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@@ -85,7 +85,7 @@
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scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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var geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 );
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- var material = new THREE.MeshLambertMaterial( { color:0xffffff, shading: THREE.FlatShading } );
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+ var material = new THREE.MeshPhongMaterial( { color:0xffffff, shading: THREE.FlatShading } );
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for ( var i = 0; i < 500; i ++ ) {
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