@@ -36,7 +36,6 @@ function WebGLRenderTarget( width, height, options ) {
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
-
}
WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {