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Merged with alteredq version (support python 2.6) and also made it more explicit as per mrdoobs suggestion

sole 14 years ago
parent
commit
cb626b9d95
1 changed files with 333 additions and 150 deletions
  1. 333 150
      utils/build.py

+ 333 - 150
utils/build.py

@@ -1,221 +1,404 @@
 #!/usr/bin/env python
 
 try:
-    import argparse
-    ap = 1
+	import argparse
+	ap = 1
 except ImportError:
-    import optparse
-    ap = 0
-    
+	import optparse
+	ap = 0
+
 import os
 import tempfile
 
 
-FILES = {
-    'core': ['Three.js', 'core/Color.js', 'core/Vector2.js', 'core/Vector3.js', 'core/Vector4.js', 'core/Ray.js', 'core/Rectangle.js', 'core/Matrix3.js', 'core/Matrix4.js', 'core/Vertex.js', 'core/Face3.js', 'core/Face4.js', 'core/UV.js', 'core/Geometry.js'],
-    'cameras': ['cameras/Camera.js'],
-    'io': ['io/Loader.js'],
-    'lights': ['lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', 'lights/PointLight.js'],
-    'objects': ['objects/Object3D.js', 'objects/Particle.js', 'objects/Line.js', 'objects/Mesh.js'],
-    'materials': ['materials/LineColorMaterial.js', 'materials/MeshPhongMaterial.js', 'materials/MeshBitmapMaterial.js', 'materials/MeshColorFillMaterial.js', 'materials/MeshColorStrokeMaterial.js', 'materials/MeshFaceMaterial.js', 'materials/ParticleBitmapMaterial.js', 'materials/ParticleCircleMaterial.js', 'materials/ParticleDOMMaterial.js'],
-    'scenes': ['scenes/Scene.js'],
-    'projector': ['renderers/Projector.js'],
-    'renderers': ['renderers/DOMRenderer.js', 'renderers/CanvasRenderer.js', 'renderers/SVGRenderer.js', 'renderers/WebGLRenderer.js'],
-    'renderables': ['renderers/renderables/RenderableFace3.js', 'renderers/renderables/RenderableFace4.js', 'renderers/renderables/RenderableParticle.js', 'renderers/renderables/RenderableLine.js']
-}
-
-
 def merge(files):
-    text = ""
 
-    for filename in files:
-        with open(os.path.join('..', 'src', filename), 'r') as f:
-            text = text + f.read()
+	text = ""
 
-    return text
+	for filename in files:
+		with open(os.path.join('..', 'src', filename), 'r') as f:
+			text = text + f.read()
+
+	return text
 
 
 def output(text, filename):
-    with open(os.path.join('..', 'build', filename), 'w') as f:
-        f.write(text)
+
+	with open(os.path.join('..', 'build', filename), 'w') as f:
+		f.write(text)
 
 
 def compress(text):
-    
-    in_tuple = tempfile.mkstemp()
-    with os.fdopen(in_tuple[0], 'w') as handle:
-        handle.write(text)
 
-    out_tuple = tempfile.mkstemp()
-    os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
+	in_tuple = tempfile.mkstemp()
+	with os.fdopen(in_tuple[0], 'w') as handle:
+		handle.write(text)
 
-    with os.fdopen(out_tuple[0], 'r') as handle:
-        compressed = handle.read()
-    
-    os.unlink(in_tuple[1])
-    os.unlink(out_tuple[1])
+	out_tuple = tempfile.mkstemp()
+	os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
 
-    return compressed
+	with os.fdopen(out_tuple[0], 'r') as handle:
+		compressed = handle.read()
 
+	os.unlink(in_tuple[1])
+	os.unlink(out_tuple[1])
+
+	return compressed
 
-def addHeader(text, endFilename):
-    with open(os.path.join('.', 'REVISION'), 'r') as handle:
-        revision = handle.read().rstrip()
-    
-    return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
 
+def addHeader(text, endFilename):
+	with open(os.path.join('.', 'REVISION'), 'r') as handle:
+		revision = handle.read().rstrip()
 
-def getAllFiles():
-    files = []
-    for k in ['core', 'cameras', 'io', 'lights', 'objects', 'materials', 'scenes', 'projector', 'renderers', 'renderables']:
-        files.extend(FILES[k])
-    return files
+	return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
 
 
 def build(files, outputFilename):
-    print "=" * 40
-    print "Compiling", outputFilename
-    print "=" * 40
+	print "=" * 40
+	print "Compiling", outputFilename
+	print "=" * 40
 
