|
@@ -114,7 +114,7 @@
|
|
|
rows: 6,
|
|
|
columns: 6,
|
|
|
size: 2,
|
|
|
- cameraAngle: Math.PI * 0.5,
|
|
|
+ cameraAngle: 90,
|
|
|
scene: "Scene with Glow"
|
|
|
};
|
|
|
|
|
@@ -247,10 +247,10 @@
|
|
|
|
|
|
folder = gui.addFolder( 'Camera Position' );
|
|
|
|
|
|
- folder.add( params, 'cameraAngle', 0, Math.PI * 2 ).step( 0.001 ).onChange( function ( value ) {
|
|
|
+ folder.add( params, 'cameraAngle', 0, 360 ).step( 1 ).onChange( function ( value ) {
|
|
|
|
|
|
- camera.position.x = Math.cos( value ) * 30;
|
|
|
- camera.position.z = Math.sin( value ) * 30;
|
|
|
+ camera.position.x = Math.cos( value * THREE.Math.DEG2RAD ) * 30;
|
|
|
+ camera.position.z = Math.sin( value * THREE.Math.DEG2RAD ) * 30;
|
|
|
camera.lookAt( 0, 0, 0 );
|
|
|
camera.updateProjectionMatrix();
|
|
|
|