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@@ -39,9 +39,10 @@
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<p><i>
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<sup>*</sup>UV transforms are supported, with several key limitations in comparison to the
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glTF specification. A transform is applied to all textures using that UV set on the current
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- material, and no more than one transform may be used per material. Each transform will result
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- in an additional GPU texture upload. See #[link:https://github.com/mrdoob/three.js/pull/13831 13831]
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- and #[link:https://github.com/mrdoob/three.js/issues/12788 12788].
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+ material, and no more than one transform may be used per material. Each use of a texture with
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+ a unique transform will result in an additional GPU texture upload. See
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+ #[link:https://github.com/mrdoob/three.js/pull/13831 13831] and
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+ #[link:https://github.com/mrdoob/three.js/issues/12788 12788].
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</i></p>
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<h2>Example</h2>
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