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WebGLShadowMap: Removed unused camera reference.

Mr.doob 10 years ago
parent
commit
cb5474fa27
2 changed files with 2 additions and 2 deletions
  1. 1 1
      src/renderers/WebGLRenderer.js
  2. 1 1
      src/renderers/webgl/WebGLShadowMap.js

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -1113,7 +1113,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		//
 		//
 
 
-		shadowMap.render( scene, camera );
+		shadowMap.render( scene );
 
 
 		//
 		//
 
 

+ 1 - 1
src/renderers/webgl/WebGLShadowMap.js

@@ -67,7 +67,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 	this.type = THREE.PCFShadowMap;
 	this.type = THREE.PCFShadowMap;
 	this.cullFace = THREE.CullFaceFront;
 	this.cullFace = THREE.CullFaceFront;
 
 
-	this.render = function ( scene, camera ) {
+	this.render = function ( scene ) {
 
 
 		if ( scope.enabled === false ) return;
 		if ( scope.enabled === false ) return;
 		if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
 		if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;