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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - node material</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #fff;
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+ font-family:Monospace;
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+ font-size:13px;
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+ margin: 0px;
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+ text-align:center;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ display:block;
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+ }
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+
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+ #waitScreen {
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+ color: #000;
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+ position: absolute;
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+ top: 50%;
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+ left: 50%;
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+ margin-top: -50px;
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+ margin-left: -50px;
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+ width: 100px;
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+ height: 100px;
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+ }
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+
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+ .hide {
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+ display:none;
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+ }
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+
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+ a { color: white }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> - Node-Based Material
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+ <br /><span class="button" id="preload">change preload</span>
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+ </div>
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+
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+ <div id="waitScreen">
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+ Loading ...
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+ </div>
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+
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+ <script src="../build/three.js"></script>
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+
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+ <script src='js/geometries/TeapotBufferGeometry.js'></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/libs/dat.gui.min.js"></script>
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+
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+ <!-- NodeLibrary -->
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+ <script src="js/nodes/GLNode.js"></script>
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+ <script src="js/nodes/RawNode.js"></script>
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+ <script src="js/nodes/TempNode.js"></script>
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+ <script src="js/nodes/InputNode.js"></script>
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+ <script src="js/nodes/ConstNode.js"></script>
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+ <script src="js/nodes/VarNode.js"></script>
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+ <script src="js/nodes/FunctionNode.js"></script>
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+ <script src="js/nodes/FunctionCallNode.js"></script>
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+ <script src="js/nodes/AttributeNode.js"></script>
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+ <script src="js/nodes/NodeBuilder.js"></script>
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+ <script src="js/nodes/NodeLib.js"></script>
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+ <script src="js/nodes/NodeMaterial.js"></script>
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+
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+ <!-- Accessors -->
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+ <script src="js/nodes/accessors/PositionNode.js"></script>
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+ <script src="js/nodes/accessors/NormalNode.js"></script>
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+ <script src="js/nodes/accessors/UVNode.js"></script>
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+ <script src="js/nodes/accessors/ScreenUVNode.js"></script>
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+ <script src="js/nodes/accessors/ColorsNode.js"></script>
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+ <script src="js/nodes/accessors/CameraNode.js"></script>
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+ <script src="js/nodes/accessors/ReflectNode.js"></script>
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+ <script src="js/nodes/accessors/LightNode.js"></script>
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+
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+ <!-- Inputs -->
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+ <script src="js/nodes/inputs/IntNode.js"></script>
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+ <script src="js/nodes/inputs/FloatNode.js"></script>
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+ <script src="js/nodes/inputs/ColorNode.js"></script>
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+ <script src="js/nodes/inputs/Vector2Node.js"></script>
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+ <script src="js/nodes/inputs/Vector3Node.js"></script>
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+ <script src="js/nodes/inputs/Vector4Node.js"></script>
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+ <script src="js/nodes/inputs/TextureNode.js"></script>
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+ <script src="js/nodes/inputs/CubeTextureNode.js"></script>
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+
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+ <!-- Math -->
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+ <script src="js/nodes/math/Math1Node.js"></script>
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+ <script src="js/nodes/math/Math2Node.js"></script>
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+ <script src="js/nodes/math/Math3Node.js"></script>
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+ <script src="js/nodes/math/OperatorNode.js"></script>
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+
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+ <!-- Utils -->
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+ <script src="js/nodes/utils/SwitchNode.js"></script>
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+ <script src="js/nodes/utils/JoinNode.js"></script>
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+ <script src="js/nodes/utils/TimerNode.js"></script>
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+ <script src="js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
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+ <script src="js/nodes/utils/VelocityNode.js"></script>
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+ <script src="js/nodes/utils/LuminanceNode.js"></script>
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+ <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
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+ <script src="js/nodes/utils/NoiseNode.js"></script>
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+ <script src="js/nodes/utils/ResolutionNode.js"></script>
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+ <script src="js/nodes/utils/BumpNode.js"></script>
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+ <script src="js/nodes/utils/BlurNode.js"></script>
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+
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+ <!-- Phong Material -->
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+ <script src="js/nodes/materials/PhongNode.js"></script>
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+ <script src="js/nodes/materials/PhongNodeMaterial.js"></script>
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+
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+ <script>
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+
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+ /* global THREE */
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+
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+ var container = document.getElementById( 'container' );
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+
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+ var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
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+ var teapot;
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+ var controls;
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+ var move = false;
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+ var rtTexture, rtMaterial;
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+ var meshes = [];
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+
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+ document.getElementById( "preload" ).addEventListener( 'click', function() {
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+
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+ var hash = document.location.hash.substr( 1 );
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+
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+ if ( hash.length === 0 ) {
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+ window.location.hash = "#NoPreLoad"
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+ } else {
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+ window.location.hash = ""
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+ }
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+
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+ location.reload(true);
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+
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+ }, false );
