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-<!doctype html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - morphtargets - MD2</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- color: #fff;
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- font-family:Monospace;
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- font-size:13px;
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- text-align:center;
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- font-weight: bold;
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-
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- background-color: #000;
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- margin: 0px;
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- overflow: hidden;
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- }
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-
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- #info {
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- position: relative;
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- margin: 0 auto -2.1em;
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- top: 0px;
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-
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- padding: 5px;
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- z-index:100;
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- }
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-
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- a { color: skyblue; }
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- </style>
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- </head>
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-
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- <body>
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- <div id="info">
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- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - morphtargets -
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- MD2 character by <a href="http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=368">Brian Collins</a> -
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- converted by <a href="https://twitter.com/#!/oosmoxiecode">@oosmoxiecode</a>'s <a href="http://oos.moxiecode.com/blog/2012/01/md2-to-json-converter/">MD2 converter<a>
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- </div>
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-
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- <script src="../src/Three.js"></script>
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- <script src="../src/core/Clock.js"></script>
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- <script src="../src/core/Color.js"></script>
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- <script src="../src/core/Vector2.js"></script>
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- <script src="../src/core/Vector3.js"></script>
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- <script src="../src/core/Vector4.js"></script>
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- <script src="../src/core/Frustum.js"></script>
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- <script src="../src/core/Ray.js"></script>
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- <script src="../src/core/Rectangle.js"></script>
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- <script src="../src/core/Math.js"></script>
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- <script src="../src/core/Matrix3.js"></script>
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- <script src="../src/core/Matrix4.js"></script>
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- <script src="../src/core/Object3D.js"></script>
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- <script src="../src/core/Projector.js"></script>
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- <script src="../src/core/Quaternion.js"></script>
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- <script src="../src/core/Vertex.js"></script>
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- <script src="../src/core/Face3.js"></script>
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- <script src="../src/core/Face4.js"></script>
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- <script src="../src/core/UV.js"></script>
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- <script src="../src/core/Geometry.js"></script>
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- <script src="../src/core/Spline.js"></script>
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- <script src="../src/core/Edge.js"></script>
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- <script src="../src/cameras/Camera.js"></script>
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- <script src="../src/cameras/OrthographicCamera.js"></script>
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- <script src="../src/cameras/PerspectiveCamera.js"></script>
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- <script src="../src/lights/Light.js"></script>
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- <script src="../src/lights/AmbientLight.js"></script>
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- <script src="../src/lights/DirectionalLight.js"></script>
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- <script src="../src/lights/PointLight.js"></script>
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- <script src="../src/lights/SpotLight.js"></script>
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- <script src="../src/materials/Material.js"></script>
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- <script src="../src/materials/LineBasicMaterial.js"></script>
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- <script src="../src/materials/MeshBasicMaterial.js"></script>
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- <script src="../src/materials/MeshLambertMaterial.js"></script>
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- <script src="../src/materials/MeshPhongMaterial.js"></script>
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- <script src="../src/materials/MeshDepthMaterial.js"></script>
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- <script src="../src/materials/MeshNormalMaterial.js"></script>
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- <script src="../src/materials/MeshFaceMaterial.js"></script>
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- <script src="../src/materials/MeshShaderMaterial.js"></script>
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- <script src="../src/materials/ParticleBasicMaterial.js"></script>
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- <script src="../src/materials/ParticleCanvasMaterial.js"></script>
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- <script src="../src/materials/ParticleDOMMaterial.js"></script>
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- <script src="../src/materials/ShaderMaterial.js"></script>
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- <script src="../src/textures/Texture.js"></script>
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- <script src="../src/textures/DataTexture.js"></script>
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- <script src="../src/objects/Particle.js"></script>
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- <script src="../src/objects/ParticleSystem.js"></script>
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- <script src="../src/objects/Line.js"></script>
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- <script src="../src/objects/Mesh.js"></script>
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- <script src="../src/objects/Bone.js"></script>
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- <script src="../src/objects/SkinnedMesh.js"></script>
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- <script src="../src/objects/MorphAnimMesh.js"></script>
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- <script src="../src/objects/Ribbon.js"></script>
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- <script src="../src/objects/LOD.js"></script>
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- <script src="../src/objects/Sprite.js"></script>
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- <script src="../src/scenes/Scene.js"></script>
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- <script src="../src/scenes/Fog.js"></script>
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- <script src="../src/scenes/FogExp2.js"></script>
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- <script src="../src/renderers/DOMRenderer.js"></script>
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- <script src="../src/renderers/CanvasRenderer.js"></script>
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- <script src="../src/renderers/SVGRenderer.js"></script>
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- <script src="../src/renderers/WebGLShaders.js"></script>
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- <script src="../src/renderers/WebGLRenderer.js"></script>
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- <script src="../src/renderers/WebGLRenderTarget.js"></script>
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- <script src="../src/renderers/WebGLRenderTargetCube.js"></script>
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- <script src="../src/renderers/renderables/RenderableVertex.js"></script>
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- <script src="../src/renderers/renderables/RenderableFace3.js"></script>
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- <script src="../src/renderers/renderables/RenderableFace4.js"></script>
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- <script src="../src/renderers/renderables/RenderableObject.js"></script>
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- <script src="../src/renderers/renderables/RenderableParticle.js"></script>
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- <script src="../src/renderers/renderables/RenderableLine.js"></script>
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- <script src="../src/extras/ColorUtils.js"></script>
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- <script src="../src/extras/GeometryUtils.js"></script>
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- <script src="../src/extras/ImageUtils.js"></script>
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- <script src="../src/extras/SceneUtils.js"></script>
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- <script src="../src/extras/ShaderUtils.js"></script>
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- <script src="../src/extras/core/BufferGeometry.js"></script>
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- <script src="../src/extras/core/Curve.js"></script>
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- <script src="../src/extras/core/CurvePath.js"></script>
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- <script src="../src/extras/core/EventTarget.js"></script>
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- <script src="../src/extras/core/Gyroscope.js"></script>
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- <script src="../src/extras/core/Path.js"></script>
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- <script src="../src/extras/core/Shape.js"></script>
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- <script src="../src/extras/core/TextPath.js"></script>
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- <script src="../src/extras/animation/AnimationHandler.js"></script>
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- <script src="../src/extras/animation/Animation.js"></script>
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- <script src="../src/extras/animation/KeyFrameAnimation.js"></script>
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- <script src="../src/extras/cameras/CubeCamera.js"></script>
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- <script src="../src/extras/cameras/CombinedCamera.js"></script>
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- <script src="../src/extras/controls/FirstPersonControls.js"></script>
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- <script src="../src/extras/controls/PathControls.js"></script>
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- <script src="../src/extras/controls/FlyControls.js"></script>
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- <script src="../src/extras/controls/RollControls.js"></script>
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- <script src="../src/extras/controls/TrackballControls.js"></script>
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- <script src="../src/extras/geometries/CubeGeometry.js"></script>
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- <script src="../src/extras/geometries/CylinderGeometry.js"></script>
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- <script src="../src/extras/geometries/ExtrudeGeometry.js"></script>
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- <script src="../src/extras/geometries/LatheGeometry.js"></script>
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- <script src="../src/extras/geometries/PlaneGeometry.js"></script>
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- <script src="../src/extras/geometries/SphereGeometry.js"></script>
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- <script src="../src/extras/geometries/TextGeometry.js"></script>
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- <script src="../src/extras/geometries/TorusGeometry.js"></script>
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- <script src="../src/extras/geometries/TorusKnotGeometry.js"></script>
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- <script src="../src/extras/geometries/PolyhedronGeometry.js"></script>
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- <script src="../src/extras/geometries/IcosahedronGeometry.js"></script>
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- <script src="../src/extras/geometries/OctahedronGeometry.js"></script>
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- <script src="../src/extras/geometries/TetrahedronGeometry.js"></script>
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- <script src="../src/extras/helpers/AxisHelper.js"></script>
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- <script src="../src/extras/helpers/CameraHelper.js"></script>
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- <script src="../src/extras/modifiers/SubdivisionModifier.js"></script>
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- <script src="../src/extras/loaders/Loader.js"></script>
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- <script src="../src/extras/loaders/BinaryLoader.js"></script>
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- <script src="../src/extras/loaders/ColladaLoader.js"></script>
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- <script src="../src/extras/loaders/JSONLoader.js"></script>
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- <script src="../src/extras/loaders/SceneLoader.js"></script>
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- <script src="../src/extras/loaders/UTF8Loader.js"></script>
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- <script src="../src/extras/objects/MarchingCubes.js"></script>
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- <script src="../src/extras/objects/LensFlare.js"></script>
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- <script src="../src/extras/renderers/plugins/LensFlarePlugin.js"></script>
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- <script src="../src/extras/renderers/plugins/ShadowMapPlugin.js"></script>
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- <script src="../src/extras/renderers/plugins/SpritePlugin.js"></script>
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- <script src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
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- <script src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
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- <script src="../src/extras/shaders/ShaderFlares.js"></script>
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- <script src="../src/extras/shaders/ShaderSprite.js"></script>
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-
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- <script src="../src/objects/MorphBlendMesh.js"></script>
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- <script src='js/MD2CharacterComplex.js'></script>
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-
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- <script src='js/ShaderExtras.js'></script>
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-
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- <script src="js/postprocessing/EffectComposer.js"></script>
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- <script src="js/postprocessing/RenderPass.js"></script>
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- <script src="js/postprocessing/BloomPass.js"></script>
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- <script src="js/postprocessing/ShaderPass.js"></script>
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- <script src="js/postprocessing/MaskPass.js"></script>
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- <script src="js/postprocessing/SavePass.js"></script>
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-
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- <script src='js/Detector.js'></script>
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- <script src='js/Stats.js'></script>
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- <script src='js/DAT.GUI.min.js'></script>
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-
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- <script src="fonts/helvetiker_bold.typeface.js"></script>
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-
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- <script>
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-
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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-
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- var MARGIN = 100;
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- var SCREEN_WIDTH = window.innerWidth;
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- var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
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-
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- var SHADOW_MAP_WIDTH = 2048, SHADOW_MAP_HEIGHT = 2048;
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-
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- var container, camera, scene, renderer;
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-
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- var character;
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-
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- var cameraControls;
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-
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- var morphs = [];
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-
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- var gui, playbackConfig = {
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-
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- speed: 1.0,
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- wireframe: false
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-
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- };
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-
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- var controls = {
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-
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- moveForward: false,
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- moveBackward: false,
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- moveLeft: false,
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- moveRight: false
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-
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- };
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-
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- var clock = new THREE.Clock();
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-
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- init();
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- animate();
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-
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- function init() {
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-
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- // SCENE
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-
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- scene = new THREE.Scene();
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- scene.fog = new THREE.Fog( 0xffffff, 1000, 8000 );
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- scene.fog.color.setHSV( 0.6, 0.2, 0.99 );
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-
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- // CAMERA
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-
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- camera = new THREE.PerspectiveCamera( 40, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 8000 );
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- camera.position.set( 0, 150, 800 );
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- scene.add( camera );
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-
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- // LIGHTS
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-
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- scene.add( new THREE.AmbientLight( 0x222222 ) );
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-
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- light1 = new THREE.DirectionalLight( 0xffffff, 1.2 );
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- light1.position.set( 200, 650, 500 );
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-
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- light1.castShadow = true;
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- light1.shadowMapWidth = 1024;
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- light1.shadowMapHeight = 1024;
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- light1.shadowDarkness = 0.4;
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- //light1.shadowCameraVisible = true;
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-
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- light1.shadowCascade = true;
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- light1.shadowCascadeCount = 3;
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- light1.shadowCascadeBias = [ 0.001, 0, 0.0007 ];
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- light1.shadowCascadeNearZ = [ -1.000, 0.9975, 0.9995 ];
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- light1.shadowCascadeFarZ = [ 0.9975, 0.9995, 1.000 ];
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- light1.shadowCascadeWidth = [ SHADOW_MAP_WIDTH, SHADOW_MAP_WIDTH, SHADOW_MAP_WIDTH ];
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- light1.shadowCascadeHeight = [ SHADOW_MAP_HEIGHT, SHADOW_MAP_HEIGHT, SHADOW_MAP_HEIGHT ];
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-
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- scene.add( light1 );
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-
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- // GROUND
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-
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- var gt = THREE.ImageUtils.loadTexture( "textures/terrain/grasslight-big.jpg" );
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- var gt = THREE.ImageUtils.loadTexture( "textures/patterns/bright_squares256.png" );
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- var gg = new THREE.PlaneGeometry( 32000, 32000 );
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- var gm = new THREE.MeshPhongMaterial( { color: 0xffffff, map: gt, perPixel: true } );
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-
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- var ground = new THREE.Mesh( gg, gm );
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- ground.material.map.repeat.set( 32, 32);
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- ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping;
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- ground.rotation.x = - Math.PI/2;
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- ground.receiveShadow = true;
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-
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- scene.add( ground );
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-
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- // OBJECTS
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-
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- var objMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, maps: gt, perPixel: true } );
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- var geo = new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, objMaterial, { ny: false } );
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-
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- var mergedGeo = new THREE.Geometry();
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-
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-
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- for ( var i = 0; i < 100; i ++ ) {
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-
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- var s = THREE.Math.randFloat( 1, 30 );
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- var ss = THREE.Math.randFloat( 1, 75 );
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-
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- var mesh = new THREE.Mesh( geo, objMaterial );
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- mesh.position.x = THREE.Math.randFloatSpread( 20000 );
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- mesh.position.z = THREE.Math.randFloatSpread( 20000 );
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- mesh.position.y = 0.5 * 10 * s;
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- mesh.scale.y = s;
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- mesh.scale.x = ss;
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- mesh.scale.z = ss;
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-
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- mesh.matrixAutoUpdate = false;
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- mesh.updateMatrix();
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-
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- THREE.GeometryUtils.merge( mergedGeo, mesh );
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-
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- }
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-
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- var mesh = new THREE.Mesh( mergedGeo, objMaterial );
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- mesh.castShadow = true;
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- mesh.receiveShadow = true;
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- scene.add( mesh );
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-
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- // TEXT
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-
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- var textGeo = new THREE.TextGeometry( "THREE.JS", {
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-
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- size: 200,
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- height: 50,
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- curveSegments: 12,
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-
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- font: "helvetiker",
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- weight: "bold",
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- style: "normal",
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-
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- bevelThickness: 2,
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- bevelSize: 5,
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- bevelEnabled: true
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-
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- });
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-
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- textGeo.computeBoundingBox();
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- var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
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-
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- var textMaterial = new THREE.MeshPhongMaterial( { color: 0x00aaff, specular: 0x00aaff, ambient: 0x00aaff, perPixel: true } );
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-
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- var mesh = new THREE.Mesh( textGeo, textMaterial );
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- mesh.position.x = centerOffset;
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- mesh.position.y = 67;
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-
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- mesh.castShadow = true;
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- mesh.receiveShadow = true;
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-
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- scene.add( mesh );
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-
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- // CUBES
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-
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- var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1500, 220, 150 ), objMaterial );
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-
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- mesh.position.y = -50;
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- mesh.position.z = 20;
|
|
|
-
|
|
|
- mesh.castShadow = true;
|
|
|
- mesh.receiveShadow = true;
|
|
|
-
|
|
|
- scene.add( mesh );
|
|
|
-
|
|
|
- var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1600, 170, 250 ), objMaterial );
|
|
|
-
|
|
|
- mesh.position.y = -50;
|
|
|
- mesh.position.z = 20;
|
|
|
-
|
|
|
- mesh.castShadow = true;
|
|
|
- mesh.receiveShadow = true;
|
|
|
-
|
|
|
- scene.add( mesh );
|
|
|
-
|
|
|
- // MORPHS
|
|
|
-
|
|
|
- function addMorph( geometry, speed, duration, x, y, z, fudgeColor ) {
|
|
|
-
|
|
|
- var s = 1;
|
|
|
-
|
|
|
- var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 10, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading, perPixel: true } );
|
|
|
-
|
|
|
- if ( 1 || fudgeColor ) {
|
|
|
-
|
|
|
- THREE.ColorUtils.adjustHSV( material.color, 0, 0.5 - Math.random(), 0.5 - Math.random() );
|
|
|
- material.ambient = material.color;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var meshAnim = new THREE.MorphAnimMesh( geometry, material );
|
|
|
-
|
|
|
- meshAnim.speed = speed;
|
|
|
- meshAnim.duration = duration;
|
|
|
- meshAnim.time = 600 * Math.random();
|
|
|
-
|
|
|
- meshAnim.position.set( x, y, z );
|
|
|
- meshAnim.rotation.y = Math.PI/2;
|
|
|
-
|
|
|
- meshAnim.scale.set( s, s, s );
|
|
|
-
|
|
|
- meshAnim.castShadow = true;
|
|
|
- meshAnim.receiveShadow = true;
|
|
|
-
|
|
|
- scene.add( meshAnim );
|
|
|
-
|
|
|
- morphs.push( meshAnim );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function morphColorsToFaceColors( geometry ) {
|
|
|
-
|
|
|
- if ( geometry.morphColors && geometry.morphColors.length ) {
|
|
|
-
|
|
|
- var colorMap = geometry.morphColors[ 0 ];
|
|
|
-
|
|
|
- for ( var i = 0; i < colorMap.colors.length; i ++ ) {
|
|
|
-
|
|
|
- geometry.faces[ i ].color = colorMap.colors[ i ];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var loader = new THREE.JSONLoader();
|
|
|
-
|
|
|
- loader.load( "obj/morphs/shdw3walk.js", function( geometry ) {
|
|
|
-
|
|
|
- geometry.computeMorphNormals();
|
|
|
- morphColorsToFaceColors( geometry );
|
|
|
-
|
|
|
- for ( var i = 0; i < 50; i ++ ) {
|
|
|
-
|
|
|
- addMorph( geometry, 40, 2000, -3000 + Math.random() * 6000, 0 + 60, -3000 + Math.random() * 6000 );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
-
|
|
|
- loader.load( "models/animated/horse.js", function( geometry ) {
|
|
|
-
|
|
|
- geometry.computeMorphNormals();
|
|
|
- morphColorsToFaceColors( geometry );
|
|
|
-
|
|
|
- for ( var i = 0; i < 50; i ++ ) {
|
|
|
-
|
|
|
- addMorph( geometry, 550, 1000, -5000 + Math.random() * 10000, 0, -5000 + Math.random() * 10000 );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- loader.load( "obj/morphs/flamingo.js", function( geometry ) {
|
|
|
-
|
|
|
- geometry.computeMorphNormals();
|
|
|
- morphColorsToFaceColors( geometry );
|
|
|
-
|
|
|
- for ( var i = 0; i < 50; i ++ ) {
|
|
|
-
|
|
|
- addMorph( geometry, 850, 750, -5000 + Math.random() * 10000, 0 + 500 + 500 * Math.random(), -5000 + Math.random() * 10000 );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- // RENDERER
|
|
|
-
|
|
|
- renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
- renderer.domElement.style.position = "relative";
|
|
|
- renderer.domElement.style.top = MARGIN + 'px';
|
|
|
- renderer.setClearColor( scene.fog.color, 1 );
|
|
|
-
|
|
|
- container.appendChild( renderer.domElement );
|
|
|
-
|
|
|
- // CONTROLS
|
|
|
-
|
|
|
- cameraControls = new THREE.TrackballControls( camera, renderer.domElement );
|
|
|
- cameraControls.target.set( 0, 0, 0 );
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- renderer.gammaInput = true;
|
|
|
- renderer.gammaOutput = true;
|
|
|
- //renderer.physicallyBasedShading = true;
|
|
|
-
|
|
|
- renderer.shadowMapEnabled = true;
|
|
|
- //renderer.shadowMapSoft = false;
|
|
|
- //renderer.shadowMapCullFrontFaces = false;
|
|
|
-
|
|
|
- renderer.shadowMapCascade = true;
|
|
|
- //renderer.shadowMapDebug = true;
|
|
|
-
|
|
|
- renderer.autoClear = false;
|
|
|
-
|
|
|
- // STATS
|
|
|
-
|
|
|
- stats = new Stats();
|
|
|
- stats.domElement.style.position = 'absolute';
|
|
|
- stats.domElement.style.top = '0px';
|
|
|
- stats.domElement.style.zIndex = 100;
|
|
|
- container.appendChild( stats.domElement );
|
|
|
-
|
|
|
- stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
|
|
|
- stats.domElement.children[ 0 ].style.background = "transparent";
|
|
|
- stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
|
|
|
-
|
|
|
- // EVENTS
|
|
|
-
|
|
|
- window.addEventListener( 'resize', onWindowResize, false );
|
|
|
- document.addEventListener( 'keydown', onKeyDown, false );
|
|
|
- document.addEventListener( 'keyup', onKeyUp, false );
|
|
|
-
|
|
|
- // GUI
|
|
|
-
|
|
|
- gui = new DAT.GUI();
|
|
|
-
|
|
|
- gui.add( playbackConfig, 'speed', 0, 2 ).onChange( function() {
|
|
|
-
|
|
|
- character.setPlaybackRate( playbackConfig.speed );
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- gui.add( playbackConfig, 'wireframe', false ).onChange( function() {
|
|
|
-
|
|
|
- character.setWireframe( playbackConfig.wireframe );
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- // CHARACTER
|
|
|
-
|
|
|
- var configOgro = {
|
|
|
-
|
|
|
- baseUrl: "models/animated/ogro/",
|
|
|
-
|
|
|
- body: "ogro.js",
|
|
|
- skins: [ "ogro.jpg", "igdosh.jpg" ],
|
|
|
- weapons: [ [ "weapon.js", "weapon.jpg" ]
|
|
|
- ],
|
|
|
- animations: {
|
|
|
- move: "run",
|
|
|
- idle: "stand",
|
|
|
- jump: "jump",
|
|
|
- attack: "attack",
|
|
|
- crouchMove: "cwalk",
|
|
|
- crouchIdle: "cstand",
|
|
|
- crouchAttach: "crattack"
|
|
|
- },
|
|
|
-
|
|
|
- walkSpeed: 350,
|
|
|
- crouchSpeed: 175
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var configSoldier = {
|
|
|
-
|
|
|
- baseUrl: "models/animated/ss-soldier/",
|
|
|
-
|
|
|
- body: "ss-soldier.js",
|
|
|
- skins: [ "ss-soldier.jpg" ],
|
|
|
- weapons: [ [ "ss-weapon.js", "ss-weapon.jpg" ]
|
|
|
- ],
|
|
|
- animations: {
|
|
|
- move: "run",
|
|
|
- idle: "stand",
|
|
|
- jump: "jump",
|
|
|
- attack: "attack",
|
|
|
- crouchMove: "cwalk",
|
|
|
- crouchIdle: "cstand",
|
|
|
- crouchAttach: "crattack"
|
|
|
- },
|
|
|
-
|
|
|
- walkSpeed: 275,
|
|
|
- crouchSpeed: 175
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var configArchvile = {
|
|
|
-
|
|
|
- baseUrl: "models/animated/archvile/",
|
|
|
-
|
|
|
- body: "archvile.js",
|
|
|
- skins: [ "archvile.jpg" ],
|
|
|
- weapons: [
|
|
|
- ],
|
|
|
- animations: {
|
|
|
- move: "run",
|
|
|
- idle: "stand",
|
|
|
- jump: "jump",
|
|
|
- attack: "attack",
|
|
|
- crouchMove: "cwalk",
|
|
|
- crouchIdle: "cstand",
|
|
|
- crouchAttach: "crattack"
|
|
|
- },
|
|
|
-
|
|
|
- walkSpeed: 275,
|
|
|
- crouchSpeed: 175
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var configRevenant = {
|
|
|
-
|
|
|
- baseUrl: "models/animated/revenant/",
|
|
|
-
|
|
|
- body: "revenant.js",
|
|
|
- skins: [ "revenant.jpg", "revenant2.jpg", "revenant3.jpg", "revenant4.jpg", "revenantfire.jpg", "revenantfire2.jpg", "revenantfire3.jpg", "revenantfire4.jpg" ],
|
|
|
- weapons: [ [ "revenant_mf.js", "revenant_mf1.png" ],
|
|
|
- //[ "revenant_mf.js", "revenant_mf2.png" ]
|
|
|
- ],
|
|
|
- animations: {
|
|
|
- move: "walk",
|
|
|
- idle: "stand",
|
|
|
- jump: "jump",
|
|
|
- attack: "attack",
|
|
|
- crouchMove: "cwalk",
|
|
|
- crouchIdle: "cstand",
|
|
|
- crouchAttach: "crattack"
|
|
|
- },
|
|
|
-
|
|
|
- walkSpeed: 275,
|
|
|
- crouchSpeed: 175
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var configKnight = {
|
|
|
-
|
|
|
- baseUrl: "models/animated/knight/",
|
|
|
-
|
|
|
- body: "knight.js",
|
|
|
- skins: [ "skin.jpg" ],
|
|
|
- weapons: [
|
|
|
- ],
|
|
|
- animations: {
|
|
|
- move: "run",
|
|
|
- idle: "stand",
|
|
|
- jump: "jump",
|
|
|
- attack: "attack",
|
|
|
- crouchMove: "crwalk",
|
|
|
- crouchIdle: "crstnd",
|
|
|
- crouchAttach: "crattk"
|
|
|
- },
|
|
|
-
|
|
|
- walkSpeed: 275,
|
|
|
- crouchSpeed: 175
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var configGoblin = {
|
|
|
-
|
|
|
- baseUrl: "models/animated/goblin/",
|
|
|
-
|
|
|
- body: "goblin.js",
|
|
|
- skins: [ "skin.jpg" ],
|
|
|
- weapons: [
|
|
|
- ],
|
|
|
- animations: {
|
|
|
- move: "run",
|
|
|
- idle: "stand",
|
|
|
- jump: "jump",
|
|
|
- attack: "attack",
|
|
|
- crouchMove: "crwalk",
|
|
|
- crouchIdle: "crstnd",
|
|
|
- crouchAttach: "crattk"
|
|
|
- },
|
|
|
-
|
|
|
- walkSpeed: 275,
|
|
|
- crouchSpeed: 175
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var configBauul = {
|
|
|
-
|
|
|
- baseUrl: "models/animated/bauul/",
|
|
|
-
|
|
|
- body: "bauul.js",
|
|
|
- skins: [ "skin.jpg", "ctf_r.png", "ctf_b.png" ],
|
|
|
- weapons: [ [ "weapon.js", "weapon.png" ]
|
|
|
- ],
|
|
|
- animations: {
|
|
|
- move: "run",
|
|
|
- idle: "stand",
|
|
|
- jump: "jump",
|
|
|
- attack: "attack",
|
|
|
- crouchMove: "crwalk",
|
|
|
- crouchIdle: "crstnd",
|
|
|
- crouchAttach: "crattak"
|
|
|
- },
|
|
|
-
|
|
|
- walkSpeed: 275,
|
|
|
- crouchSpeed: 175
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var configRata = {
|
|
|
-
|
|
|
- baseUrl: "models/animated/ratamahatta/",
|
|
|
-
|
|
|
- body: "ratamahatta.js",
|
|
|
- skins: [ "ratamahatta.png", "ctf_b.png", "ctf_r.png", "dead.png", "gearwhore.png" ],
|
|
|
- weapons: [ [ "weapon.js", "weapon.png" ],
|
|
|
- [ "w_bfg.js", "w_bfg.png" ],
|
|
|
- [ "w_blaster.js", "w_blaster.png" ],
|
|
|
- [ "w_chaingun.js", "w_chaingun.png" ],
|
|
|
- [ "w_glauncher.js", "w_glauncher.png" ],
|
|
|
- [ "w_hyperblaster.js", "w_hyperblaster.png" ],
|
|
|
- [ "w_machinegun.js", "w_machinegun.png" ],
|
|
|
- [ "w_railgun.js", "w_railgun.png" ],
|
|
|
- [ "w_rlauncher.js", "w_rlauncher.png" ],
|
|
|
- [ "w_shotgun.js", "w_shotgun.png" ],
|
|
|
- [ "w_sshotgun.js", "w_sshotgun.png" ]
|
|
|
- ],
|
|
|
- animations: {
|
|
|
- move: "run",
|
|
|
- idle: "stand",
|
|
|
- jump: "jump",
|
|
|
- attack: "attack",
|
|
|
- crouchMove: "crwalk",
|
|
|
- crouchIdle: "crstand",
|
|
|
- crouchAttach: "crattack"
|
|
|
- },
|
|
|
-
|
|
|
- walkSpeed: 400,
|
|
|
- crouchSpeed: 175
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- character = new THREE.MD2CharacterComplex();
|
|
|
- character.scale = 3.5;
|
|
|
- character.controls = controls;
|
|
|
- //character.animationFPS = 1;
|
|
|
-
|
|
|
- character.onLoadComplete = function() {
|
|
|
-
|
|
|
- setupSkinsGUI( character );
|
|
|
- setupWeaponsGUI( character );
|
|
|
- setupGUIAnimations( character );
|
|
|
-
|
|
|
- //console.log( character );
|
|
|
-
|
|
|
- scene.add( character.root );
|
|
|
-
|
|
|
- var gyro = new THREE.Gyroscope();
|
|
|
- gyro.add( camera );
|
|
|
- character.root.add( gyro );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- character.loadParts( configOgro );
|
|
|
-
|
|
|
- //createOverlay();
|
|
|
-
|
|
|
- // COMPOSER
|
|
|
-
|
|
|
- renderer.autoClear = false;
|
|
|
-
|
|
|
- renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
|
|
|
- renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
|
|
|
-
|
|
|
- effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );
|
|
|
- var effectVignette = new THREE.ShaderPass( THREE.ShaderExtras[ "vignette" ] );
|
|
|
-
|
|
|
- hblur = new THREE.ShaderPass( THREE.ShaderExtras[ "horizontalTiltShift" ] );
|
|
|
- vblur = new THREE.ShaderPass( THREE.ShaderExtras[ "verticalTiltShift" ] );
|
|
|
-
|
|
|
- var bluriness = 4;
|
|
|
-
|
|
|
- hblur.uniforms[ 'h' ].value = bluriness / SCREEN_WIDTH;
|
|
|
- vblur.uniforms[ 'v' ].value = bluriness / SCREEN_HEIGHT;
|
|
|
-
|
|
|
- hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.5;
|
|
|
-
|
|
|
- effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
|
|
|
-
|
|
|
- composer = new THREE.EffectComposer( renderer, renderTarget );
|
|
|
-
|
|
|
- var renderModel = new THREE.RenderPass( scene, camera );
|
|
|
-
|
|
|
- effectVignette.renderToScreen = true;
|
|
|
- vblur.renderToScreen = true;
|
|
|
-
|
|
|
- composer = new THREE.EffectComposer( renderer, renderTarget );
|
|
|
-
|
|
|
- composer.addPass( renderModel );
|
|
|
-
|
|
|
- composer.addPass( effectFXAA );
|
|
|
-
|
|
|
- composer.addPass( hblur );
|
|
|
- composer.addPass( vblur );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // OVERLAY
|
|
|
-
|
|
|
- function createOverlay() {
|
|
|
-
|
|
|
- cameraOrtho = new THREE.OrthographicCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10, 1000 );
|
|
|
- cameraOrtho.position.z = 10;
|
|
|
-
|
|
|
- var shader = THREE.ShaderExtras[ "screen" ];
|
|
|
- var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );
|
|
|
-
|
|
|
- hudMaterial = new THREE.ShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
|
|
|
-
|
|
|
- var hudGeo = new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
- var hudMesh = new THREE.Mesh( hudGeo, hudMaterial );
|
|
|
-
|
|
|
- sceneHUD = new THREE.Scene();
|
|
|
- sceneHUD.add( hudMesh );
|
|
|
-
|
|
|
- sceneHUD.add( cameraOrtho );
|
|
|
-
|
|
|
- hudMaterial.uniforms.tDiffuse.texture = THREE.ImageUtils.loadTexture( "textures/vignette.png" );
|
|
|
- hudMaterial.uniforms.opacity.value = 0.5;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- // EVENT HANDLERS
|
|
|
-
|
|
|
- function onWindowResize( event ) {
|
|
|
-
|
|
|
- SCREEN_WIDTH = window.innerWidth;
|
|
|
- SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
|
|
|
-
|
|
|
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
-
|
|
|
- camera.aspect = SCREEN_WIDTH/ SCREEN_HEIGHT;
|
|
|
- camera.updateProjectionMatrix();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onKeyDown ( event ) {
|
|
|
-
|
|
|
- switch( event.keyCode ) {
|
|
|
-
|
|
|
- case 38: /*up*/
|
|
|
- case 87: /*W*/ controls.moveForward = true; break;
|
|
|
-
|
|
|
- case 40: /*down*/
|
|
|
- case 83: /*S*/ controls.moveBackward = true; break;
|
|
|
-
|
|
|
- case 37: /*left*/
|
|
|
- case 65: /*A*/ controls.moveLeft = true; break;
|
|
|
-
|
|
|
- case 39: /*right*/
|
|
|
- case 68: /*D*/ controls.moveRight = true; break;
|
|
|
-
|
|
|
- case 67: /*C*/ controls.crouch = true; break;
|
|
|
- case 32: /*space*/ controls.jump = true; break;
|
|
|
- case 17: /*ctrl*/ controls.attack = true; break;
|
|
|
-
|
|
|
