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@@ -16,7 +16,7 @@
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The material uses a non-physically based [link:https://en.wikipedia.org/wiki/Lambertian_reflectance Lambertian]
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The material uses a non-physically based [link:https://en.wikipedia.org/wiki/Lambertian_reflectance Lambertian]
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model for calculating reflectance. This can simulate some surfaces (such as untreated wood or stone) well,
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model for calculating reflectance. This can simulate some surfaces (such as untreated wood or stone) well,
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- but cannot simulate shiny surfaces with specular highlights (such as varnished wood). [name] uses per-fragmet shading.<br /><br />
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+ but cannot simulate shiny surfaces with specular highlights (such as varnished wood). [name] uses per-fragment shading.<br /><br />
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Due to the simplicity of the reflectance and illumination models, performance will be greater
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Due to the simplicity of the reflectance and illumination models, performance will be greater
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when using this material over the [page:MeshPhongMaterial], [page:MeshStandardMaterial] or [page:MeshPhysicalMaterial],
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when using this material over the [page:MeshPhongMaterial], [page:MeshStandardMaterial] or [page:MeshPhysicalMaterial],
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