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@@ -61,9 +61,9 @@ Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return t
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setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,
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this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
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THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,_quaternion:void 0,_updateQuaternion:function(){void 0!==this._quaternion&&this._quaternion.setFromEuler(this,!1)},get x(){return this._x},set x(a){this._x=a;this._updateQuaternion()},get y(){return this._y},set y(a){this._y=a;this._updateQuaternion()},get z(){return this._z},set z(a){this._z=a;this._updateQuaternion()},get order(){return this._order},set order(a){this._order=a;this._updateQuaternion()},
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-set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._updateQuaternion();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._updateQuaternion();return this},setFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],l=d[9],n=d[2],s=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g)),0.99999>Math.abs(g)?(this._x=Math.atan2(-l,d),this._z=
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-Math.atan2(-f,e)):(this._x=Math.atan2(s,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(l)),0.99999>Math.abs(l)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-n,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(s)),0.99999>Math.abs(s)?(this._y=Math.atan2(-n,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(n)),0.99999>Math.abs(n)?(this._x=Math.atan2(s,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=
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-Math.asin(c(h)),0.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this._x=Math.atan2(s,k),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-l,d),this._y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this._order=b;this._updateQuaternion();return this},setFromQuaternion:function(a,b,c){function d(a){return Math.min(Math.max(a,-1),1)}var e=a.x*a.x,f=
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+set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._updateQuaternion();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._updateQuaternion();return this},setFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],l=d[9],n=d[2],q=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g)),0.99999>Math.abs(g)?(this._x=Math.atan2(-l,d),this._z=
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+Math.atan2(-f,e)):(this._x=Math.atan2(q,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(l)),0.99999>Math.abs(l)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-n,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(q)),0.99999>Math.abs(q)?(this._y=Math.atan2(-n,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(n)),0.99999>Math.abs(n)?(this._x=Math.atan2(q,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=
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+Math.asin(c(h)),0.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this._x=Math.atan2(q,k),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-l,d),this._y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this._order=b;this._updateQuaternion();return this},setFromQuaternion:function(a,b,c){function d(a){return Math.min(Math.max(a,-1),1)}var e=a.x*a.x,f=
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a.y*a.y,g=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-f+g),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w))),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+e-f-g)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z))),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-e-f+g),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-e+f-g)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z))),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-e-f+g),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-e+f-g)):"ZYX"===
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b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-e-f+g),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z))),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+e-f-g)):"YZX"===b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-e+f-g),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+e-f-g),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w)))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-e+f-g),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+e-f-g),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y)))):console.warn("WARNING: Euler.setFromQuaternion() given unsupported order: "+
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b);this._order=b;!1!==c&&this._updateQuaternion();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._updateQuaternion();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},clone:function(){return new THREE.Euler(this._x,
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@@ -88,22 +88,22 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,
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multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,
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b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
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c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],
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-a[6],a[7],a[8]]},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,l,n,s,r,q,u,p){var v=this.elements=new Float32Array(16);v[0]=void 0!==a?a:1;v[4]=b||0;v[8]=c||0;v[12]=d||0;v[1]=e||0;v[5]=void 0!==f?f:1;v[9]=g||0;v[13]=h||0;v[2]=k||0;v[6]=l||0;v[10]=void 0!==n?n:1;v[14]=s||0;v[3]=r||0;v[7]=q||0;v[11]=u||0;v[15]=void 0!==p?p:1};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,n,s,r,q,u,p){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=f;v[9]=g;v[13]=h;v[2]=k;v[6]=l;v[10]=n;v[14]=s;v[3]=r;v[7]=q;v[11]=u;v[15]=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
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+a[6],a[7],a[8]]},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,l,n,q,r,s,t,p){var v=this.elements=new Float32Array(16);v[0]=void 0!==a?a:1;v[4]=b||0;v[8]=c||0;v[12]=d||0;v[1]=e||0;v[5]=void 0!==f?f:1;v[9]=g||0;v[13]=h||0;v[2]=k||0;v[6]=l||0;v[10]=void 0!==n?n:1;v[14]=q||0;v[3]=r||0;v[7]=s||0;v[11]=t||0;v[15]=void 0!==p?p:1};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,n,q,r,s,t,p){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=f;v[9]=g;v[13]=h;v[2]=k;v[6]=l;v[10]=n;v[14]=q;v[3]=r;v[7]=s;v[11]=t;v[15]=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
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return this.copyPosition(a)},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===
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a instanceof THREE.Euler&&console.error("ERROR: Matrix's .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order. Please update your code.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=
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f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,n=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=
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g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*
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h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=
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-a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],s=c[9],r=c[13],q=c[2],u=c[6],p=c[10],v=c[14],w=c[3],t=c[7],x=c[11],
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-c=c[15],A=d[0],G=d[4],E=d[8],J=d[12],C=d[1],I=d[5],L=d[9],B=d[13],Q=d[2],D=d[6],F=d[10],H=d[14],N=d[3],z=d[7],O=d[11],d=d[15];e[0]=f*A+g*C+h*Q+k*N;e[4]=f*G+g*I+h*D+k*z;e[8]=f*E+g*L+h*F+k*O;e[12]=f*J+g*B+h*H+k*d;e[1]=l*A+n*C+s*Q+r*N;e[5]=l*G+n*I+s*D+r*z;e[9]=l*E+n*L+s*F+r*O;e[13]=l*J+n*B+s*H+r*d;e[2]=q*A+u*C+p*Q+v*N;e[6]=q*G+u*I+p*D+v*z;e[10]=q*E+u*L+p*F+v*O;e[14]=q*J+u*B+p*H+v*d;e[3]=w*A+t*C+x*Q+c*N;e[7]=w*G+t*I+x*D+c*z;e[11]=w*E+t*L+x*F+c*O;e[15]=w*J+t*B+x*H+c*d;return this},multiplyToArray:function(a,
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+a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],q=c[9],r=c[13],s=c[2],t=c[6],p=c[10],v=c[14],w=c[3],u=c[7],x=c[11],
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+c=c[15],G=d[0],F=d[4],O=d[8],H=d[12],E=d[1],L=d[5],y=d[9],z=d[13],K=d[2],C=d[6],A=d[10],D=d[14],I=d[3],B=d[7],R=d[11],d=d[15];e[0]=f*G+g*E+h*K+k*I;e[4]=f*F+g*L+h*C+k*B;e[8]=f*O+g*y+h*A+k*R;e[12]=f*H+g*z+h*D+k*d;e[1]=l*G+n*E+q*K+r*I;e[5]=l*F+n*L+q*C+r*B;e[9]=l*O+n*y+q*A+r*R;e[13]=l*H+n*z+q*D+r*d;e[2]=s*G+t*E+p*K+v*I;e[6]=s*F+t*L+p*C+v*B;e[10]=s*O+t*y+p*A+v*R;e[14]=s*H+t*z+p*D+v*d;e[3]=w*G+u*E+x*K+c*I;e[7]=w*F+u*L+x*C+c*B;e[11]=w*O+u*y+x*A+c*R;e[15]=w*H+u*z+x*D+c*d;return this},multiplyToArray:function(a,
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b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
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-a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],s=a[10],r=a[14];return a[3]*(+e*h*n-d*k*n-e*g*s+c*k*s+d*g*r-c*h*r)+a[7]*(+b*h*r-b*k*s+e*f*s-d*f*r+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*r-e*f*n+c*f*r+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*s+d*f*n-c*f*
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-s+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
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+a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],q=a[10],r=a[14];return a[3]*(+e*h*n-d*k*n-e*g*q+c*k*q+d*g*r-c*h*r)+a[7]*(+b*h*r-b*k*q+e*f*q-d*f*r+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*r-e*f*n+c*f*r+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*q+d*f*n-c*f*
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+q+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
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a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;
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-b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],n=d[9],s=d[13],r=d[2],q=d[6],u=d[10],p=d[14],v=d[3],w=d[7],t=d[11],d=d[15];c[0]=n*p*w-s*u*w+s*q*t-l*p*t-n*q*d+l*u*d;c[4]=h*u*w-g*p*w-h*q*t+f*p*t+g*q*d-f*u*d;c[8]=g*s*w-h*n*w+h*l*t-f*s*t-g*l*d+f*n*d;c[12]=h*n*q-g*s*q-h*l*u+f*s*u+g*l*p-f*n*p;c[1]=s*u*v-n*p*v-s*r*t+k*p*t+n*r*d-k*u*d;c[5]=g*p*v-h*u*v+h*r*t-e*p*t-g*r*d+e*u*d;c[9]=h*n*v-g*s*v-h*k*t+e*s*t+g*k*d-
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-e*n*d;c[13]=g*s*r-h*n*r+h*k*u-e*s*u-g*k*p+e*n*p;c[2]=l*p*v-s*q*v+s*r*w-k*p*w-l*r*d+k*q*d;c[6]=h*q*v-f*p*v-h*r*w+e*p*w+f*r*d-e*q*d;c[10]=f*s*v-h*l*v+h*k*w-e*s*w-f*k*d+e*l*d;c[14]=h*l*r-f*s*r-h*k*q+e*s*q+f*k*p-e*l*p;c[3]=n*q*v-l*u*v-n*r*w+k*u*w+l*r*t-k*q*t;c[7]=f*u*v-g*q*v+g*r*w-e*u*w-f*r*t+e*q*t;c[11]=g*l*v-f*n*v-g*k*w+e*n*w+f*k*t-e*l*t;c[15]=f*n*r-g*l*r+g*k*q-e*n*q-f*k*u+e*l*u;c=e*c[0]+k*c[4]+r*c[8]+v*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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+b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],n=d[9],q=d[13],r=d[2],s=d[6],t=d[10],p=d[14],v=d[3],w=d[7],u=d[11],d=d[15];c[0]=n*p*w-q*t*w+q*s*u-l*p*u-n*s*d+l*t*d;c[4]=h*t*w-g*p*w-h*s*u+f*p*u+g*s*d-f*t*d;c[8]=g*q*w-h*n*w+h*l*u-f*q*u-g*l*d+f*n*d;c[12]=h*n*s-g*q*s-h*l*t+f*q*t+g*l*p-f*n*p;c[1]=q*t*v-n*p*v-q*r*u+k*p*u+n*r*d-k*t*d;c[5]=g*p*v-h*t*v+h*r*u-e*p*u-g*r*d+e*t*d;c[9]=h*n*v-g*q*v-h*k*u+e*q*u+g*k*d-
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+e*n*d;c[13]=g*q*r-h*n*r+h*k*t-e*q*t-g*k*p+e*n*p;c[2]=l*p*v-q*s*v+q*r*w-k*p*w-l*r*d+k*s*d;c[6]=h*s*v-f*p*v-h*r*w+e*p*w+f*r*d-e*s*d;c[10]=f*q*v-h*l*v+h*k*w-e*q*w-f*k*d+e*l*d;c[14]=h*l*r-f*q*r-h*k*s+e*q*s+f*k*p-e*l*p;c[3]=n*s*v-l*t*v-n*r*w+k*t*w+l*r*u-k*s*u;c[7]=f*t*v-g*s*v+g*r*w-e*t*w-f*r*u+e*s*u;c[11]=g*l*v-f*n*v-g*k*w+e*n*w+f*k*u-e*l*u;c[15]=f*n*r-g*l*r+g*k*s-e*n*s-f*k*t+e*l*t;c=e*c[0]+k*c[4]+r*c[8]+v*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(a){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(a){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(a){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
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scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,
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0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
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@@ -113,8 +113,8 @@ var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b
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this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
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var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),g=0.5*a.distanceTo(b),
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-h=this.origin.clone().sub(e);a=-this.direction.dot(f);b=h.dot(this.direction);var k=-h.dot(f),l=h.lengthSq(),n=Math.abs(1-a*a),s,r;0<=n?(h=a*k-b,s=a*b-k,r=g*n,0<=h?s>=-r?s<=r?(g=1/n,h*=g,s*=g,a=h*(h+a*s+2*b)+s*(a*h+s+2*k)+l):(s=g,h=Math.max(0,-(a*s+b)),a=-h*h+s*(s+2*k)+l):(s=-g,h=Math.max(0,-(a*s+b)),a=-h*h+s*(s+2*k)+l):s<=-r?(h=Math.max(0,-(-a*g+b)),s=0<h?-g:Math.min(Math.max(-g,-k),g),a=-h*h+s*(s+2*k)+l):s<=r?(h=0,s=Math.min(Math.max(-g,-k),g),a=s*(s+2*k)+l):(h=Math.max(0,-(a*g+b)),s=0<h?g:Math.min(Math.max(-g,
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--k),g),a=-h*h+s*(s+2*k)+l)):(s=0<a?-g:g,h=Math.max(0,-(a*s+b)),a=-h*h+s*(s+2*k)+l);c&&c.copy(this.direction.clone().multiplyScalar(h).add(this.origin));d&&d.copy(f.clone().multiplyScalar(s).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?
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+h=this.origin.clone().sub(e);a=-this.direction.dot(f);b=h.dot(this.direction);var k=-h.dot(f),l=h.lengthSq(),n=Math.abs(1-a*a),q,r;0<=n?(h=a*k-b,q=a*b-k,r=g*n,0<=h?q>=-r?q<=r?(g=1/n,h*=g,q*=g,a=h*(h+a*q+2*b)+q*(a*h+q+2*k)+l):(q=g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+l):(q=-g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+l):q<=-r?(h=Math.max(0,-(-a*g+b)),q=0<h?-g:Math.min(Math.max(-g,-k),g),a=-h*h+q*(q+2*k)+l):q<=r?(h=0,q=Math.min(Math.max(-g,-k),g),a=q*(q+2*k)+l):(h=Math.max(0,-(a*g+b)),q=0<h?g:Math.min(Math.max(-g,
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+-k),g),a=-h*h+q*(q+2*k)+l)):(q=0<a?-g:g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+l);c&&c.copy(this.direction.clone().multiplyScalar(h).add(this.origin));d&&d.copy(f.clone().multiplyScalar(q).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?
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0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=
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a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-h.z)*g,g*=a.max.z-h.z):(e=(a.max.z-h.z)*g,g*=a.min.z-h.z);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<
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f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},
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@@ -122,8 +122,8 @@ clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){t
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THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
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this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
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|
return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],n=c[8],s=c[9],r=c[10],q=c[11],u=c[12],p=c[13],v=c[14],c=c[15];b[0].setComponents(f-a,l-g,q-n,c-u).normalize();b[1].setComponents(f+
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-a,l+g,q+n,c+u).normalize();b[2].setComponents(f+d,l+h,q+s,c+p).normalize();b[3].setComponents(f-d,l-h,q-s,c-p).normalize();b[4].setComponents(f-e,l-k,q-r,c-v).normalize();b[5].setComponents(f+e,l+k,q+r,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
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+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],n=c[8],q=c[9],r=c[10],s=c[11],t=c[12],p=c[13],v=c[14],c=c[15];b[0].setComponents(f-a,l-g,s-n,c-t).normalize();b[1].setComponents(f+
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+a,l+g,s+n,c+t).normalize();b[2].setComponents(f+d,l+h,s+q,c+p).normalize();b[3].setComponents(f-d,l-h,s-q,c-p).normalize();b[4].setComponents(f-e,l-k,s-r,c-v).normalize();b[5].setComponents(f+e,l+k,s+r,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
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c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),
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containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
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@@ -132,8 +132,8 @@ b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).
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coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var f=e||c.getNormalMatrix(d),f=a.copy(this.normal).applyMatrix3(f),g=this.coplanarPoint(b);g.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(f,g);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
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a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={PI2:2*Math.PI,generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
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b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/
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-180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a}};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,k,l,n,s,r;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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-f+2;l=this.points[c[0]];n=this.points[c[1]];s=this.points[c[2]];r=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,n.x,s.x,r.x,g,h,k);d.y=b(l.y,n.y,s.y,r.y,g,h,k);d.z=b(l.z,n.z,s.z,r.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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+180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a}};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,k,l,n,q,r;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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+f+2;l=this.points[c[0]];n=this.points[c[1]];q=this.points[c[2]];r=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,n.x,q.x,r.x,g,h,k);d.y=b(l.y,n.y,q.y,r.y,g,h,k);d.z=b(l.z,n.z,q.z,r.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),h.push(k.copy(d).clone());
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h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
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THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var l=d*k-e*e;h=h||new THREE.Vector3;if(0==l)return h.set(-2,-1,-1);l=1/l;k=(k*f-e*g)*l;d=(d*g-e*f)*l;return h.set(1-k-d,d,k)}}();
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@@ -145,13 +145,13 @@ THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=thi
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a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
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|
c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(){var a=[];return function(b){if(void 0!==this._listeners){var c=this._listeners[b.type];if(void 0!==c){b.target=this;for(var d=c.length,e=0;e<d;e++)a[e]=c[e];for(e=0;e<d;e++)a[e].call(this,
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-b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,k=new a.Vector3,l=function(f,n,q){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var u=n.ray.distanceToPoint(d);if(u>f.scale.x)return q;q.push({distance:u,point:f.position,face:null,object:f})}else if(f instanceof
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-a.LOD)d.setFromMatrixPosition(f.matrixWorld),u=n.ray.origin.distanceTo(d),l(f.getObjectForDistance(u),n,q);else if(f instanceof a.Mesh){var p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return q;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==p.boundingBox&&!1===c.isIntersectionBox(p.boundingBox))return q;if(p instanceof a.BufferGeometry){var v=f.material;if(void 0===
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|
-v)return q;var w=p.attributes,t,x,A=n.precision;if(void 0!==w.index)for(var G=p.offsets,E=w.index.array,J=w.position.array,C=0,I=G.length;C<I;++C)for(var w=G[C].start,L=G[C].index,p=w,B=w+G[C].count;p<B;p+=3){w=L+E[p];t=L+E[p+1];x=L+E[p+2];g.set(J[3*w],J[3*w+1],J[3*w+2]);h.set(J[3*t],J[3*t+1],J[3*t+2]);k.set(J[3*x],J[3*x+1],J[3*x+2]);var Q=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==Q&&(Q.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(Q),
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-u<A||u<n.near||u>n.far||q.push({distance:u,point:Q,indices:[w,t,x],face:null,faceIndex:null,object:f}))}else for(J=w.position.array,p=0,B=w.position.array.length;p<B;p+=3)w=p,t=p+1,x=p+2,g.set(J[3*w],J[3*w+1],J[3*w+2]),h.set(J[3*t],J[3*t+1],J[3*t+2]),k.set(J[3*x],J[3*x+1],J[3*x+2]),Q=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==Q&&(Q.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(Q),u<A||u<n.near||u>n.far||q.push({distance:u,point:Q,
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-indices:[w,t,x],face:null,faceIndex:null,object:f}))}else if(p instanceof a.Geometry)for(E=f.material instanceof a.MeshFaceMaterial,J=!0===E?f.material.materials:null,A=n.precision,G=p.vertices,C=0,I=p.faces.length;C<I;C++)if(L=p.faces[C],v=!0===E?J[L.materialIndex]:f.material,void 0!==v){w=G[L.a];t=G[L.b];x=G[L.c];if(!0===v.morphTargets){u=p.morphTargets;Q=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var B=0,D=u.length;B<D;B++){var F=Q[B];if(0!==F){var H=u[B].vertices;g.x+=
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|
-(H[L.a].x-w.x)*F;g.y+=(H[L.a].y-w.y)*F;g.z+=(H[L.a].z-w.z)*F;h.x+=(H[L.b].x-t.x)*F;h.y+=(H[L.b].y-t.y)*F;h.z+=(H[L.b].z-t.z)*F;k.x+=(H[L.c].x-x.x)*F;k.y+=(H[L.c].y-x.y)*F;k.z+=(H[L.c].z-x.z)*F}}g.add(w);h.add(t);k.add(x);w=g;t=h;x=k}Q=v.side===a.BackSide?c.intersectTriangle(x,t,w,!0):c.intersectTriangle(w,t,x,v.side!==a.DoubleSide);null!==Q&&(Q.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(Q),u<A||u<n.near||u>n.far||q.push({distance:u,point:Q,face:L,faceIndex:C,object:f}))}}else if(f instanceof
|
|
|
-a.Line){A=n.linePrecision;v=A*A;p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return q;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(p instanceof a.Geometry)for(G=p.vertices,A=G.length,w=new a.Vector3,t=new a.Vector3,x=f.type===a.LineStrip?1:2,p=0;p<A-1;p+=x)c.distanceSqToSegment(G[p],G[p+1],t,w)>v||(u=c.origin.distanceTo(t),u<n.near||u>n.far||q.push({distance:u,point:w.clone().applyMatrix4(f.matrixWorld),
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|
+b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,k=new a.Vector3,l=function(f,n,s){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var t=n.ray.distanceToPoint(d);if(t>f.scale.x)return s;s.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof
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|
+a.LOD)d.setFromMatrixPosition(f.matrixWorld),t=n.ray.origin.distanceTo(d),l(f.getObjectForDistance(t),n,s);else if(f instanceof a.Mesh){var p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==p.boundingBox&&!1===c.isIntersectionBox(p.boundingBox))return s;if(p instanceof a.BufferGeometry){var v=f.material;if(void 0===
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|
+v)return s;var w=p.attributes,u,x,G=n.precision;if(void 0!==w.index)for(var F=p.offsets,O=w.index.array,H=w.position.array,E=0,L=F.length;E<L;++E)for(var w=F[E].start,y=F[E].index,p=w,z=w+F[E].count;p<z;p+=3){w=y+O[p];u=y+O[p+1];x=y+O[p+2];g.set(H[3*w],H[3*w+1],H[3*w+2]);h.set(H[3*u],H[3*u+1],H[3*u+2]);k.set(H[3*x],H[3*x+1],H[3*x+2]);var K=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==K&&(K.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(K),
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+t<G||t<n.near||t>n.far||s.push({distance:t,point:K,indices:[w,u,x],face:null,faceIndex:null,object:f}))}else for(H=w.position.array,p=0,z=w.position.array.length;p<z;p+=3)w=p,u=p+1,x=p+2,g.set(H[3*w],H[3*w+1],H[3*w+2]),h.set(H[3*u],H[3*u+1],H[3*u+2]),k.set(H[3*x],H[3*x+1],H[3*x+2]),K=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==K&&(K.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(K),t<G||t<n.near||t>n.far||s.push({distance:t,point:K,
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+indices:[w,u,x],face:null,faceIndex:null,object:f}))}else if(p instanceof a.Geometry)for(O=f.material instanceof a.MeshFaceMaterial,H=!0===O?f.material.materials:null,G=n.precision,F=p.vertices,E=0,L=p.faces.length;E<L;E++)if(y=p.faces[E],v=!0===O?H[y.materialIndex]:f.material,void 0!==v){w=F[y.a];u=F[y.b];x=F[y.c];if(!0===v.morphTargets){t=p.morphTargets;K=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var z=0,C=t.length;z<C;z++){var A=K[z];if(0!==A){var D=t[z].vertices;g.x+=
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+(D[y.a].x-w.x)*A;g.y+=(D[y.a].y-w.y)*A;g.z+=(D[y.a].z-w.z)*A;h.x+=(D[y.b].x-u.x)*A;h.y+=(D[y.b].y-u.y)*A;h.z+=(D[y.b].z-u.z)*A;k.x+=(D[y.c].x-x.x)*A;k.y+=(D[y.c].y-x.y)*A;k.z+=(D[y.c].z-x.z)*A}}g.add(w);h.add(u);k.add(x);w=g;u=h;x=k}K=v.side===a.BackSide?c.intersectTriangle(x,u,w,!0):c.intersectTriangle(w,u,x,v.side!==a.DoubleSide);null!==K&&(K.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(K),t<G||t<n.near||t>n.far||s.push({distance:t,point:K,face:y,faceIndex:E,object:f}))}}else if(f instanceof
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+a.Line){G=n.linePrecision;v=G*G;p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(p instanceof a.Geometry)for(F=p.vertices,G=F.length,w=new a.Vector3,u=new a.Vector3,x=f.type===a.LineStrip?1:2,p=0;p<G-1;p+=x)c.distanceSqToSegment(F[p],F[p+1],u,w)>v||(t=c.origin.distanceTo(u),t<n.near||t>n.far||s.push({distance:t,point:w.clone().applyMatrix4(f.matrixWorld),
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face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)l(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);
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return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
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this.visible=this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
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@@ -165,38 +165,38 @@ this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"remov
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b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,
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this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);
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a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
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-if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===r){var a=new THREE.RenderableVertex;s.push(a);r++;n++;return a}return s[n++]}function b(){if(u===v){var a=new THREE.RenderableFace;p.push(a);v++;u++;return a}return p[u++]}function c(){if(t===A){var a=new THREE.RenderableLine;x.push(a);A++;t++;return a}return x[t++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
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-0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,s=[],r=0,q,u,p=[],v=0,w,t,x=[],A=0,G,E,J=[],C=0,I={objects:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector3,Q=new THREE.Vector3,D=new THREE.Vector3,F=new THREE.Vector4,H=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),N=new THREE.Box3,z=Array(3),O=new THREE.Matrix4,X=
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-new THREE.Matrix4,T,na=new THREE.Matrix4,da=new THREE.Matrix3,oa=new THREE.Frustum,K=new THREE.Vector4,ba=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(X)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);X.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(X)}}();this.pickingRay=function(a,b){a.z=
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--1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var ka=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)I.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===oa.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
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-(D.setFromMatrixPosition(a.matrixWorld),D.applyProjection(X),f.z=D.z);I.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)ka(a.children[b])}},y=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(T);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){z[0]=a.positionScreen;z[1]=b.positionScreen;z[2]=c.positionScreen;return!0===
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-a.visible||!0===b.visible||!0===c.visible||H.isIntersectionBox(N.setFromPoints(z))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d=
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-s[a],f=s[b];w=c();w.id=e.id;w.v1.copy(d);w.v2.copy(f);w.z=(d.positionScreen.z+f.positionScreen.z)/2;w.material=e.material;I.elements.push(w)},pushTriangle:function(a,c,g){var k=s[a],l=s[c],n=s[g];if(!0===h(k,l,n)){q=b();q.id=e.id;q.v1.copy(k);q.v2.copy(l);q.v3.copy(n);q.z=(k.positionScreen.z+l.positionScreen.z+n.positionScreen.z)/3;for(k=0;3>k;k++)l=3*arguments[k],n=q.vertexNormalsModel[k],n.set(d[l+0],d[l+1],d[l+2]),n.applyMatrix3(f).normalize();q.vertexNormalsLength=3;q.material=e.material;I.elements.push(q)}}}};
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|
-this.projectScene=function(f,h,k,l){var p,r,v,x,A,z,D,H,N;E=t=u=0;I.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();O.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));X.multiplyMatrices(h.projectionMatrix,O);oa.setFromMatrix(X);g=0;I.objects.length=0;I.lights.length=0;ka(f);!0===k&&I.objects.sort(d);f=0;for(k=I.objects.length;f<k;f++)if(p=I.objects[f].object,r=p.geometry,y.setObject(p),T=p.matrixWorld,n=0,p instanceof THREE.Mesh)if(r instanceof
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-THREE.BufferGeometry){if(z=r.attributes,p=r.offsets,void 0!==z.position){H=z.position.array;r=0;for(x=H.length;r<x;r+=3)y.pushVertex(H[r],H[r+1],H[r+2]);N=z.normal.array;r=0;for(x=N.length;r<x;r+=3)y.pushNormal(N[r],N[r+1],N[r+2]);if(void 0!==z.index)if(z=z.index.array,0<p.length)for(f=0;f<p.length;f++)for(x=p[f],H=x.index,r=x.start,x=x.start+x.count;r<x;r+=3)y.pushTriangle(z[r]+H,z[r+1]+H,z[r+2]+H);else for(r=0,x=z.length;r<x;r+=3)y.pushTriangle(z[r],z[r+1],z[r+2]);else for(r=0,x=H.length/3;r<x;r+=
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-3)y.pushTriangle(r,r+1,r+2)}}else{if(r instanceof THREE.Geometry){v=r.vertices;x=r.faces;z=r.faceVertexUvs;da.getNormalMatrix(T);H=p.material instanceof THREE.MeshFaceMaterial;N=!0===H?p.material:null;for(var W=0,la=v.length;W<la;W++){var ga=v[W];y.pushVertex(ga.x,ga.y,ga.z)}W=0;for(la=x.length;W<la;W++){v=x[W];var La=!0===H?N.materials[v.materialIndex]:p.material;if(void 0!==La){D=La.side;var ga=s[v.a],ia=s[v.b],Pa=s[v.c];if(!0===La.morphTargets){A=r.morphTargets;var wa=p.morphTargetInfluences,qa=
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|
-ga.position,Ma=ia.position,Ba=Pa.position;L.set(0,0,0);B.set(0,0,0);Q.set(0,0,0);for(var ta=0,kb=A.length;ta<kb;ta++){var Ha=wa[ta];if(0!==Ha){var Da=A[ta].vertices;L.x+=(Da[v.a].x-qa.x)*Ha;L.y+=(Da[v.a].y-qa.y)*Ha;L.z+=(Da[v.a].z-qa.z)*Ha;B.x+=(Da[v.b].x-Ma.x)*Ha;B.y+=(Da[v.b].y-Ma.y)*Ha;B.z+=(Da[v.b].z-Ma.z)*Ha;Q.x+=(Da[v.c].x-Ba.x)*Ha;Q.y+=(Da[v.c].y-Ba.y)*Ha;Q.z+=(Da[v.c].z-Ba.z)*Ha}}ga.position.add(L);ia.position.add(B);Pa.position.add(Q);y.projectVertex(ga);y.projectVertex(ia);y.projectVertex(Pa)}wa=
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|
-y.checkTriangleVisibility(ga,ia,Pa);if(!(!1===wa&&D===THREE.FrontSide||!0===wa&&D===THREE.BackSide)){q=b();q.id=p.id;q.v1.copy(ga);q.v2.copy(ia);q.v3.copy(Pa);q.normalModel.copy(v.normal);!1!==wa||D!==THREE.BackSide&&D!==THREE.DoubleSide||q.normalModel.negate();q.normalModel.applyMatrix3(da).normalize();q.centroidModel.copy(v.centroid).applyMatrix4(T);A=v.vertexNormals;qa=0;for(Ma=Math.min(A.length,3);qa<Ma;qa++)Ba=q.vertexNormalsModel[qa],Ba.copy(A[qa]),!1!==wa||D!==THREE.BackSide&&D!==THREE.DoubleSide||
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|
-Ba.negate(),Ba.applyMatrix3(da).normalize();q.vertexNormalsLength=A.length;A=0;for(wa=Math.min(z.length,3);A<wa;A++)if(D=z[A][W],void 0!==D)for(qa=0,Ma=D.length;qa<Ma;qa++)q.uvs[A][qa]=D[qa];q.color=v.color;q.material=La;q.z=(ga.positionScreen.z+ia.positionScreen.z+Pa.positionScreen.z)/3;I.elements.push(q)}}}}}else if(p instanceof THREE.Line)if(r instanceof THREE.BufferGeometry){if(z=r.attributes,void 0!==z.position){H=z.position.array;r=0;for(x=H.length;r<x;r+=3)y.pushVertex(H[r],H[r+1],H[r+2]);
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|
-if(void 0!==z.index)for(z=z.index.array,r=0,x=z.length;r<x;r+=2)y.pushLine(z[r],z[r+1]);else for(r=0,x=H.length/3-1;r<x;r++)y.pushLine(r,r+1)}}else{if(r instanceof THREE.Geometry&&(na.multiplyMatrices(X,T),v=p.geometry.vertices,0!==v.length))for(ga=a(),ga.positionScreen.copy(v[0]).applyMatrix4(na),r=p.type===THREE.LinePieces?2:1,W=1,la=v.length;W<la;W++)ga=a(),ga.positionScreen.copy(v[W]).applyMatrix4(na),0<(W+1)%r||(ia=s[n-2],K.copy(ga.positionScreen),ba.copy(ia.positionScreen),!0===e(K,ba)&&(K.multiplyScalar(1/
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-K.w),ba.multiplyScalar(1/ba.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(K),w.v2.positionScreen.copy(ba),w.z=Math.max(K.z,ba.z),w.material=p.material,p.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[W]),w.vertexColors[1].copy(p.geometry.colors[W-1])),I.elements.push(w)))}else p instanceof THREE.Sprite&&(F.set(T.elements[12],T.elements[13],T.elements[14],1),F.applyMatrix4(X),r=1/F.w,F.z*=r,-1<=F.z&&1>=F.z&&(E===C?(x=new THREE.RenderableSprite,J.push(x),C++,E++,
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|
-G=x):G=J[E++],G.id=p.id,G.x=F.x*r,G.y=F.y*r,G.z=F.z,G.object=p,G.rotation=p.rotation,G.scale.x=p.scale.x*Math.abs(G.x-(F.x+h.projectionMatrix.elements[0])/(F.w+h.projectionMatrix.elements[12])),G.scale.y=p.scale.y*Math.abs(G.y-(F.y+h.projectionMatrix.elements[5])/(F.w+h.projectionMatrix.elements[13])),G.material=p.material,I.elements.push(G)));!0===l&&I.elements.sort(d);return I}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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+if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===r){var a=new THREE.RenderableVertex;q.push(a);r++;n++;return a}return q[n++]}function b(){if(t===v){var a=new THREE.RenderableFace;p.push(a);v++;t++;return a}return p[t++]}function c(){if(u===G){var a=new THREE.RenderableLine;x.push(a);G++;u++;return a}return x[u++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
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|
+0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,q=[],r=0,s,t,p=[],v=0,w,u,x=[],G=0,F,O,H=[],E=0,L={objects:[],lights:[],elements:[]},y=new THREE.Vector3,z=new THREE.Vector3,K=new THREE.Vector3,C=new THREE.Vector3,A=new THREE.Vector4,D=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),I=new THREE.Box3,B=Array(3),R=new THREE.Matrix4,X=
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|
+new THREE.Matrix4,S,ja=new THREE.Matrix4,ca=new THREE.Matrix3,T=new THREE.Frustum,J=new THREE.Vector4,Q=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(X)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);X.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(X)}}();this.pickingRay=function(a,b){a.z=
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|
+-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var fa=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)L.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===T.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
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|
+(C.setFromMatrixPosition(a.matrixWorld),C.applyProjection(X),f.z=C.z);L.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)fa(a.children[b])}},N=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(S);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){B[0]=a.positionScreen;B[1]=b.positionScreen;B[2]=c.positionScreen;return!0===
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|
+a.visible||!0===b.visible||!0===c.visible||D.isIntersectionBox(I.setFromPoints(B))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d=
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|
+q[a],f=q[b];w=c();w.id=e.id;w.v1.copy(d);w.v2.copy(f);w.z=(d.positionScreen.z+f.positionScreen.z)/2;w.material=e.material;L.elements.push(w)},pushTriangle:function(a,c,g){var k=q[a],l=q[c],n=q[g];if(!0===h(k,l,n)){s=b();s.id=e.id;s.v1.copy(k);s.v2.copy(l);s.v3.copy(n);s.z=(k.positionScreen.z+l.positionScreen.z+n.positionScreen.z)/3;for(k=0;3>k;k++)l=3*arguments[k],n=s.vertexNormalsModel[k],n.set(d[l+0],d[l+1],d[l+2]),n.applyMatrix3(f).normalize();s.vertexNormalsLength=3;s.material=e.material;L.elements.push(s)}}}};
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|
+this.projectScene=function(f,h,k,l){var p,r,v,x,G,C,D,B,I;O=u=t=0;L.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();R.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));X.multiplyMatrices(h.projectionMatrix,R);T.setFromMatrix(X);g=0;L.objects.length=0;L.lights.length=0;fa(f);!0===k&&L.objects.sort(d);f=0;for(k=L.objects.length;f<k;f++)if(p=L.objects[f].object,r=p.geometry,N.setObject(p),S=p.matrixWorld,n=0,p instanceof THREE.Mesh)if(r instanceof
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+THREE.BufferGeometry){if(C=r.attributes,p=r.offsets,void 0!==C.position){B=C.position.array;r=0;for(x=B.length;r<x;r+=3)N.pushVertex(B[r],B[r+1],B[r+2]);I=C.normal.array;r=0;for(x=I.length;r<x;r+=3)N.pushNormal(I[r],I[r+1],I[r+2]);if(void 0!==C.index)if(C=C.index.array,0<p.length)for(f=0;f<p.length;f++)for(x=p[f],B=x.index,r=x.start,x=x.start+x.count;r<x;r+=3)N.pushTriangle(C[r]+B,C[r+1]+B,C[r+2]+B);else for(r=0,x=C.length;r<x;r+=3)N.pushTriangle(C[r],C[r+1],C[r+2]);else for(r=0,x=B.length/3;r<x;r+=
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+3)N.pushTriangle(r,r+1,r+2)}}else{if(r instanceof THREE.Geometry){v=r.vertices;x=r.faces;C=r.faceVertexUvs;ca.getNormalMatrix(S);B=p.material instanceof THREE.MeshFaceMaterial;I=!0===B?p.material:null;for(var ka=0,Da=v.length;ka<Da;ka++){var ha=v[ka];N.pushVertex(ha.x,ha.y,ha.z)}ka=0;for(Da=x.length;ka<Da;ka++){v=x[ka];var Ja=!0===B?I.materials[v.materialIndex]:p.material;if(void 0!==Ja){D=Ja.side;var ha=q[v.a],Y=q[v.b],qa=q[v.c];if(!0===Ja.morphTargets){G=r.morphTargets;var Ea=p.morphTargetInfluences,
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+ba=ha.position,Fa=Y.position,ya=qa.position;y.set(0,0,0);z.set(0,0,0);K.set(0,0,0);for(var W=0,ta=G.length;W<ta;W++){var ua=Ea[W];if(0!==ua){var la=G[W].vertices;y.x+=(la[v.a].x-ba.x)*ua;y.y+=(la[v.a].y-ba.y)*ua;y.z+=(la[v.a].z-ba.z)*ua;z.x+=(la[v.b].x-Fa.x)*ua;z.y+=(la[v.b].y-Fa.y)*ua;z.z+=(la[v.b].z-Fa.z)*ua;K.x+=(la[v.c].x-ya.x)*ua;K.y+=(la[v.c].y-ya.y)*ua;K.z+=(la[v.c].z-ya.z)*ua}}ha.position.add(y);Y.position.add(z);qa.position.add(K);N.projectVertex(ha);N.projectVertex(Y);N.projectVertex(qa)}Ea=
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+N.checkTriangleVisibility(ha,Y,qa);if(!(!1===Ea&&D===THREE.FrontSide||!0===Ea&&D===THREE.BackSide)){s=b();s.id=p.id;s.v1.copy(ha);s.v2.copy(Y);s.v3.copy(qa);s.normalModel.copy(v.normal);!1!==Ea||D!==THREE.BackSide&&D!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(ca).normalize();s.centroidModel.copy(v.centroid).applyMatrix4(S);G=v.vertexNormals;ba=0;for(Fa=Math.min(G.length,3);ba<Fa;ba++)ya=s.vertexNormalsModel[ba],ya.copy(G[ba]),!1!==Ea||D!==THREE.BackSide&&D!==THREE.DoubleSide||
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+ya.negate(),ya.applyMatrix3(ca).normalize();s.vertexNormalsLength=G.length;G=0;for(Ea=Math.min(C.length,3);G<Ea;G++)if(D=C[G][ka],void 0!==D)for(ba=0,Fa=D.length;ba<Fa;ba++)s.uvs[G][ba]=D[ba];s.color=v.color;s.material=Ja;s.z=(ha.positionScreen.z+Y.positionScreen.z+qa.positionScreen.z)/3;L.elements.push(s)}}}}}else if(p instanceof THREE.Line)if(r instanceof THREE.BufferGeometry){if(C=r.attributes,void 0!==C.position){B=C.position.array;r=0;for(x=B.length;r<x;r+=3)N.pushVertex(B[r],B[r+1],B[r+2]);
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+if(void 0!==C.index)for(C=C.index.array,r=0,x=C.length;r<x;r+=2)N.pushLine(C[r],C[r+1]);else for(r=0,x=B.length/3-1;r<x;r++)N.pushLine(r,r+1)}}else{if(r instanceof THREE.Geometry&&(ja.multiplyMatrices(X,S),v=p.geometry.vertices,0!==v.length))for(ha=a(),ha.positionScreen.copy(v[0]).applyMatrix4(ja),r=p.type===THREE.LinePieces?2:1,ka=1,Da=v.length;ka<Da;ka++)ha=a(),ha.positionScreen.copy(v[ka]).applyMatrix4(ja),0<(ka+1)%r||(Y=q[n-2],J.copy(ha.positionScreen),Q.copy(Y.positionScreen),!0===e(J,Q)&&(J.multiplyScalar(1/
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+J.w),Q.multiplyScalar(1/Q.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(J),w.v2.positionScreen.copy(Q),w.z=Math.max(J.z,Q.z),w.material=p.material,p.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[ka]),w.vertexColors[1].copy(p.geometry.colors[ka-1])),L.elements.push(w)))}else p instanceof THREE.Sprite&&(A.set(S.elements[12],S.elements[13],S.elements[14],1),A.applyMatrix4(X),r=1/A.w,A.z*=r,-1<=A.z&&1>=A.z&&(O===E?(x=new THREE.RenderableSprite,H.push(x),E++,O++,F=
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|
+x):F=H[O++],F.id=p.id,F.x=A.x*r,F.y=A.y*r,F.z=A.z,F.object=p,F.rotation=p.rotation,F.scale.x=p.scale.x*Math.abs(F.x-(A.x+h.projectionMatrix.elements[0])/(A.w+h.projectionMatrix.elements[12])),F.scale.y=p.scale.y*Math.abs(F.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),F.material=p.material,L.elements.push(F)));!0===l&&L.elements.sort(d);return L}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=[];this.boundingSphere=this.boundingBox=null};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){4===arguments.length?(console.warn("DEPRECATED: BufferGeometry.addAttribute() now accepts only 3 arguments ( name, array, itemSize )"),this.attributes[arguments[0]]={array:new arguments[1](arguments[2]*arguments[3]),itemSize:arguments[3]}):this.attributes[a]={array:b,itemSize:c}},getAttribute:function(a){return this.attributes[a]},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.multiplyVector3Array(b.array),
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b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(b.array),b.needsUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);f<b.min.y?b.min.y=f:
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f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&(b.max.z=g)}}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,
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e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,
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-g,h,k,l,n,s,r=new THREE.Vector3,q=new THREE.Vector3,u=new THREE.Vector3,p=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,t=this.offsets;c=0;for(d=t.length;c<d;++c){b=t[c].start;g=t[c].count;var x=t[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],n=e[3*g+1],s=e[3*g+2],r.set(l,n,s),l=e[3*h],n=e[3*h+1],s=e[3*h+2],q.set(l,n,s),l=e[3*k],n=e[3*k+1],s=e[3*k+2],u.set(l,n,s),p.subVectors(u,q),v.subVectors(r,q),p.cross(v),f[3*g]+=p.x,
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|
-f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*k]+=p.x,f[3*k+1]+=p.y,f[3*k+2]+=p.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],s=e[a+2],r.set(l,n,s),l=e[a+3],n=e[a+4],s=e[a+5],q.set(l,n,s),l=e[a+6],n=e[a+7],s=e[a+8],u.set(l,n,s),p.subVectors(u,q),v.subVectors(r,q),p.cross(v),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,
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-b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){s=d[3*a];r=d[3*a+1];q=d[3*a+2];u=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];t=d[3*c+1];x=d[3*c+2];A=f[2*a];G=f[2*a+1];E=f[2*b];J=f[2*b+1];C=f[2*c];I=f[2*c+1];L=u-s;B=w-s;Q=p-r;D=t-r;F=v-q;H=x-q;N=E-A;z=C-A;O=J-G;X=I-G;T=1/(N*X-z*O);na.set((X*L-O*B)*T,(X*Q-O*D)*T,(X*F-O*H)*T);da.set((N*B-z*L)*T,(N*D-z*Q)*T,(N*H-z*F)*T);k[a].add(na);k[b].add(na);k[c].add(na);
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-l[a].add(da);l[b].add(da);l[c].add(da)}function b(a){ma.x=e[3*a];ma.y=e[3*a+1];ma.z=e[3*a+2];Z.copy(ma);Ca=k[a];aa.copy(Ca);aa.sub(ma.multiplyScalar(ma.dot(Ca))).normalize();S.crossVectors(Z,Ca);va=S.dot(l[a]);Ea=0>va?-1:1;h[4*a]=aa.x;h[4*a+1]=aa.y;h[4*a+2]=aa.z;h[4*a+3]=Ea}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var s,r,q,u,p,v,w,t,x,A,G,E,J,C,I,L,B,Q,D,F,H,N,z,O,X,T,na=new THREE.Vector3,da=new THREE.Vector3,oa,K,ba,ka,y,fa=this.offsets,n=0;for(K=fa.length;n<
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-K;++n){oa=fa[n].start;ba=fa[n].count;var za=fa[n].index,g=oa;for(oa+=ba;g<oa;g+=3)ba=za+c[g],ka=za+c[g+1],y=za+c[g+2],a(ba,ka,y)}var aa=new THREE.Vector3,S=new THREE.Vector3,ma=new THREE.Vector3,Z=new THREE.Vector3,Ea,Ca,va,n=0;for(K=fa.length;n<K;++n)for(oa=fa[n].start,ba=fa[n].count,za=fa[n].index,g=oa,oa+=ba;g<oa;g+=3)ba=za+c[g],ka=za+c[g+1],y=za+c[g+2],b(ba),b(ka),b(y)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,
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|
-d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,s=new Int32Array(6),r=new Int32Array(c.length),q=new Int32Array(c.length),u=0;u<c.length;u++)r[u]=-1,q[u]=-1;for(c=0;c<d;c++){for(var p=n=0;3>p;p++)u=a[3*c+p],-1==r[u]?(s[2*p]=u,s[2*p+1]=-1,n++):r[u]<k.index?(s[2*p]=u,s[2*p+1]=-1,l++):(s[2*p]=u,s[2*p+1]=r[u]);if(g+n>k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)p=s[n+1],-1<p&&p<k.index&&(s[n+1]=-1);for(n=0;6>n;n+=2)u=s[n],p=s[n+1],-1===
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-p&&(p=g++),r[u]=p,q[p]=u,e[f++]=p-k.index,k.count++}this.reorderBuffers(e,q,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<k;h++){var l=e[h];if(g instanceof l){d[f]=new l(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=
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-this.attributes[f].array,k=this.attributes[f].itemSize,l=d[f],n=0;n<k;n++)l[e*k+n]=h[g*k+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,
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-array:null},d=0,g=b.length;d<g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
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|
+g,h,k,l,n,q,r=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,u=this.offsets;c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var x=u[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],n=e[3*g+1],q=e[3*g+2],r.set(l,n,q),l=e[3*h],n=e[3*h+1],q=e[3*h+2],s.set(l,n,q),l=e[3*k],n=e[3*k+1],q=e[3*k+2],t.set(l,n,q),p.subVectors(t,s),v.subVectors(r,s),p.cross(v),f[3*g]+=p.x,
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|
+f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*k]+=p.x,f[3*k+1]+=p.y,f[3*k+2]+=p.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],q=e[a+2],r.set(l,n,q),l=e[a+3],n=e[a+4],q=e[a+5],s.set(l,n,q),l=e[a+6],n=e[a+7],q=e[a+8],t.set(l,n,q),p.subVectors(t,s),v.subVectors(r,s),p.cross(v),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,
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|
+b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){q=d[3*a];r=d[3*a+1];s=d[3*a+2];t=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];x=d[3*c+2];G=f[2*a];F=f[2*a+1];O=f[2*b];H=f[2*b+1];E=f[2*c];L=f[2*c+1];y=t-q;z=w-q;K=p-r;C=u-r;A=v-s;D=x-s;I=O-G;B=E-G;R=H-F;X=L-F;S=1/(I*X-B*R);ja.set((X*y-R*z)*S,(X*K-R*C)*S,(X*A-R*D)*S);ca.set((I*z-B*y)*S,(I*C-B*K)*S,(I*D-B*A)*S);k[a].add(ja);k[b].add(ja);k[c].add(ja);
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|
+l[a].add(ca);l[b].add(ca);l[c].add(ca)}function b(a){ea.x=e[3*a];ea.y=e[3*a+1];ea.z=e[3*a+2];xa.copy(ea);Ba=k[a];va.copy(Ba);va.sub(ea.multiplyScalar(ea.dot(Ba))).normalize();Ha.crossVectors(xa,Ba);Ga=Ha.dot(l[a]);Ia=0>Ga?-1:1;h[4*a]=va.x;h[4*a+1]=va.y;h[4*a+2]=va.z;h[4*a+3]=Ia}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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|
+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var q,r,s,t,p,v,w,u,x,G,F,O,H,E,L,y,z,K,C,A,D,I,B,R,X,S,ja=new THREE.Vector3,ca=new THREE.Vector3,T,J,Q,fa,N,ga=this.offsets,n=0;for(J=ga.length;n<J;++n){T=
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+ga[n].start;Q=ga[n].count;var sa=ga[n].index,g=T;for(T+=Q;g<T;g+=3)Q=sa+c[g],fa=sa+c[g+1],N=sa+c[g+2],a(Q,fa,N)}var va=new THREE.Vector3,Ha=new THREE.Vector3,ea=new THREE.Vector3,xa=new THREE.Vector3,Ia,Ba,Ga,n=0;for(J=ga.length;n<J;++n)for(T=ga[n].start,Q=ga[n].count,sa=ga[n].index,g=T,T+=Q;g<T;g+=3)Q=sa+c[g],fa=sa+c[g+1],N=sa+c[g+2],b(Q),b(fa),b(N)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/
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+3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,q=new Int32Array(6),r=new Int32Array(c.length),s=new Int32Array(c.length),t=0;t<c.length;t++)r[t]=-1,s[t]=-1;for(c=0;c<d;c++){for(var p=n=0;3>p;p++)t=a[3*c+p],-1==r[t]?(q[2*p]=t,q[2*p+1]=-1,n++):r[t]<k.index?(q[2*p]=t,q[2*p+1]=-1,l++):(q[2*p]=t,q[2*p+1]=r[t]);if(g+n>k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)p=q[n+1],-1<p&&p<k.index&&(q[n+1]=-1);for(n=0;6>n;n+=2)t=q[n],p=q[n+1],-1===p&&(p=g++),
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+r[t]=p,s[p]=t,e[f++]=p-k.index,k.count++}this.reorderBuffers(e,s,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<k;h++){var l=e[h];if(g instanceof l){d[f]=new l(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,
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+k=this.attributes[f].itemSize,l=d[f],n=0;n<k;n++)l[e*k+n]=h[g*k+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<
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+g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
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this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof
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THREE.Sphere&&this.computeBoundingSphere()},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,
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@@ -204,9 +204,9 @@ g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){
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0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=
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e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=
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this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<
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-d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,s,r,q,u,p,v,w=[],t=[];c=new THREE.Vector3;var x=new THREE.Vector3,A=new THREE.Vector3,G=new THREE.Vector3,E=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,t[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,g=this.vertices[d],h=this.vertices[v],k=this.vertices[e],
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-l=f[0],n=f[1],s=f[2],f=h.x-g.x,r=k.x-g.x,q=h.y-g.y,u=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,p=s.x-l.x,n=n.y-l.y,l=s.y-l.y,s=1/(k*l-p*n),c.set((l*f-n*r)*s,(l*q-n*u)*s,(l*h-n*g)*s),x.set((k*r-p*f)*s,(k*u-p*q)*s,(k*g-p*h)*s),w[d].add(c),w[v].add(c),w[e].add(c),t[d].add(x),t[v].add(x),t[e].add(x);x=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)E.copy(e.vertexNormals[c]),d=e[x[c]],v=w[d],A.copy(v),A.sub(E.multiplyScalar(E.dot(v))).normalize(),
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-G.crossVectors(e.vertexNormals[c],v),d=G.dot(t[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(A.x,A.y,A.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
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+d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,q,r,s,t,p,v,w=[],u=[];c=new THREE.Vector3;var x=new THREE.Vector3,G=new THREE.Vector3,F=new THREE.Vector3,O=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,g=this.vertices[d],h=this.vertices[v],k=this.vertices[e],
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+l=f[0],n=f[1],q=f[2],f=h.x-g.x,r=k.x-g.x,s=h.y-g.y,t=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,p=q.x-l.x,n=n.y-l.y,l=q.y-l.y,q=1/(k*l-p*n),c.set((l*f-n*r)*q,(l*s-n*t)*q,(l*h-n*g)*q),x.set((k*r-p*f)*q,(k*t-p*s)*q,(k*g-p*h)*q),w[d].add(c),w[v].add(c),w[e].add(c),u[d].add(x),u[v].add(x),u[e].add(x);x=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)O.copy(e.vertexNormals[c]),d=e[x[c]],v=w[d],G.copy(v),G.sub(O.multiplyScalar(O.dot(v))).normalize(),
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+F.crossVectors(e.vertexNormals[c],v),d=F.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(G.x,G.y,G.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
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this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=
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a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},makeGroups:function(){var a=0;return function(b,c){var d,e,f,g,h={},k=this.morphTargets.length,l=this.morphNormals.length;this.geometryGroups={};d=0;for(e=this.faces.length;d<e;d++)f=this.faces[d],f=b?f.materialIndex:0,f in h||(h[f]={hash:f,counter:0}),g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],
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materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l}),this.geometryGroups[g].vertices+3>c&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l})),this.geometryGroups[g].faces3.push(d),this.geometryGroups[g].vertices+=3;this.geometryGroupsList=[];for(var n in this.geometryGroups)this.geometryGroups[n].id=a++,this.geometryGroupsList.push(this.geometryGroups[n])}}(),clone:function(){for(var a=
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@@ -221,8 +221,8 @@ THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLig
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this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
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"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
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-a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(c(this.width)&&c(this.height))a.image=this;else{var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}a.needsUpdate=!0};void 0!==h.crossOrigin&&(e.crossOrigin=h.crossOrigin);e.src=b}function f(a,c,d,f,g,h,k){var l=/\.dds$/i.test(d),n=b+d;if(l){var A=THREE.ImageUtils.loadCompressedTexture(n);a[c]=A}else A=document.createElement("canvas"),
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-a[c]=new THREE.Texture(A);a[c].sourceFile=d;f&&(a[c].repeat.set(f[0],f[1]),1!==f[0]&&(a[c].wrapS=THREE.RepeatWrapping),1!==f[1]&&(a[c].wrapT=THREE.RepeatWrapping));g&&a[c].offset.set(g[0],g[1]);h&&(d={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==d[h[0]]&&(a[c].wrapS=d[h[0]]),void 0!==d[h[1]]&&(a[c].wrapT=d[h[1]]));k&&(a[c].anisotropy=k);l||e(a[c],n)}function g(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,k="MeshLambertMaterial",l={color:15658734,opacity:1,
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+a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(c(this.width)&&c(this.height))a.image=this;else{var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}a.needsUpdate=!0};void 0!==h.crossOrigin&&(e.crossOrigin=h.crossOrigin);e.src=b}function f(a,c,d,f,g,h,k){var l=/\.dds$/i.test(d),n=b+d;if(l){var G=THREE.ImageUtils.loadCompressedTexture(n);a[c]=G}else G=document.createElement("canvas"),