-    output(addHeader(compress(merge(files)), outputFilename), outputFilename)
+	output(addHeader(compress(merge(files)), outputFilename), outputFilename)
 
 
 def buildFull():
-    build(getAllFiles(), 'Three.js')
+	files = [
+		'Three.js',
+		'core/Color.js',
+		'core/Vector2.js',
+		'core/Vector3.js',
+		'core/Vector4.js',
+		'core/Ray.js',
+		'core/Rectangle.js',
+		'core/Matrix3.js',
+		'core/Matrix4.js',
+		'core/Vertex.js',
+		'core/Face3.js',
+		'core/Face4.js',
+		'core/UV.js',
+		'core/Geometry.js',
+		'cameras/Camera.js',
+		'io/Loader.js',
+		'lights/Light.js',
+		'lights/AmbientLight.js',
+		'lights/DirectionalLight.js',
+		'lights/PointLight.js',
+		'objects/Object3D.js',
+		'objects/Particle.js',
+		'objects/Line.js',
+		'objects/Mesh.js',
+		'materials/LineColorMaterial.js',
+		'materials/MeshPhongMaterial.js',
+		'materials/MeshBitmapMaterial.js',
+		'materials/MeshColorFillMaterial.js',
+		'materials/MeshColorStrokeMaterial.js',
+		'materials/MeshFaceMaterial.js',
+		'materials/ParticleBitmapMaterial.js',
+		'materials/ParticleCircleMaterial.js',
+		'materials/ParticleDOMMaterial.js',
+		'scenes/Scene.js',
+		'renderers/Projector.js',
+		'renderers/DOMRenderer.js',
+		'renderers/CanvasRenderer.js',
+		'renderers/SVGRenderer.js',
+		'renderers/WebGLRenderer.js',
+		'renderers/renderables/RenderableFace3.js',
+		'renderers/renderables/RenderableFace4.js',
+		'renderers/renderables/RenderableParticle.js',
+		'renderers/renderables/RenderableLine.js'
+	]
+
+	build(files, 'Three.js')
 
 
 def buildCanvas():
 
-    files = getAllFiles()
-
-    files.remove('materials/ParticleDOMMaterial.js')
-    files.remove('renderers/DOMRenderer.js')
-    files.remove('renderers/SVGRenderer.js')
-    files.remove('renderers/WebGLRenderer.js')
-
-    build(files, 'ThreeCanvas.js')
+	files = [
+		'Three.js',
+		'core/Color.js',
+		'core/Vector2.js',
+		'core/Vector3.js',
+		'core/Vector4.js',
+		'core/Ray.js',
+		'core/Rectangle.js',
+		'core/Matrix3.js',
+		'core/Matrix4.js',
+		'core/Vertex.js',
+		'core/Face3.js',
+		'core/Face4.js',
+		'core/UV.js',
+		'core/Geometry.js',
+		'cameras/Camera.js',
+		'io/Loader.js',
+		'lights/Light.js',
+		'lights/AmbientLight.js',
+		'lights/DirectionalLight.js',
+		'lights/PointLight.js',
+		'objects/Object3D.js',
+		'objects/Particle.js',
+		'objects/Line.js',
+		'objects/Mesh.js',
+		'materials/LineColorMaterial.js',
+		'materials/MeshPhongMaterial.js',
+		'materials/MeshBitmapMaterial.js',
+		'materials/MeshColorFillMaterial.js',
+		'materials/MeshColorStrokeMaterial.js',
+		'materials/MeshFaceMaterial.js',
+		'materials/ParticleBitmapMaterial.js',
+		'materials/ParticleCircleMaterial.js',
+		'scenes/Scene.js',
+		'renderers/Projector.js',
+		'renderers/CanvasRenderer.js',
+		'renderers/renderables/RenderableFace3.js',
+		'renderers/renderables/RenderableFace4.js',
+		'renderers/renderables/RenderableParticle.js',
+		'renderers/renderables/RenderableLine.js'
+	]
+
+	build(files, 'ThreeCanvas.js')
 
 
 def buildWebGL():
 
