|
@@ -0,0 +1,261 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgl - buffergeometry</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <style>
|
|
|
+ body {
|
|
|
+ color: #cccccc;
|
|
|
+ font-family:Monospace;
|
|
|
+ font-size:13px;
|
|
|
+ text-align:center;
|
|
|
+
|
|
|
+ background-color: #000000;
|
|
|
+ margin: 0px;
|
|
|
+ overflow: hidden;
|
|
|
+ }
|
|
|
+
|
|
|
+ #info {
|
|
|
+ position: absolute;
|
|
|
+ top: 0px; width: 100%;
|
|
|
+ padding: 5px;
|
|
|
+ }
|
|
|
+
|
|
|
+ a {
|
|
|
+
|
|
|
+ color: #0080ff;
|
|
|
+ }
|
|
|
+
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+
|
|
|
+ <div id="container"></div>
|
|
|
+ <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - buffergeometry</div>
|
|
|
+
|
|
|
+ <script src="../build/three.min.js"></script>
|
|
|
+
|
|
|
+ <script src="js/Detector.js"></script>
|
|
|
+ <script src="js/libs/stats.min.js"></script>
|
|
|
+
|
|
|
+ <script>
|
|
|
+
|
|
|
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
+
|
|
|
+ var container, stats;
|
|
|
+
|
|
|
+ var camera, scene, renderer;
|
|
|
+
|
|
|
+ var mesh, parent_node;
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ container = document.getElementById( 'container' );
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
|
+ camera.position.z = 9000;
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+
|
|
|
+ var geometry = new THREE.BufferGeometry();
|
|
|
+ var material = new THREE.LineBasicMaterial({ vertexColors: true });
|
|
|
+
|
|
|
+ var positions = [];
|
|
|
+ var next_positions_index = 0;
|
|
|
+ var colors = [];
|
|
|
+ var indices_array = [];
|
|
|
+
|
|
|
+ // --------------------------------
|
|
|
+ var iteration_count = 4;
|
|
|
+ var rangle = 60 * Math.PI / 180.0;
|
|
|
+
|
|
|
+ function add_vertex(v) {
|
|
|
+
|
|
|
+ if (next_positions_index == 0xffff) throw new Error("Too many points");
|
|
|
+
|
|
|
+ positions.push(v.x, v.y, v.z);
|
|
|
+ colors.push(Math.random()*0.5+0.5, Math.random()*0.5+0.5, 1);
|
|
|
+ return next_positions_index++;
|
|
|
+ }
|
|
|
+
|
|
|
+ // simple Koch curve
|
|
|
+ function snowflake_iteration(p0, p4, depth) {
|
|
|
+
|
|
|
+ if (--depth < 0) {
|
|
|
+
|
|
|
+ var i = next_positions_index-1; // p0 already there
|
|
|
+ add_vertex(p4);
|
|
|
+ indices_array.push(i, i+1);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ var v = p4.clone().sub(p0);
|
|
|
+ var v_tier = v.clone().multiplyScalar(1.0/3.0);
|
|
|
+ var p1 = p0.clone().add(v_tier);
|
|
|
+
|
|
|
+ var angle = Math.atan2(v.y, v.x) + rangle;
|
|
|
+ var length = v_tier.length();
|
|
|
+ var p2 = p1.clone();
|
|
|
+ p2.x += Math.cos(angle) * length;
|
|
|
+ p2.y += Math.sin(angle) * length;
|
|
|
+
|
|
|
+ var p3 = p0.clone().add(v_tier).add(v_tier);
|
|
|
+
|
|
|
+ snowflake_iteration(p0, p1, depth);
|
|
|
+ snowflake_iteration(p1, p2, depth);
|
|
|
+ snowflake_iteration(p2, p3, depth);
|
|
|
+ snowflake_iteration(p3, p4, depth);
|
|
|
+ }
|
|
|
+
|
|
|
+ function snowflake(points, loop, x_offset) {
|
|
|
+
|
|
|
+ for (var iteration = 0; iteration != iteration_count; ++iteration) {
|
|
|
+
|
|
|
+ add_vertex(points[0]);
|
|
|
+ for (var p_index=0, p_count=points.length-1; p_index != p_count; ++p_index) {
|
|
|
