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@@ -146,7 +146,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
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* Improved uniform handling in `WebGLRenderer`. ([alteredq](http://github.com/alteredq))
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* Improved uniform handling in `WebGLRenderer`. ([alteredq](http://github.com/alteredq))
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* Implemented Shadow Mapping in `WebGLRenderer`. ([alteredq](http://github.com/alteredq))
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* Implemented Shadow Mapping in `WebGLRenderer`. ([alteredq](http://github.com/alteredq))
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* Added `Spotlight` light type. ([alteredq](http://github.com/alteredq))
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* Added `Spotlight` light type. ([alteredq](http://github.com/alteredq))
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-* Fixed constructor-less prototypes. ([pushmatrix](http://github.com/pushmatrix)
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+* Fixed constructor-less prototypes. ([pushmatrix](http://github.com/pushmatrix))
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* Added `DataTexture`. ([alteredq](http://github.com/alteredq))
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* Added `DataTexture`. ([alteredq](http://github.com/alteredq))
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* `WebGLRenderer` opaque pass now renders from front to back. ([alteredq](http://github.com/alteredq))
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* `WebGLRenderer` opaque pass now renders from front to back. ([alteredq](http://github.com/alteredq))
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* Simplified `Color`. ([mrdoob](http://github.com/mrdoob))
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* Simplified `Color`. ([mrdoob](http://github.com/mrdoob))
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