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WebGLRenderer: Handle missing morphTargets/morphNormals a bit better.

Mr.doob 10 年之前
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c82ff84a51
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/renderers/WebGLRenderer.js

+ 2 - 2
src/renderers/WebGLRenderer.js

@@ -808,8 +808,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					var index = influence[ 1 ];
 
-					if ( material.morphTargets === true ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
-					if ( material.morphNormals === true ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
+					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
+					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
 
 				} else {