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+a[c]=new THREE.Texture(G);a[c].sourceFile=d;f&&(a[c].repeat.set(f[0],f[1]),1!==f[0]&&(a[c].wrapS=THREE.RepeatWrapping),1!==f[1]&&(a[c].wrapT=THREE.RepeatWrapping));g&&a[c].offset.set(g[0],g[1]);h&&(d={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==d[h[0]]&&(a[c].wrapS=d[h[0]]),void 0!==d[h[1]]&&(a[c].wrapT=d[h[1]]));k&&(a[c].anisotropy=k);l||e(a[c],n)}function g(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,k="MeshLambertMaterial",l={color:15658734,opacity:1,
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map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var n=a.shading.toLowerCase();"phong"===n?k="MeshPhongMaterial":"basic"===n&&(k="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(l.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)l.transparent=a.transparent;void 0!==a.depthTest&&(l.depthTest=a.depthTest);void 0!==a.depthWrite&&(l.depthWrite=a.depthWrite);void 0!==a.visible&&(l.visible=a.visible);void 0!==a.flipSided&&(l.side=THREE.BackSide);
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void 0!==a.doubleSided&&(l.side=THREE.DoubleSide);void 0!==a.wireframe&&(l.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?l.vertexColors=THREE.FaceColors:a.vertexColors&&(l.vertexColors=THREE.VertexColors));a.colorDiffuse?l.color=g(a.colorDiffuse):a.DbgColor&&(l.color=a.DbgColor);a.colorSpecular&&(l.specular=g(a.colorSpecular));a.colorAmbient&&(l.ambient=g(a.colorAmbient));a.transparency&&(l.opacity=a.transparency);a.specularCoef&&(l.shininess=a.specularCoef);a.mapDiffuse&&
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b&&f(l,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&f(l,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&f(l,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&f(l,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&f(l,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
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@@ -232,12 +232,12 @@ THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){va
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=document.createElement("img");void 0!==b&&f.addEventListener("load",function(c){e.manager.itemEnd(a);b(this)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.src=a;e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if("scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+
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b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
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-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,s,r,q,u,p,v,w,t=a.faces;n=a.vertices;var x=a.normals,A=a.colors,G=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&G++;for(d=0;d<G;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=t.length;k<l;)if(b=t[k++],q=b&1,h=b&2,d=b&8,s=b&16,u=b&32,n=b&64,b&=128,q){q=new THREE.Face3;
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-q.a=t[k];q.b=t[k+1];q.c=t[k+3];p=new THREE.Face3;p.a=t[k+1];p.b=t[k+2];p.c=t[k+3];k+=4;h&&(h=t[k++],q.materialIndex=h,p.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)r=t[k++],w=v[2*r],r=v[2*r+1],w=new THREE.Vector2(w,r),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);s&&(s=3*t[k++],q.normal.set(x[s++],x[s++],x[s]),p.normal.copy(q.normal));if(u)for(d=0;4>d;d++)s=3*t[k++],u=new THREE.Vector3(x[s++],
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-x[s++],x[s]),2!==d&&q.vertexNormals.push(u),0!==d&&p.vertexNormals.push(u);n&&(n=t[k++],n=A[n],q.color.setHex(n),p.color.setHex(n));if(b)for(d=0;4>d;d++)n=t[k++],n=A[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&p.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(p)}else{q=new THREE.Face3;q.a=t[k++];q.b=t[k++];q.c=t[k++];h&&(h=t[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)r=t[k++],w=v[2*r],r=v[2*r+1],
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-w=new THREE.Vector2(w,r),c.faceVertexUvs[d][h].push(w);s&&(s=3*t[k++],q.normal.set(x[s++],x[s++],x[s]));if(u)for(d=0;3>d;d++)s=3*t[k++],u=new THREE.Vector3(x[s++],x[s++],x[s]),q.vertexNormals.push(u);n&&(n=t[k++],q.color.setHex(A[n]));if(b)for(d=0;3>d;d++)n=t[k++],q.vertexColors.push(new THREE.Color(A[n]));c.faces.push(q)}})(d);(function(){if(a.skinWeights)for(var b=0,d=a.skinWeights.length;b<d;b+=2)c.skinWeights.push(new THREE.Vector4(a.skinWeights[b],a.skinWeights[b+1],0,0));if(a.skinIndices)for(b=
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+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,q,r,s,t,p,v,w,u=a.faces;n=a.vertices;var x=a.normals,G=a.colors,F=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&F++;for(d=0;d<F;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=u.length;k<l;)if(b=u[k++],s=b&1,h=b&2,d=b&8,q=b&16,t=b&32,n=b&64,b&=128,s){s=new THREE.Face3;
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+s.a=u[k];s.b=u[k+1];s.c=u[k+3];p=new THREE.Face3;p.a=u[k+1];p.b=u[k+2];p.c=u[k+3];k+=4;h&&(h=u[k++],s.materialIndex=h,p.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<F;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)r=u[k++],w=v[2*r],r=v[2*r+1],w=new THREE.Vector2(w,r),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);q&&(q=3*u[k++],s.normal.set(x[q++],x[q++],x[q]),p.normal.copy(s.normal));if(t)for(d=0;4>d;d++)q=3*u[k++],t=new THREE.Vector3(x[q++],
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+x[q++],x[q]),2!==d&&s.vertexNormals.push(t),0!==d&&p.vertexNormals.push(t);n&&(n=u[k++],n=G[n],s.color.setHex(n),p.color.setHex(n));if(b)for(d=0;4>d;d++)n=u[k++],n=G[n],2!==d&&s.vertexColors.push(new THREE.Color(n)),0!==d&&p.vertexColors.push(new THREE.Color(n));c.faces.push(s);c.faces.push(p)}else{s=new THREE.Face3;s.a=u[k++];s.b=u[k++];s.c=u[k++];h&&(h=u[k++],s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<F;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)r=u[k++],w=v[2*r],r=v[2*r+1],
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+w=new THREE.Vector2(w,r),c.faceVertexUvs[d][h].push(w);q&&(q=3*u[k++],s.normal.set(x[q++],x[q++],x[q]));if(t)for(d=0;3>d;d++)q=3*u[k++],t=new THREE.Vector3(x[q++],x[q++],x[q]),s.vertexNormals.push(t);n&&(n=u[k++],s.color.setHex(G[n]));if(b)for(d=0;3>d;d++)n=u[k++],s.vertexColors.push(new THREE.Color(G[n]));c.faces.push(s)}})(d);(function(){if(a.skinWeights)for(var b=0,d=a.skinWeights.length;b<d;b+=2)c.skinWeights.push(new THREE.Vector4(a.skinWeights[b],a.skinWeights[b+1],0,0));if(a.skinIndices)for(b=
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0,d=a.skinIndices.length;b<d;b+=2)c.skinIndices.push(new THREE.Vector4(a.skinIndices[b],a.skinIndices[b+1],0,0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,
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-g,h,k,l,n;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var s=new THREE.Vector3;s.x=n[h]*b;s.y=n[h+1]*b;s.z=n[h+2]*b;l.push(s)}}if(void 0!==a.morphColors)for(d=0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,
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+g,h,k,l,n;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var q=new THREE.Vector3;q.x=n[h]*b;q.y=n[h+1]*b;q.z=n[h+2]*b;l.push(q)}}if(void 0!==a.morphColors)for(d=0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,
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b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeCentroids();c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader;c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){b(e.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d=a.offsets;a=a.boundingSphere;for(var e in c){var f=c[e];b.attributes[e]={itemSize:f.itemSize,array:new self[f.type](f.array)}}void 0!==d&&(b.offsets=JSON.parse(JSON.stringify(d)));
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void 0!==a&&(b.boundingSphere=new THREE.Sphere((new THREE.Vector3).fromArray(void 0!==a.center?a.center:[0,0,0]),a.radius));return b}};THREE.Geometry2Loader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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@@ -252,29 +252,29 @@ break;case "BufferGeometry":h=e.parse(k.data);break;case "Geometry2":h=d.parse(k
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new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,
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b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;default:e=
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new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
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-THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:q+a}function e(){f(C.scene,
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-L.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var s=C.objects[n],q=b[n];if(void 0===s){if(q.type&&q.type in r.hierarchyHandlers){if(void 0===q.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var t={},w;for(w in q)w in c||(t[w]=q[w]);p=C.materials[q.material];q.loading=!0;c=r.hierarchyHandlers[q.type].loaderObject;c.options?c.load(d(q.url,L.urlBaseType),k(n,a,p,q)):c.load(d(q.url,L.urlBaseType),k(n,
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-a,p,q),t)}}else if(void 0!==q.geometry){if(u=C.geometries[q.geometry]){s=!1;p=C.materials[q.material];s=p instanceof THREE.ShaderMaterial;e=q.position;g=q.rotation;h=q.scale;c=q.matrix;l=q.quaternion;q.material||(p=new THREE.MeshFaceMaterial(C.face_materials[q.geometry]));p instanceof THREE.MeshFaceMaterial&&0===p.materials.length&&(p=new THREE.MeshFaceMaterial(C.face_materials[q.geometry]));if(p instanceof THREE.MeshFaceMaterial)for(t=0;t<p.materials.length;t++)s=s||p.materials[t]instanceof THREE.ShaderMaterial;
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-s&&u.computeTangents();q.skin?s=new THREE.SkinnedMesh(u,p):q.morph?(s=new THREE.MorphAnimMesh(u,p),void 0!==q.duration&&(s.duration=q.duration),void 0!==q.time&&(s.time=q.time),void 0!==q.mirroredLoop&&(s.mirroredLoop=q.mirroredLoop),p.morphNormals&&u.computeMorphNormals()):s=new THREE.Mesh(u,p);s.name=n;c?(s.matrixAutoUpdate=!1,s.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(s.position.fromArray(e),l?s.quaternion.fromArray(l):s.rotation.fromArray(g),
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-s.scale.fromArray(h));s.visible=q.visible;s.castShadow=q.castShadow;s.receiveShadow=q.receiveShadow;a.add(s);C.objects[n]=s}}else if("AmbientLight"===q.type||"PointLight"===q.type||"DirectionalLight"===q.type||"SpotLight"===q.type||"HemisphereLight"===q.type||"AreaLight"===q.type){t=q.color;c=q.intensity;e=q.distance;g=q.position;h=q.rotation;switch(q.type){case "AmbientLight":x=new THREE.AmbientLight(t);break;case "PointLight":x=new THREE.PointLight(t,c,e);x.position.fromArray(g);break;case "DirectionalLight":x=
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-new THREE.DirectionalLight(t,c);x.position.fromArray(q.direction);break;case "SpotLight":x=new THREE.SpotLight(t,c,e,1);x.angle=q.angle;x.position.fromArray(g);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "HemisphereLight":x=new THREE.DirectionalLight(t,c,e);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "AreaLight":x=new THREE.AreaLight(t,c),x.position.fromArray(g),x.width=q.size,x.height=
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-q.size_y}a.add(x);x.name=n;C.lights[n]=x;C.objects[n]=x}else"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(e=q.position,g=q.rotation,l=q.quaternion,"PerspectiveCamera"===q.type?v=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===q.type&&(v=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),v.name=n,v.position.fromArray(e),void 0!==l?v.quaternion.fromArray(l):void 0!==g&&v.rotation.fromArray(g),a.add(v),C.cameras[n]=v,C.objects[n]=
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-v):(e=q.position,g=q.rotation,h=q.scale,l=q.quaternion,s=new THREE.Object3D,s.name=n,s.position.fromArray(e),l?s.quaternion.fromArray(l):s.rotation.fromArray(g),s.scale.fromArray(h),s.visible=void 0!==q.visible?q.visible:!1,a.add(s),C.objects[n]=s,C.empties[n]=s);if(s){if(void 0!==q.userData)for(var z in q.userData)s.userData[z]=q.userData[z];if(void 0!==q.groups)for(t=0;t<q.groups.length;t++)c=q.groups[t],void 0===C.groups[c]&&(C.groups[c]=[]),C.groups[c].push(n)}}void 0!==s&&void 0!==q.children&&
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-f(s,q.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;C.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;C.geometries[a]=b;C.face_materials[a]=c;e();A-=1;r.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
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-e.content:e.dae?e.scene:e,a,b,c,d);A-=1;r.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;C.geometries[a]=b;C.face_materials[a]=c}}function n(){r.callbackProgress({totalModels:E,totalTextures:J,loadedModels:E-A,loadedTextures:J-G},C);r.onLoadProgress();if(0===A&&0===G){for(var a=0;a<I.length;a++){var c=I[a],d=C.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,C.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(C)}}function s(a,
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-b){b(a);if(void 0!==a.children)for(var c in a.children)s(a.children[c],b)}var r=this,q=THREE.Loader.prototype.extractUrlBase(c),u,p,v,w,t,x,A,G,E,J,C,I=[],L=a,B;for(B in this.geometryHandlers)a=this.geometryHandlers[B].loaderClass,this.geometryHandlers[B].loaderObject=new a;for(B in this.hierarchyHandlers)a=this.hierarchyHandlers[B].loaderClass,this.hierarchyHandlers[B].loaderObject=new a;G=A=0;C={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
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|
|
-lights:{},fogs:{},empties:{},groups:{}};L.transform&&(B=L.transform.position,a=L.transform.rotation,c=L.transform.scale,B&&C.scene.position.fromArray(B),a&&C.scene.rotation.fromArray(a),c&&C.scene.scale.fromArray(c),B||a||c)&&(C.scene.updateMatrix(),C.scene.updateMatrixWorld());B=function(a){return function(){G-=a;n();r.onLoadComplete()}};for(var Q in L.fogs)a=L.fogs[Q],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
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|
-a[1],a[2]),C.fogs[Q]=w;for(var D in L.geometries)w=L.geometries[D],w.type in this.geometryHandlers&&(A+=1,r.onLoadStart());for(var F in L.objects)s(L.objects[F],function(a){a.type&&a.type in r.hierarchyHandlers&&(A+=1,r.onLoadStart())});E=A;for(D in L.geometries)if(w=L.geometries[D],"cube"===w.type)u=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),u.name=D,C.geometries[D]=u;else if("plane"===w.type)u=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
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|
-w.heightSegments),u.name=D,C.geometries[D]=u;else if("sphere"===w.type)u=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),u.name=D,C.geometries[D]=u;else if("cylinder"===w.type)u=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),u.name=D,C.geometries[D]=u;else if("torus"===w.type)u=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),u.name=D,C.geometries[D]=u;else if("icosahedron"===w.type)u=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
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|
-u.name=D,C.geometries[D]=u;else if(w.type in this.geometryHandlers){F={};for(t in w)"type"!==t&&"url"!==t&&(F[t]=w[t]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,L.urlBaseType),h(D),F)}else"embedded"===w.type&&(F=L.embeds[w.id],F.metadata=L.metadata,F&&(F=this.geometryHandlers.ascii.loaderObject.parse(F,""),l(D)(F.geometry,F.materials)));for(var H in L.textures)if(D=L.textures[H],D.url instanceof Array)for(G+=D.url.length,t=0;t<D.url.length;t++)r.onLoadStart();else G+=1,r.onLoadStart();
|
|
|
-J=G;for(H in L.textures){D=L.textures[H];void 0!==D.mapping&&void 0!==THREE[D.mapping]&&(D.mapping=new THREE[D.mapping]);if(D.url instanceof Array){F=D.url.length;w=[];for(t=0;t<F;t++)w[t]=d(D.url[t],L.urlBaseType);t=(t=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,D.mapping,B(F)):THREE.ImageUtils.loadTextureCube(w,D.mapping,B(F))}else t=/\.dds$/i.test(D.url),F=d(D.url,L.urlBaseType),w=B(1),t=t?THREE.ImageUtils.loadCompressedTexture(F,D.mapping,w):THREE.ImageUtils.loadTexture(F,
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|
|
-D.mapping,w),void 0!==THREE[D.minFilter]&&(t.minFilter=THREE[D.minFilter]),void 0!==THREE[D.magFilter]&&(t.magFilter=THREE[D.magFilter]),D.anisotropy&&(t.anisotropy=D.anisotropy),D.repeat&&(t.repeat.set(D.repeat[0],D.repeat[1]),1!==D.repeat[0]&&(t.wrapS=THREE.RepeatWrapping),1!==D.repeat[1]&&(t.wrapT=THREE.RepeatWrapping)),D.offset&&t.offset.set(D.offset[0],D.offset[1]),D.wrap&&(F={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==F[D.wrap[0]]&&(t.wrapS=F[D.wrap[0]]),void 0!==
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|
-F[D.wrap[1]]&&(t.wrapT=F[D.wrap[1]]));C.textures[H]=t}var N,z;for(N in L.materials){H=L.materials[N];for(z in H.parameters)"envMap"===z||"map"===z||"lightMap"===z||"bumpMap"===z?H.parameters[z]=C.textures[H.parameters[z]]:"shading"===z?H.parameters[z]="flat"===H.parameters[z]?THREE.FlatShading:THREE.SmoothShading:"side"===z?H.parameters[z]="double"==H.parameters[z]?THREE.DoubleSide:"back"==H.parameters[z]?THREE.BackSide:THREE.FrontSide:"blending"===z?H.parameters[z]=H.parameters[z]in THREE?THREE[H.parameters[z]]:
|
|
|
-THREE.NormalBlending:"combine"===z?H.parameters[z]=H.parameters[z]in THREE?THREE[H.parameters[z]]:THREE.MultiplyOperation:"vertexColors"===z?"face"==H.parameters[z]?H.parameters[z]=THREE.FaceColors:H.parameters[z]&&(H.parameters[z]=THREE.VertexColors):"wrapRGB"===z&&(B=H.parameters[z],H.parameters[z]=new THREE.Vector3(B[0],B[1],B[2]));void 0!==H.parameters.opacity&&1>H.parameters.opacity&&(H.parameters.transparent=!0);H.parameters.normalMap?(B=THREE.ShaderLib.normalmap,D=THREE.UniformsUtils.clone(B.uniforms),
|
|
|
-t=H.parameters.color,F=H.parameters.specular,w=H.parameters.ambient,Q=H.parameters.shininess,D.tNormal.value=C.textures[H.parameters.normalMap],H.parameters.normalScale&&D.uNormalScale.value.set(H.parameters.normalScale[0],H.parameters.normalScale[1]),H.parameters.map&&(D.tDiffuse.value=H.parameters.map,D.enableDiffuse.value=!0),H.parameters.envMap&&(D.tCube.value=H.parameters.envMap,D.enableReflection.value=!0,D.reflectivity.value=H.parameters.reflectivity),H.parameters.lightMap&&(D.tAO.value=H.parameters.lightMap,
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|
|
-D.enableAO.value=!0),H.parameters.specularMap&&(D.tSpecular.value=C.textures[H.parameters.specularMap],D.enableSpecular.value=!0),H.parameters.displacementMap&&(D.tDisplacement.value=C.textures[H.parameters.displacementMap],D.enableDisplacement.value=!0,D.uDisplacementBias.value=H.parameters.displacementBias,D.uDisplacementScale.value=H.parameters.displacementScale),D.diffuse.value.setHex(t),D.specular.value.setHex(F),D.ambient.value.setHex(w),D.shininess.value=Q,H.parameters.opacity&&(D.opacity.value=
|
|
|
-H.parameters.opacity),p=new THREE.ShaderMaterial({fragmentShader:B.fragmentShader,vertexShader:B.vertexShader,uniforms:D,lights:!0,fog:!0})):p=new THREE[H.type](H.parameters);p.name=N;C.materials[N]=p}for(N in L.materials)if(H=L.materials[N],H.parameters.materials){z=[];for(t=0;t<H.parameters.materials.length;t++)z.push(C.materials[H.parameters.materials[t]]);C.materials[N].materials=z}e();C.cameras&&L.defaults.camera&&(C.currentCamera=C.cameras[L.defaults.camera]);C.fogs&&L.defaults.fog&&(C.scene.fog=
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|
-C.fogs[L.defaults.fog]);r.callbackSync(C);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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|
|
+THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:s+a}function e(){f(E.scene,
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|
+y.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var q=E.objects[n],s=b[n];if(void 0===q){if(s.type&&s.type in r.hierarchyHandlers){if(void 0===s.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var u={},w;for(w in s)w in c||(u[w]=s[w]);p=E.materials[s.material];s.loading=!0;c=r.hierarchyHandlers[s.type].loaderObject;c.options?c.load(d(s.url,y.urlBaseType),k(n,a,p,s)):c.load(d(s.url,y.urlBaseType),k(n,
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|
|
+a,p,s),u)}}else if(void 0!==s.geometry){if(t=E.geometries[s.geometry]){q=!1;p=E.materials[s.material];q=p instanceof THREE.ShaderMaterial;e=s.position;g=s.rotation;h=s.scale;c=s.matrix;l=s.quaternion;s.material||(p=new THREE.MeshFaceMaterial(E.face_materials[s.geometry]));p instanceof THREE.MeshFaceMaterial&&0===p.materials.length&&(p=new THREE.MeshFaceMaterial(E.face_materials[s.geometry]));if(p instanceof THREE.MeshFaceMaterial)for(u=0;u<p.materials.length;u++)q=q||p.materials[u]instanceof THREE.ShaderMaterial;
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|
|
+q&&t.computeTangents();s.skin?q=new THREE.SkinnedMesh(t,p):s.morph?(q=new THREE.MorphAnimMesh(t,p),void 0!==s.duration&&(q.duration=s.duration),void 0!==s.time&&(q.time=s.time),void 0!==s.mirroredLoop&&(q.mirroredLoop=s.mirroredLoop),p.morphNormals&&t.computeMorphNormals()):q=new THREE.Mesh(t,p);q.name=n;c?(q.matrixAutoUpdate=!1,q.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(q.position.fromArray(e),l?q.quaternion.fromArray(l):q.rotation.fromArray(g),
|
|
|
+q.scale.fromArray(h));q.visible=s.visible;q.castShadow=s.castShadow;q.receiveShadow=s.receiveShadow;a.add(q);E.objects[n]=q}}else if("AmbientLight"===s.type||"PointLight"===s.type||"DirectionalLight"===s.type||"SpotLight"===s.type||"HemisphereLight"===s.type||"AreaLight"===s.type){u=s.color;c=s.intensity;e=s.distance;g=s.position;h=s.rotation;switch(s.type){case "AmbientLight":x=new THREE.AmbientLight(u);break;case "PointLight":x=new THREE.PointLight(u,c,e);x.position.fromArray(g);break;case "DirectionalLight":x=
|
|
|
+new THREE.DirectionalLight(u,c);x.position.fromArray(s.direction);break;case "SpotLight":x=new THREE.SpotLight(u,c,e,1);x.angle=s.angle;x.position.fromArray(g);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "HemisphereLight":x=new THREE.DirectionalLight(u,c,e);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "AreaLight":x=new THREE.AreaLight(u,c),x.position.fromArray(g),x.width=s.size,x.height=
|
|
|
+s.size_y}a.add(x);x.name=n;E.lights[n]=x;E.objects[n]=x}else"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(e=s.position,g=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?v=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===s.type&&(v=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),v.name=n,v.position.fromArray(e),void 0!==l?v.quaternion.fromArray(l):void 0!==g&&v.rotation.fromArray(g),a.add(v),E.cameras[n]=v,E.objects[n]=
|
|
|
+v):(e=s.position,g=s.rotation,h=s.scale,l=s.quaternion,q=new THREE.Object3D,q.name=n,q.position.fromArray(e),l?q.quaternion.fromArray(l):q.rotation.fromArray(g),q.scale.fromArray(h),q.visible=void 0!==s.visible?s.visible:!1,a.add(q),E.objects[n]=q,E.empties[n]=q);if(q){if(void 0!==s.userData)for(var G in s.userData)q.userData[G]=s.userData[G];if(void 0!==s.groups)for(u=0;u<s.groups.length;u++)c=s.groups[u],void 0===E.groups[c]&&(E.groups[c]=[]),E.groups[c].push(n)}}void 0!==q&&void 0!==s.children&&
|
|
|
+f(q,s.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;E.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;E.geometries[a]=b;E.face_materials[a]=c;e();G-=1;r.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
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|
|
+e.content:e.dae?e.scene:e,a,b,c,d);G-=1;r.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;E.geometries[a]=b;E.face_materials[a]=c}}function n(){r.callbackProgress({totalModels:O,totalTextures:H,loadedModels:O-G,loadedTextures:H-F},E);r.onLoadProgress();if(0===G&&0===F){for(var a=0;a<L.length;a++){var c=L[a],d=E.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,E.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(E)}}function q(a,
|
|
|
+b){b(a);if(void 0!==a.children)for(var c in a.children)q(a.children[c],b)}var r=this,s=THREE.Loader.prototype.extractUrlBase(c),t,p,v,w,u,x,G,F,O,H,E,L=[],y=a,z;for(z in this.geometryHandlers)a=this.geometryHandlers[z].loaderClass,this.geometryHandlers[z].loaderObject=new a;for(z in this.hierarchyHandlers)a=this.hierarchyHandlers[z].loaderClass,this.hierarchyHandlers[z].loaderObject=new a;F=G=0;E={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
|
|
|
+lights:{},fogs:{},empties:{},groups:{}};y.transform&&(z=y.transform.position,a=y.transform.rotation,c=y.transform.scale,z&&E.scene.position.fromArray(z),a&&E.scene.rotation.fromArray(a),c&&E.scene.scale.fromArray(c),z||a||c)&&(E.scene.updateMatrix(),E.scene.updateMatrixWorld());z=function(a){return function(){F-=a;n();r.onLoadComplete()}};for(var K in y.fogs)a=y.fogs[K],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
|
|
|
+a[1],a[2]),E.fogs[K]=w;for(var C in y.geometries)w=y.geometries[C],w.type in this.geometryHandlers&&(G+=1,r.onLoadStart());for(var A in y.objects)q(y.objects[A],function(a){a.type&&a.type in r.hierarchyHandlers&&(G+=1,r.onLoadStart())});O=G;for(C in y.geometries)if(w=y.geometries[C],"cube"===w.type)t=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),t.name=C,E.geometries[C]=t;else if("plane"===w.type)t=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
|
|
|
+w.heightSegments),t.name=C,E.geometries[C]=t;else if("sphere"===w.type)t=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),t.name=C,E.geometries[C]=t;else if("cylinder"===w.type)t=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),t.name=C,E.geometries[C]=t;else if("torus"===w.type)t=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),t.name=C,E.geometries[C]=t;else if("icosahedron"===w.type)t=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
|
|
|
+t.name=C,E.geometries[C]=t;else if(w.type in this.geometryHandlers){A={};for(u in w)"type"!==u&&"url"!==u&&(A[u]=w[u]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,y.urlBaseType),h(C),A)}else"embedded"===w.type&&(A=y.embeds[w.id],A.metadata=y.metadata,A&&(A=this.geometryHandlers.ascii.loaderObject.parse(A,""),l(C)(A.geometry,A.materials)));for(var D in y.textures)if(C=y.textures[D],C.url instanceof Array)for(F+=C.url.length,u=0;u<C.url.length;u++)r.onLoadStart();else F+=1,r.onLoadStart();
|
|
|
+H=F;for(D in y.textures){C=y.textures[D];void 0!==C.mapping&&void 0!==THREE[C.mapping]&&(C.mapping=new THREE[C.mapping]);if(C.url instanceof Array){A=C.url.length;w=[];for(u=0;u<A;u++)w[u]=d(C.url[u],y.urlBaseType);u=(u=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,C.mapping,z(A)):THREE.ImageUtils.loadTextureCube(w,C.mapping,z(A))}else u=/\.dds$/i.test(C.url),A=d(C.url,y.urlBaseType),w=z(1),u=u?THREE.ImageUtils.loadCompressedTexture(A,C.mapping,w):THREE.ImageUtils.loadTexture(A,
|
|
|
+C.mapping,w),void 0!==THREE[C.minFilter]&&(u.minFilter=THREE[C.minFilter]),void 0!==THREE[C.magFilter]&&(u.magFilter=THREE[C.magFilter]),C.anisotropy&&(u.anisotropy=C.anisotropy),C.repeat&&(u.repeat.set(C.repeat[0],C.repeat[1]),1!==C.repeat[0]&&(u.wrapS=THREE.RepeatWrapping),1!==C.repeat[1]&&(u.wrapT=THREE.RepeatWrapping)),C.offset&&u.offset.set(C.offset[0],C.offset[1]),C.wrap&&(A={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==A[C.wrap[0]]&&(u.wrapS=A[C.wrap[0]]),void 0!==
|
|
|
+A[C.wrap[1]]&&(u.wrapT=A[C.wrap[1]]));E.textures[D]=u}var I,B;for(I in y.materials){D=y.materials[I];for(B in D.parameters)"envMap"===B||"map"===B||"lightMap"===B||"bumpMap"===B?D.parameters[B]=E.textures[D.parameters[B]]:"shading"===B?D.parameters[B]="flat"===D.parameters[B]?THREE.FlatShading:THREE.SmoothShading:"side"===B?D.parameters[B]="double"==D.parameters[B]?THREE.DoubleSide:"back"==D.parameters[B]?THREE.BackSide:THREE.FrontSide:"blending"===B?D.parameters[B]=D.parameters[B]in THREE?THREE[D.parameters[B]]:
|
|
|
+THREE.NormalBlending:"combine"===B?D.parameters[B]=D.parameters[B]in THREE?THREE[D.parameters[B]]:THREE.MultiplyOperation:"vertexColors"===B?"face"==D.parameters[B]?D.parameters[B]=THREE.FaceColors:D.parameters[B]&&(D.parameters[B]=THREE.VertexColors):"wrapRGB"===B&&(z=D.parameters[B],D.parameters[B]=new THREE.Vector3(z[0],z[1],z[2]));void 0!==D.parameters.opacity&&1>D.parameters.opacity&&(D.parameters.transparent=!0);D.parameters.normalMap?(z=THREE.ShaderLib.normalmap,C=THREE.UniformsUtils.clone(z.uniforms),
|
|
|
+u=D.parameters.color,A=D.parameters.specular,w=D.parameters.ambient,K=D.parameters.shininess,C.tNormal.value=E.textures[D.parameters.normalMap],D.parameters.normalScale&&C.uNormalScale.value.set(D.parameters.normalScale[0],D.parameters.normalScale[1]),D.parameters.map&&(C.tDiffuse.value=D.parameters.map,C.enableDiffuse.value=!0),D.parameters.envMap&&(C.tCube.value=D.parameters.envMap,C.enableReflection.value=!0,C.reflectivity.value=D.parameters.reflectivity),D.parameters.lightMap&&(C.tAO.value=D.parameters.lightMap,
|
|
|
+C.enableAO.value=!0),D.parameters.specularMap&&(C.tSpecular.value=E.textures[D.parameters.specularMap],C.enableSpecular.value=!0),D.parameters.displacementMap&&(C.tDisplacement.value=E.textures[D.parameters.displacementMap],C.enableDisplacement.value=!0,C.uDisplacementBias.value=D.parameters.displacementBias,C.uDisplacementScale.value=D.parameters.displacementScale),C.diffuse.value.setHex(u),C.specular.value.setHex(A),C.ambient.value.setHex(w),C.shininess.value=K,D.parameters.opacity&&(C.opacity.value=
|
|
|
+D.parameters.opacity),p=new THREE.ShaderMaterial({fragmentShader:z.fragmentShader,vertexShader:z.vertexShader,uniforms:C,lights:!0,fog:!0})):p=new THREE[D.type](D.parameters);p.name=I;E.materials[I]=p}for(I in y.materials)if(D=y.materials[I],D.parameters.materials){B=[];for(u=0;u<D.parameters.materials.length;u++)B.push(E.materials[D.parameters.materials[u]]);E.materials[I].materials=B}e();E.cameras&&y.defaults.camera&&(E.currentCamera=E.cameras[y.defaults.camera]);E.fogs&&y.defaults.fog&&(E.scene.fog=
|
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|
+E.fogs[y.defaults.fog]);r.callbackSync(E);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
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a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
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THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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@@ -315,30 +315,27 @@ THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
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-0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=E.length;d<e;d++){var f=E[d];Pa.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=lb.setFromMatrixPosition(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Pa.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=lb.setFromMatrixPosition(f.matrixWorld),h=b.dot(lb.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Pa.multiplyScalar(h)))))}}
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-function c(a,b,c,d){r(b);q(c);u(d);p(a.getStyle());z.stroke();Fa.expandByScalar(2*b)}function d(a){v(a.getStyle());z.fill()}function e(a){f(a.target)}function f(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);wa[a.id]=z.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":!1===b&&!0===c?"repeat-y":"no-repeat")}
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-function g(a,b,c,d,g,h,k,m,l,n,p,r,ha){if(!(ha instanceof THREE.DataTexture)){!1===ha.hasEventListener("update",e)&&(void 0!==ha.image&&0<ha.image.width&&f(ha),ha.addEventListener("update",e));var q=wa[ha.id];if(void 0!==q){v(q);var q=ha.offset.x/ha.repeat.x,s=ha.offset.y/ha.repeat.y,u=ha.image.width*ha.repeat.x;ha=ha.image.height*ha.repeat.y;k=(k+q)*u;m=(m+s)*ha;c-=a;d-=b;g-=a;h-=b;l=(l+q)*u-k;n=(n+s)*ha-m;p=(p+q)*u-k;r=(r+s)*ha-m;ha=l*r-p*n;0!==ha&&(q=1/ha,ha=(r*c-n*g)*q,n=(r*d-n*h)*q,c=(l*g-p*
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-c)*q,d=(l*h-p*d)*q,a=a-ha*k-c*m,b=b-n*k-d*m,z.save(),z.transform(ha,n,c,d,a,b),z.fill(),z.restore())}else v("rgba(0,0,0,1)"),z.fill()}}function h(a,b,c,d,e,f,g,h,k,m,l,n,ha){var p,r;p=ha.width-1;r=ha.height-1;g*=p;h*=r;c-=a;d-=b;e-=a;f-=b;k=k*p-g;m=m*r-h;l=l*p-g;n=n*r-h;r=1/(k*n-l*m);p=(n*c-m*e)*r;m=(n*d-m*f)*r;c=(k*e-l*c)*r;d=(k*f-l*d)*r;a=a-p*g-c*h;b=b-m*g-d*h;z.save();z.transform(p,m,c,d,a,b);z.clip();z.drawImage(ha,0,0);z.restore()}function k(a,b,c,d){xa[0]=255*a.r|0;xa[1]=255*a.g|0;xa[2]=255*
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-a.b|0;xa[4]=255*b.r|0;xa[5]=255*b.g|0;xa[6]=255*b.b|0;xa[8]=255*c.r|0;xa[9]=255*c.g|0;xa[10]=255*c.b|0;xa[12]=255*d.r|0;xa[13]=255*d.g|0;xa[14]=255*d.b|0;db.putImageData(wb,0,0);eb.drawImage(Ta,0,0);return Ua}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){T!==a&&(T=z.globalAlpha=a)}function s(a){na!==a&&(a===THREE.NormalBlending?z.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?z.globalCompositeOperation=
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-"lighter":a===THREE.SubtractiveBlending&&(z.globalCompositeOperation="darker"),na=a)}function r(a){K!==a&&(K=z.lineWidth=a)}function q(a){ba!==a&&(ba=z.lineCap=a)}function u(a){ka!==a&&(ka=z.lineJoin=a)}function p(a){da!==a&&(da=z.strokeStyle=a)}function v(a){oa!==a&&(oa=z.fillStyle=a)}function w(a,b){if(y!==a||fa!==b)z.setLineDash([a,b]),y=a,fa=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var t=THREE.Math.smoothstep;a=a||{};var x=this,A,G,E,J=new THREE.Projector,C=void 0!==a.canvas?a.canvas:
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-document.createElement("canvas"),I=C.width,L=C.height,B=0,Q=0,D=I,F=L,H=Math.floor(D/2),N=Math.floor(F/2),z=C.getContext("2d",{alpha:!0===a.alpha}),O=new THREE.Color(0),X=0,T=1,na=0,da=null,oa=null,K=null,ba=null,ka=null,y=null,fa=0,za,aa,S,ma;new THREE.RenderableVertex;new THREE.RenderableVertex;var Z,Ea,Ca,va,Na,Ra,Oa=new THREE.Color,Aa=new THREE.Color,W=new THREE.Color,la=new THREE.Color,ga=new THREE.Color,La=new THREE.Color,ia=new THREE.Color,Pa=new THREE.Color,wa={},qa,Ma,Ba,ta,kb,Ha,Da,ib,xb,
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-Cb,ra=new THREE.Box2,R=new THREE.Box2,Fa=new THREE.Box2,Sa=new THREE.Color,m=new THREE.Color,jb=new THREE.Color,lb=new THREE.Vector3,ca=new THREE.Vector3,Ga=new THREE.Matrix3,Ta,db,wb,xa,Ua,eb,Ia=16;Ta=document.createElement("canvas");Ta.width=Ta.height=2;db=Ta.getContext("2d");db.fillStyle="rgba(0,0,0,1)";db.fillRect(0,0,2,2);wb=db.getImageData(0,0,2,2);xa=wb.data;Ua=document.createElement("canvas");Ua.width=Ua.height=Ia;eb=Ua.getContext("2d");eb.translate(-Ia/2,-Ia/2);eb.scale(Ia,Ia);Ia--;void 0===
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-z.setLineDash&&(z.setLineDash=void 0!==z.mozDash?function(a){z.mozDash=null!==a[0]?a:null}:function(){});this.domElement=C;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){I=a*this.devicePixelRatio;L=b*this.devicePixelRatio;C.width=
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-I;C.height=L;1!==this.devicePixelRatio&&!1!==c&&(C.style.width=a+"px",C.style.height=b+"px");T=1;na=0;ka=ba=K=oa=da=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){B=a;Q=b;D=c;F=d;H=Math.floor(D/2);N=Math.floor(F/2);ra.min.set(-H,-N);ra.max.set(H,N);R.min.set(-H,-N);R.max.set(H,N);z.setTransform(1,0,0,-1,B+H,L-(Q+F)+N)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=function(a,b){O.set(a);X=void 0!==b?b:1;R.min.set(-H,-N);R.max.set(H,N)};this.setClearColorHex=
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-function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===R.empty()&&(R.intersect(ra),R.expandByScalar(2),1>X&&z.clearRect(R.min.x|0,R.min.y|0,R.max.x-R.min.x|0,R.max.y-R.min.y|0),0<X&&(s(THREE.NormalBlending),n(1),v("rgba("+Math.floor(255*O.r)+","+Math.floor(255*O.g)+","+Math.floor(255*O.b)+","+X+")"),z.fillRect(R.min.x|0,R.min.y|0,R.max.x-R.min.x|0,R.max.y-
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-R.min.y|0)),R.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,C){if(!1===C instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();x.info.render.vertices=0;x.info.render.faces=0;A=J.projectScene(a,C,this.sortObjects,this.sortElements);G=A.elements;E=A.lights;za=C;Ga.getNormalMatrix(C.matrixWorldInverse);Sa.setRGB(0,0,0);m.setRGB(0,
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-0,0);jb.setRGB(0,0,0);for(var L=0,D=E.length;L<D;L++){var B=E[L],I=B.color;B instanceof THREE.AmbientLight?Sa.add(I):B instanceof THREE.DirectionalLight?m.add(I):B instanceof THREE.PointLight&&jb.add(I)}L=0;for(D=G.length;L<D;L++){var y=G[L],F=y.material;if(void 0!==F&&!1!==F.visible){Fa.makeEmpty();if(y instanceof THREE.RenderableSprite){aa=y;aa.x*=H;aa.y*=N;B=aa;I=F;n(I.opacity);s(I.blending);var K=y.scale.x*H,y=y.scale.y*N,F=0.5*Math.sqrt(K*K+y*y);Fa.min.set(B.x-F,B.y-F);Fa.max.set(B.x+F,B.y+F);
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-if(I instanceof THREE.SpriteMaterial||I instanceof THREE.ParticleSystemMaterial){var Q=I.map;if(null!==Q){!1===Q.hasEventListener("update",e)&&(void 0!==Q.image&&0<Q.image.width&&f(Q),Q.addEventListener("update",e));F=wa[Q.id];void 0!==F?v(F):v("rgba( 0, 0, 0, 1 )");var O=Q.image,F=O.width*Q.offset.x,fa=O.height*Q.offset.y,ha=O.width*Q.repeat.x,Q=O.height*Q.repeat.y,O=K/ha,dc=y/Q;z.save();z.translate(B.x,B.y);0!==I.rotation&&z.rotate(I.rotation);z.translate(-K/2,-y/2);z.scale(O,dc);z.translate(-F,
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--fa);z.fillRect(F,fa,ha,Q)}else v(I.color.getStyle()),z.save(),z.translate(B.x,B.y),0!==I.rotation&&z.rotate(I.rotation),z.scale(K,-y),z.fillRect(-0.5,-0.5,1,1);z.restore()}else I instanceof THREE.SpriteCanvasMaterial&&(p(I.color.getStyle()),v(I.color.getStyle()),z.save(),z.translate(B.x,B.y),0!==I.rotation&&z.rotate(I.rotation),z.scale(K,y),I.program(z),z.restore())}else if(y instanceof THREE.RenderableLine){if(aa=y.v1,S=y.v2,aa.positionScreen.x*=H,aa.positionScreen.y*=N,S.positionScreen.x*=H,S.positionScreen.y*=
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-N,Fa.setFromPoints([aa.positionScreen,S.positionScreen]),!0===ra.isIntersectionBox(Fa))if(B=aa,I=S,K=y,y=F,n(y.opacity),s(y.blending),z.beginPath(),z.moveTo(B.positionScreen.x,B.positionScreen.y),z.lineTo(I.positionScreen.x,I.positionScreen.y),y instanceof THREE.LineBasicMaterial){r(y.linewidth);q(y.linecap);u(y.linejoin);if(y.vertexColors!==THREE.VertexColors)p(y.color.getStyle());else if(F=K.vertexColors[0].getStyle(),K=K.vertexColors[1].getStyle(),F===K)p(F);else{try{var Pb=z.createLinearGradient(B.positionScreen.x,
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-B.positionScreen.y,I.positionScreen.x,I.positionScreen.y);Pb.addColorStop(0,F);Pb.addColorStop(1,K)}catch(wc){Pb=F}p(Pb)}z.stroke();Fa.expandByScalar(2*y.linewidth)}else y instanceof THREE.LineDashedMaterial&&(r(y.linewidth),q(y.linecap),u(y.linejoin),p(y.color.getStyle()),w(y.dashSize,y.gapSize),z.stroke(),Fa.expandByScalar(2*y.linewidth),w(null,null))}else if(y instanceof THREE.RenderableFace){aa=y.v1;S=y.v2;ma=y.v3;if(-1>aa.positionScreen.z||1<aa.positionScreen.z)continue;if(-1>S.positionScreen.z||
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-1<S.positionScreen.z)continue;if(-1>ma.positionScreen.z||1<ma.positionScreen.z)continue;aa.positionScreen.x*=H;aa.positionScreen.y*=N;S.positionScreen.x*=H;S.positionScreen.y*=N;ma.positionScreen.x*=H;ma.positionScreen.y*=N;0<F.overdraw&&(l(aa.positionScreen,S.positionScreen,F.overdraw),l(S.positionScreen,ma.positionScreen,F.overdraw),l(ma.positionScreen,aa.positionScreen,F.overdraw));Fa.setFromPoints([aa.positionScreen,S.positionScreen,ma.positionScreen]);if(!0===ra.isIntersectionBox(Fa)){B=aa;I=
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-S;K=ma;x.info.render.vertices+=3;x.info.render.faces++;n(F.opacity);s(F.blending);Z=B.positionScreen.x;Ea=B.positionScreen.y;Ca=I.positionScreen.x;va=I.positionScreen.y;Na=K.positionScreen.x;Ra=K.positionScreen.y;var fa=Z,ha=Ea,Q=Ca,O=va,dc=Na,vc=Ra;z.beginPath();z.moveTo(fa,ha);z.lineTo(Q,O);z.lineTo(dc,vc);z.closePath();(F instanceof THREE.MeshLambertMaterial||F instanceof THREE.MeshPhongMaterial)&&null===F.map?(La.copy(F.color),ia.copy(F.emissive),F.vertexColors===THREE.FaceColors&&La.multiply(y.color),
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-!1===F.wireframe&&F.shading===THREE.SmoothShading&&3===y.vertexNormalsLength?(Aa.copy(Sa),W.copy(Sa),la.copy(Sa),b(y.v1.positionWorld,y.vertexNormalsModel[0],Aa),b(y.v2.positionWorld,y.vertexNormalsModel[1],W),b(y.v3.positionWorld,y.vertexNormalsModel[2],la),Aa.multiply(La).add(ia),W.multiply(La).add(ia),la.multiply(La).add(ia),ga.addColors(W,la).multiplyScalar(0.5),Ba=k(Aa,W,la,ga),h(Z,Ea,Ca,va,Na,Ra,0,0,1,0,0,1,Ba)):(Oa.copy(Sa),b(y.centroidModel,y.normalModel,Oa),Oa.multiply(La).add(ia),!0===F.wireframe?
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-c(Oa,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(Oa))):F instanceof THREE.MeshBasicMaterial||F instanceof THREE.MeshLambertMaterial||F instanceof THREE.MeshPhongMaterial?null!==F.map?F.map.mapping instanceof THREE.UVMapping&&(ta=y.uvs[0],g(Z,Ea,Ca,va,Na,Ra,ta[0].x,ta[0].y,ta[1].x,ta[1].y,ta[2].x,ta[2].y,F.map)):null!==F.envMap?F.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ca.copy(y.vertexNormalsModel[0]).applyMatrix3(Ga),kb=0.5*ca.x+0.5,Ha=0.5*ca.y+0.5,ca.copy(y.vertexNormalsModel[1]).applyMatrix3(Ga),
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-Da=0.5*ca.x+0.5,ib=0.5*ca.y+0.5,ca.copy(y.vertexNormalsModel[2]).applyMatrix3(Ga),xb=0.5*ca.x+0.5,Cb=0.5*ca.y+0.5,g(Z,Ea,Ca,va,Na,Ra,kb,Ha,Da,ib,xb,Cb,F.envMap)):(Oa.copy(F.color),F.vertexColors===THREE.FaceColors&&Oa.multiply(y.color),!0===F.wireframe?c(Oa,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(Oa)):F instanceof THREE.MeshDepthMaterial?(qa=za.near,Ma=za.far,Aa.r=Aa.g=Aa.b=1-t(B.positionScreen.z*B.positionScreen.w,qa,Ma),W.r=W.g=W.b=1-t(I.positionScreen.z*I.positionScreen.w,
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-qa,Ma),la.r=la.g=la.b=1-t(K.positionScreen.z*K.positionScreen.w,qa,Ma),ga.addColors(W,la).multiplyScalar(0.5),Ba=k(Aa,W,la,ga),h(Z,Ea,Ca,va,Na,Ra,0,0,1,0,0,1,Ba)):F instanceof THREE.MeshNormalMaterial&&(F.shading===THREE.FlatShading?(ca.copy(y.normalModel).applyMatrix3(Ga),Oa.setRGB(ca.x,ca.y,ca.z).multiplyScalar(0.5).addScalar(0.5),!0===F.wireframe?c(Oa,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(Oa)):F.shading===THREE.SmoothShading&&(ca.copy(y.vertexNormalsModel[0]).applyMatrix3(Ga),
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-Aa.setRGB(ca.x,ca.y,ca.z).multiplyScalar(0.5).addScalar(0.5),ca.copy(y.vertexNormalsModel[1]).applyMatrix3(Ga),W.setRGB(ca.x,ca.y,ca.z).multiplyScalar(0.5).addScalar(0.5),ca.copy(y.vertexNormalsModel[2]).applyMatrix3(Ga),la.setRGB(ca.x,ca.y,ca.z).multiplyScalar(0.5).addScalar(0.5),ga.addColors(W,la).multiplyScalar(0.5),Ba=k(Aa,W,la,ga),h(Z,Ea,Ca,va,Na,Ra,0,0,1,0,0,1,Ba)))}}R.union(Fa)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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+0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);n(c);q(d);r(a.getStyle());y.stroke();qa.expandByScalar(2*b)}function c(a){s(a.getStyle());y.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ga[a.id]=y.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
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+!1===b&&!0===c?"repeat-y":"no-repeat")}function f(a,b,c,f,g,h,k,l,n,m,p,r,q){if(!(q instanceof THREE.DataTexture)){!1===q.hasEventListener("update",d)&&(void 0!==q.image&&0<q.image.width&&e(q),q.addEventListener("update",d));var u=Ga[q.id];if(void 0!==u){s(u);var u=q.offset.x/q.repeat.x,t=q.offset.y/q.repeat.y,v=q.image.width*q.repeat.x;q=q.image.height*q.repeat.y;k=(k+u)*v;l=(l+t)*q;c-=a;f-=b;g-=a;h-=b;n=(n+u)*v-k;m=(m+t)*q-l;p=(p+u)*v-k;r=(r+t)*q-l;q=n*r-p*m;0!==q&&(u=1/q,q=(r*c-m*g)*u,m=(r*f-m*
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+h)*u,c=(n*g-p*c)*u,f=(n*h-p*f)*u,a=a-q*k-c*l,b=b-m*k-f*l,y.save(),y.transform(q,m,c,f,a,b),y.fill(),y.restore())}else s("rgba(0,0,0,1)"),y.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){C!==a&&(C=y.globalAlpha=a)}function k(a){A!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(y.globalCompositeOperation=
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+"darker"),A=a)}function l(a){B!==a&&(B=y.lineWidth=a)}function n(a){R!==a&&(R=y.lineCap=a)}function q(a){X!==a&&(X=y.lineJoin=a)}function r(a){D!==a&&(D=y.strokeStyle=a)}function s(a){I!==a&&(I=y.fillStyle=a)}function t(a,b){if(S!==a||ja!==b)y.setLineDash([a,b]),S=a,ja=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var p=THREE.Math.smoothstep;a=a||{};var v=this,w,u,x,G=new THREE.Projector,F=void 0!==a.canvas?a.canvas:document.createElement("canvas"),O=F.width,H=F.height,E=Math.floor(O/2),L=
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+Math.floor(H/2),y=F.getContext("2d",{alpha:!0===a.alpha}),z=new THREE.Color(0),K=0,C=1,A=0,D=null,I=null,B=null,R=null,X=null,S=null,ja=0,ca,T,J,Q;new THREE.RenderableVertex;new THREE.RenderableVertex;var fa,N,ga,sa,va,Ha,ea=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var xa=new THREE.Color,Ia=new THREE.Color,Ba=new THREE.Color,Ga={},Ca,Na,Sa,Qa,ka,Da,ha,Ja=new THREE.Box2,Y=new THREE.Box2,qa=new THREE.Box2,Ea=new THREE.Color,ba=new THREE.Color,Fa=new THREE.Color,
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+ya=new THREE.Vector3,W=new THREE.Vector3,ta=new THREE.Matrix3;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=F;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,
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+b,c){O=a*this.devicePixelRatio;H=b*this.devicePixelRatio;F.width=O;F.height=H;E=Math.floor(O/2);L=Math.floor(H/2);1!==this.devicePixelRatio&&!1!==c&&(F.style.width=a+"px",F.style.height=b+"px");Ja.min.set(-E,-L);Ja.max.set(E,L);Y.min.set(-E,-L);Y.max.set(E,L);C=1;A=0;X=R=B=I=D=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){y.setTransform(c/O,0,0,-d/H,a,H-b);y.translate(E,L)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=function(a,b){z.set(a);
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+K=void 0!==b?b:1;Y.min.set(-E,-L);Y.max.set(E,L)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===Y.empty()&&(Y.intersect(Ja),Y.expandByScalar(2),1>K&&y.clearRect(Y.min.x|0,Y.min.y|0,Y.max.x-Y.min.x|0,Y.max.y-Y.min.y|0),0<K&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*z.r)+","+Math.floor(255*z.g)+","+Math.floor(255*
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+z.b)+","+K+")"),y.fillRect(Y.min.x|0,Y.min.y|0,Y.max.x-Y.min.x|0,Y.max.y-Y.min.y|0)),Y.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,F){if(!1===F instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();v.info.render.vertices=0;v.info.render.faces=0;w=G.projectScene(a,F,this.sortObjects,this.sortElements);u=w.elements;x=w.lights;
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+ca=F;ta.getNormalMatrix(F.matrixWorldInverse);Ea.setRGB(0,0,0);ba.setRGB(0,0,0);Fa.setRGB(0,0,0);for(var C=0,H=x.length;C<H;C++){var B=x[C],D=B.color;B instanceof THREE.AmbientLight?Ea.add(D):B instanceof THREE.DirectionalLight?ba.add(D):B instanceof THREE.PointLight&&Fa.add(D)}C=0;for(H=u.length;C<H;C++){var z=u[C],I=z.material;if(void 0!==I&&!1!==I.visible){qa.makeEmpty();if(z instanceof THREE.RenderableSprite){T=z;T.x*=E;T.y*=L;var B=T,O=z,D=I;h(D.opacity);k(D.blending);z=O.scale.x*E;I=O.scale.y*
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+L;O=0.5*Math.sqrt(z*z+I*I);qa.min.set(B.x-O,B.y-O);qa.max.set(B.x+O,B.y+O);if(D instanceof THREE.SpriteMaterial||D instanceof THREE.ParticleSystemMaterial){var m=D.map;if(null!==m){!1===m.hasEventListener("update",d)&&(void 0!==m.image&&0<m.image.width&&e(m),m.addEventListener("update",d));O=Ga[m.id];void 0!==O?s(O):s("rgba( 0, 0, 0, 1 )");var A=m.image,O=A.width*m.offset.x,K=A.height*m.offset.y,R=A.width*m.repeat.x,m=A.height*m.repeat.y,A=z/R,X=I/m;y.save();y.translate(B.x,B.y);0!==D.rotation&&y.rotate(D.rotation);
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+y.translate(-z/2,-I/2);y.scale(A,X);y.translate(-O,-K);y.fillRect(O,K,R,m)}else s(D.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==D.rotation&&y.rotate(D.rotation),y.scale(z,-I),y.fillRect(-0.5,-0.5,1,1);y.restore()}else D instanceof THREE.SpriteCanvasMaterial&&(r(D.color.getStyle()),s(D.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==D.rotation&&y.rotate(D.rotation),y.scale(z,I),D.program(y),y.restore())}else if(z instanceof THREE.RenderableLine){if(T=z.v1,J=z.v2,T.positionScreen.x*=E,T.positionScreen.y*=
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+L,J.positionScreen.x*=E,J.positionScreen.y*=L,qa.setFromPoints([T.positionScreen,J.positionScreen]),!0===Ja.isIntersectionBox(qa))if(B=T,D=J,h(I.opacity),k(I.blending),y.beginPath(),y.moveTo(B.positionScreen.x,B.positionScreen.y),y.lineTo(D.positionScreen.x,D.positionScreen.y),I instanceof THREE.LineBasicMaterial){l(I.linewidth);n(I.linecap);q(I.linejoin);if(I.vertexColors!==THREE.VertexColors)r(I.color.getStyle());else if(O=z.vertexColors[0].getStyle(),z=z.vertexColors[1].getStyle(),O===z)r(O);else{try{var S=
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+y.createLinearGradient(B.positionScreen.x,B.positionScreen.y,D.positionScreen.x,D.positionScreen.y);S.addColorStop(0,O);S.addColorStop(1,z)}catch(ja){S=O}r(S)}y.stroke();qa.expandByScalar(2*I.linewidth)}else I instanceof THREE.LineDashedMaterial&&(l(I.linewidth),n(I.linecap),q(I.linejoin),r(I.color.getStyle()),t(I.dashSize,I.gapSize),y.stroke(),qa.expandByScalar(2*I.linewidth),t(null,null))}else if(z instanceof THREE.RenderableFace){T=z.v1;J=z.v2;Q=z.v3;if(-1>T.positionScreen.z||1<T.positionScreen.z)continue;
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+if(-1>J.positionScreen.z||1<J.positionScreen.z)continue;if(-1>Q.positionScreen.z||1<Q.positionScreen.z)continue;T.positionScreen.x*=E;T.positionScreen.y*=L;J.positionScreen.x*=E;J.positionScreen.y*=L;Q.positionScreen.x*=E;Q.positionScreen.y*=L;0<I.overdraw&&(g(T.positionScreen,J.positionScreen,I.overdraw),g(J.positionScreen,Q.positionScreen,I.overdraw),g(Q.positionScreen,T.positionScreen,I.overdraw));qa.setFromPoints([T.positionScreen,J.positionScreen,Q.positionScreen]);if(!0===Ja.isIntersectionBox(qa))if(D=
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+T,O=J,K=Q,B=I,v.info.render.vertices+=3,v.info.render.faces++,h(B.opacity),k(B.blending),fa=D.positionScreen.x,N=D.positionScreen.y,ga=O.positionScreen.x,sa=O.positionScreen.y,va=K.positionScreen.x,Ha=K.positionScreen.y,I=fa,O=N,K=ga,R=sa,m=va,A=Ha,y.beginPath(),y.moveTo(I,O),y.lineTo(K,R),y.lineTo(m,A),y.closePath(),(B instanceof THREE.MeshLambertMaterial||B instanceof THREE.MeshPhongMaterial)&&null===B.map){xa.copy(B.color);Ia.copy(B.emissive);B.vertexColors===THREE.FaceColors&&xa.multiply(z.color);
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+ea.copy(Ea);D=z.centroidModel;z=z.normalModel;I=ea;O=0;for(K=x.length;O<K;O++)R=x[O],Ba.copy(R.color),R instanceof THREE.DirectionalLight?(m=ya.setFromMatrixPosition(R.matrixWorld).normalize(),A=z.dot(m),0>=A||(A*=R.intensity,I.add(Ba.multiplyScalar(A)))):R instanceof THREE.PointLight&&(m=ya.setFromMatrixPosition(R.matrixWorld),A=z.dot(ya.subVectors(m,D).normalize()),0>=A||(A*=0==R.distance?1:1-Math.min(D.distanceTo(m)/R.distance,1),0!=A&&(A*=R.intensity,I.add(Ba.multiplyScalar(A)))));ea.multiply(xa).add(Ia);
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+!0===B.wireframe?b(ea,B.wireframeLinewidth,B.wireframeLinecap,B.wireframeLinejoin):c(ea)}else B instanceof THREE.MeshBasicMaterial||B instanceof THREE.MeshLambertMaterial||B instanceof THREE.MeshPhongMaterial?null!==B.map?B.map.mapping instanceof THREE.UVMapping&&(Ca=z.uvs[0],f(fa,N,ga,sa,va,Ha,Ca[0].x,Ca[0].y,Ca[1].x,Ca[1].y,Ca[2].x,Ca[2].y,B.map)):null!==B.envMap?B.envMap.mapping instanceof THREE.SphericalReflectionMapping?(W.copy(z.vertexNormalsModel[0]).applyMatrix3(ta),Na=0.5*W.x+0.5,Sa=0.5*
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+W.y+0.5,W.copy(z.vertexNormalsModel[1]).applyMatrix3(ta),Qa=0.5*W.x+0.5,ka=0.5*W.y+0.5,W.copy(z.vertexNormalsModel[2]).applyMatrix3(ta),Da=0.5*W.x+0.5,ha=0.5*W.y+0.5,f(fa,N,ga,sa,va,Ha,Na,Sa,Qa,ka,Da,ha,B.envMap)):B.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(W.copy(z.vertexNormalsModel[0]).applyMatrix3(ta),Na=-0.5*W.x+0.5,Sa=-0.5*W.y+0.5,W.copy(z.vertexNormalsModel[1]).applyMatrix3(ta),Qa=-0.5*W.x+0.5,ka=-0.5*W.y+0.5,W.copy(z.vertexNormalsModel[2]).applyMatrix3(ta),Da=-0.5*W.x+0.5,
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+ha=-0.5*W.y+0.5,f(fa,N,ga,sa,va,Ha,Na,Sa,Qa,ka,Da,ha,B.envMap)):(ea.copy(B.color),B.vertexColors===THREE.FaceColors&&ea.multiply(z.color),!0===B.wireframe?b(ea,B.wireframeLinewidth,B.wireframeLinecap,B.wireframeLinejoin):c(ea)):B instanceof THREE.MeshDepthMaterial?(ea.r=ea.g=ea.b=1-p(D.positionScreen.z*D.positionScreen.w,ca.near,ca.far),!0===B.wireframe?b(ea,B.wireframeLinewidth,B.wireframeLinecap,B.wireframeLinejoin):c(ea)):B instanceof THREE.MeshNormalMaterial&&(W.copy(z.normalModel).applyMatrix3(ta),
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+ea.setRGB(W.x,W.y,W.z).multiplyScalar(0.5).addScalar(0.5),!0===B.wireframe?b(ea,B.wireframeLinewidth,B.wireframeLinecap,B.wireframeLinejoin):c(ea))}Y.union(qa)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -384,165 +381,165 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
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cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
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depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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-function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),n=f(g),p=e(g),r=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);p&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));r&&(a.__colorArray=new Float32Array(3*h));n&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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|
|
-(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));c=null!==Ta&&21845<k?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*k);a.__lineArray=new c(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,n=a.numMorphTargets;c<n;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,n=a.numMorphNormals;c<n;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=
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|
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-2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var q in g.attributes){var k=g.attributes[q],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=q,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=
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|
|
+function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),n=f(g),p=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);p&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));n&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
|
|
|
+(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));c=null!==rb&&21845<k?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*k);a.__lineArray=new c(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,n=a.numMorphTargets;c<n;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,n=a.numMorphNormals;c<n;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=
|
|
|
+2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var r in g.attributes){var k=g.attributes[r],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=r,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=
|
|
|
!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=
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|
|
-f)if(g){var k=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);h(f);m.vertexAttribPointer(f,k,m.FLOAT,!1,0,d*k*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}}function h(a){0===Da[a]&&(m.enableVertexAttribArray(a),Da[a]=1)}function k(){for(var a in Da)1===Da[a]&&(m.disableVertexAttribArray(a),Da[a]=0)}function l(a,b){return a.z!==b.z?
