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@@ -65,12 +65,12 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "color_pars_fragment" ],
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THREE.ShaderChunk[ "map_pars_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_pars_fragment" ],
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THREE.ShaderChunk[ "lightmap_pars_fragment" ],
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "specularmap_pars_fragment" ],
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- THREE.ShaderChunk[ "alphamap_pars_fragment" ],
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THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
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"void main() {",
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@@ -79,13 +79,13 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "logdepthbuf_fragment" ],
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THREE.ShaderChunk[ "map_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_fragment" ],
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THREE.ShaderChunk[ "alphatest_fragment" ],
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THREE.ShaderChunk[ "specularmap_fragment" ],
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THREE.ShaderChunk[ "lightmap_fragment" ],
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THREE.ShaderChunk[ "color_fragment" ],
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THREE.ShaderChunk[ "envmap_fragment" ],
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THREE.ShaderChunk[ "shadowmap_fragment" ],
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- THREE.ShaderChunk[ "alphamap_fragment" ],
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THREE.ShaderChunk[ "linear_to_gamma_fragment" ],
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@@ -175,12 +175,12 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "color_pars_fragment" ],
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THREE.ShaderChunk[ "map_pars_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_pars_fragment" ],
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THREE.ShaderChunk[ "lightmap_pars_fragment" ],
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "specularmap_pars_fragment" ],
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- THREE.ShaderChunk[ "alphamap_pars_fragment" ],
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THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
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"void main() {",
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@@ -189,6 +189,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "logdepthbuf_fragment" ],
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THREE.ShaderChunk[ "map_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_fragment" ],
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THREE.ShaderChunk[ "alphatest_fragment" ],
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THREE.ShaderChunk[ "specularmap_fragment" ],
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@@ -212,7 +213,6 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "color_fragment" ],
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THREE.ShaderChunk[ "envmap_fragment" ],
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THREE.ShaderChunk[ "shadowmap_fragment" ],
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- THREE.ShaderChunk[ "alphamap_fragment" ],
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THREE.ShaderChunk[ "linear_to_gamma_fragment" ],
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@@ -303,6 +303,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "color_pars_fragment" ],
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THREE.ShaderChunk[ "map_pars_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_pars_fragment" ],
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THREE.ShaderChunk[ "lightmap_pars_fragment" ],
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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@@ -311,7 +312,6 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "bumpmap_pars_fragment" ],
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THREE.ShaderChunk[ "normalmap_pars_fragment" ],
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THREE.ShaderChunk[ "specularmap_pars_fragment" ],
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- THREE.ShaderChunk[ "alphamap_pars_fragment" ],
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THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
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"void main() {",
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@@ -320,6 +320,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "logdepthbuf_fragment" ],
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THREE.ShaderChunk[ "map_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_fragment" ],
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THREE.ShaderChunk[ "alphatest_fragment" ],
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THREE.ShaderChunk[ "specularmap_fragment" ],
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@@ -329,7 +330,6 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "color_fragment" ],
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THREE.ShaderChunk[ "envmap_fragment" ],
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THREE.ShaderChunk[ "shadowmap_fragment" ],
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- THREE.ShaderChunk[ "alphamap_fragment" ],
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THREE.ShaderChunk[ "linear_to_gamma_fragment" ],
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