-    files = getAllFiles()
-
-    files.remove('materials/ParticleDOMMaterial.js')
-    files.remove('renderers/Projector.js')
-    files.remove('renderers/DOMRenderer.js')
-    files.remove('renderers/CanvasRenderer.js')
-    files.remove('renderers/SVGRenderer.js')
-    
-    for f in FILES['renderables']:
-        files.remove(f)
-
-    build(files, 'ThreeWebGL.js')
+	files = [
+		'Three.js',
+		'core/Color.js',
+		'core/Vector2.js',
+		'core/Vector3.js',
+		'core/Vector4.js',
+		'core/Ray.js',
+		'core/Rectangle.js',
+		'core/Matrix3.js',
+		'core/Matrix4.js',
+		'core/Vertex.js',
+		'core/Face3.js',
+		'core/Face4.js',
+		'core/UV.js',
+		'core/Geometry.js',
+		'cameras/Camera.js',
+		'io/Loader.js',
+		'lights/Light.js',
+		'lights/AmbientLight.js',
+		'lights/DirectionalLight.js',
+		'lights/PointLight.js',
+		'objects/Object3D.js',
+		'objects/Particle.js',
+		'objects/Line.js',
+		'objects/Mesh.js',
+		'materials/LineColorMaterial.js',
+		'materials/MeshPhongMaterial.js',
+		'materials/MeshBitmapMaterial.js',
+		'materials/MeshColorFillMaterial.js',
+		'materials/MeshColorStrokeMaterial.js',
+		'materials/MeshFaceMaterial.js',
+		'materials/ParticleBitmapMaterial.js',
+		'materials/ParticleCircleMaterial.js',
+		'scenes/Scene.js',
+		'renderers/WebGLRenderer.js',
+	]
+
+	build(files, 'ThreeWebGL.js')
 
 
 def buildSVG():
-
-    files = getAllFiles()
-
-    files.remove('materials/MeshPhongMaterial.js')
-    files.remove('materials/ParticleDOMMaterial.js')
-    files.remove('renderers/DOMRenderer.js')
-    files.remove('renderers/CanvasRenderer.js')
-    files.remove('renderers/WebGLRenderer.js')
-
-    build(files, 'ThreeSVG.js')
+	
+	files = [
+		'Three.js',
+		'core/Color.js',
+		'core/Vector2.js',
+		'core/Vector3.js',
+		'core/Vector4.js',
+		'core/Ray.js',
+		'core/Rectangle.js',
+		'core/Matrix3.js',
+		'core/Matrix4.js',
+		'core/Vertex.js',
+		'core/Face3.js',
+		'core/Face4.js',
+		'core/UV.js',
+		'core/Geometry.js',
+		'cameras/Camera.js',
+		'io/Loader.js',
+		'lights/Light.js',
+		'lights/AmbientLight.js',
+		'lights/DirectionalLight.js',
+		'lights/PointLight.js',
+		'objects/Object3D.js',
+		'objects/Particle.js',
+		'objects/Line.js',
+		'objects/Mesh.js',
+		'materials/LineColorMaterial.js',
+		'materials/MeshBitmapMaterial.js',
+		'materials/MeshColorFillMaterial.js',
+		'materials/MeshColorStrokeMaterial.js',
+		'materials/MeshFaceMaterial.js',
+		'materials/ParticleBitmapMaterial.js',
+		'materials/ParticleCircleMaterial.js',
+		'scenes/Scene.js',
+		'renderers/Projector.js',
+		'renderers/SVGRenderer.js',
+		'renderers/renderables/RenderableFace3.js',
+		'renderers/renderables/RenderableFace4.js',
+		'renderers/renderables/RenderableParticle.js',
+		'renderers/renderables/RenderableLine.js'
+	]
+
+	build(files, 'ThreeSVG.js')
 
 
 def buildDOM():
 
-    files = []
-    for k in ['core', 'cameras', 'io', 'objects', 'scenes', 'projector']:
-        files.extend(FILES[k])
-    
-    files.remove('core/Geometry.js')
-    files.remove('objects/Line.js')
-    files.remove('objects/Mesh.js')
-    files.append('materials/ParticleDOMMaterial.js')
-    files.append('renderers/DOMRenderer.js')
-    files.append('renderers/renderables/RenderableParticle.js')
-
-    build(files, 'ThreeDOM.js')
+	files = [
+		'Three.js',
+		'core/Color.js',
+		'core/Vector2.js',
+		'core/Vector3.js',
+		'core/Vector4.js',
+		'core/Ray.js',
+		'core/Rectangle.js',
+		'core/Matrix3.js',
+		'core/Matrix4.js',
+		'core/Vertex.js',
+		'core/Face3.js',
+		'core/Face4.js',
+		'core/UV.js',
+		'cameras/Camera.js',
+		'io/Loader.js',
+		'objects/Object3D.js',
+		'objects/Particle.js',
+		'materials/ParticleDOMMaterial.js',
+		'scenes/Scene.js',
+		'renderers/Projector.js',
+		'renderers/DOMRenderer.js',
+		'renderers/CanvasRenderer.js',
+		'renderers/SVGRenderer.js',
+		'renderers/WebGLRenderer.js',
+		'renderers/renderables/RenderableParticle.js',
+	]
+
+	build(files, 'ThreeDOM.js')
 
 
 def buildDebug():
 
