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@@ -67,7 +67,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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this.type = THREE.PCFShadowMap;
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this.cullFace = THREE.CullFaceFront;
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- this.render = function ( scene, camera ) {
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+ this.render = function ( scene ) {
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if ( scope.enabled === false ) return;
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if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
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