infoRender.points += drawcall[ i ].count;
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}
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