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+
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+ window.addEventListener( 'load', init );
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+
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+ function init() {
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.x = 0;
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+ camera.position.z = - 300;
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+ camera.position.y = 200;
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+ camera.target = new THREE.Vector3();
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+
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+ controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 50;
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+ controls.maxDistance = 400;
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+
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+ scene.add( new THREE.AmbientLight( 0x464646 ) );
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+
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+ var light = new THREE.DirectionalLight( 0xffddcc, 1 );
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+ light.position.set( 1, 0.75, 0.5 );
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+ scene.add( light );
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+
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+ var light = new THREE.DirectionalLight( 0xccccff, 1 );
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+ light.position.set( - 1, 0.75, - 0.5 );
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+ scene.add( light );
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+
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+ teapot = new THREE.TeapotBufferGeometry( 15, 18 );
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+
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+ var itemsonrow = 10;
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+
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+ for (var i = 0 ; i< itemsonrow * itemsonrow; i ++ ){
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+
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+ var mesh = new THREE.Mesh( teapot );
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+
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+ mesh.position.x = 50 *(i%itemsonrow) -50*itemsonrow/2;
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+ mesh.position.z = 50*Math.floor(i/itemsonrow)-150;
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+ updateMaterial(mesh);
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+ scene.add( mesh );
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+ meshes.push(mesh);
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+ }
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ var hash = document.location.hash.substr( 1 );
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+
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+ if ( hash.length === 0 ) {
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+
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+ renderer.compile(scene,camera);
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+
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+ }
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+
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+ document.getElementById("waitScreen").className = "hide";
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+
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+ setTimeout(function() {
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+
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+ onWindowResize();
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+ animate();
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+
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+ }, 1);
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+
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+ }
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+
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+ function updateMaterial(mesh) {
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+
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+ move = false;
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+
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+ if ( mesh.material ) mesh.material.dispose();
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+
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+ if ( rtTexture ) {
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+
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+ rtTexture.dispose();
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+ rtTexture = null;
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+
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+ }
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+
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+ if ( rtMaterial ) {
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+
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+ rtMaterial.dispose();
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+ rtMaterial = null;
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+
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+ }
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+
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+ var mtl = new THREE.PhongNodeMaterial();
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+
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+ var time = new THREE.TimerNode();
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+ var speed = new THREE.FloatNode( Math.random() );
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+
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+ var color = new THREE.ColorNode( Math.random() * 0xFFFFFF );
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+
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+ var timeSpeed = new THREE.OperatorNode(
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+ time,
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+ speed,
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+ THREE.OperatorNode.MUL
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+ );
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+
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+ var sinCycleInSecs = new THREE.OperatorNode(
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+ timeSpeed,
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+ new THREE.ConstNode( THREE.ConstNode.PI2 ),
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+ THREE.OperatorNode.MUL
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+ );
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+
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+ var cycle = new THREE.Math1Node( sinCycleInSecs, THREE.Math1Node.SIN );
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+
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+ var cycleColor = new THREE.OperatorNode(
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+ cycle,
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+ color,
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+ THREE.OperatorNode.MUL
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+ );
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+
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+ var cos = new THREE.Math1Node( cycleColor, THREE.Math1Node.SIN );
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+
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+ mtl.color = new THREE.ColorNode( 0 );
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+ mtl.emissive = cos;
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+
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+
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+ var transformer = new THREE.FunctionNode( "position + 0.0 * " + Math.random(), "vec3", [ ]);
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+ mtl.transform = transformer;
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+ // build shader
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+ mtl.build();
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+
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+ // set material
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+ mesh.material = mtl;
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ var width = window.innerWidth, height = window.innerHeight;
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+
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+ camera.aspect = width / height;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( width, height );
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+
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+ if ( rtTexture ) rtTexture.setSize( width, height );
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+
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+ }
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+
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+ function animate() {
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+
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+ var delta = clock.getDelta();
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+ for (var i = 0; i < meshes.length; i++ ){
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+
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+ var mesh = meshes[i];
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+ mesh.material.updateFrame( delta );
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+
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+ }
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+
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+ renderer.render( scene, camera );
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+
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+ requestAnimationFrame( animate );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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