Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Vivien Miniussi c89cefd422 [r4317] THREE.Lines support indexed geometry 12 лет назад
build 335083ea9e Updated builds. 12 лет назад
docs f1c65b5067 Update ShapeGeometry.html 12 лет назад
editor bf3a221f80 Editor: Fixed faces count. 12 лет назад
examples c89cefd422 [r4317] THREE.Lines support indexed geometry 12 лет назад
src c89cefd422 [r4317] THREE.Lines support indexed geometry 12 лет назад
test 4f468cf9a4 Fix typo 12 лет назад
utils a3dce6069e bump map export doesn't work correctly, can cause TypeError 12 лет назад
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 лет назад
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 лет назад
LICENSE 4857e75774 Update LICENSE 12 лет назад
README.md ad419d40bd r59 12 лет назад
bower.json 4862f5f111 r65 12 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases