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@@ -1,221 +1,404 @@
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#!/usr/bin/env python
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try:
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- import argparse
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- ap = 1
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+ import argparse
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+ ap = 1
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except ImportError:
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- import optparse
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- ap = 0
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-
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+ import optparse
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+ ap = 0
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+
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import os
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import tempfile
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-FILES = {
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- 'core': ['Three.js', 'core/Color.js', 'core/Vector2.js', 'core/Vector3.js', 'core/Vector4.js', 'core/Ray.js', 'core/Rectangle.js', 'core/Matrix3.js', 'core/Matrix4.js', 'core/Vertex.js', 'core/Face3.js', 'core/Face4.js', 'core/UV.js', 'core/Geometry.js'],
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- 'cameras': ['cameras/Camera.js'],
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- 'io': ['io/Loader.js'],
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- 'lights': ['lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', 'lights/PointLight.js'],
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- 'objects': ['objects/Object3D.js', 'objects/Particle.js', 'objects/Line.js', 'objects/Mesh.js'],
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- 'materials': ['materials/LineColorMaterial.js', 'materials/MeshPhongMaterial.js', 'materials/MeshBitmapMaterial.js', 'materials/MeshColorFillMaterial.js', 'materials/MeshColorStrokeMaterial.js', 'materials/MeshFaceMaterial.js', 'materials/ParticleBitmapMaterial.js', 'materials/ParticleCircleMaterial.js', 'materials/ParticleDOMMaterial.js'],
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- 'scenes': ['scenes/Scene.js'],
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- 'projector': ['renderers/Projector.js'],
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- 'renderers': ['renderers/DOMRenderer.js', 'renderers/CanvasRenderer.js', 'renderers/SVGRenderer.js', 'renderers/WebGLRenderer.js'],
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- 'renderables': ['renderers/renderables/RenderableFace3.js', 'renderers/renderables/RenderableFace4.js', 'renderers/renderables/RenderableParticle.js', 'renderers/renderables/RenderableLine.js']
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-}
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-
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-
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def merge(files):
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- text = ""
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- for filename in files:
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- with open(os.path.join('..', 'src', filename), 'r') as f:
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- text = text + f.read()
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+ text = ""
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- return text
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+ for filename in files:
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+ with open(os.path.join('..', 'src', filename), 'r') as f:
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+ text = text + f.read()
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+
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+ return text
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def output(text, filename):
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- with open(os.path.join('..', 'build', filename), 'w') as f:
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- f.write(text)
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+
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+ with open(os.path.join('..', 'build', filename), 'w') as f:
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+ f.write(text)
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def compress(text):
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-
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- in_tuple = tempfile.mkstemp()
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- with os.fdopen(in_tuple[0], 'w') as handle:
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- handle.write(text)
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- out_tuple = tempfile.mkstemp()
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- os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
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+ in_tuple = tempfile.mkstemp()
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+ with os.fdopen(in_tuple[0], 'w') as handle:
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+ handle.write(text)
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- with os.fdopen(out_tuple[0], 'r') as handle:
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- compressed = handle.read()
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-
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- os.unlink(in_tuple[1])
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- os.unlink(out_tuple[1])
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+ out_tuple = tempfile.mkstemp()
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+ os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
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- return compressed
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+ with os.fdopen(out_tuple[0], 'r') as handle:
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+ compressed = handle.read()
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+ os.unlink(in_tuple[1])
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+ os.unlink(out_tuple[1])
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+
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+ return compressed
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-def addHeader(text, endFilename):
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- with open(os.path.join('.', 'REVISION'), 'r') as handle:
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- revision = handle.read().rstrip()
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-
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- return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
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+def addHeader(text, endFilename):
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+ with open(os.path.join('.', 'REVISION'), 'r') as handle:
