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@@ -1,61 +1,62 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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<meta charset="utf-8" />
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- <base href="../../../" />
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- <script src="list.js"></script>
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- <script src="page.js"></script>
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- <link type="text/css" rel="stylesheet" href="page.css" />
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- </head>
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- <body>
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- [page:Line] →
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-
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- <h1>[name]</h1>
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-
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- <div class="desc">Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals. Requires that the object's geometry be an instance of [page:Geometry] (does not work with [page:BufferGeometry]), and that face normals have been specified on all [page:Face3 faces] or calculated with [page:Geometry.computeFaceNormals computeFaceNormals].</div>
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-
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- <h2>Example</h2>
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-
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- <code>
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- geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
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- material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
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- object = new THREE.Mesh( geometry, material );
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-
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- edges = new THREE.FaceNormalsHelper( object, 2, 0x00ff00, 1 );
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-
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- scene.add( object );
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- scene.add( edges );
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- </code>
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- [example:webgl_helpers Example using various helpers]
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-
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- <h2>Constructor</h2>
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-
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-
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- <h3>[name]( [page:Object3D object], [page:Number size], [page:Color color], [page:Number linewidth] )</h3>
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- <div>object -- object for which to render face normals
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- size -- size (length) of the arrows
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- color -- color of the arrows
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- linewidth -- width of the arrow lines
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- </div>
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-
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-
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- <h2>Properties</h2>
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-
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- <h3>[property:Object3D object]</h3>
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- <div>
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- The attached object
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- </div>
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-
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-
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- <h2>Methods</h2>
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-
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-
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- <h3>[method:null update]()</h3>
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- <div>Updates the face normal preview based on movement of the object.</div>
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-
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-
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- <h2>Source</h2>
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-
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- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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- </body>
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-</html>
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+ <base href="../../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ [page:Line] →
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+
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+ <h1>[name]</h1>
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+
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+ <div class="desc">Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals. Requires that the object's geometry be an instance of [page:Geometry] (does not work with [page:BufferGeometry]), and that face normals have been specified on all [page:Face3 faces] or calculated with [page:Geometry.computeFaceNormals computeFaceNormals].</div>
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+
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+ <h2>Example</h2>
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+
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+ <code>
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+ geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
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+ material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
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+ object = new THREE.Mesh( geometry, material );
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+
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+ edges = new THREE.FaceNormalsHelper( object, 2, 0x00ff00, 1 );
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+
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+ scene.add( object );
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+ scene.add( edges );
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+ </code>
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+ [example:webgl_helpers Example using various helpers]
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+
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+ <h2>Constructor</h2>
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+
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+
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+ <h3>[name]( [page:Object3D object], [page:Number size], [page:Color color], [page:Number linewidth] )</h3>
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+ <div>
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+ object -- object for which to render face normals<br />
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+ size -- size (length) of the arrows<br />
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+ color -- color of the arrows<br />
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+ linewidth -- width of the arrow lines
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+ </div>
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+
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:Object3D object]</h3>
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+ <div>
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+ The attached object
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+ </div>
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+
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+
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+ <h2>Methods</h2>
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+
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+
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+ <h3>[method:null update]()</h3>
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+ <div>Updates the face normal preview based on movement of the object.</div>
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+
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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+</html>
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