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typo: docs/materials/MeshLambertMaterial (#24847)

Ian Klatzco hace 2 años
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      docs/api/en/materials/MeshLambertMaterial.html

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docs/api/en/materials/MeshLambertMaterial.html

@@ -16,7 +16,7 @@
 
 
 			The material uses a non-physically based [link:https://en.wikipedia.org/wiki/Lambertian_reflectance Lambertian]
 			The material uses a non-physically based [link:https://en.wikipedia.org/wiki/Lambertian_reflectance Lambertian]
 			model for calculating reflectance. This can simulate some surfaces (such as untreated wood or stone) well,
 			model for calculating reflectance. This can simulate some surfaces (such as untreated wood or stone) well,
-			but cannot simulate shiny surfaces with specular highlights (such as varnished wood). [name] uses per-fragmet shading.<br /><br />
+			but cannot simulate shiny surfaces with specular highlights (such as varnished wood). [name] uses per-fragment shading.<br /><br />
 
 
 			Due to the simplicity of the reflectance and illumination models, performance will be greater
 			Due to the simplicity of the reflectance and illumination models, performance will be greater
 			when using this material over the [page:MeshPhongMaterial],	[page:MeshStandardMaterial] or [page:MeshPhysicalMaterial],
 			when using this material over the [page:MeshPhongMaterial],	[page:MeshStandardMaterial] or [page:MeshPhysicalMaterial],