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@@ -41,7 +41,7 @@
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var camera, scene, renderer;
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- var mesh, zmesh, lightMesh, geometry, sphere;
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+ var mesh, geometry, sphere;
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var mouseX = 0, mouseY = 0;
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@@ -125,9 +125,9 @@
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sphere.position.y = Math.cos( time * 0.5 ) * 2000;
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sphere.position.z = Math.cos( time * 0.3 ) * 2000;
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- for ( var i = 0, l = scene.objects.length; i < l; i ++ ) {
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+ for ( var i = 1, l = scene.children.length; i < l; i ++ ) {
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- scene.objects[ i ].lookAt( sphere.position );
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+ scene.children[ i ].lookAt( sphere.position );
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}
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