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-b.z-a.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function s(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ea=aa=null,ma=Z=Na=va=ga=la=Ra=-1,Fa=!0,a[d].render(b,c,kb,Ha),Ea=aa=null,ma=Z=Na=va=ga=la=Ra=-1,Fa=!0}function r(a,b,c,d,e,f,g,h){var k,m,l,n;b?(m=a.length-1,n=b=-1):(m=0,b=a.length,n=1);for(var p=m;p!==b;p+=n)if(k=a[p],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&y.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);y.setDepthTest(k.depthTest);y.setDepthWrite(k.depthWrite);
|
|
|
-L(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}y.setMaterialFaces(k);l instanceof THREE.BufferGeometry?y.renderBufferDirect(d,e,f,k,l,m):y.renderBuffer(d,e,f,k,l,m)}}function q(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&y.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);y.setDepthTest(h.depthTest);y.setDepthWrite(h.depthWrite);L(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}y.renderImmediateObject(c,
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|
|
-d,e,h,k)}}function u(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Mb)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,k=f.attributes[g];k.buffer=m.createBuffer();m.bindBuffer(h,k.buffer);m.bufferData(h,
|
|
|
-k.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh)for(e in g=a.material,void 0===f.geometryGroups&&f.makeGroups(g instanceof THREE.MeshFaceMaterial,Ta?4294967296:65535),f.geometryGroups){if(g=f.geometryGroups[e],!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglNormalBuffer=m.createBuffer();h.__webglTangentBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h.__webglUVBuffer=m.createBuffer();h.__webglUV2Buffer=m.createBuffer();h.__webglSkinIndicesBuffer=m.createBuffer();
|
|
|
-h.__webglSkinWeightsBuffer=m.createBuffer();h.__webglFaceBuffer=m.createBuffer();h.__webglLineBuffer=m.createBuffer();var l=k=void 0;if(h.numMorphTargets)for(h.__webglMorphTargetsBuffers=[],k=0,l=h.numMorphTargets;k<l;k++)h.__webglMorphTargetsBuffers.push(m.createBuffer());if(h.numMorphNormals)for(h.__webglMorphNormalsBuffers=[],k=0,l=h.numMorphNormals;k<l;k++)h.__webglMorphNormalsBuffers.push(m.createBuffer());y.info.memory.geometries++;c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;
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|
|
-f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),g.__webglLineDistanceBuffer=m.createBuffer(),y.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__lineDistanceArray=new Float32Array(1*h),g.__webglLineCount=h,b(g,a),f.verticesNeedUpdate=
|
|
|
-!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),y.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__sortArray=[],g.__webglParticleCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof
|
|
|
+f)if(g){var k=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);h(f);m.vertexAttribPointer(f,k,m.FLOAT,!1,0,d*k*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}}function h(a){0===la[a]&&(m.enableVertexAttribArray(a),la[a]=1)}function k(){for(var a in la)1===la[a]&&(m.disableVertexAttribArray(a),la[a]=0)}function l(a,b){return a.z!==b.z?
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|
|
+b.z-a.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function q(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ia=va=null,ea=xa=Ca=Ga=ha=Da=Na=-1,Xa=!0,a[d].render(b,c,ta,ua),Ia=va=null,ea=xa=Ca=Ga=ha=Da=Na=-1,Xa=!0}function r(a,b,c,d,e,f,g,h){var k,m,l,n;b?(m=a.length-1,n=b=-1):(m=0,b=a.length,n=1);for(var p=m;p!==b;p+=n)if(k=a[p],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&N.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);N.setDepthTest(k.depthTest);N.setDepthWrite(k.depthWrite);
|
|
|
+y(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}N.setMaterialFaces(k);l instanceof THREE.BufferGeometry?N.renderBufferDirect(d,e,f,k,l,m):N.renderBuffer(d,e,f,k,l,m)}}function s(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&N.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);N.setDepthTest(h.depthTest);N.setDepthWrite(h.depthWrite);y(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}N.renderImmediateObject(c,
|
|
|
+d,e,h,k)}}function t(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Pb)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,k=f.attributes[g];k.buffer=m.createBuffer();m.bindBuffer(h,k.buffer);m.bufferData(h,
|
|
|
+k.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh)for(e in g=a.material,void 0===f.geometryGroups&&f.makeGroups(g instanceof THREE.MeshFaceMaterial,rb?4294967296:65535),f.geometryGroups){if(g=f.geometryGroups[e],!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglNormalBuffer=m.createBuffer();h.__webglTangentBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h.__webglUVBuffer=m.createBuffer();h.__webglUV2Buffer=m.createBuffer();h.__webglSkinIndicesBuffer=m.createBuffer();
|
|
|
+h.__webglSkinWeightsBuffer=m.createBuffer();h.__webglFaceBuffer=m.createBuffer();h.__webglLineBuffer=m.createBuffer();var l=k=void 0;if(h.numMorphTargets)for(h.__webglMorphTargetsBuffers=[],k=0,l=h.numMorphTargets;k<l;k++)h.__webglMorphTargetsBuffers.push(m.createBuffer());if(h.numMorphNormals)for(h.__webglMorphNormalsBuffers=[],k=0,l=h.numMorphNormals;k<l;k++)h.__webglMorphNormalsBuffers.push(m.createBuffer());N.info.memory.geometries++;c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;
|
|
|
+f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),g.__webglLineDistanceBuffer=m.createBuffer(),N.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__lineDistanceArray=new Float32Array(1*h),g.__webglLineCount=h,b(g,a),f.verticesNeedUpdate=
|
|
|
+!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),N.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__sortArray=[],g.__webglParticleCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof
|
|
|
THREE.BufferGeometry)p(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],p(d.__webglObjects,g,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,p(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);
|
|
|
-a.__webglActive=!0}}function p(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function t(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?x(b.__webglObjects,a):a instanceof THREE.Sprite?A(b.__webglSprites,a):a instanceof THREE.LensFlare?A(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||
|
|
|
-a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function G(a,b,c,d,e){Ca=0;d.needsUpdate&&(d.program&&Gb(d),y.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(y.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==aa&&
|
|
|
-(m.useProgram(g),aa=g,f=!0);d.id!==ma&&(ma=d.id,f=!0);if(f||a!==Ea)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ea&&(Ea=a);if(d.skinning)if(Ia&&e.useVertexTexture){if(null!==h.boneTexture){var l=E();m.uniform1i(h.boneTexture,l);y.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,
|
|
|
-!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Fa){var n,p=l=0,r=0,q,s,u,t=Sa,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,A=t.point.positions,G=t.point.distances,L=t.spot.colors,B=t.spot.positions,H=t.spot.distances,F=t.spot.directions,I=t.spot.anglesCos,
|
|
|
-K=t.spot.exponents,Q=t.hemi.skyColors,O=t.hemi.groundColors,fa=t.hemi.positions,X=0,T=0,S=0,za=0,ec=0,fc=0,Y=0,va=0,W=n=0;c=u=W=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(q=n.color,s=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(y.gammaInput?(l+=q.r*q.r,p+=q.g*q.g,r+=q.b*q.b):(l+=q.r,p+=q.g,r+=q.b));else if(n instanceof THREE.DirectionalLight){if(ec+=1,n.visible&&(R.setFromMatrixPosition(n.matrixWorld),ra.setFromMatrixPosition(n.target.matrixWorld),R.sub(ra),R.normalize(),
|
|
|
-0!==R.x||0!==R.y||0!==R.z))n=3*X,w[n]=R.x,w[n+1]=R.y,w[n+2]=R.z,y.gammaInput?J(v,n,q,s*s):C(v,n,q,s),X+=1}else n instanceof THREE.PointLight?(fc+=1,n.visible&&(W=3*T,y.gammaInput?J(x,W,q,s*s):C(x,W,q,s),ra.setFromMatrixPosition(n.matrixWorld),A[W]=ra.x,A[W+1]=ra.y,A[W+2]=ra.z,G[T]=u,T+=1)):n instanceof THREE.SpotLight?(Y+=1,n.visible&&(W=3*S,y.gammaInput?J(L,W,q,s*s):C(L,W,q,s),ra.setFromMatrixPosition(n.matrixWorld),B[W]=ra.x,B[W+1]=ra.y,B[W+2]=ra.z,H[S]=u,R.copy(ra),ra.setFromMatrixPosition(n.target.matrixWorld),
|
|
|
-R.sub(ra),R.normalize(),F[W]=R.x,F[W+1]=R.y,F[W+2]=R.z,I[S]=Math.cos(n.angle),K[S]=n.exponent,S+=1)):n instanceof THREE.HemisphereLight&&(va+=1,n.visible&&(R.setFromMatrixPosition(n.matrixWorld),R.normalize(),0!==R.x||0!==R.y||0!==R.z))&&(u=3*za,fa[u]=R.x,fa[u+1]=R.y,fa[u+2]=R.z,q=n.color,n=n.groundColor,y.gammaInput?(s*=s,J(Q,u,q,s),J(O,u,n,s)):(C(Q,u,q,s),C(O,u,n,s)),za+=1);c=3*X;for(f=Math.max(v.length,3*ec);c<f;c++)v[c]=0;c=3*T;for(f=Math.max(x.length,3*fc);c<f;c++)x[c]=0;c=3*S;for(f=Math.max(L.length,
|
|
|
-3*Y);c<f;c++)L[c]=0;c=3*za;for(f=Math.max(Q.length,3*va);c<f;c++)Q[c]=0;c=3*za;for(f=Math.max(O.length,3*va);c<f;c++)O[c]=0;t.directional.length=X;t.point.length=T;t.spot.length=S;t.hemi.length=za;t.ambient[0]=l;t.ambient[1]=p;t.ambient[2]=r;Fa=!1}c=Sa;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
|
|
|
+a.__webglActive=!0}}function p(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?x(b.__webglObjects,a):a instanceof THREE.Sprite?G(b.__webglSprites,a):a instanceof THREE.LensFlare?G(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||
|
|
|
+a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function G(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function F(a,b,c,d,e){Ba=0;d.needsUpdate&&(d.program&&Ab(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==va&&
|
|
|
+(m.useProgram(g),va=g,f=!0);d.id!==ea&&(ea=d.id,f=!0);if(f||a!==Ia)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ia&&(Ia=a);if(d.skinning)if(Bb&&e.useVertexTexture){if(null!==h.boneTexture){var l=O();m.uniform1i(h.boneTexture,l);N.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,
|
|
|
+!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Xa){var n,p=l=0,q=0,r,s,u,t=Nb,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,y=t.point.positions,G=t.point.distances,F=t.spot.colors,z=t.spot.positions,D=t.spot.distances,L=t.spot.directions,A=t.spot.anglesCos,
|
|
|
+J=t.spot.exponents,R=t.hemi.skyColors,K=t.hemi.groundColors,ga=t.hemi.positions,S=0,X=0,T=0,Q=0,ac=0,Z=0,$=0,sa=0,Y=n=0;c=u=Y=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(r=n.color,s=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(N.gammaInput?(l+=r.r*r.r,p+=r.g*r.g,q+=r.b*r.b):(l+=r.r,p+=r.g,q+=r.b));else if(n instanceof THREE.DirectionalLight){if(ac+=1,n.visible&&(na.setFromMatrixPosition(n.matrixWorld),wa.setFromMatrixPosition(n.target.matrixWorld),na.sub(wa),na.normalize(),
|
|
|
+0!==na.x||0!==na.y||0!==na.z))n=3*S,w[n]=na.x,w[n+1]=na.y,w[n+2]=na.z,N.gammaInput?H(v,n,r,s*s):E(v,n,r,s),S+=1}else n instanceof THREE.PointLight?(Z+=1,n.visible&&(Y=3*X,N.gammaInput?H(x,Y,r,s*s):E(x,Y,r,s),wa.setFromMatrixPosition(n.matrixWorld),y[Y]=wa.x,y[Y+1]=wa.y,y[Y+2]=wa.z,G[X]=u,X+=1)):n instanceof THREE.SpotLight?($+=1,n.visible&&(Y=3*T,N.gammaInput?H(F,Y,r,s*s):E(F,Y,r,s),wa.setFromMatrixPosition(n.matrixWorld),z[Y]=wa.x,z[Y+1]=wa.y,z[Y+2]=wa.z,D[T]=u,na.copy(wa),wa.setFromMatrixPosition(n.target.matrixWorld),
|
|
|
+na.sub(wa),na.normalize(),L[Y]=na.x,L[Y+1]=na.y,L[Y+2]=na.z,A[T]=Math.cos(n.angle),J[T]=n.exponent,T+=1)):n instanceof THREE.HemisphereLight&&(sa+=1,n.visible&&(na.setFromMatrixPosition(n.matrixWorld),na.normalize(),0!==na.x||0!==na.y||0!==na.z))&&(u=3*Q,ga[u]=na.x,ga[u+1]=na.y,ga[u+2]=na.z,r=n.color,n=n.groundColor,N.gammaInput?(s*=s,H(R,u,r,s),H(K,u,n,s)):(E(R,u,r,s),E(K,u,n,s)),Q+=1);c=3*S;for(f=Math.max(v.length,3*ac);c<f;c++)v[c]=0;c=3*X;for(f=Math.max(x.length,3*Z);c<f;c++)x[c]=0;c=3*T;for(f=
|
|
|
+Math.max(F.length,3*$);c<f;c++)F[c]=0;c=3*Q;for(f=Math.max(R.length,3*sa);c<f;c++)R[c]=0;c=3*Q;for(f=Math.max(K.length,3*sa);c<f;c++)K[c]=0;t.directional.length=S;t.point.length=X;t.spot.length=T;t.hemi.length=Q;t.ambient[0]=l;t.ambient[1]=p;t.ambient[2]=q;Xa=!1}c=Nb;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
|
|
|
c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
|
|
|
-d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;y.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var Z;d.map?Z=d.map:d.specularMap?Z=d.specularMap:d.normalMap?Z=d.normalMap:d.bumpMap&&(Z=d.bumpMap);void 0!==Z&&(c=Z.offset,
|
|
|
-Z=Z.repeat,k.offsetRepeat.value.set(c.x,c.y,Z.x,Z.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=
|
|
|
-d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=z.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,y.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,
|
|
|
-k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(y.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=
|
|
|
-d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=Z=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[Z]=l.shadowMap,k.shadowMapSize.value[Z]=l.shadowMapSize,k.shadowMatrix.value[Z]=l.shadowMatrix,k.shadowDarkness.value[Z]=l.shadowDarkness,k.shadowBias.value[Z]=l.shadowBias,Z++);b=d.uniformsList;k=0;for(Z=b.length;k<Z;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===
|
|
|
-p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(r=l.length;p<r;p++)t=2*p,c._array[t]=l[p].x,c._array[t+
|
|
|
-1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(r=l.length;p<r;p++)t=3*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));p=0;for(r=l.length;p<r;p++)t=4*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),
|
|
|
-l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(r=l.length;p<r;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=E(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Bb),c.image.__webglTextureCube=m.createTexture(),y.info.memory.textures++);
|
|
|
-m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)y.autoScaleCubemaps&&!f?(r=l,t=p,v=c.image[p],x=xa,v.width<=x&&v.height<=x||(A=Math.max(v.width,v.height),w=Math.floor(v.width*x/A),x=Math.floor(v.height*x/A),A=document.createElement("canvas"),A.width=w,A.height=x,A.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=A),r[t]=v):l[p]=c.image[p];
|
|
|
-p=l[0];r=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=N(c.format);v=N(c.type);D(m.TEXTURE_CUBE_MAP,c,r);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,A=0,G=x.length;A<G;A++)w=x[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,t,t,v,l[p]);c.generateMipmaps&&r&&m.generateMipmap(m.TEXTURE_CUBE_MAP);
|
|
|
-c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):y.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(r=c.value.length;p<r;p++)c._array[p]=E();m.uniform1iv(f,c._array);p=0;for(r=c.value.length;p<r;p++)t=c.value[p],l=c._array[p],t&&y.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
|
|
|
-p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(ra.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,ra.x,ra.y,ra.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,
|
|
|
-!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function E(){var a=Ca;a>=db&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+db);Ca+=1;return a}function J(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function C(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function I(a){a!==wa&&(m.lineWidth(a),wa=a)}function L(a,b,c){La!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),
|
|
|
-La=a);!a||ia===b&&Pa===c||(m.polygonOffset(b,c),ia=b,Pa=c)}function B(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function Q(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),console.error(B(b)),null)}function D(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,N(b.wrapS)),
|
|
|
-m.texParameteri(a,m.TEXTURE_WRAP_T,N(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,N(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,N(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,H(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,H(b.minFilter)));ca&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,ca.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
|
|
|
-Ua)),b.__oldAnisotropy=b.anisotropy)}function F(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,
|
|
|
-m.RGBA4,b.width,b.height)}function H(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function N(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;
|
|
|
+d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;N.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var W;d.map?W=d.map:d.specularMap?W=d.specularMap:d.normalMap?W=d.normalMap:d.bumpMap&&(W=d.bumpMap);void 0!==W&&(c=W.offset,
|
|
|
+W=W.repeat,k.offsetRepeat.value.set(c.x,c.y,W.x,W.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=
|
|
|
+d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=B.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,N.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,
|
|
|
+k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(N.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=
|
|
|
+d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=W=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[W]=l.shadowMap,k.shadowMapSize.value[W]=l.shadowMapSize,k.shadowMatrix.value[W]=l.shadowMatrix,k.shadowDarkness.value[W]=l.shadowDarkness,k.shadowBias.value[W]=l.shadowBias,W++);b=d.uniformsList;k=0;for(W=b.length;k<W;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===
|
|
|
+p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(q=l.length;p<q;p++)t=2*p,c._array[t]=l[p].x,c._array[t+
|
|
|
+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(q=l.length;p<q;p++)t=3*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));p=0;for(q=l.length;p<q;p++)t=4*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),
|
|
|
+l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=O(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",xb),c.image.__webglTextureCube=m.createTexture(),N.info.memory.textures++);
|
|
|
+m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)N.autoScaleCubemaps&&!f?(q=l,t=p,v=c.image[p],x=bc,v.width<=x&&v.height<=x||(y=Math.max(v.width,v.height),w=Math.floor(v.width*x/y),x=Math.floor(v.height*x/y),y=document.createElement("canvas"),y.width=w,y.height=x,y.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=y),q[t]=v):l[p]=c.image[p];
|
|
|
+p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=I(c.format);v=I(c.type);C(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,y=0,G=x.length;y<G;y++)w=x[y],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,y,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,y,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,t,t,v,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);
|
|
|
+c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):N.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=O();m.uniform1iv(f,c._array);p=0;for(q=c.value.length;p<q;p++)t=c.value[p],l=c._array[p],t&&N.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
|
|
|
+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(wa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,wa.x,wa.y,wa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,
|
|
|
+!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function O(){var a=Ba;a>=Ob&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Ob);Ba+=1;return a}function H(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function L(a){a!==Ea&&(m.lineWidth(a),Ea=a)}function y(a,b,c){Ja!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),
|
|
|
+Ja=a);!a||Y===b&&qa===c||(m.polygonOffset(b,c),Y=b,qa=c)}function z(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function K(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),console.error(z(b)),null)}function C(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,I(b.wrapS)),
|
|
|
+m.texParameteri(a,m.TEXTURE_WRAP_T,I(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,I(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,I(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,D(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,D(b.minFilter)));cb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,cb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
|
|
|
+Cb)),b.__oldAnisotropy=b.anisotropy)}function A(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,
|
|
|
+m.RGBA4,b.width,b.height)}function D(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function I(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;
|
|
|
if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;
|
|
|
if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===
|
|
|
THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;
|
|
|
-if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Ga){if(a===THREE.RGB_S3TC_DXT1_Format)return Ga.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ga.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ga.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ga.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);
|
|
|
-a=a||{};var z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),O=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",T=void 0!==a.alpha?a.alpha:!1,na=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,da=void 0!==a.antialias?a.antialias:!1,oa=void 0!==a.stencil?a.stencil:!0,K=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ba=new THREE.Color(0),ka=0;this.domElement=z;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:
|
|
|
+if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Oa){if(a===THREE.RGB_S3TC_DXT1_Format)return Oa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);
|
|
|
+a=a||{};var B=void 0!==a.canvas?a.canvas:document.createElement("canvas"),R=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",S=void 0!==a.alpha?a.alpha:!1,ja=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ca=void 0!==a.antialias?a.antialias:!1,T=void 0!==a.stencil?a.stencil:!0,J=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Q=new THREE.Color(0),fa=0;this.domElement=B;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:
|
|
|
void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=
|
|
|
-[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var y=this,fa=[],za=0,aa=null,S=null,ma=-1,Z=null,Ea=null,Ca=0,va=-1,Na=-1,Ra=-1,Oa=-1,Aa=-1,W=-1,la=-1,ga=-1,La=null,ia=null,Pa=null,wa=null,qa=0,Ma=0,Ba=z.width,ta=z.height,kb=0,Ha=0,Da=new Uint8Array(16),ib=new THREE.Frustum,xb=new THREE.Matrix4,Cb=new THREE.Matrix4,ra=new THREE.Vector3,R=new THREE.Vector3,Fa=!0,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,
|
|
|
-colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,jb,lb,ca,Ga,Ta;(function(){try{var a={alpha:T,premultipliedAlpha:na,antialias:da,stencil:oa,preserveDrawingBuffer:K};m=O||z.getContext("webgl",a)||z.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}jb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");
|
|
|
-lb=m.getExtension("OES_standard_derivatives");ca=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ga=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Ta=m.getExtension("OES_element_index_uint");null===jb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===lb&&
|
|
|
-console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===ca&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Ga&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Ta&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,0,0,1);m.clearDepth(1);
|
|
|
-m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(qa,Ma,Ba,ta);m.clearColor(ba.r,ba.g,ba.b,ka);this.context=m;var db=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),wb=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var xa=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Ua=ca?m.getParameter(ca.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
-0,eb=0<wb,Ia=eb&&jb;Ga&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var Zb=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),$b=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var ac=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),bc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
|
|
|
-m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var cc=0<Zb.precision&&0<ac.precision,Lb=0<$b.precision&&0<bc.precision;"highp"!==X||cc||(Lb?(X="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(X="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==
|
|
|
-X||Lb||(X="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return eb};this.supportsFloatTextures=function(){return jb};this.supportsStandardDerivatives=function(){return lb};this.supportsCompressedTextureS3TC=function(){return Ga};this.getMaxAnisotropy=function(){return Ua};this.getPrecision=function(){return X};this.setSize=function(a,b,c){z.width=a*this.devicePixelRatio;z.height=b*this.devicePixelRatio;
|
|
|
-1!==this.devicePixelRatio&&!1!==c&&(z.style.width=a+"px",z.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){qa=a*this.devicePixelRatio;Ma=b*this.devicePixelRatio;Ba=c*this.devicePixelRatio;ta=d*this.devicePixelRatio;m.viewport(qa,Ma,Ba,ta)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
|
|
|
-this.setClearColor=function(a,b){ba.set(a);ka=void 0!==b?b:1;m.clearColor(ba.r,ba.g,ba.b,ka)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ba};this.getClearAlpha=function(){return ka};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