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+ revision = handle.read().rstrip()
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-def getAllFiles():
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- files = []
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- for k in ['core', 'cameras', 'io', 'lights', 'objects', 'materials', 'scenes', 'projector', 'renderers', 'renderables']:
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- files.extend(FILES[k])
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- return files
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+ return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
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def build(files, outputFilename):
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- print "=" * 40
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- print "Compiling", outputFilename
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- print "=" * 40
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+ print "=" * 40
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+ print "Compiling", outputFilename
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+ print "=" * 40
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- output(addHeader(compress(merge(files)), outputFilename), outputFilename)
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+ output(addHeader(compress(merge(files)), outputFilename), outputFilename)
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def buildFull():
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- build(getAllFiles(), 'Three.js')
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+ files = [
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+ 'Three.js',
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+ 'core/Color.js',
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+ 'core/Vector2.js',
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+ 'core/Vector3.js',
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+ 'core/Vector4.js',
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+ 'core/Ray.js',
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+ 'core/Rectangle.js',
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+ 'core/Matrix3.js',
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+ 'core/Matrix4.js',
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+ 'core/Vertex.js',
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+ 'core/Face3.js',
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+ 'core/Face4.js',
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+ 'core/UV.js',
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+ 'core/Geometry.js',
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+ 'cameras/Camera.js',
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+ 'io/Loader.js',
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+ 'lights/Light.js',
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+ 'lights/AmbientLight.js',
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+ 'lights/DirectionalLight.js',
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+ 'lights/PointLight.js',
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+ 'objects/Object3D.js',
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+ 'objects/Particle.js',
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+ 'objects/Line.js',
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+ 'objects/Mesh.js',
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+ 'materials/LineColorMaterial.js',
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+ 'materials/MeshPhongMaterial.js',
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+ 'materials/MeshBitmapMaterial.js',
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+ 'materials/MeshColorFillMaterial.js',
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+ 'materials/MeshColorStrokeMaterial.js',
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+ 'materials/MeshFaceMaterial.js',
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+ 'materials/ParticleBitmapMaterial.js',
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+ 'materials/ParticleCircleMaterial.js',
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+ 'materials/ParticleDOMMaterial.js',
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+ 'scenes/Scene.js',
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+ 'renderers/Projector.js',
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+ 'renderers/DOMRenderer.js',
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+ 'renderers/CanvasRenderer.js',
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+ 'renderers/SVGRenderer.js',
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+ 'renderers/WebGLRenderer.js',
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+ 'renderers/renderables/RenderableFace3.js',
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+ 'renderers/renderables/RenderableFace4.js',
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+ 'renderers/renderables/RenderableParticle.js',
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+ 'renderers/renderables/RenderableLine.js'
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+ ]
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+
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+ build(files, 'Three.js')
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def buildCanvas():
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- files = getAllFiles()
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-
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- files.remove('materials/ParticleDOMMaterial.js')
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- files.remove('renderers/DOMRenderer.js')
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- files.remove('renderers/SVGRenderer.js')
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- files.remove('renderers/WebGLRenderer.js')
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-
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- build(files, 'ThreeCanvas.js')
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+ files = [
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+ 'Three.js',
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+ 'core/Color.js',
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+ 'core/Vector2.js',
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+ 'core/Vector3.js',
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+ 'core/Vector4.js',
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+ 'core/Ray.js',
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+ 'core/Rectangle.js',
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+ 'core/Matrix3.js',
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+ 'core/Matrix4.js',
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+ 'core/Vertex.js',
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+ 'core/Face3.js',
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+ 'core/Face4.js',
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+ 'core/UV.js',
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+ 'core/Geometry.js',
