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@@ -36,7 +36,6 @@ function WebGLRenderTarget( width, height, options ) {
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this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
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this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
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this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
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this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
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}
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}
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WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
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WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
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