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BasisTextureLoader: Update zh version.

Don McCurdy 5 years ago
parent
commit
c57836bc1f
1 changed files with 2 additions and 2 deletions
  1. 2 2
      docs/examples/zh/loaders/BasisTextureLoader.html

+ 2 - 2
docs/examples/zh/loaders/BasisTextureLoader.html

@@ -58,8 +58,8 @@
 			BasisTextureLoader transcodes input textures in '.basis' format to an
 			BasisTextureLoader transcodes input textures in '.basis' format to an
 			appropriate compressed texture format for the target device, where
 			appropriate compressed texture format for the target device, where
 			possible. This allows the same source texture to be served across
 			possible. This allows the same source texture to be served across
-			desktop, Android, and iOS devices, and transcoded into DXT, ETC1, or
-			PVRTC1. Other output formats may be supported in the future.
+			desktop, Android, and iOS devices, and transcoded into ASTC, DXT, ETC1,
+			or PVRTC1. Other output formats may be supported in the future.
 		</p>
 		</p>
 		<p>
 		<p>
 			Transcoding to PVRTC1 (for iOS) requires square power-of-two textures.
 			Transcoding to PVRTC1 (for iOS) requires square power-of-two textures.