- case 49: /*1*/ setWeapon( 0 ); break;
|
|
|
- case 50: /*2*/ setWeapon( 1 ); break;
|
|
|
- case 51: /*3*/ setWeapon( 2 ); break;
|
|
|
- case 52: /*4*/ setWeapon( 3 ); break;
|
|
|
- case 53: /*5*/ setWeapon( 4 ); break;
|
|
|
- case 54: /*6*/ setWeapon( 5 ); break;
|
|
|
- case 55: /*7*/ setWeapon( 6 ); break;
|
|
|
- case 56: /*8*/ setWeapon( 7 ); break;
|
|
|
- case 57: /*9*/ setWeapon( 8 ); break;
|
|
|
- case 48: /*0*/ setWeapon( 10 ); break;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- function onKeyUp ( event ) {
|
|
|
-
|
|
|
- switch( event.keyCode ) {
|
|
|
-
|
|
|
- case 38: /*up*/
|
|
|
- case 87: /*W*/ controls.moveForward = false; break;
|
|
|
-
|
|
|
- case 40: /*down*/
|
|
|
- case 83: /*S*/ controls.moveBackward = false; break;
|
|
|
-
|
|
|
- case 37: /*left*/
|
|
|
- case 65: /*A*/ controls.moveLeft = false; break;
|
|
|
-
|
|
|
- case 39: /*right*/
|
|
|
- case 68: /*D*/ controls.moveRight = false; break;
|
|
|
-
|
|
|
- case 67: /*C*/ controls.crouch = false; break;
|
|
|
- case 32: /*space*/ controls.jump = false; break;
|
|
|
- case 17: /*ctrl*/ controls.attack = false; break;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- function setWeapon( index ) {
|
|
|
-
|
|
|
- character.setWeapon( index );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- // GUI
|
|
|
-
|
|
|
- function addGuiHeader( label, h, s, v ) {
|
|
|
-
|
|
|
- // add dummy item
|
|
|
-
|
|
|
- playbackConfig[ label ] = function() {};
|
|
|
-
|
|
|
- // hack GUI item styling
|
|
|
-
|
|
|
- var dummy = gui.add( playbackConfig, label, label );
|
|
|
- setGuiHeaderStyle( dummy, h, s, v );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function setGuiHeaderStyle( g, h, s, v ) {
|
|
|
-
|
|
|
- var color = "hsl(" + h + "," + s + "%, " + v + "%)";
|
|
|
-
|
|
|
- g.domElement.style.borderLeft = "solid 5px " + color;
|
|
|
- g.domElement.style.background = color;
|
|
|
- g.domElement.style.fontWeight = "bold";
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function setGuiElementStyle( a, h, s, v, display ) {
|
|
|
-
|
|
|
- var i, s, color = "hsl(" + h + "," + s + "%, " + v + "%)";
|
|
|
-
|
|
|
- for( i = 0; i < a.length; i ++ ) {
|
|
|
-
|
|
|
- s = a[ i ].domElement.style;
|
|
|
- s.borderLeft = "solid 5px " + color;
|
|
|
- s.display = display ? display : "none";
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function labelize( text ) {
|
|
|
-
|
|
|
- var parts = text.split( "." );
|
|
|
-
|
|
|
- if ( parts.length > 1 ) {
|
|
|
-
|
|
|
- parts.length -= 1;
|
|
|
- return parts.join( "." );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return text;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- function setupWeaponsGUI( character ) {
|
|
|
-
|
|
|
- addGuiHeader( "Weapons", 20, 90, 30 );
|
|
|
-
|
|
|
- var generateCallback = function( index ) {
|
|
|
-
|
|
|
- return function () { character.setWeapon( index ); };
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var guiItems = [];
|
|
|
-
|
|
|
- for ( var i = 0; i < character.weapons.length; i ++ ) {
|
|
|
-
|
|
|
- var name = character.weapons[ i ].name;
|
|
|
-
|
|
|
- playbackConfig[ name ] = generateCallback( i );
|
|
|
- guiItems[ i ] = gui.add( playbackConfig, name ).name( labelize( name ) );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- setGuiElementStyle( guiItems, 20, 90, 30, "block" );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- function setupSkinsGUI( character ) {
|
|
|
-
|
|
|
- addGuiHeader( "Skins", 0, 90, 30 );
|
|
|
-
|
|
|
- var generateCallback = function( index ) {
|
|
|
-
|
|
|
- return function () { character.setSkin( index ); };
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var guiItems = [];
|
|
|
-
|
|
|
- for ( var i = 0; i < character.skinsBody.length; i ++ ) {
|
|
|
-
|
|
|
- var name = character.skinsBody[ i ].name;
|
|
|
-
|
|
|
- playbackConfig[ name ] = generateCallback( i );
|
|
|
- guiItems[ i ] = gui.add( playbackConfig, name ).name( labelize( name ) );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- setGuiElementStyle( guiItems, 0, 90, 30, "block" );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- function setupGUIAnimations( character ) {
|
|
|
-
|
|
|
- addGuiHeader( "Animations", 100, 90, 30 );
|
|
|
-
|
|
|
- var generateCallback = function( animationName ) {
|
|
|
-
|
|
|
- return function () { character.setAnimation( animationName ); };
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var i = 0, guiItems = [];
|
|
|
- var animations = character.meshBody.geometry.animations;
|
|
|
-
|
|
|
- for ( var a in animations ) {
|
|
|
-
|
|
|
- playbackConfig[ a ] = generateCallback( a );
|
|
|
- guiItems[ i ] = gui.add( playbackConfig, a, a );
|
|
|
-
|
|
|
- i ++;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- setGuiElementStyle( guiItems, 100, 90, 30, "block" );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- function animate() {
|
|
|
-
|
|
|
- requestAnimationFrame( animate );
|
|
|
- render();
|
|
|
-
|
|
|
- stats.update();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function render() {
|
|
|
-
|
|
|
- var delta = clock.getDelta();
|
|
|
-
|
|
|
- for ( var i = 0; i < morphs.length; i ++ ) {
|
|
|
-
|
|
|
- morph = morphs[ i ];
|
|
|
-
|
|
|
- morph.updateAnimation( 1000 * delta );
|
|
|
-
|
|
|
- morph.position.x += morph.speed * delta;
|
|
|
-
|
|
|
- if ( morph.position.x > 4000 ) {
|
|
|
-
|
|
|
- morph.position.x = -4000 - Math.random() * 500;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- cameraControls.update( delta );
|
|
|
- character.update( delta );
|
|
|
-
|
|
|
- //if ( character.meshBody )
|
|
|
- //console.log( character.meshBody.length, character.meshBody.lastKeyframe, character.meshBody.currentKeyframe, character.meshBody.morphTargetInfluences );
|
|
|
-
|
|
|
- //renderer.clear();
|
|
|
- //renderer.render( scene, camera );
|
|
|
-
|
|
|
- //renderer.render( sceneHUD, cameraOrtho );
|
|
|
-
|
|
|
- // render shadow map
|
|
|
-
|
|
|
- renderer.autoUpdateObjects = false;
|
|
|
-
|
|
|
- renderer.initWebGLObjects( scene );
|
|
|
- renderer.updateShadowMap( scene, camera );
|
|
|
-
|
|
|
- // render scene
|
|
|
-
|
|
|
- renderer.autoUpdateObjects = true;
|
|
|
-
|
|
|
- //renderer.render( scene, camera );
|
|
|
- //renderer.clearTarget( null, 1, 1, 1 );
|
|
|
- composer.render( 0.1 );
|
|
|
-
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- </script>
|
|
|
-
|
|
|
- </body>
|
|
|
-</html>
|