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+ 'cameras/Camera.js',
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+ 'io/Loader.js',
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+ 'lights/Light.js',
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+ 'lights/AmbientLight.js',
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+ 'lights/DirectionalLight.js',
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+ 'lights/PointLight.js',
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+ 'objects/Object3D.js',
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+ 'objects/Particle.js',
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+ 'objects/Line.js',
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+ 'objects/Mesh.js',
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+ 'materials/LineColorMaterial.js',
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+ 'materials/MeshPhongMaterial.js',
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+ 'materials/MeshBitmapMaterial.js',
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+ 'materials/MeshColorFillMaterial.js',
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+ 'materials/MeshColorStrokeMaterial.js',
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+ 'materials/MeshFaceMaterial.js',
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+ 'materials/ParticleBitmapMaterial.js',
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+ 'materials/ParticleCircleMaterial.js',
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+ 'scenes/Scene.js',
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+ 'renderers/Projector.js',
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+ 'renderers/CanvasRenderer.js',
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+ 'renderers/renderables/RenderableFace3.js',
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+ 'renderers/renderables/RenderableFace4.js',
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+ 'renderers/renderables/RenderableParticle.js',
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+ 'renderers/renderables/RenderableLine.js'
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+ ]
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+
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+ build(files, 'ThreeCanvas.js')
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def buildWebGL():
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- files = getAllFiles()
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-
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- files.remove('materials/ParticleDOMMaterial.js')
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- files.remove('renderers/Projector.js')
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- files.remove('renderers/DOMRenderer.js')
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- files.remove('renderers/CanvasRenderer.js')
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- files.remove('renderers/SVGRenderer.js')
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-
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- for f in FILES['renderables']:
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- files.remove(f)
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-
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- build(files, 'ThreeWebGL.js')
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+ files = [
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+ 'Three.js',
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+ 'core/Color.js',
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+ 'core/Vector2.js',
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+ 'core/Vector3.js',
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+ 'core/Vector4.js',
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+ 'core/Ray.js',
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+ 'core/Rectangle.js',
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+ 'core/Matrix3.js',
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+ 'core/Matrix4.js',
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+ 'core/Vertex.js',
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+ 'core/Face3.js',
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+ 'core/Face4.js',
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+ 'core/UV.js',
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+ 'core/Geometry.js',
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+ 'cameras/Camera.js',
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+ 'io/Loader.js',
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+ 'lights/Light.js',
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+ 'lights/AmbientLight.js',
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+ 'lights/DirectionalLight.js',
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+ 'lights/PointLight.js',
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+ 'objects/Object3D.js',
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+ 'objects/Particle.js',
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+ 'objects/Line.js',
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+ 'objects/Mesh.js',
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+ 'materials/LineColorMaterial.js',
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+ 'materials/MeshPhongMaterial.js',
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+ 'materials/MeshBitmapMaterial.js',
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+ 'materials/MeshColorFillMaterial.js',
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+ 'materials/MeshColorStrokeMaterial.js',
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+ 'materials/MeshFaceMaterial.js',
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+ 'materials/ParticleBitmapMaterial.js',
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+ 'materials/ParticleCircleMaterial.js',
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+ 'scenes/Scene.js',
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+ 'renderers/WebGLRenderer.js',
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+ ]
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+
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+ build(files, 'ThreeWebGL.js')
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def buildSVG():
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-
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- files = getAllFiles()
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-
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- files.remove('materials/MeshPhongMaterial.js')
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- files.remove('materials/ParticleDOMMaterial.js')
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- files.remove('renderers/DOMRenderer.js')
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- files.remove('renderers/CanvasRenderer.js')
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- files.remove('renderers/WebGLRenderer.js')
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-
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- build(files, 'ThreeSVG.js')
