Browse Source

Merge branch 'getshaderprecisionformat' of https://github.com/gero3/three.js into dev

Mr.doob 12 years ago
parent
commit
cb6aa9f76e
2 changed files with 27 additions and 1 deletions
  1. 13 0
      src/renderers/WebGLRenderer.js
  2. 14 1
      src/renderers/webgl/LowLevelRenderer.js

+ 13 - 0
src/renderers/WebGLRenderer.js

@@ -7470,6 +7470,19 @@ THREE.WebGLRenderer = function ( parameters ) {
 			console.log( 'THREE.WebGLRenderer: S3TC compressed textures not supported.' );
 
 		}
+		
+		if ( _gl.getShaderPrecisionFormat === undefined ) {
+			
+			_gl.getShaderPrecisionFormat = function() { 
+				
+				return {
+					"rangeMin"  : 1,
+					"rangeMax"  : 1,
+					"precision" : 1
+				};
+				
+			}
+		}
 
 	};
 

+ 14 - 1
src/renderers/webgl/LowLevelRenderer.js

@@ -168,10 +168,23 @@ THREE.WebGLRenderer2.LowLevelRenderer = function(parameters){
 			console.log( 'THREE.WebGLRenderer: S3TC compressed textures not supported.' );
 
 		}
+		
+		if ( _gl.getShaderPrecisionFormat === undefined ) {
+			
+			_gl.getShaderPrecisionFormat = function() { 
+				
+				return {
+					"rangeMin"  : 1,
+					"rangeMax"  : 1,
+					"precision" : 1
+				};
+				
+			}
+			
+		}
 
 	};
 	
-	
 	function setDefaultGLState () {
 
 		_gl.clearColor( 0, 0, 0, 1 );