+ snowflake_iteration(points[p_index], points[p_index+1], iteration);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (loop) snowflake_iteration(points[points.length-1], points[0], iteration);
|
|
|
+
|
|
|
+ // translate input curve for next iteration
|
|
|
+ for (var p_index=0, p_count=points.length; p_index != p_count; ++p_index) {
|
|
|
+ points[p_index].x += x_offset;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ var y = 0;
|
|
|
+ snowflake
|
|
|
+ (
|
|
|
+ [
|
|
|
+ new THREE.Vector3(0, y+0, 0),
|
|
|
+ new THREE.Vector3(500, y+0, 0)
|
|
|
+ ],
|
|
|
+ false, 600
|
|
|
+ );
|
|
|
+
|
|
|
+ y += 600;
|
|
|
+ snowflake
|
|
|
+ (
|
|
|
+ [
|
|
|
+ new THREE.Vector3(0, y+0, 0),
|
|
|
+ new THREE.Vector3(250, y+400, 0),
|
|
|
+ new THREE.Vector3(500, y+0, 0)
|
|
|
+ ],
|
|
|
+ true, 600
|
|
|
+ );
|
|
|
+
|
|
|
+ y += 600;
|
|
|
+ snowflake
|
|
|
+ (
|
|
|
+ [
|
|
|
+ new THREE.Vector3(0, y+0, 0),
|
|
|
+ new THREE.Vector3(500, y, 0),
|
|
|
+ new THREE.Vector3(500, y+500, 0),
|
|
|
+ new THREE.Vector3(0, y+500, 0),
|
|
|
+ ],
|
|
|
+ true, 600
|
|
|
+ );
|
|
|
+
|
|
|
+ y += 1000;
|
|
|
+ snowflake
|
|
|
+ (
|
|
|
+ [
|
|
|
+ new THREE.Vector3(250, y+0, 0),
|
|
|
+ new THREE.Vector3(500, y+0, 0),
|
|
|
+ new THREE.Vector3(250, y+0, 0),
|
|
|
+ new THREE.Vector3(250, y+250, 0),
|
|
|
+ new THREE.Vector3(250, y+0, 0),
|
|
|
+ new THREE.Vector3(0, y, 0),
|
|
|
+ new THREE.Vector3(250, y+0, 0),
|
|
|
+ new THREE.Vector3(250, y-250, 0),
|
|
|
+ new THREE.Vector3(250, y+0, 0),
|
|
|
+ ],
|
|
|
+ false, 600
|
|
|
+ );
|
|
|
+ // --------------------------------
|
|
|
+
|
|
|
+ geometry.addAttribute( 'position', Float32Array, positions.length, 3 );
|
|
|
+ geometry.attributes.position.array = new Float32Array(positions);
|
|
|
+
|
|
|
+ geometry.addAttribute( 'color', Float32Array, colors.length, 3 );
|
|
|
+ geometry.attributes.color.array = new Float32Array(colors);
|
|
|
+
|
|
|
+ geometry.addAttribute( 'index', Uint16Array, indices_array.length, 1 );
|
|
|
+ geometry.attributes.index.array = new Uint16Array(indices_array);
|
|
|
+ geometry.offsets = [ {start:0, index:0, count:indices_array.length} ];
|
|
|
+
|
|
|
+ geometry.computeBoundingSphere();
|
|
|
+
|
|
|
+ mesh = new THREE.Line( geometry, material, THREE.LinePieces);
|
|
|
+ mesh.position.x -= 1200;
|
|
|
+ mesh.position.y -= 1200;
|
|
|
+
|
|
|
+ parent_node = new THREE.Object3D();
|
|
|
+ parent_node.add(mesh);
|
|
|
+
|
|
|
+ scene.add( parent_node );
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer( { antialias: false } );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ renderer.gammaInput = true;
|
|
|
+ renderer.gammaOutput = true;
|
|
|
+
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ stats = new Stats();
|
|
|
+ stats.domElement.style.position = 'absolute';
|
|
|
+ stats.domElement.style.top = '0px';
|
|
|
+ container.appendChild( stats.domElement );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ render();
|
|
|
+ stats.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ var time = Date.now() * 0.001;
|
|
|
+
|
|
|
+ //mesh.rotation.x = time * 0.25;
|
|
|
+ //mesh.rotation.y = time * 0.5;
|
|
|
+ parent_node.rotation.z = time * 0.5;
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|