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typo: docs/materials/MeshLambertMaterial (#24847)

Ian Klatzco 2 ani în urmă
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      docs/api/en/materials/MeshLambertMaterial.html

+ 1 - 1
docs/api/en/materials/MeshLambertMaterial.html

@@ -16,7 +16,7 @@
 
 			The material uses a non-physically based [link:https://en.wikipedia.org/wiki/Lambertian_reflectance Lambertian]
 			model for calculating reflectance. This can simulate some surfaces (such as untreated wood or stone) well,
-			but cannot simulate shiny surfaces with specular highlights (such as varnished wood). [name] uses per-fragmet shading.<br /><br />
+			but cannot simulate shiny surfaces with specular highlights (such as varnished wood). [name] uses per-fragment shading.<br /><br />
 
 			Due to the simplicity of the reflectance and illumination models, performance will be greater
 			when using this material over the [page:MeshPhongMaterial],	[page:MeshStandardMaterial] or [page:MeshPhysicalMaterial],