-    outputFilename = 'ThreeDebug.js'
+	outputFilename = 'ThreeDebug.js'
+
+	print "=" * 40
+	print "Compiling", outputFilename
+	print "=" * 40
+
+	files = [
+		'Three.js',
+		'core/Color.js',
+		'core/Vector2.js',
+		'core/Vector3.js',
+		'core/Vector4.js',
+		'core/Ray.js',
+		'core/Rectangle.js',
+		'core/Matrix3.js',
+		'core/Matrix4.js',
+		'core/Vertex.js',
+		'core/Face3.js',
+		'core/Face4.js',
+		'core/UV.js',
+		'core/Geometry.js',
+		'cameras/Camera.js',
+		'io/Loader.js',
+		'lights/Light.js',
+		'lights/AmbientLight.js',
+		'lights/DirectionalLight.js',
+		'lights/PointLight.js',
+		'objects/Object3D.js',
+		'objects/Particle.js',
+		'objects/Line.js',
+		'objects/Mesh.js',
+		'materials/LineColorMaterial.js',
+		'materials/MeshPhongMaterial.js',
+		'materials/MeshBitmapMaterial.js',
+		'materials/MeshColorFillMaterial.js',
+		'materials/MeshColorStrokeMaterial.js',
+		'materials/MeshFaceMaterial.js',
+		'materials/ParticleBitmapMaterial.js',
+		'materials/ParticleCircleMaterial.js',
+		'materials/ParticleDOMMaterial.js',
+		'scenes/Scene.js',
+		'renderers/Projector.js',
+		'renderers/DOMRenderer.js',
+		'renderers/CanvasRenderer.js',
+		'renderers/SVGRenderer.js',
+		'renderers/WebGLRenderer.js',
+		'renderers/renderables/RenderableFace3.js',
+		'renderers/renderables/RenderableFace4.js',
+		'renderers/renderables/RenderableParticle.js',
+		'renderers/renderables/RenderableLine.js'
+	]
+
+	text = merge(files)
+
+	position = 0
+	while True:
+		position = text.find("/* DEBUG", position)
+		if position == -1:
+			break
+		text = text[0:position] + text[position+8:]
+		position = text.find("*/", position)
+		text = text[0:position] + text[position+2:]
+
+	output(addHeader(compress(text), outputFilename), outputFilename)
 
-    print "=" * 40
-    print "Compiling", outputFilename
-    print "=" * 40
 
-    files = getAllFiles()
-    text = merge(files)
+def parse_args():
 
-    position = 0
-    while True:
-        position = text.find("/* DEBUG", position)
-        if position == -1:
-            break
-        text = text[0:position] + text[position+8:]
-        position = text.find("*/", position)
-        text = text[0:position] + text[position+2:]
+	if ap:
+		parser = argparse.ArgumentParser(description='Build and compress Three.js')
+		parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
+		parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
+		parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
+		parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
+		parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
+		parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true')
+		parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
 
-    output(addHeader(compress(text), outputFilename), outputFilename)
+		args = parser.parse_args()
 
+	else:
+		parser = optparse.OptionParser(description='Build and compress Three.js')
+		parser.add_option('--full', dest='full', help='Build Three.js', action='store_const', const=True, default=True)
+		parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
+		parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
+		parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
+		parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
+		parser.add_option('--debug', dest='debug', help='Build ThreeDebug.js', action='store_true')
+		parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
 
-def parse_args():
+		args, remainder = parser.parse_args()
 
-    if ap:
-        parser = argparse.ArgumentParser(description='Build and compress Three.js')
-        parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
-        parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
-        parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
-        parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
-        parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
-        parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true')
-        parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
-        
-        args = parser.parse_args()
-        
-    else:
-        parser = optparse.OptionParser(description='Build and compress Three.js')
-        parser.add_option('--full', dest='full', help='Build Three.js', action='store_const', const=True, default=True)
-        parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
-        parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
-        parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
-        parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
-        parser.add_option('--debug', dest='debug', help='Build ThreeDebug.js', action='store_true')
-        parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
-
-        args, remainder = parser.parse_args()
-    
-    return args
+	return args
 
 
 def main(argv=None):
 
-    args = parse_args()
+	args = parse_args()
 
-    if args.full or args.all:
-        buildFull()
+	if args.full or args.all:
+		buildFull()
 
-    if args.canvas or args.all:
-        buildCanvas()
+	if args.canvas or args.all:
+		buildCanvas()
 
-    if args.webgl or args.all:
-        buildWebGL()
+	if args.webgl or args.all:
+		buildWebGL()
 
-    if args.svg or args.all:
-        buildSVG()
+	if args.svg or args.all:
+		buildSVG()
 
-    if args.dom or args.all:
-        buildDOM()
+	if args.dom or args.all:
+		buildDOM()
 
-    if args.debug or args.all:
-        buildDebug()
+	if args.debug or args.all:
+		buildDebug()
 
 
 if __name__ == "__main__":
-    main()
+	main()