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Editor: added keeping track of geometries loaded via loaders to scene export.

This is going to be tricky for models loaded as full scenes like Collada or OBJ (though there first we will need to figure out how to handle these at all in scene format / SceneLoader).
alteredq vor 13 Jahren
Ursprung
Commit
c828dbbde0
2 geänderte Dateien mit 31 neuen und 0 gelöschten Zeilen
  1. 12 0
      editor/index.html
  2. 19 0
      examples/js/exporters/SceneExporter.js

+ 12 - 0
editor/index.html

@@ -129,6 +129,9 @@
 							var loader = new THREE.CTMLoader();
 							loader.createModelClassic( new CTM.File( stream ), function( geometry ) {
 
+								geometry.sourceType = "ctm";
+								geometry.sourceFile = file.name;
+
 								var mesh = new THREE.Mesh( geometry, createDummyMaterial( geometry ) );
 								mesh.name = filename;
 
@@ -206,6 +209,9 @@
 							if ( data.metadata.type === 'geometry' ) {
 
 								var geometry = new THREE.GeometryLoader().parse( data );
+								geometry.sourceType = "ascii";
+								geometry.sourceFile = file.name;
+
 								var mesh = new THREE.Mesh( geometry, createDummyMaterial( geometry ) );
 								mesh.name = filename;
 
@@ -256,6 +262,9 @@
 							var contents = event.target.result;
 
 							var geometry = new THREE.STLLoader().parse( contents );
+							geometry.sourceType = "stl";
+							geometry.sourceFile = file.name;
+
 							var mesh = new THREE.Mesh( geometry, createDummyMaterial( geometry ) );
 							mesh.name = filename;
 
@@ -297,6 +306,9 @@
 							var contents = event.target.result;
 
 							var geometry = new THREE.VTKLoader().parse( contents );
+							geometry.sourceType = "vtk";
+							geometry.sourceFile = file.name;
+
 							var mesh = new THREE.Mesh( geometry, createDummyMaterial( geometry ) );
 							mesh.name = filename;
 

+ 19 - 0
examples/js/exporters/SceneExporter.js

@@ -332,6 +332,25 @@ THREE.SceneExporter.prototype = {
 
 				];
 
+			} else if ( g instanceof THREE.Geometry ) {
+
+				if ( g.sourceType === "ascii" || g.sourceType === "ctm" || g.sourceType === "stl" || g.sourceType === "vtk" ) {
+
+					var output = [
+
+					'\t' + LabelString( getGeometryName( g ) ) + ': {',
+					'	"type" : ' + LabelString( g.sourceType ) + ',',
+					'	"url"  : ' + LabelString( g.sourceFile ),
+					'}',
+
+					];
+
+				} else {
+
+					var output = [];
+
+				}
+
 			} else {
 
 				var output = [];