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ShaderChunk: Fixed MeshPhongMaterial breakage. See #12484

Mr.doob 8 年之前
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c7e5c45ab5
共有 1 個文件被更改,包括 4 次插入0 次删除
  1. 4 0
      src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl

+ 4 - 0
src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl

@@ -1,3 +1,7 @@
+#ifndef saturate
+	#define saturate(a) clamp( a, 0.0, 1.0 )
+#endif
+
 uniform float toneMappingExposure;
 uniform float toneMappingWhitePoint;