|
|
|
-function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){aa=null;ma=Z=ga=la=Ra=-1;Fa=!0;Na=va=-1;this.shadowMapPlugin.update(a,b)};var Mb=function(a){a=
|
|
|
-a.target;a.removeEventListener("dispose",Mb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);y.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
|
|
|
-Fb(c)}else Fb(a)},Bb=function(a){a=a.target;a.removeEventListener("dispose",Bb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));y.info.memory.textures--},Nb=function(a){a=a.target;a.removeEventListener("dispose",Nb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
|
-else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);y.info.memory.textures--},Ob=function(a){a=a.target;a.removeEventListener("dispose",Ob);Gb(a)},Fb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
|
+[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,ga=[],sa=0,va=null,Ha=null,ea=-1,xa=null,Ia=null,Ba=0,Ga=-1,Ca=-1,Na=-1,Sa=-1,Qa=-1,ka=-1,Da=-1,ha=-1,Ja=null,Y=null,qa=null,Ea=null,ba=0,Fa=0,ya=B.width,W=B.height,ta=0,ua=0,la=new Uint8Array(16),wb=new THREE.Frustum,Mb=new THREE.Matrix4,$b=new THREE.Matrix4,wa=new THREE.Vector3,na=new THREE.Vector3,Xa=!0,Nb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,
|
|
|
+colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,nb,qb,cb,Oa,rb;(function(){try{var a={alpha:S,premultipliedAlpha:ja,antialias:ca,stencil:T,preserveDrawingBuffer:J};m=R||B.getContext("webgl",a)||B.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}nb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");
|
|
|
+qb=m.getExtension("OES_standard_derivatives");cb=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Oa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");rb=m.getExtension("OES_element_index_uint");null===nb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===qb&&
|
|
|
+console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===cb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Oa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===rb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,0,0,1);m.clearDepth(1);
|
|
|
+m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(ba,Fa,ya,W);m.clearColor(Q.r,Q.g,Q.b,fa);this.context=m;var Ob=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),cc=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var bc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Cb=cb?m.getParameter(cb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
+0,Db=0<cc,Bb=Db&&nb;Oa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var dc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),ec=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var fc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),rc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
|
|
|
+m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var sc=0<dc.precision&&0<fc.precision,Eb=0<ec.precision&&0<rc.precision;"highp"!==X||sc||(Eb?(X="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(X="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==
|
|
|
+X||Eb||(X="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return Db};this.supportsFloatTextures=function(){return nb};this.supportsStandardDerivatives=function(){return qb};this.supportsCompressedTextureS3TC=function(){return Oa};this.getMaxAnisotropy=function(){return Cb};this.getPrecision=function(){return X};this.setSize=function(a,b,c){B.width=a*this.devicePixelRatio;B.height=b*this.devicePixelRatio;
|
|
|
+1!==this.devicePixelRatio&&!1!==c&&(B.style.width=a+"px",B.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ba=a*this.devicePixelRatio;Fa=b*this.devicePixelRatio;ya=c*this.devicePixelRatio;W=d*this.devicePixelRatio;m.viewport(ba,Fa,ya,W)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
|
|
|
+this.setClearColor=function(a,b){Q.set(a);fa=void 0!==b?b:1;m.clearColor(Q.r,Q.g,Q.b,fa)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return fa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
|
|
|
+function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){va=null;ea=xa=ha=Da=Na=-1;Xa=!0;Ca=Ga=-1;this.shadowMapPlugin.update(a,b)};var Pb=
|
|
|
+function(a){a=a.target;a.removeEventListener("dispose",Pb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);N.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
|
|
|
+Fb(c)}else Fb(a)},xb=function(a){a=a.target;a.removeEventListener("dispose",xb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));N.info.memory.textures--},Gb=function(a){a=a.target;a.removeEventListener("dispose",Gb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
|
+else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},Hb=function(a){a=a.target;a.removeEventListener("dispose",Hb);Ab(a)},Fb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
|
m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
|
|
|
-y.info.memory.geometries--},Gb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=fa.length;a<c;a++)if(d=fa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=fa.length;a<c;a++)d=fa[a],d.program!==b&&e.push(d);fa=e;m.deleteProgram(b);y.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
|
|
|
+N.info.memory.geometries--},Ab=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;m.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
|
|
|
m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
|
-e,f,g,h,k,l,n,p,r,q,s=3*a.count;for(q=0;q<s;q+=9)r=a.normalArray,d=r[q],e=r[q+1],f=r[q+2],g=r[q+3],k=r[q+4],n=r[q+5],h=r[q+6],l=r[q+7],p=r[q+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+n+p)/3,r[q]=d,r[q+1]=e,r[q+2]=f,r[q+3]=d,r[q+4]=e,r[q+5]=f,r[q+6]=d,r[q+7]=e,r[q+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
+e,f,g,h,k,l,n,p,q,r,s=3*a.count;for(r=0;r<s;r+=9)q=a.normalArray,d=q[r],e=q[r+1],f=q[r+2],g=q[r+3],k=q[r+4],n=q[r+5],h=q[r+6],l=q[r+7],p=q[r+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+n+p)/3,q[r]=d,q[r+1]=e,q[r+2]=f,q[r+3]=d,q[r+4]=e,q[r+5]=f,q[r+6]=d,q[r+7]=e,q[r+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
a.uvArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var h=
|
|
|
-G(a,b,c,d,f);a=h.attributes;b=e.attributes;c=!1;h=16777215*e.id+2*h.id+(d.wireframe?1:0);h!==Z&&(Z=h,c=!0);c&&k();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,h,0),y.info.render.calls++,y.info.render.vertices+=f.array.length,y.info.render.faces+=f.array.length/3;else{c=!0;for(var n=0,p=e.length;n<
|
|
|
-p;n++){var r=e[n].index;c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[n].count,h,e[n].start*l);y.info.render.calls++;y.info.render.vertices+=e[n].count;y.info.render.faces+=e[n].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),y.info.render.calls++,y.info.render.vertices+=d.array.length/3,y.info.render.faces+=d.array.length/3/3;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,
|
|
|
-0,d.array.length/3),y.info.render.calls++,y.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(h=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,I(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,h,0),y.info.render.calls++,y.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),n=0,p=e.length;n<
|
|
|
-p;n++)r=e[n].index,c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[n].count,h,e[n].start*l),y.info.render.calls++,y.info.render.vertices+=e[n].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(h,0,d.array.length/3),y.info.render.calls++,y.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,l;c=G(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Z&&(Z=c,a=!0);a&&k();if(!d.morphTargets&&
|
|
|
-0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=
|
|
|
-0;l=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&p<l.length;)0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[p]]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[p]]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[l[p]],p++}else{l=
|
|
|
-[];g=f.morphTargetInfluences;var r,q=g.length;for(r=0;r<q;r++)p=g[r],0<p&&l.push([p,r]);l.length>d.numSupportedMorphTargets?(l.sort(n),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(n):0===l.length&&l.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)l[p]?(r=l[p][1],0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&
|
|
|
-(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[r]):f.__webglMorphTargetInfluences[p]=0,p++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,l=e.__webglCustomAttributesList.length;g<l;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&
|
|
|
-(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),h(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),h(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),h(b.normal),m.vertexAttribPointer(b.normal,
|
|
|
-3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),h(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),h(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),h(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,
|
|
|
-!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(b.lineDistance),m.vertexAttribPointer(b.lineDistance,
|
|
|
-1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(I(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),y.info.render.calls++,y.info.render.vertices+=e.__webglFaceCount,y.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===
|
|
|
-THREE.LineStrip?m.LINE_STRIP:m.LINES,I(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),y.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),y.info.render.calls++,y.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,p=a.fog;ma=-1;Fa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();
|
|
|
-void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);xb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ib.setFromMatrix(xb);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,a,b);y.info.render.calls=0;y.info.render.vertices=0;y.info.render.faces=0;y.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=
|
|
|
-h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ib.intersectsObject(g))){var n=g;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,t=n.object,u=n.buffer,v=t.geometry,t=t.material;t instanceof THREE.MeshFaceMaterial?(t=t.materials[v instanceof THREE.BufferGeometry?0:u.materialIndex],t.transparent?(n.transparent=t,n.opaque=null):(n.opaque=
|
|
|
-t,n.transparent=null)):t&&(t.transparent?(n.transparent=t,n.opaque=null):(n.opaque=t,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ra.setFromMatrixPosition(g.matrixWorld),ra.applyProjection(xb),f.z=ra.z))}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,
|
|
|
-g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),L(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,k,p,!0,d),q(a.__webglObjectsImmediate,"",b,k,p,!1,d)):(d=null,this.setBlending(THREE.NoBlending),r(a.__webglObjects,!0,"opaque",b,k,p,!1,d),q(a.__webglObjectsImmediate,
|
|
|
-"opaque",b,k,p,!1,d),r(a.__webglObjects,!1,"transparent",b,k,p,!0,d),q(a.__webglObjectsImmediate,"transparent",b,k,p,!0,d));s(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,
|
|
|
-null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=G(a,b,c,d,e);Z=-1;y.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,ib):e.render(function(a){y.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)u(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)t(a.__objectsRemoved[0],
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|
|
-a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&t(h,a),u(h,a));var k=h,l=k.geometry,p=void 0,r=void 0,q=void 0;if(l instanceof THREE.BufferGeometry){var s=m.DYNAMIC_DRAW,x=l.attributes,A=void 0,z=void 0;for(A in x)z=x[A],z.needsUpdate&&("index"===A?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,z.array,s)):(m.bindBuffer(m.ARRAY_BUFFER,z.buffer),m.bufferData(m.ARRAY_BUFFER,
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|
-z.array,s)),z.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var G=0,L=l.geometryGroupsList.length;G<L;G++)if(p=l.geometryGroupsList[G],q=d(k,p),l.buffersNeedUpdate&&c(p,k),r=q.attributes&&v(q),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||r){var y=p,C=k,B=m.DYNAMIC_DRAW,H=!l.dynamic,D=q;if(y.__inittedArrays){var F=e(D),J=D.vertexColors?D.vertexColors:!1,I=f(D),N=F===THREE.SmoothShading,E=
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|
|
-void 0,K=void 0,Q=void 0,O=void 0,fa=void 0,aa=void 0,T=void 0,X=void 0,ma=void 0,Z=void 0,W=void 0,S=void 0,R=void 0,Y=void 0,za=void 0,va=void 0,Ea=void 0,Ca=void 0,ba=void 0,ca=void 0,da=void 0,ga=void 0,la=void 0,ka=void 0,na=void 0,oa=void 0,qa=void 0,Na=void 0,Ba=void 0,Qa=void 0,Oa=void 0,Da=void 0,Fa=void 0,Ga=void 0,ia=void 0,Ma=void 0,ta=void 0,Aa=void 0,Ha=void 0,Ra=void 0,wa=0,xa=0,La=0,Pa=0,Ta=0,Ia=0,Za=0,Sa=0,fb=0,ya=0,Ja=0,P=0,Ya=void 0,mb=y.__vertexArray,db=y.__uvArray,eb=y.__uv2Array,
|
|
|
-Ua=y.__normalArray,$a=y.__tangentArray,nb=y.__colorArray,ab=y.__skinIndexArray,bb=y.__skinWeightArray,kb=y.__morphTargetsArrays,lb=y.__morphNormalsArrays,jb=y.__webglCustomAttributesList,M=void 0,ib=y.__faceArray,yb=y.__lineArray,Va=C.geometry,wb=Va.elementsNeedUpdate,Bb=Va.uvsNeedUpdate,Lb=Va.normalsNeedUpdate,Mb=Va.tangentsNeedUpdate,Nb=Va.colorsNeedUpdate,Ob=Va.morphTargetsNeedUpdate,gc=Va.vertices,ea=y.faces3,ob=Va.faces,Fb=Va.faceVertexUvs[0],Gb=Va.faceVertexUvs[1],hc=Va.skinIndices,Qb=Va.skinWeights,
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|
-Rb=Va.morphTargets,mc=Va.morphNormals;if(Va.verticesNeedUpdate){E=0;for(K=ea.length;E<K;E++)O=ob[ea[E]],S=gc[O.a],R=gc[O.b],Y=gc[O.c],mb[xa]=S.x,mb[xa+1]=S.y,mb[xa+2]=S.z,mb[xa+3]=R.x,mb[xa+4]=R.y,mb[xa+5]=R.z,mb[xa+6]=Y.x,mb[xa+7]=Y.y,mb[xa+8]=Y.z,xa+=9;m.bindBuffer(m.ARRAY_BUFFER,y.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,mb,B)}if(Ob)for(ia=0,Ma=Rb.length;ia<Ma;ia++){E=Ja=0;for(K=ea.length;E<K;E++)Ha=ea[E],O=ob[Ha],S=Rb[ia].vertices[O.a],R=Rb[ia].vertices[O.b],Y=Rb[ia].vertices[O.c],ta=
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|
-kb[ia],ta[Ja]=S.x,ta[Ja+1]=S.y,ta[Ja+2]=S.z,ta[Ja+3]=R.x,ta[Ja+4]=R.y,ta[Ja+5]=R.z,ta[Ja+6]=Y.x,ta[Ja+7]=Y.y,ta[Ja+8]=Y.z,D.morphNormals&&(N?(Ra=mc[ia].vertexNormals[Ha],Ca=Ra.a,ba=Ra.b,ca=Ra.c):ca=ba=Ca=mc[ia].faceNormals[Ha],Aa=lb[ia],Aa[Ja]=Ca.x,Aa[Ja+1]=Ca.y,Aa[Ja+2]=Ca.z,Aa[Ja+3]=ba.x,Aa[Ja+4]=ba.y,Aa[Ja+5]=ba.z,Aa[Ja+6]=ca.x,Aa[Ja+7]=ca.y,Aa[Ja+8]=ca.z),Ja+=9;m.bindBuffer(m.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[ia]);m.bufferData(m.ARRAY_BUFFER,kb[ia],B);D.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,
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|
-y.__webglMorphNormalsBuffers[ia]),m.bufferData(m.ARRAY_BUFFER,lb[ia],B))}if(Qb.length){E=0;for(K=ea.length;E<K;E++)O=ob[ea[E]],ka=Qb[O.a],na=Qb[O.b],oa=Qb[O.c],bb[ya]=ka.x,bb[ya+1]=ka.y,bb[ya+2]=ka.z,bb[ya+3]=ka.w,bb[ya+4]=na.x,bb[ya+5]=na.y,bb[ya+6]=na.z,bb[ya+7]=na.w,bb[ya+8]=oa.x,bb[ya+9]=oa.y,bb[ya+10]=oa.z,bb[ya+11]=oa.w,qa=hc[O.a],Na=hc[O.b],Ba=hc[O.c],ab[ya]=qa.x,ab[ya+1]=qa.y,ab[ya+2]=qa.z,ab[ya+3]=qa.w,ab[ya+4]=Na.x,ab[ya+5]=Na.y,ab[ya+6]=Na.z,ab[ya+7]=Na.w,ab[ya+8]=Ba.x,ab[ya+9]=Ba.y,ab[ya+
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|
-10]=Ba.z,ab[ya+11]=Ba.w,ya+=12;0<ya&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,ab,B),m.bindBuffer(m.ARRAY_BUFFER,y.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,bb,B))}if(Nb&&J){E=0;for(K=ea.length;E<K;E++)O=ob[ea[E]],T=O.vertexColors,X=O.color,3===T.length&&J===THREE.VertexColors?(da=T[0],ga=T[1],la=T[2]):la=ga=da=X,nb[fb]=da.r,nb[fb+1]=da.g,nb[fb+2]=da.b,nb[fb+3]=ga.r,nb[fb+4]=ga.g,nb[fb+5]=ga.b,nb[fb+6]=la.r,nb[fb+7]=la.g,nb[fb+8]=la.b,fb+=9;0<
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|
-fb&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,nb,B))}if(Mb&&Va.hasTangents){E=0;for(K=ea.length;E<K;E++)O=ob[ea[E]],ma=O.vertexTangents,za=ma[0],va=ma[1],Ea=ma[2],$a[Za]=za.x,$a[Za+1]=za.y,$a[Za+2]=za.z,$a[Za+3]=za.w,$a[Za+4]=va.x,$a[Za+5]=va.y,$a[Za+6]=va.z,$a[Za+7]=va.w,$a[Za+8]=Ea.x,$a[Za+9]=Ea.y,$a[Za+10]=Ea.z,$a[Za+11]=Ea.w,Za+=12;m.bindBuffer(m.ARRAY_BUFFER,y.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,$a,B)}if(Lb&&F){E=0;for(K=ea.length;E<K;E++)if(O=
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|
|
-ob[ea[E]],fa=O.vertexNormals,aa=O.normal,3===fa.length&&N)for(Qa=0;3>Qa;Qa++)Da=fa[Qa],Ua[Ia]=Da.x,Ua[Ia+1]=Da.y,Ua[Ia+2]=Da.z,Ia+=3;else for(Qa=0;3>Qa;Qa++)Ua[Ia]=aa.x,Ua[Ia+1]=aa.y,Ua[Ia+2]=aa.z,Ia+=3;m.bindBuffer(m.ARRAY_BUFFER,y.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Ua,B)}if(Bb&&Fb&&I){E=0;for(K=ea.length;E<K;E++)if(Q=ea[E],Z=Fb[Q],void 0!==Z)for(Qa=0;3>Qa;Qa++)Fa=Z[Qa],db[La]=Fa.x,db[La+1]=Fa.y,La+=2;0<La&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
-db,B))}if(Bb&&Gb&&I){E=0;for(K=ea.length;E<K;E++)if(Q=ea[E],W=Gb[Q],void 0!==W)for(Qa=0;3>Qa;Qa++)Ga=W[Qa],eb[Pa]=Ga.x,eb[Pa+1]=Ga.y,Pa+=2;0<Pa&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,eb,B))}if(wb){E=0;for(K=ea.length;E<K;E++)ib[Ta]=wa,ib[Ta+1]=wa+1,ib[Ta+2]=wa+2,Ta+=3,yb[Sa]=wa,yb[Sa+1]=wa+1,yb[Sa+2]=wa,yb[Sa+3]=wa+2,yb[Sa+4]=wa+1,yb[Sa+5]=wa+2,Sa+=6,wa+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ib,B);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
|
|
|
-y.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,yb,B)}if(jb)for(Qa=0,Oa=jb.length;Qa<Oa;Qa++)if(M=jb[Qa],M.__original.needsUpdate){P=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(E=0,K=ea.length;E<K;E++)O=ob[ea[E]],M.array[P]=M.value[O.a],M.array[P+1]=M.value[O.b],M.array[P+2]=M.value[O.c],P+=3;else{if("faces"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Ya=M.value[ea[E]],M.array[P]=Ya,M.array[P+1]=Ya,M.array[P+2]=Ya,P+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===
|
|
|
-M.boundTo)for(E=0,K=ea.length;E<K;E++)O=ob[ea[E]],S=M.value[O.a],R=M.value[O.b],Y=M.value[O.c],M.array[P]=S.x,M.array[P+1]=S.y,M.array[P+2]=R.x,M.array[P+3]=R.y,M.array[P+4]=Y.x,M.array[P+5]=Y.y,P+=6;else{if("faces"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Y=R=S=Ya=M.value[ea[E]],M.array[P]=S.x,M.array[P+1]=S.y,M.array[P+2]=R.x,M.array[P+3]=R.y,M.array[P+4]=Y.x,M.array[P+5]=Y.y,P+=6}else if(3===M.size){var ua;ua="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===M.boundTo)for(E=
|
|
|
-0,K=ea.length;E<K;E++)O=ob[ea[E]],S=M.value[O.a],R=M.value[O.b],Y=M.value[O.c],M.array[P]=S[ua[0]],M.array[P+1]=S[ua[1]],M.array[P+2]=S[ua[2]],M.array[P+3]=R[ua[0]],M.array[P+4]=R[ua[1]],M.array[P+5]=R[ua[2]],M.array[P+6]=Y[ua[0]],M.array[P+7]=Y[ua[1]],M.array[P+8]=Y[ua[2]],P+=9;else if("faces"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Y=R=S=Ya=M.value[ea[E]],M.array[P]=S[ua[0]],M.array[P+1]=S[ua[1]],M.array[P+2]=S[ua[2]],M.array[P+3]=R[ua[0]],M.array[P+4]=R[ua[1]],M.array[P+5]=R[ua[2]],M.array[P+6]=
|
|
|
-Y[ua[0]],M.array[P+7]=Y[ua[1]],M.array[P+8]=Y[ua[2]],P+=9;else if("faceVertices"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Ya=M.value[ea[E]],S=Ya[0],R=Ya[1],Y=Ya[2],M.array[P]=S[ua[0]],M.array[P+1]=S[ua[1]],M.array[P+2]=S[ua[2]],M.array[P+3]=R[ua[0]],M.array[P+4]=R[ua[1]],M.array[P+5]=R[ua[2]],M.array[P+6]=Y[ua[0]],M.array[P+7]=Y[ua[1]],M.array[P+8]=Y[ua[2]],P+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(E=0,K=ea.length;E<K;E++)O=ob[ea[E]],S=M.value[O.a],R=M.value[O.b],Y=
|
|
|
-M.value[O.c],M.array[P]=S.x,M.array[P+1]=S.y,M.array[P+2]=S.z,M.array[P+3]=S.w,M.array[P+4]=R.x,M.array[P+5]=R.y,M.array[P+6]=R.z,M.array[P+7]=R.w,M.array[P+8]=Y.x,M.array[P+9]=Y.y,M.array[P+10]=Y.z,M.array[P+11]=Y.w,P+=12;else if("faces"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Y=R=S=Ya=M.value[ea[E]],M.array[P]=S.x,M.array[P+1]=S.y,M.array[P+2]=S.z,M.array[P+3]=S.w,M.array[P+4]=R.x,M.array[P+5]=R.y,M.array[P+6]=R.z,M.array[P+7]=R.w,M.array[P+8]=Y.x,M.array[P+9]=Y.y,M.array[P+10]=Y.z,M.array[P+11]=
|
|
|
-Y.w,P+=12;else if("faceVertices"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Ya=M.value[ea[E]],S=Ya[0],R=Ya[1],Y=Ya[2],M.array[P]=S.x,M.array[P+1]=S.y,M.array[P+2]=S.z,M.array[P+3]=S.w,M.array[P+4]=R.x,M.array[P+5]=R.y,M.array[P+6]=R.z,M.array[P+7]=R.w,M.array[P+8]=Y.x,M.array[P+9]=Y.y,M.array[P+10]=Y.z,M.array[P+11]=Y.w,P+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,B)}H&&(delete y.__inittedArrays,delete y.__colorArray,delete y.__normalArray,delete y.__tangentArray,delete y.__uvArray,
|
|
|
-delete y.__uv2Array,delete y.__faceArray,delete y.__vertexArray,delete y.__lineArray,delete y.__skinIndexArray,delete y.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;q.attributes&&w(q)}else if(k instanceof THREE.Line){q=d(k,l);r=q.attributes&&v(q);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||r){var cb=l,Sb=m.DYNAMIC_DRAW,
|
|
|
-Hb=void 0,Ib=void 0,Jb=void 0,Tb=void 0,sa=void 0,Ub=void 0,nc=cb.vertices,oc=cb.colors,pc=cb.lineDistances,Zb=nc.length,$b=oc.length,ac=pc.length,Vb=cb.__vertexArray,Wb=cb.__colorArray,qc=cb.__lineDistanceArray,bc=cb.colorsNeedUpdate,cc=cb.lineDistancesNeedUpdate,ic=cb.__webglCustomAttributesList,Xb=void 0,rc=void 0,Ka=void 0,Db=void 0,Wa=void 0,pa=void 0;if(cb.verticesNeedUpdate){for(Hb=0;Hb<Zb;Hb++)Tb=nc[Hb],sa=3*Hb,Vb[sa]=Tb.x,Vb[sa+1]=Tb.y,Vb[sa+2]=Tb.z;m.bindBuffer(m.ARRAY_BUFFER,cb.__webglVertexBuffer);
|
|
|
-m.bufferData(m.ARRAY_BUFFER,Vb,Sb)}if(bc){for(Ib=0;Ib<$b;Ib++)Ub=oc[Ib],sa=3*Ib,Wb[sa]=Ub.r,Wb[sa+1]=Ub.g,Wb[sa+2]=Ub.b;m.bindBuffer(m.ARRAY_BUFFER,cb.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Wb,Sb)}if(cc){for(Jb=0;Jb<ac;Jb++)qc[Jb]=pc[Jb];m.bindBuffer(m.ARRAY_BUFFER,cb.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,qc,Sb)}if(ic)for(Xb=0,rc=ic.length;Xb<rc;Xb++)if(pa=ic[Xb],pa.needsUpdate&&(void 0===pa.boundTo||"vertices"===pa.boundTo)){sa=0;Db=pa.value.length;if(1===pa.size)for(Ka=
|
|
|
-0;Ka<Db;Ka++)pa.array[Ka]=pa.value[Ka];else if(2===pa.size)for(Ka=0;Ka<Db;Ka++)Wa=pa.value[Ka],pa.array[sa]=Wa.x,pa.array[sa+1]=Wa.y,sa+=2;else if(3===pa.size)if("c"===pa.type)for(Ka=0;Ka<Db;Ka++)Wa=pa.value[Ka],pa.array[sa]=Wa.r,pa.array[sa+1]=Wa.g,pa.array[sa+2]=Wa.b,sa+=3;else for(Ka=0;Ka<Db;Ka++)Wa=pa.value[Ka],pa.array[sa]=Wa.x,pa.array[sa+1]=Wa.y,pa.array[sa+2]=Wa.z,sa+=3;else if(4===pa.size)for(Ka=0;Ka<Db;Ka++)Wa=pa.value[Ka],pa.array[sa]=Wa.x,pa.array[sa+1]=Wa.y,pa.array[sa+2]=Wa.z,pa.array[sa+
|
|
|
-3]=Wa.w,sa+=4;m.bindBuffer(m.ARRAY_BUFFER,pa.buffer);m.bufferData(m.ARRAY_BUFFER,pa.array,Sb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;q.attributes&&w(q)}else if(k instanceof THREE.ParticleSystem){q=d(k,l);r=q.attributes&&v(q);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||r){var pb=l,jc=m.DYNAMIC_DRAW,Kb=k,Xa=void 0,qb=void 0,rb=void 0,V=void 0,sb=void 0,vb=void 0,Yb=pb.vertices,kc=Yb.length,lc=pb.colors,sc=lc.length,zb=pb.__vertexArray,Ab=pb.__colorArray,
|
|
|
-tb=pb.__sortArray,tc=pb.verticesNeedUpdate,uc=pb.colorsNeedUpdate,ub=pb.__webglCustomAttributesList,gb=void 0,Eb=void 0,$=void 0,hb=void 0,ja=void 0,U=void 0;if(Kb.sortParticles){Cb.copy(xb);Cb.multiply(Kb.matrixWorld);for(Xa=0;Xa<kc;Xa++)rb=Yb[Xa],ra.copy(rb),ra.applyProjection(Cb),tb[Xa]=[ra.z,Xa];tb.sort(n);for(Xa=0;Xa<kc;Xa++)rb=Yb[tb[Xa][1]],V=3*Xa,zb[V]=rb.x,zb[V+1]=rb.y,zb[V+2]=rb.z;for(qb=0;qb<sc;qb++)V=3*qb,vb=lc[tb[qb][1]],Ab[V]=vb.r,Ab[V+1]=vb.g,Ab[V+2]=vb.b;if(ub)for(gb=0,Eb=ub.length;gb<
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|
|
-Eb;gb++)if(U=ub[gb],void 0===U.boundTo||"vertices"===U.boundTo)if(V=0,hb=U.value.length,1===U.size)for($=0;$<hb;$++)sb=tb[$][1],U.array[$]=U.value[sb];else if(2===U.size)for($=0;$<hb;$++)sb=tb[$][1],ja=U.value[sb],U.array[V]=ja.x,U.array[V+1]=ja.y,V+=2;else if(3===U.size)if("c"===U.type)for($=0;$<hb;$++)sb=tb[$][1],ja=U.value[sb],U.array[V]=ja.r,U.array[V+1]=ja.g,U.array[V+2]=ja.b,V+=3;else for($=0;$<hb;$++)sb=tb[$][1],ja=U.value[sb],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,V+=3;else if(4===
|
|
|
-U.size)for($=0;$<hb;$++)sb=tb[$][1],ja=U.value[sb],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,U.array[V+3]=ja.w,V+=4}else{if(tc)for(Xa=0;Xa<kc;Xa++)rb=Yb[Xa],V=3*Xa,zb[V]=rb.x,zb[V+1]=rb.y,zb[V+2]=rb.z;if(uc)for(qb=0;qb<sc;qb++)vb=lc[qb],V=3*qb,Ab[V]=vb.r,Ab[V+1]=vb.g,Ab[V+2]=vb.b;if(ub)for(gb=0,Eb=ub.length;gb<Eb;gb++)if(U=ub[gb],U.needsUpdate&&(void 0===U.boundTo||"vertices"===U.boundTo))if(hb=U.value.length,V=0,1===U.size)for($=0;$<hb;$++)U.array[$]=U.value[$];else if(2===U.size)for($=
|
|
|
-0;$<hb;$++)ja=U.value[$],U.array[V]=ja.x,U.array[V+1]=ja.y,V+=2;else if(3===U.size)if("c"===U.type)for($=0;$<hb;$++)ja=U.value[$],U.array[V]=ja.r,U.array[V+1]=ja.g,U.array[V+2]=ja.b,V+=3;else for($=0;$<hb;$++)ja=U.value[$],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,V+=3;else if(4===U.size)for($=0;$<hb;$++)ja=U.value[$],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,U.array[V+3]=ja.w,V+=4}if(tc||Kb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,pb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
-zb,jc);if(uc||Kb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,pb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,Ab,jc);if(ub)for(gb=0,Eb=ub.length;gb<Eb;gb++)if(U=ub[gb],U.needsUpdate||Kb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,U.buffer),m.bufferData(m.ARRAY_BUFFER,U.array,jc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;q.attributes&&w(q)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Ob);var k,l,p,n,r;a instanceof THREE.MeshDepthMaterial?r="depth":a instanceof THREE.MeshNormalMaterial?