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+
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+ files = [
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+ 'Three.js',
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+ 'core/Color.js',
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+ 'core/Vector2.js',
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+ 'core/Vector3.js',
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+ 'core/Vector4.js',
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+ 'core/Ray.js',
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+ 'core/Rectangle.js',
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+ 'core/Matrix3.js',
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+ 'core/Matrix4.js',
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+ 'core/Vertex.js',
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+ 'core/Face3.js',
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+ 'core/Face4.js',
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+ 'core/UV.js',
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+ 'core/Geometry.js',
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+ 'cameras/Camera.js',
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+ 'io/Loader.js',
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+ 'lights/Light.js',
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+ 'lights/AmbientLight.js',
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+ 'lights/DirectionalLight.js',
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+ 'lights/PointLight.js',
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+ 'objects/Object3D.js',
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+ 'objects/Particle.js',
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+ 'objects/Line.js',
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+ 'objects/Mesh.js',
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+ 'materials/LineColorMaterial.js',
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+ 'materials/MeshBitmapMaterial.js',
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+ 'materials/MeshColorFillMaterial.js',
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+ 'materials/MeshColorStrokeMaterial.js',
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+ 'materials/MeshFaceMaterial.js',
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+ 'materials/ParticleBitmapMaterial.js',
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+ 'materials/ParticleCircleMaterial.js',
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+ 'scenes/Scene.js',
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+ 'renderers/Projector.js',
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+ 'renderers/SVGRenderer.js',
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+ 'renderers/renderables/RenderableFace3.js',
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+ 'renderers/renderables/RenderableFace4.js',
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+ 'renderers/renderables/RenderableParticle.js',
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+ 'renderers/renderables/RenderableLine.js'
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+ ]
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+
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+ build(files, 'ThreeSVG.js')
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def buildDOM():
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- files = []
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- for k in ['core', 'cameras', 'io', 'objects', 'scenes', 'projector']:
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- files.extend(FILES[k])
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-
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- files.remove('core/Geometry.js')
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- files.remove('objects/Line.js')
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- files.remove('objects/Mesh.js')
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- files.append('materials/ParticleDOMMaterial.js')
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- files.append('renderers/DOMRenderer.js')
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- files.append('renderers/renderables/RenderableParticle.js')
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-
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- build(files, 'ThreeDOM.js')
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+ files = [
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+ 'Three.js',
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+ 'core/Color.js',
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+ 'core/Vector2.js',
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+ 'core/Vector3.js',
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+ 'core/Vector4.js',
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+ 'core/Ray.js',
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+ 'core/Rectangle.js',
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+ 'core/Matrix3.js',
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+ 'core/Matrix4.js',
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+ 'core/Vertex.js',
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+ 'core/Face3.js',
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+ 'core/Face4.js',
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+ 'core/UV.js',
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+ 'cameras/Camera.js',
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+ 'io/Loader.js',
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+ 'objects/Object3D.js',
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+ 'objects/Particle.js',
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+ 'materials/ParticleDOMMaterial.js',
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+ 'scenes/Scene.js',
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+ 'renderers/Projector.js',
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+ 'renderers/DOMRenderer.js',
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+ 'renderers/CanvasRenderer.js',
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+ 'renderers/SVGRenderer.js',
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+ 'renderers/WebGLRenderer.js',
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+ 'renderers/renderables/RenderableParticle.js',
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+ ]
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+
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+ build(files, 'ThreeDOM.js')
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def buildDebug():
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- outputFilename = 'ThreeDebug.js'
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+ outputFilename = 'ThreeDebug.js'
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+
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+ print "=" * 40
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+ print "Compiling", outputFilename
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+ print "=" * 40
