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Editor: added keeping track of geometries loaded via loaders to scene export.

This is going to be tricky for models loaded as full scenes like Collada or OBJ (though there first we will need to figure out how to handle these at all in scene format / SceneLoader).
alteredq 12 years ago
parent
commit
c828dbbde0
2 changed files with 31 additions and 0 deletions
  1. 12 0
      editor/index.html
  2. 19 0
      examples/js/exporters/SceneExporter.js

+ 12 - 0
editor/index.html

@@ -129,6 +129,9 @@
 							var loader = new THREE.CTMLoader();
 							loader.createModelClassic( new CTM.File( stream ), function( geometry ) {
 
+								geometry.sourceType = "ctm";
+								geometry.sourceFile = file.name;
+
 								var mesh = new THREE.Mesh( geometry, createDummyMaterial( geometry ) );
 								mesh.name = filename;
 
@@ -206,6 +209,9 @@
 							if ( data.metadata.type === 'geometry' ) {
 
 								var geometry = new THREE.GeometryLoader().parse( data );
+								geometry.sourceType = "ascii";
+								geometry.sourceFile = file.name;
+
 								var mesh = new THREE.Mesh( geometry, createDummyMaterial( geometry ) );
 								mesh.name = filename;
 
@@ -256,6 +262,9 @@
 							var contents = event.target.result;
 
 							var geometry = new THREE.STLLoader().parse( contents );
+							geometry.sourceType = "stl";
+							geometry.sourceFile = file.name;
+
 							var mesh = new THREE.Mesh( geometry, createDummyMaterial( geometry ) );
 							mesh.name = filename;
 
@@ -297,6 +306,9 @@
 							var contents = event.target.result;
 
 							var geometry = new THREE.VTKLoader().parse( contents );
+							geometry.sourceType = "vtk";
+							geometry.sourceFile = file.name;
+
 							var mesh = new THREE.Mesh( geometry, createDummyMaterial( geometry ) );
 							mesh.name = filename;
 

+ 19 - 0
examples/js/exporters/SceneExporter.js

@@ -332,6 +332,25 @@ THREE.SceneExporter.prototype = {
 
 				];
 
+			} else if ( g instanceof THREE.Geometry ) {
+
+				if ( g.sourceType === "ascii" || g.sourceType === "ctm" || g.sourceType === "stl" || g.sourceType === "vtk" ) {
+
+					var output = [
+
+					'\t' + LabelString( getGeometryName( g ) ) + ': {',
+					'	"type" : ' + LabelString( g.sourceType ) + ',',
+					'	"url"  : ' + LabelString( g.sourceFile ),
+					'}',
+
+					];
+
+				} else {
+
+					var output = [];
+
+				}
+
 			} else {
 
 				var output = [];