|
|
|
-r="normal":a instanceof THREE.MeshBasicMaterial?r="basic":a instanceof THREE.MeshLambertMaterial?r="lambert":a instanceof THREE.MeshPhongMaterial?r="phong":a instanceof THREE.LineBasicMaterial?r="basic":a instanceof THREE.LineDashedMaterial?r="dashed":a instanceof THREE.ParticleSystemMaterial&&(r="particle_basic");if(r){var q=THREE.ShaderLib[r];a.uniforms=THREE.UniformsUtils.clone(q.uniforms);a.vertexShader=q.vertexShader;a.fragmentShader=q.fragmentShader}var s=e=0,t=0,u=q=0;for(f=b.length;u<f;u++)g=
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|
|
-b[u],g.onlyShadow||!1===g.visible||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&q++);f=s;g=t;h=q;t=q=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&q++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&q++);n=q;Ia&&d&&d.useVertexTexture?p=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
|
|
|
-b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),p=b);a:{t=a.fragmentShader;s=a.vertexShader;q=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,
|
|
|
-useVertexTexture:Ia&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<n,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,
|
|
|
-flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,w,x;e=[];r?e.push(r):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);r=e.join();v=0;for(w=fa.length;v<w;v++)if(e=fa[v],e.code===r){e.usedTimes++;l=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(x in u)e=u[x],!1!==e&&(e="#define "+x+" "+e,w.push(e));e=w.join("\n");
|
|
|
-x=m.createProgram();w=["precision "+X+" float;","precision "+X+" int;",e,eb?"#define VERTEX_TEXTURES":"",y.gammaInput?"#define GAMMA_INPUT":"",y.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":
|
|
|
-"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?
|
|
|
-"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-v=["precision "+X+" float;","precision "+X+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",y.gammaInput?"#define GAMMA_INPUT":"",y.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
|
|
|
+F(a,b,c,d,f);a=h.attributes;b=e.attributes;c=!1;h=16777215*e.id+2*h.id+(d.wireframe?1:0);h!==xa&&(xa=h,c=!0);c&&k();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,h,0),N.info.render.calls++,N.info.render.vertices+=f.array.length,N.info.render.faces+=f.array.length/3;else{c=!0;for(var n=0,p=
|
|
|
+e.length;n<p;n++){var q=e[n].index;c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[n].count,h,e[n].start*l);N.info.render.calls++;N.info.render.vertices+=e[n].count;N.info.render.faces+=e[n].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),N.info.render.calls++,N.info.render.vertices+=d.array.length/3,N.info.render.faces+=d.array.length/3/3;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,
|
|
|
+m.drawArrays(m.POINTS,0,d.array.length/3),N.info.render.calls++,N.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(h=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,L(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,h,0),N.info.render.calls++,N.info.render.vertices+=f.array.length;else for(1<e.length&&
|
|
|
+(c=!0),n=0,p=e.length;n<p;n++)q=e[n].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[n].count,h,e[n].start*l),N.info.render.calls++,N.info.render.vertices+=e[n].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(h,0,d.array.length/3),N.info.render.calls++,N.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,l;c=F(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==xa&&(xa=c,a=!0);
|
|
|
+a&&k();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),m.vertexAttribPointer(c.position,
|
|
|
+3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=0;l=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&p<l.length;)0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[p]]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[p]]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,
|
|
|
+m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[l[p]],p++}else{l=[];g=f.morphTargetInfluences;var q,r=g.length;for(q=0;q<r;q++)p=g[q],0<p&&l.push([p,q]);l.length>d.numSupportedMorphTargets?(l.sort(n),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(n):0===l.length&&l.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)l[p]?(q=l[p][1],0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+
|
|
|
+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[q]):f.__webglMorphTargetInfluences[p]=0,p++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,l=e.__webglCustomAttributesList.length;g<
|
|
|
+l;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),h(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),h(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&
|
|
|
+(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),h(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),h(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),h(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?
|
|
|
+(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),h(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+e.__webglLineDistanceBuffer),h(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(L(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,
|
|
|
+N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,L(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,
|
|
|
+f,g,h,k=a.__lights,p=a.fog;ea=-1;Xa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Mb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);wb.setFromMatrix(Mb);this.autoUpdateObjects&&this.initWebGLObjects(a);q(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
|
|
|
+this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||wb.intersectsObject(g))){var n=g;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,t=n.object,u=n.buffer,v=t.geometry,t=t.material;t instanceof THREE.MeshFaceMaterial?(t=t.materials[v instanceof THREE.BufferGeometry?0:
|
|
|
+u.materialIndex],t.transparent?(n.transparent=t,n.opaque=null):(n.opaque=t,n.transparent=null)):t&&(t.transparent?(n.transparent=t,n.opaque=null):(n.opaque=t,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(wa.setFromMatrixPosition(g.matrixWorld),wa.applyProjection(Mb),f.z=wa.z))}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),
|
|
|
+g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),y(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,k,p,!0,d),s(a.__webglObjectsImmediate,"",b,k,p,!1,d)):(d=null,this.setBlending(THREE.NoBlending),
|
|
|
+r(a.__webglObjects,!0,"opaque",b,k,p,!1,d),s(a.__webglObjectsImmediate,"opaque",b,k,p,!1,d),r(a.__webglObjects,!1,"transparent",b,k,p,!0,d),s(a.__webglObjectsImmediate,"transparent",b,k,p,!0,d));q(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,
|
|
|
+c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=F(a,b,c,d,e);xa=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,wb):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],
|
|
|
+a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&u(h,a),t(h,a));var k=h,l=k.geometry,p=void 0,q=void 0,r=void 0;if(l instanceof THREE.BufferGeometry){var s=m.DYNAMIC_DRAW,x=l.attributes,y=void 0,G=void 0;for(y in x)G=x[y],G.needsUpdate&&("index"===y?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,G.buffer),
|
|
|
+m.bufferData(m.ELEMENT_ARRAY_BUFFER,G.array,s)):(m.bindBuffer(m.ARRAY_BUFFER,G.buffer),m.bufferData(m.ARRAY_BUFFER,G.array,s)),G.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var B=0,F=l.geometryGroupsList.length;B<F;B++)if(p=l.geometryGroupsList[B],r=d(k,p),l.buffersNeedUpdate&&c(p,k),q=r.attributes&&v(r),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||q){var z=p,C=k,D=m.DYNAMIC_DRAW,E=!l.dynamic,
|
|
|
+H=r;if(z.__inittedArrays){var I=e(H),O=H.vertexColors?H.vertexColors:!1,L=f(H),N=I===THREE.SmoothShading,A=void 0,J=void 0,R=void 0,K=void 0,ga=void 0,S=void 0,X=void 0,ea=void 0,T=void 0,W=void 0,Y=void 0,Q=void 0,Z=void 0,$=void 0,sa=void 0,va=void 0,Ia=void 0,ca=void 0,Ga=void 0,Ba=void 0,xa=void 0,fa=void 0,Ha=void 0,ka=void 0,ha=void 0,ja=void 0,na=void 0,Ca=void 0,qa=void 0,ba=void 0,Da=void 0,ya=void 0,Ea=void 0,Fa=void 0,la=void 0,Ja=void 0,ta=void 0,ua=void 0,Na=void 0,Sa=void 0,ab=0,bb=
|
|
|
+0,Qa=0,Oa=0,Xa=0,db=0,Ra=0,ob=0,Ya=0,ra=0,za=0,P=0,Pa=void 0,eb=z.__vertexArray,cb=z.__uvArray,nb=z.__uv2Array,sb=z.__normalArray,Ta=z.__tangentArray,fb=z.__colorArray,Ua=z.__skinIndexArray,Va=z.__skinWeightArray,rb=z.__morphTargetsArrays,wb=z.__morphNormalsArrays,qb=z.__webglCustomAttributesList,M=void 0,Qb=z.__faceArray,tb=z.__lineArray,Ka=C.geometry,Bb=Ka.elementsNeedUpdate,xb=Ka.uvsNeedUpdate,Db=Ka.normalsNeedUpdate,Nb=Ka.tangentsNeedUpdate,Ob=Ka.colorsNeedUpdate,Pb=Ka.morphTargetsNeedUpdate,
|
|
|
+gc=Ka.vertices,da=z.faces3,gb=Ka.faces,Ab=Ka.faceVertexUvs[0],Cb=Ka.faceVertexUvs[1],hc=Ka.skinIndices,Rb=Ka.skinWeights,Sb=Ka.morphTargets,Eb=Ka.morphNormals;if(Ka.verticesNeedUpdate){A=0;for(J=da.length;A<J;A++)K=gb[da[A]],Q=gc[K.a],Z=gc[K.b],$=gc[K.c],eb[bb]=Q.x,eb[bb+1]=Q.y,eb[bb+2]=Q.z,eb[bb+3]=Z.x,eb[bb+4]=Z.y,eb[bb+5]=Z.z,eb[bb+6]=$.x,eb[bb+7]=$.y,eb[bb+8]=$.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,eb,D)}if(Pb)for(la=0,Ja=Sb.length;la<Ja;la++){A=
|
|
|
+za=0;for(J=da.length;A<J;A++)Na=da[A],K=gb[Na],Q=Sb[la].vertices[K.a],Z=Sb[la].vertices[K.b],$=Sb[la].vertices[K.c],ta=rb[la],ta[za]=Q.x,ta[za+1]=Q.y,ta[za+2]=Q.z,ta[za+3]=Z.x,ta[za+4]=Z.y,ta[za+5]=Z.z,ta[za+6]=$.x,ta[za+7]=$.y,ta[za+8]=$.z,H.morphNormals&&(N?(Sa=Eb[la].vertexNormals[Na],ca=Sa.a,Ga=Sa.b,Ba=Sa.c):Ba=Ga=ca=Eb[la].faceNormals[Na],ua=wb[la],ua[za]=ca.x,ua[za+1]=ca.y,ua[za+2]=ca.z,ua[za+3]=Ga.x,ua[za+4]=Ga.y,ua[za+5]=Ga.z,ua[za+6]=Ba.x,ua[za+7]=Ba.y,ua[za+8]=Ba.z),za+=9;m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+z.__webglMorphTargetsBuffers[la]);m.bufferData(m.ARRAY_BUFFER,rb[la],D);H.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphNormalsBuffers[la]),m.bufferData(m.ARRAY_BUFFER,wb[la],D))}if(Rb.length){A=0;for(J=da.length;A<J;A++)K=gb[da[A]],ka=Rb[K.a],ha=Rb[K.b],ja=Rb[K.c],Va[ra]=ka.x,Va[ra+1]=ka.y,Va[ra+2]=ka.z,Va[ra+3]=ka.w,Va[ra+4]=ha.x,Va[ra+5]=ha.y,Va[ra+6]=ha.z,Va[ra+7]=ha.w,Va[ra+8]=ja.x,Va[ra+9]=ja.y,Va[ra+10]=ja.z,Va[ra+11]=ja.w,na=hc[K.a],Ca=hc[K.b],qa=hc[K.c],Ua[ra]=na.x,Ua[ra+1]=na.y,
|
|
|
+Ua[ra+2]=na.z,Ua[ra+3]=na.w,Ua[ra+4]=Ca.x,Ua[ra+5]=Ca.y,Ua[ra+6]=Ca.z,Ua[ra+7]=Ca.w,Ua[ra+8]=qa.x,Ua[ra+9]=qa.y,Ua[ra+10]=qa.z,Ua[ra+11]=qa.w,ra+=12;0<ra&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Ua,D),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Va,D))}if(Ob&&O){A=0;for(J=da.length;A<J;A++)K=gb[da[A]],X=K.vertexColors,ea=K.color,3===X.length&&O===THREE.VertexColors?(xa=X[0],fa=X[1],Ha=X[2]):Ha=fa=xa=ea,fb[Ya]=xa.r,
|
|
|
+fb[Ya+1]=xa.g,fb[Ya+2]=xa.b,fb[Ya+3]=fa.r,fb[Ya+4]=fa.g,fb[Ya+5]=fa.b,fb[Ya+6]=Ha.r,fb[Ya+7]=Ha.g,fb[Ya+8]=Ha.b,Ya+=9;0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,fb,D))}if(Nb&&Ka.hasTangents){A=0;for(J=da.length;A<J;A++)K=gb[da[A]],T=K.vertexTangents,sa=T[0],va=T[1],Ia=T[2],Ta[Ra]=sa.x,Ta[Ra+1]=sa.y,Ta[Ra+2]=sa.z,Ta[Ra+3]=sa.w,Ta[Ra+4]=va.x,Ta[Ra+5]=va.y,Ta[Ra+6]=va.z,Ta[Ra+7]=va.w,Ta[Ra+8]=Ia.x,Ta[Ra+9]=Ia.y,Ta[Ra+10]=Ia.z,Ta[Ra+11]=Ia.w,Ra+=12;m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+z.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ta,D)}if(Db&&I){A=0;for(J=da.length;A<J;A++)if(K=gb[da[A]],ga=K.vertexNormals,S=K.normal,3===ga.length&&N)for(ba=0;3>ba;ba++)ya=ga[ba],sb[db]=ya.x,sb[db+1]=ya.y,sb[db+2]=ya.z,db+=3;else for(ba=0;3>ba;ba++)sb[db]=S.x,sb[db+1]=S.y,sb[db+2]=S.z,db+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,sb,D)}if(xb&&Ab&&L){A=0;for(J=da.length;A<J;A++)if(R=da[A],W=Ab[R],void 0!==W)for(ba=0;3>ba;ba++)Ea=W[ba],cb[Qa]=Ea.x,cb[Qa+
|
|
|
+1]=Ea.y,Qa+=2;0<Qa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,D))}if(xb&&Cb&&L){A=0;for(J=da.length;A<J;A++)if(R=da[A],Y=Cb[R],void 0!==Y)for(ba=0;3>ba;ba++)Fa=Y[ba],nb[Oa]=Fa.x,nb[Oa+1]=Fa.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,nb,D))}if(Bb){A=0;for(J=da.length;A<J;A++)Qb[Xa]=ab,Qb[Xa+1]=ab+1,Qb[Xa+2]=ab+2,Xa+=3,tb[ob]=ab,tb[ob+1]=ab+1,tb[ob+2]=ab,tb[ob+3]=ab+2,tb[ob+4]=ab+1,tb[ob+5]=ab+2,ob+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
|
|
|
+z.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Qb,D);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,tb,D)}if(qb)for(ba=0,Da=qb.length;ba<Da;ba++)if(M=qb[ba],M.__original.needsUpdate){P=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(A=0,J=da.length;A<J;A++)K=gb[da[A]],M.array[P]=M.value[K.a],M.array[P+1]=M.value[K.b],M.array[P+2]=M.value[K.c],P+=3;else{if("faces"===M.boundTo)for(A=0,J=da.length;A<J;A++)Pa=M.value[da[A]],M.array[P]=
|
|
|
+Pa,M.array[P+1]=Pa,M.array[P+2]=Pa,P+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(A=0,J=da.length;A<J;A++)K=gb[da[A]],Q=M.value[K.a],Z=M.value[K.b],$=M.value[K.c],M.array[P]=Q.x,M.array[P+1]=Q.y,M.array[P+2]=Z.x,M.array[P+3]=Z.y,M.array[P+4]=$.x,M.array[P+5]=$.y,P+=6;else{if("faces"===M.boundTo)for(A=0,J=da.length;A<J;A++)$=Z=Q=Pa=M.value[da[A]],M.array[P]=Q.x,M.array[P+1]=Q.y,M.array[P+2]=Z.x,M.array[P+3]=Z.y,M.array[P+4]=$.x,M.array[P+5]=$.y,P+=6}else if(3===M.size){var pa;
|
|
|
+pa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===M.boundTo)for(A=0,J=da.length;A<J;A++)K=gb[da[A]],Q=M.value[K.a],Z=M.value[K.b],$=M.value[K.c],M.array[P]=Q[pa[0]],M.array[P+1]=Q[pa[1]],M.array[P+2]=Q[pa[2]],M.array[P+3]=Z[pa[0]],M.array[P+4]=Z[pa[1]],M.array[P+5]=Z[pa[2]],M.array[P+6]=$[pa[0]],M.array[P+7]=$[pa[1]],M.array[P+8]=$[pa[2]],P+=9;else if("faces"===M.boundTo)for(A=0,J=da.length;A<J;A++)$=Z=Q=Pa=M.value[da[A]],M.array[P]=Q[pa[0]],M.array[P+1]=Q[pa[1]],M.array[P+
|
|
|
+2]=Q[pa[2]],M.array[P+3]=Z[pa[0]],M.array[P+4]=Z[pa[1]],M.array[P+5]=Z[pa[2]],M.array[P+6]=$[pa[0]],M.array[P+7]=$[pa[1]],M.array[P+8]=$[pa[2]],P+=9;else if("faceVertices"===M.boundTo)for(A=0,J=da.length;A<J;A++)Pa=M.value[da[A]],Q=Pa[0],Z=Pa[1],$=Pa[2],M.array[P]=Q[pa[0]],M.array[P+1]=Q[pa[1]],M.array[P+2]=Q[pa[2]],M.array[P+3]=Z[pa[0]],M.array[P+4]=Z[pa[1]],M.array[P+5]=Z[pa[2]],M.array[P+6]=$[pa[0]],M.array[P+7]=$[pa[1]],M.array[P+8]=$[pa[2]],P+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===
|
|
|
+M.boundTo)for(A=0,J=da.length;A<J;A++)K=gb[da[A]],Q=M.value[K.a],Z=M.value[K.b],$=M.value[K.c],M.array[P]=Q.x,M.array[P+1]=Q.y,M.array[P+2]=Q.z,M.array[P+3]=Q.w,M.array[P+4]=Z.x,M.array[P+5]=Z.y,M.array[P+6]=Z.z,M.array[P+7]=Z.w,M.array[P+8]=$.x,M.array[P+9]=$.y,M.array[P+10]=$.z,M.array[P+11]=$.w,P+=12;else if("faces"===M.boundTo)for(A=0,J=da.length;A<J;A++)$=Z=Q=Pa=M.value[da[A]],M.array[P]=Q.x,M.array[P+1]=Q.y,M.array[P+2]=Q.z,M.array[P+3]=Q.w,M.array[P+4]=Z.x,M.array[P+5]=Z.y,M.array[P+6]=Z.z,
|
|
|
+M.array[P+7]=Z.w,M.array[P+8]=$.x,M.array[P+9]=$.y,M.array[P+10]=$.z,M.array[P+11]=$.w,P+=12;else if("faceVertices"===M.boundTo)for(A=0,J=da.length;A<J;A++)Pa=M.value[da[A]],Q=Pa[0],Z=Pa[1],$=Pa[2],M.array[P]=Q.x,M.array[P+1]=Q.y,M.array[P+2]=Q.z,M.array[P+3]=Q.w,M.array[P+4]=Z.x,M.array[P+5]=Z.y,M.array[P+6]=Z.z,M.array[P+7]=Z.w,M.array[P+8]=$.x,M.array[P+9]=$.y,M.array[P+10]=$.z,M.array[P+11]=$.w,P+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,D)}E&&(delete z.__inittedArrays,
|
|
|
+delete z.__colorArray,delete z.__normalArray,delete z.__tangentArray,delete z.__uvArray,delete z.__uv2Array,delete z.__faceArray,delete z.__vertexArray,delete z.__lineArray,delete z.__skinIndexArray,delete z.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;r.attributes&&w(r)}else if(k instanceof THREE.Line){r=d(k,l);q=r.attributes&&v(r);if(l.verticesNeedUpdate||
|
|
|
+l.colorsNeedUpdate||l.lineDistancesNeedUpdate||q){var Wa=l,Tb=m.DYNAMIC_DRAW,Ib=void 0,Jb=void 0,Kb=void 0,Ub=void 0,oa=void 0,Vb=void 0,Fb=Wa.vertices,Gb=Wa.colors,Hb=Wa.lineDistances,bc=Fb.length,cc=Gb.length,dc=Hb.length,Wb=Wa.__vertexArray,Xb=Wa.__colorArray,mc=Wa.__lineDistanceArray,ec=Wa.colorsNeedUpdate,fc=Wa.lineDistancesNeedUpdate,ic=Wa.__webglCustomAttributesList,Yb=void 0,nc=void 0,Aa=void 0,yb=void 0,La=void 0,ma=void 0;if(Wa.verticesNeedUpdate){for(Ib=0;Ib<bc;Ib++)Ub=Fb[Ib],oa=3*Ib,Wb[oa]=
|
|
|
+Ub.x,Wb[oa+1]=Ub.y,Wb[oa+2]=Ub.z;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Wb,Tb)}if(ec){for(Jb=0;Jb<cc;Jb++)Vb=Gb[Jb],oa=3*Jb,Xb[oa]=Vb.r,Xb[oa+1]=Vb.g,Xb[oa+2]=Vb.b;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Xb,Tb)}if(fc){for(Kb=0;Kb<dc;Kb++)mc[Kb]=Hb[Kb];m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,mc,Tb)}if(ic)for(Yb=0,nc=ic.length;Yb<nc;Yb++)if(ma=ic[Yb],ma.needsUpdate&&(void 0===
|
|
|
+ma.boundTo||"vertices"===ma.boundTo)){oa=0;yb=ma.value.length;if(1===ma.size)for(Aa=0;Aa<yb;Aa++)ma.array[Aa]=ma.value[Aa];else if(2===ma.size)for(Aa=0;Aa<yb;Aa++)La=ma.value[Aa],ma.array[oa]=La.x,ma.array[oa+1]=La.y,oa+=2;else if(3===ma.size)if("c"===ma.type)for(Aa=0;Aa<yb;Aa++)La=ma.value[Aa],ma.array[oa]=La.r,ma.array[oa+1]=La.g,ma.array[oa+2]=La.b,oa+=3;else for(Aa=0;Aa<yb;Aa++)La=ma.value[Aa],ma.array[oa]=La.x,ma.array[oa+1]=La.y,ma.array[oa+2]=La.z,oa+=3;else if(4===ma.size)for(Aa=0;Aa<yb;Aa++)La=
|
|
|
+ma.value[Aa],ma.array[oa]=La.x,ma.array[oa+1]=La.y,ma.array[oa+2]=La.z,ma.array[oa+3]=La.w,oa+=4;m.bindBuffer(m.ARRAY_BUFFER,ma.buffer);m.bufferData(m.ARRAY_BUFFER,ma.array,Tb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;r.attributes&&w(r)}else if(k instanceof THREE.ParticleSystem){r=d(k,l);q=r.attributes&&v(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||q){var hb=l,jc=m.DYNAMIC_DRAW,Lb=k,Ma=void 0,ib=void 0,jb=void 0,V=void 0,kb=void 0,pb=void 0,
|
|
|
+Zb=hb.vertices,kc=Zb.length,lc=hb.colors,oc=lc.length,ub=hb.__vertexArray,vb=hb.__colorArray,lb=hb.__sortArray,pc=hb.verticesNeedUpdate,qc=hb.colorsNeedUpdate,mb=hb.__webglCustomAttributesList,Za=void 0,zb=void 0,aa=void 0,$a=void 0,ia=void 0,U=void 0;if(Lb.sortParticles){$b.copy(Mb);$b.multiply(Lb.matrixWorld);for(Ma=0;Ma<kc;Ma++)jb=Zb[Ma],wa.copy(jb),wa.applyProjection($b),lb[Ma]=[wa.z,Ma];lb.sort(n);for(Ma=0;Ma<kc;Ma++)jb=Zb[lb[Ma][1]],V=3*Ma,ub[V]=jb.x,ub[V+1]=jb.y,ub[V+2]=jb.z;for(ib=0;ib<oc;ib++)V=
|
|
|
+3*ib,pb=lc[lb[ib][1]],vb[V]=pb.r,vb[V+1]=pb.g,vb[V+2]=pb.b;if(mb)for(Za=0,zb=mb.length;Za<zb;Za++)if(U=mb[Za],void 0===U.boundTo||"vertices"===U.boundTo)if(V=0,$a=U.value.length,1===U.size)for(aa=0;aa<$a;aa++)kb=lb[aa][1],U.array[aa]=U.value[kb];else if(2===U.size)for(aa=0;aa<$a;aa++)kb=lb[aa][1],ia=U.value[kb],U.array[V]=ia.x,U.array[V+1]=ia.y,V+=2;else if(3===U.size)if("c"===U.type)for(aa=0;aa<$a;aa++)kb=lb[aa][1],ia=U.value[kb],U.array[V]=ia.r,U.array[V+1]=ia.g,U.array[V+2]=ia.b,V+=3;else for(aa=
|
|
|
+0;aa<$a;aa++)kb=lb[aa][1],ia=U.value[kb],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+2]=ia.z,V+=3;else if(4===U.size)for(aa=0;aa<$a;aa++)kb=lb[aa][1],ia=U.value[kb],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+2]=ia.z,U.array[V+3]=ia.w,V+=4}else{if(pc)for(Ma=0;Ma<kc;Ma++)jb=Zb[Ma],V=3*Ma,ub[V]=jb.x,ub[V+1]=jb.y,ub[V+2]=jb.z;if(qc)for(ib=0;ib<oc;ib++)pb=lc[ib],V=3*ib,vb[V]=pb.r,vb[V+1]=pb.g,vb[V+2]=pb.b;if(mb)for(Za=0,zb=mb.length;Za<zb;Za++)if(U=mb[Za],U.needsUpdate&&(void 0===U.boundTo||"vertices"===
|
|
|
+U.boundTo))if($a=U.value.length,V=0,1===U.size)for(aa=0;aa<$a;aa++)U.array[aa]=U.value[aa];else if(2===U.size)for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.x,U.array[V+1]=ia.y,V+=2;else if(3===U.size)if("c"===U.type)for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.r,U.array[V+1]=ia.g,U.array[V+2]=ia.b,V+=3;else for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+2]=ia.z,V+=3;else if(4===U.size)for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+
|
|
|
+2]=ia.z,U.array[V+3]=ia.w,V+=4}if(pc||Lb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,hb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,ub,jc);if(qc||Lb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,hb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,vb,jc);if(mb)for(Za=0,zb=mb.length;Za<zb;Za++)if(U=mb[Za],U.needsUpdate||Lb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,U.buffer),m.bufferData(m.ARRAY_BUFFER,U.array,jc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;r.attributes&&w(r)}}};this.initMaterial=function(a,
|
|
|
+b,c,d){var e,f,g,h;a.addEventListener("dispose",Hb);var k,l,p,n,q;a instanceof THREE.MeshDepthMaterial?q="depth":a instanceof THREE.MeshNormalMaterial?q="normal":a instanceof THREE.MeshBasicMaterial?q="basic":a instanceof THREE.MeshLambertMaterial?q="lambert":a instanceof THREE.MeshPhongMaterial?q="phong":a instanceof THREE.LineBasicMaterial?q="basic":a instanceof THREE.LineDashedMaterial?q="dashed":a instanceof THREE.ParticleSystemMaterial&&(q="particle_basic");if(q){var r=THREE.ShaderLib[q];a.uniforms=
|
|
|
+THREE.UniformsUtils.clone(r.uniforms);a.vertexShader=r.vertexShader;a.fragmentShader=r.fragmentShader}var s=e=0,t=0,u=r=0;for(f=b.length;u<f;u++)g=b[u],g.onlyShadow||!1===g.visible||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&r++);f=s;g=t;h=r;t=r=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&r++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&r++);n=r;Bb&&d&&
|
|
|
+d.useVertexTexture?p=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),p=b);a:{t=a.fragmentShader;s=a.vertexShader;r=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,
|
|
|
+vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,useVertexTexture:Bb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<n,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,
|
|
|
+shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,w,x;e=[];q?e.push(q):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);q=e.join();v=0;for(w=ga.length;v<w;v++)if(e=ga[v],e.code===q){e.usedTimes++;l=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===
|
|
|
+THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(x in u)e=u[x],!1!==e&&(e="#define "+x+" "+e,w.push(e));e=w.join("\n");x=m.createProgram();w=["precision "+X+" float;","precision "+X+" int;",e,Db?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+
|
|
|
+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":
|
|
|
+"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+v=["precision "+X+" float;","precision "+X+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
|
|
|
c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:
|
|
|
-"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=Q("vertex",w+s);v=Q("fragment",v+t);m.attachShader(x,w);m.attachShader(x,v);void 0!==d&&m.bindAttribLocation(x,0,d);m.linkProgram(x);!1===m.getProgramParameter(x,m.LINK_STATUS)&&(console.error("Could not initialise shader"),console.error("gl.VALIDATE_STATUS",m.getProgramParameter(x,m.VALIDATE_STATUS)),console.error("gl.getError()",
|
|
|
-m.getError()));""!==m.getProgramInfoLog(x)&&console.error("gl.getProgramInfoLog()",m.getProgramInfoLog(x));m.deleteShader(v);m.deleteShader(w);x.uniforms={};x.attributes={};var A;v="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(v.push("boneTexture"),v.push("boneTextureWidth"),v.push("boneTextureHeight")):v.push("boneGlobalMatrices");for(A in q)v.push(A);A=v;v=0;for(w=A.length;v<w;v++)q=A[v],x.uniforms[q]=m.getUniformLocation(x,
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|
|
-q);v="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(A=0;A<c.maxMorphTargets;A++)v.push("morphTarget"+A);for(A=0;A<c.maxMorphNormals;A++)v.push("morphNormal"+A);for(l in b)v.push(l);l=v;A=0;for(b=l.length;A<b;A++)v=l[A],x.attributes[v]=m.getAttribLocation(x,v);x.id=za++;fa.push({program:x,code:r,usedTimes:1});y.info.memory.programs=fa.length;l=x}a.program=l;A=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,b="morphTarget",l=0;l<this.maxMorphTargets;l++)x=
|
|
|
-b+l,0<=A[x]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,b="morphNormal",l=0;l<this.maxMorphNormals;l++)x=b+l,0<=A[x]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),
|
|
|
-m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;va!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),va=b);Na!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),Na=a)};this.setDepthTest=function(a){la!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),la=a)};this.setDepthWrite=function(a){ga!==a&&(m.depthMask(a),ga=a)};this.setBlending=function(a,b,c,d){a!==Ra&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?