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+
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+ files = [
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+ 'Three.js',
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+ 'core/Color.js',
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+ 'core/Vector2.js',
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+ 'core/Vector3.js',
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+ 'core/Vector4.js',
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+ 'core/Ray.js',
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+ 'core/Rectangle.js',
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+ 'core/Matrix3.js',
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+ 'core/Matrix4.js',
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+ 'core/Vertex.js',
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+ 'core/Face3.js',
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+ 'core/Face4.js',
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+ 'core/UV.js',
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+ 'core/Geometry.js',
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+ 'cameras/Camera.js',
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+ 'io/Loader.js',
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+ 'lights/Light.js',
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+ 'lights/AmbientLight.js',
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+ 'lights/DirectionalLight.js',
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+ 'lights/PointLight.js',
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+ 'objects/Object3D.js',
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+ 'objects/Particle.js',
|
|
|
+ 'objects/Line.js',
|
|
|
+ 'objects/Mesh.js',
|
|
|
+ 'materials/LineColorMaterial.js',
|
|
|
+ 'materials/MeshPhongMaterial.js',
|
|
|
+ 'materials/MeshBitmapMaterial.js',
|
|
|
+ 'materials/MeshColorFillMaterial.js',
|
|
|
+ 'materials/MeshColorStrokeMaterial.js',
|
|
|
+ 'materials/MeshFaceMaterial.js',
|
|
|
+ 'materials/ParticleBitmapMaterial.js',
|
|
|
+ 'materials/ParticleCircleMaterial.js',
|
|
|
+ 'materials/ParticleDOMMaterial.js',
|
|
|
+ 'scenes/Scene.js',
|
|
|
+ 'renderers/Projector.js',
|
|
|
+ 'renderers/DOMRenderer.js',
|
|
|
+ 'renderers/CanvasRenderer.js',
|
|
|
+ 'renderers/SVGRenderer.js',
|
|
|
+ 'renderers/WebGLRenderer.js',
|
|
|
+ 'renderers/renderables/RenderableFace3.js',
|
|
|
+ 'renderers/renderables/RenderableFace4.js',
|
|
|
+ 'renderers/renderables/RenderableParticle.js',
|
|
|
+ 'renderers/renderables/RenderableLine.js'
|
|
|
+ ]
|
|
|
+
|
|
|
+ text = merge(files)
|
|
|
+
|
|
|
+ position = 0
|
|
|
+ while True:
|
|
|
+ position = text.find("/* DEBUG", position)
|
|
|
+ if position == -1:
|
|
|
+ break
|
|
|
+ text = text[0:position] + text[position+8:]
|
|
|
+ position = text.find("*/", position)
|
|
|
+ text = text[0:position] + text[position+2:]
|
|
|
+
|
|
|
+ output(addHeader(compress(text), outputFilename), outputFilename)
|
|
|
|
|
|
- print "=" * 40
|
|
|
- print "Compiling", outputFilename
|
|
|
- print "=" * 40
|
|
|
|
|
|
- files = getAllFiles()
|
|
|
- text = merge(files)
|
|
|
+def parse_args():
|
|
|
|
|
|
- position = 0
|
|
|
- while True:
|
|
|
- position = text.find("/* DEBUG", position)
|
|
|
- if position == -1:
|
|
|
- break
|
|
|
- text = text[0:position] + text[position+8:]
|
|
|
- position = text.find("*/", position)
|
|
|
- text = text[0:position] + text[position+2:]
|
|
|
+ if ap:
|
|
|
+ parser = argparse.ArgumentParser(description='Build and compress Three.js')
|
|
|
+ parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
|
|
|
+ parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
|
|
|
+ parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
|
|
|
+ parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
|
|
|
+ parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
|
|
|
+ parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true')
|
|
|
+ parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
|
|
|
|
|
|
- output(addHeader(compress(text), outputFilename), outputFilename)
|
|
|
+ args = parser.parse_args()
|
|
|
|
|
|
+ else:
|
|
|
+ parser = optparse.OptionParser(description='Build and compress Three.js')
|
|
|
+ parser.add_option('--full', dest='full', help='Build Three.js', action='store_const', const=True, default=True)
|
|
|
+ parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
|
|
|
+ parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
|
|
|
+ parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
|
|
|
+ parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
|
|
|
+ parser.add_option('--debug', dest='debug', help='Build ThreeDebug.js', action='store_true')
|
|
|
+ parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
|
|
|
|
|
|
-def parse_args():
|
|
|
+ args, remainder = parser.parse_args()
|
|
|
|
|
|
- if ap:
|
|
|
- parser = argparse.ArgumentParser(description='Build and compress Three.js')
|
|
|
- parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
|
|
|
- parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
|
|
|
- parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
|
|
|
- parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
|
|
|
- parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
|
|
|
- parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true')
|
|
|
- parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
|
|
|
-
|
|
|
- args = parser.parse_args()
|
|
|
-
|
|
|
- else:
|
|
|
- parser = optparse.OptionParser(description='Build and compress Three.js')
|
|
|
- parser.add_option('--full', dest='full', help='Build Three.js', action='store_const', const=True, default=True)
|
|
|
- parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
|
|
|
- parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
|
|
|
- parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
|
|
|
- parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
|
|
|
- parser.add_option('--debug', dest='debug', help='Build ThreeDebug.js', action='store_true')
|
|
|
- parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
|
|
|
-
|
|
|
- args, remainder = parser.parse_args()
|
|
|
-
|
|
|
- return args
|
|
|
+ return args
|
|
|
|
|
|
|
|
|
def main(argv=None):
|
|
|
|
|
|
- args = parse_args()
|
|
|
+ args = parse_args()
|
|
|
|
|
|
- if args.full or args.all:
|
|
|
- buildFull()
|
|
|
+ if args.full or args.all:
|
|
|
+ buildFull()
|
|
|
|
|
|
- if args.canvas or args.all:
|
|
|
- buildCanvas()
|
|
|
+ if args.canvas or args.all:
|
|
|
+ buildCanvas()
|
|
|
|
|
|
- if args.webgl or args.all:
|
|
|
- buildWebGL()
|
|
|
+ if args.webgl or args.all:
|
|
|
+ buildWebGL()
|
|
|
|
|
|
- if args.svg or args.all:
|
|
|
- buildSVG()
|
|
|
+ if args.svg or args.all:
|
|
|
+ buildSVG()
|
|
|
|
|
|
- if args.dom or args.all:
|
|
|
- buildDOM()
|
|
|
+ if args.dom or args.all:
|
|
|
+ buildDOM()
|
|
|
|
|
|
- if args.debug or args.all:
|
|
|
- buildDebug()
|
|
|
+ if args.debug or args.all:
|
|
|
+ buildDebug()
|
|
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
|
- main()
|
|
|
+ main()
|
|
|
|