|
|
|
-(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Ra=
|
|
|
-a);if(a===THREE.CustomBlending){if(b!==Oa&&(m.blendEquation(N(b)),Oa=b),c!==Aa||d!==W)m.blendFunc(N(c),N(d)),Aa=c,W=d}else W=Aa=Oa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Bb),a.__webglTexture=m.createTexture(),y.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,
|
|
|
-a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=N(a.format),f=N(a.type);D(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?
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|
|
-m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=
|
|
|
-a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Nb);a.__webglTexture=m.createTexture();y.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=N(a.format),e=N(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);D(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=
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|
|
-m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);F(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
|
|
|
-m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),D(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,
|
|
|
-m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):F(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ba,a=ta,d=qa,e=Ma);b!==S&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),S=b);kb=c;Ha=a};this.shadowMapPlugin=
|
|
|
-new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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|
|
+"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=K("vertex",w+s);v=K("fragment",v+t);m.attachShader(x,w);m.attachShader(x,v);void 0!==d&&m.bindAttribLocation(x,0,d);m.linkProgram(x);!1===m.getProgramParameter(x,m.LINK_STATUS)&&(console.error("Could not initialise shader"),console.error("gl.VALIDATE_STATUS",m.getProgramParameter(x,m.VALIDATE_STATUS)),console.error("gl.getError()",
|
|
|
+m.getError()));""!==m.getProgramInfoLog(x)&&console.error("gl.getProgramInfoLog()",m.getProgramInfoLog(x));m.deleteShader(v);m.deleteShader(w);x.uniforms={};x.attributes={};var y;v="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(v.push("boneTexture"),v.push("boneTextureWidth"),v.push("boneTextureHeight")):v.push("boneGlobalMatrices");for(y in r)v.push(y);y=v;v=0;for(w=y.length;v<w;v++)r=y[v],x.uniforms[r]=m.getUniformLocation(x,
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|
+r);v="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)v.push("morphTarget"+y);for(y=0;y<c.maxMorphNormals;y++)v.push("morphNormal"+y);for(l in b)v.push(l);l=v;y=0;for(b=l.length;y<b;y++)v=l[y],x.attributes[v]=m.getAttribLocation(x,v);x.id=sa++;ga.push({program:x,code:q,usedTimes:1});N.info.memory.programs=ga.length;l=x}a.program=l;y=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,b="morphTarget",l=0;l<this.maxMorphTargets;l++)x=
|
|
|
+b+l,0<=y[x]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,b="morphNormal",l=0;l<this.maxMorphNormals;l++)x=b+l,0<=y[x]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),
|
|
|
+m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);Ca!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),Ca=a)};this.setDepthTest=function(a){Da!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),Da=a)};this.setDepthWrite=function(a){ha!==a&&(m.depthMask(a),ha=a)};this.setBlending=function(a,b,c,d){a!==Na&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?
|
|
|
+(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Na=
|
|
|
+a);if(a===THREE.CustomBlending){if(b!==Sa&&(m.blendEquation(I(b)),Sa=b),c!==Qa||d!==ka)m.blendFunc(I(c),I(d)),Qa=c,ka=d}else ka=Qa=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",xb),a.__webglTexture=m.createTexture(),N.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);
|
|
|
+m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=I(a.format),f=I(a.type);C(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<
|
|
|
+k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};
|
|
|
+this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Gb);a.__webglTexture=m.createTexture();N.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);C(m.TEXTURE_CUBE_MAP,
|
|
|
+a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);A(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=
|
|
|
+a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),C(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&
|
|
|
+a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):A(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ya,a=W,d=ba,e=Fa);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,b),
|
|
|
+m.viewport(d,e,c,a),Ha=b);ta=c;ua=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
|
|
|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
|
|
|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;
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|
|
-return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,k=g.vertices,l=a.faces,n=g.faces;a=a.faceVertexUvs[0];g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));b=0;for(var s=k.length;b<s;b++){var r=k[b].clone();d&&r.applyMatrix4(d);h.push(r)}b=0;for(s=n.length;b<s;b++){var r=n[b],q,u,p=r.vertexNormals,v=r.vertexColors;q=new THREE.Face3(r.a+
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|
|
-f,r.b+f,r.c+f);q.normal.copy(r.normal);e&&q.normal.applyMatrix3(e).normalize();h=0;for(k=p.length;h<k;h++)u=p[h].clone(),e&&u.applyMatrix3(e).normalize(),q.vertexNormals.push(u);q.color.copy(r.color);h=0;for(k=v.length;h<k;h++)u=v[h],q.vertexColors.push(u.clone());q.materialIndex=r.materialIndex+c;q.centroid.copy(r.centroid);d&&q.centroid.applyMatrix4(d);l.push(q)}b=0;for(s=g.length;b<s;b++){c=g[b];d=[];h=0;for(k=c.length;h<k;h++)d.push(new THREE.Vector2(c[h].x,c[h].y));a.push(d)}},randomPointInTriangle:function(){var a=
|
|
|
+return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,k=g.vertices,l=a.faces,n=g.faces;a=a.faceVertexUvs[0];g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));b=0;for(var q=k.length;b<q;b++){var r=k[b].clone();d&&r.applyMatrix4(d);h.push(r)}b=0;for(q=n.length;b<q;b++){var r=n[b],s,t,p=r.vertexNormals,v=r.vertexColors;s=new THREE.Face3(r.a+
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+f,r.b+f,r.c+f);s.normal.copy(r.normal);e&&s.normal.applyMatrix3(e).normalize();h=0;for(k=p.length;h<k;h++)t=p[h].clone(),e&&t.applyMatrix3(e).normalize(),s.vertexNormals.push(t);s.color.copy(r.color);h=0;for(k=v.length;h<k;h++)t=v[h],s.vertexColors.push(t.clone());s.materialIndex=r.materialIndex+c;s.centroid.copy(r.centroid);d&&s.centroid.applyMatrix4(d);l.push(s)}b=0;for(q=g.length;b<q;b++){c=g[b];d=[];h=0;for(k=c.length;h<k;h++)d.push(new THREE.Vector2(c[h].x,c[h].y));a.push(d)}},randomPointInTriangle:function(){var a=
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|
new THREE.Vector3;return function(b,c,d){var e=new THREE.Vector3,f=THREE.Math.random16(),g=THREE.Math.random16();1<f+g&&(f=1-f,g=1-g);var h=1-f-g;e.copy(b);e.multiplyScalar(f);a.copy(c);a.multiplyScalar(g);e.add(a);a.copy(d);a.multiplyScalar(h);e.add(a);return e}}(),randomPointInFace:function(a,b,c){return THREE.GeometryUtils.randomPointInTriangle(b.vertices[a.a],b.vertices[a.b],b.vertices[a.c])},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-
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|
-c)/2);return l[e]>a?b(c,e-1):l[e]<a?b(e+1,d):e}return b(0,l.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,k=0,l=[],n,s,r;for(e=0;e<h;e++)d=f[e],n=g[d.a],s=g[d.b],r=g[d.c],d._area=THREE.GeometryUtils.triangleArea(n,s,r),k+=d._area,l[e]=k;d=[];for(e=0;e<b;e++)g=THREE.Math.random16()*k,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){a.subVectors(d,c);b.subVectors(e,c);a.cross(b);return 0.5*
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+c)/2);return l[e]>a?b(c,e-1):l[e]<a?b(e+1,d):e}return b(0,l.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,k=0,l=[],n,q,r;for(e=0;e<h;e++)d=f[e],n=g[d.a],q=g[d.b],r=g[d.c],d._area=THREE.GeometryUtils.triangleArea(n,q,r),k+=d._area,l[e]=k;d=[];for(e=0;e<b;e++)g=THREE.Math.random16()*k,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){a.subVectors(d,c);b.subVectors(e,c);a.cross(b);return 0.5*
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a.length()}}(),center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},triangulateQuads:function(a){var b,c,d,e,f=[],g=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faces.length;b<c;b++)for(f.push(a.faces[b]),d=0,e=a.faceVertexUvs.length;d<e;d++)g[d].push(a.faceVertexUvs[d][b]);a.faces=f;a.faceVertexUvs=g;a.computeCentroids();
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a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()}};THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){d=new THREE.ImageLoader;d.crossOrigin=this.crossOrigin;var e=new THREE.Texture(void 0,b);b=d.load(a,function(){e.needsUpdate=!0;c&&c(e)});e.image=b;e.sourceFile=a;return e},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;
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e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;b=0;for(var g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=
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[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var k={};e[g]=k;var l=new XMLHttpRequest;l.onload=b(l,k);l.onerror=d;k=a[g];l.open("GET",k,!0);l.responseType=
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|
"arraybuffer";l.send(null)}else l=new XMLHttpRequest,l.onload=function(){var a=THREE.ImageUtils.parseDDS(l.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},l.onerror=d,l.open("GET",a,!0),l.responseType="arraybuffer",l.send(null);return f},loadDDSTexture:function(a,
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|
|
b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;var g=new XMLHttpRequest;g.onload=function(){var a=THREE.ImageUtils.parseDDS(g.response,!0);if(a.isCubemap)for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var n=0;n<a.mipmapCount;n++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+n]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,
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|
|
-f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};g.onerror=d;g.open("GET",a,!0);g.responseType="arraybuffer";g.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}function d(a,b,c,d){var e=c*d*4;a=new Uint8Array(a,b,e);for(var e=new Uint8Array(e),f=b=0,g=0;g<d;g++)for(var h=0;h<c;h++){var k=a[f];f++;var l=a[f];f++;var n=a[f];f++;var r=a[f];f++;e[b]=n;b++;e[b]=l;b++;e[b]=k;b++;e[b]=r;b++}return e}
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+f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};g.onerror=d;g.open("GET",a,!0);g.responseType="arraybuffer";g.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}function d(a,b,c,d){var e=c*d*4;a=new Uint8Array(a,b,e);for(var e=new Uint8Array(e),f=b=0,g=0;g<d;g++)for(var h=0;h<c;h++){var k=a[f];f++;var l=a[f];f++;var n=a[f];f++;var q=a[f];f++;e[b]=n;b++;e[b]=l;b++;e[b]=k;b++;e[b]=q;b++}return e}
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|
var e={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},f=c("DXT1"),g=c("DXT3"),h=c("DXT5"),k=new Int32Array(a,0,31);if(542327876!==k[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),e;if(!k[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),e;var l=k[21],n=!1;switch(l){case f:f=8;e.format=THREE.RGB_S3TC_DXT1_Format;break;case g:f=16;e.format=THREE.RGBA_S3TC_DXT3_Format;break;case h:f=16;e.format=THREE.RGBA_S3TC_DXT5_Format;
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-break;default:if(32==k[22]&&k[23]&16711680&&k[24]&65280&&k[25]&255&&k[26]&4278190080)n=!0,f=64,e.format=THREE.RGBAFormat;else return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(l&255,l>>8&255,l>>16&255,l>>24&255)),e}e.mipmapCount=1;k[2]&131072&&!1!==b&&(e.mipmapCount=Math.max(1,k[7]));e.isCubemap=k[28]&512?!0:!1;e.width=k[4];e.height=k[3];for(var k=k[1]+4,g=e.width,h=e.height,l=e.isCubemap?6:1,s=0;s<l;s++){for(var r=0;r<e.mipmapCount;r++){if(n)var q=d(a,k,
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|
-g,h),u=q.length;else u=Math.max(4,g)/4*Math.max(4,h)/4*f,q=new Uint8Array(a,k,u);e.mipmaps.push({data:q,width:g,height:h});k+=u;g=Math.max(0.5*g,1);h=Math.max(0.5*h,1)}g=e.width;h=e.height}return e},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,
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|
-e),l=k.data,n=0;n<d;n++)for(var s=0;s<e;s++){var r=0>s-1?0:s-1,q=s+1>e-1?e-1:s+1,u=0>n-1?0:n-1,p=n+1>d-1?d-1:n+1,v=[],w=[0,0,h[4*(s*d+n)]/255*b];v.push([-1,0,h[4*(s*d+u)]/255*b]);v.push([-1,-1,h[4*(r*d+u)]/255*b]);v.push([0,-1,h[4*(r*d+n)]/255*b]);v.push([1,-1,h[4*(r*d+p)]/255*b]);v.push([1,0,h[4*(s*d+p)]/255*b]);v.push([1,1,h[4*(q*d+p)]/255*b]);v.push([0,1,h[4*(q*d+n)]/255*b]);v.push([-1,1,h[4*(q*d+u)]/255*b]);r=[];u=v.length;for(q=0;q<u;q++){var p=v[q],t=v[(q+1)%u],p=[p[0]-w[0],p[1]-w[1],p[2]-w[2]],
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|
-t=[t[0]-w[0],t[1]-w[1],t[2]-w[2]];r.push(c([p[1]*t[2]-p[2]*t[1],p[2]*t[0]-p[0]*t[2],p[0]*t[1]-p[1]*t[0]]))}v=[0,0,0];for(q=0;q<r.length;q++)v[0]+=r[q][0],v[1]+=r[q][1],v[2]+=r[q][2];v[0]/=r.length;v[1]/=r.length;v[2]/=r.length;w=4*(s*d+n);l[w]=(v[0]+1)/2*255|0;l[w+1]=(v[1]+1)/2*255|0;l[w+2]=255*v[2]|0;l[w+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*
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|
+break;default:if(32==k[22]&&k[23]&16711680&&k[24]&65280&&k[25]&255&&k[26]&4278190080)n=!0,f=64,e.format=THREE.RGBAFormat;else return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(l&255,l>>8&255,l>>16&255,l>>24&255)),e}e.mipmapCount=1;k[2]&131072&&!1!==b&&(e.mipmapCount=Math.max(1,k[7]));e.isCubemap=k[28]&512?!0:!1;e.width=k[4];e.height=k[3];for(var k=k[1]+4,g=e.width,h=e.height,l=e.isCubemap?6:1,q=0;q<l;q++){for(var r=0;r<e.mipmapCount;r++){if(n)var s=d(a,k,
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|
+g,h),t=s.length;else t=Math.max(4,g)/4*Math.max(4,h)/4*f,s=new Uint8Array(a,k,t);e.mipmaps.push({data:s,width:g,height:h});k+=t;g=Math.max(0.5*g,1);h=Math.max(0.5*h,1)}g=e.width;h=e.height}return e},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,
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|
+e),l=k.data,n=0;n<d;n++)for(var q=0;q<e;q++){var r=0>q-1?0:q-1,s=q+1>e-1?e-1:q+1,t=0>n-1?0:n-1,p=n+1>d-1?d-1:n+1,v=[],w=[0,0,h[4*(q*d+n)]/255*b];v.push([-1,0,h[4*(q*d+t)]/255*b]);v.push([-1,-1,h[4*(r*d+t)]/255*b]);v.push([0,-1,h[4*(r*d+n)]/255*b]);v.push([1,-1,h[4*(r*d+p)]/255*b]);v.push([1,0,h[4*(q*d+p)]/255*b]);v.push([1,1,h[4*(s*d+p)]/255*b]);v.push([0,1,h[4*(s*d+n)]/255*b]);v.push([-1,1,h[4*(s*d+t)]/255*b]);r=[];t=v.length;for(s=0;s<t;s++){var p=v[s],u=v[(s+1)%t],p=[p[0]-w[0],p[1]-w[1],p[2]-w[2]],
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|
+u=[u[0]-w[0],u[1]-w[1],u[2]-w[2]];r.push(c([p[1]*u[2]-p[2]*u[1],p[2]*u[0]-p[0]*u[2],p[0]*u[1]-p[1]*u[0]]))}v=[0,0,0];for(s=0;s<r.length;s++)v[0]+=r[s][0],v[1]+=r[s][1],v[2]+=r[s][2];v[0]/=r.length;v[1]/=r.length;v[2]/=r.length;w=4*(q*d+n);l[w]=(v[0]+1)/2*255|0;l[w+1]=(v[1]+1)/2*255|0;l[w+2]=255*v[2]|0;l[w+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*
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|
h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=
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|
|
-String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,s,r,q,u,p,v,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*
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|
|
-c+d;n=b[a++]*c;q=b[a++]*c+d;u=b[a++]*c;e.quadraticCurveTo(q,u,k,n);if(g=f[f.length-1])for(s=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++){var t=g/h;THREE.Shape.Utils.b2(t,s,q,k);THREE.Shape.Utils.b2(t,r,u,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,u=b[a++]*-c,p=b[a++]*c+d,v=b[a++]*-c,e.bezierCurveTo(k,n,q,u,p,v),g=f[f.length-1])for(s=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++)t=g/h,THREE.Shape.Utils.b3(t,s,q,p,k),THREE.Shape.Utils.b3(t,r,u,v,n)}return{offset:w.ha*c,path:e}}}};
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|
|
+String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,q,r,s,t,p,v,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*
|
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|
+c+d;n=b[a++]*c;s=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(s,t,k,n);if(g=f[f.length-1])for(q=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,q,s,k);THREE.Shape.Utils.b2(u,r,t,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,s=b[a++]*c+d,t=b[a++]*-c,p=b[a++]*c+d,v=b[a++]*-c,e.bezierCurveTo(k,n,s,t,p,v),g=f[f.length-1])for(q=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,q,s,p,k),THREE.Shape.Utils.b3(u,r,t,v,n)}return{offset:w.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var s=2*e;for(l=e-1;2<e;){if(0>=s--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var r;a:{var q=r=void 0,u=void 0,p=void 0,v=void 0,w=void 0,t=void 0,x=void 0,A=
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-void 0,q=a[g[k]].x,u=a[g[k]].y,p=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,t=a[g[n]].y;if(1E-10>(p-q)*(t-u)-(v-u)*(w-q))r=!1;else{var G=void 0,E=void 0,J=void 0,C=void 0,I=void 0,L=void 0,B=void 0,Q=void 0,D=void 0,F=void 0,D=Q=B=A=x=void 0,G=w-p,E=t-v,J=q-w,C=u-t,I=p-q,L=v-u;for(r=0;r<e;r++)if(x=a[g[r]].x,A=a[g[r]].y,!(x===q&&A===u||x===p&&A===v||x===w&&A===t)&&(B=x-q,Q=A-u,D=x-p,F=A-v,x-=w,A-=t,D=G*F-E*D,B=I*Q-L*B,Q=J*A-C*x,-1E-10<=D&&-1E-10<=Q&&-1E-10<=B)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
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-a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;s=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var q=2*e;for(l=e-1;2<e;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var r;a:{var s=r=void 0,t=void 0,p=void 0,v=void 0,w=void 0,u=void 0,x=void 0,G=
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+void 0,s=a[g[k]].x,t=a[g[k]].y,p=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,u=a[g[n]].y;if(1E-10>(p-s)*(u-t)-(v-t)*(w-s))r=!1;else{var F=void 0,O=void 0,H=void 0,E=void 0,L=void 0,y=void 0,z=void 0,K=void 0,C=void 0,A=void 0,C=K=z=G=x=void 0,F=w-p,O=u-v,H=s-w,E=t-u,L=p-s,y=v-t;for(r=0;r<e;r++)if(x=a[g[r]].x,G=a[g[r]].y,!(x===s&&G===t||x===p&&G===v||x===w&&G===u)&&(z=x-s,K=G-t,C=x-p,A=G-v,x-=w,G-=u,C=F*A-O*C,z=L*K-y*z,K=H*G-E*x,-1E-10<=C&&-1E-10<=K&&-1E-10<=z)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
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+a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;q=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
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@@ -550,7 +547,7 @@ THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)
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THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
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THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,k,l,n,s=a[0]instanceof THREE.Vector3;n=s?new THREE.Vector3:new THREE.Vector2;k=0;for(l=a.length;k<l;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),s&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),n.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:n.divideScalar(l)};s&&(a.maxZ=d,a.minZ=g);return a};
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+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,k,l,n,q=a[0]instanceof THREE.Vector3;n=q?new THREE.Vector3:new THREE.Vector2;k=0;for(l=a.length;k<l;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),q&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),n.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:n.divideScalar(l)};q&&(a.maxZ=d,a.minZ=g);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
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THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,k;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,k=g/c.maxX,k=b.getUtoTmapping(k,g),g=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),f.x=g.x+k.x,f.y=g.y+k.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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@@ -562,21 +559,21 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.s
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THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
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THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),k=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(k);k=k.getPoint(1);h.push(k.x);h.push(k.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
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-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,l,n,s,r,q,u,p;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];s=f[0];r=f[1];0<c.length?(g=c[c.length-1],q=g.x,
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-u=g.y):(g=this.actions[d-1].args,q=g[g.length-2],u=g[g.length-1]);for(f=1;f<=a;f++)p=f/a,g=THREE.Shape.Utils.b2(p,q,s,h),p=THREE.Shape.Utils.b2(p,u,r,k),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];s=f[0];r=f[1];l=f[2];n=f[3];0<c.length?(g=c[c.length-1],q=g.x,u=g.y):(g=this.actions[d-1].args,q=g[g.length-2],u=g[g.length-1]);for(f=1;f<=a;f++)p=f/a,g=THREE.Shape.Utils.b3(p,q,s,l,h),p=THREE.Shape.Utils.b3(p,u,r,n,k),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.CSPLINE_THRU:g=
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-this.actions[d-1].args;p=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;p=p.concat(f[0]);p=new THREE.SplineCurve(p);for(f=1;f<=g;f++)c.push(p.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];r=f[2];l=f[3];g=f[4];s=!!f[5];q=g-l;u=2*a;for(f=1;f<=u;f++)p=f/u,s||(p=1-p),p=l+p*q,g=h+r*Math.cos(p),p=k+r*Math.sin(p),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],r=f[2],n=f[3],l=f[4],g=f[5],s=!!f[6],q=g-l,u=2*a,f=1;f<=u;f++)p=f/u,s||
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-(p=1-p),p=l+p*q,g=h+r*Math.cos(p),p=k+n*Math.sin(p),c.push(new THREE.Vector2(g,p))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,l,n,q,r,s,t,p;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];q=f[0];r=f[1];0<c.length?(g=c[c.length-1],s=g.x,
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+t=g.y):(g=this.actions[d-1].args,s=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)p=f/a,g=THREE.Shape.Utils.b2(p,s,q,h),p=THREE.Shape.Utils.b2(p,t,r,k),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];q=f[0];r=f[1];l=f[2];n=f[3];0<c.length?(g=c[c.length-1],s=g.x,t=g.y):(g=this.actions[d-1].args,s=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)p=f/a,g=THREE.Shape.Utils.b3(p,s,q,l,h),p=THREE.Shape.Utils.b3(p,t,r,n,k),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.CSPLINE_THRU:g=
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+this.actions[d-1].args;p=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;p=p.concat(f[0]);p=new THREE.SplineCurve(p);for(f=1;f<=g;f++)c.push(p.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];r=f[2];l=f[3];g=f[4];q=!!f[5];s=g-l;t=2*a;for(f=1;f<=t;f++)p=f/t,q||(p=1-p),p=l+p*s,g=h+r*Math.cos(p),p=k+r*Math.sin(p),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],r=f[2],n=f[3],l=f[4],g=f[5],q=!!f[6],s=g-l,t=2*a,f=1;f<=t;f++)p=f/t,q||
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+(p=1-p),p=l+p*s,g=h+r*Math.cos(p),p=k+n*Math.sin(p),c.push(new THREE.Vector2(g,p))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(a){function b(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var c,d,e,f,g=[],h=new THREE.Path;c=0;for(d=this.actions.length;c<d;c++)e=this.actions[c],f=e.args,e=e.action,e==
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-THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(g.push(h),h=new THREE.Path),h[e].apply(h,f);0!=h.actions.length&&g.push(h);if(0==g.length)return[];var k,l,n;f=[];if(1==g.length)return l=g[0],n=new THREE.Shape,n.actions=l.actions,n.curves=l.curves,f.push(n),f;var s=!THREE.Shape.Utils.isClockWise(g[0].getPoints()),s=a?!s:s;n=[];h=[];e=[];var r=0,q;h[r]=void 0;e[r]=[];c=0;for(d=g.length;c<d;c++)l=g[c],q=l.getPoints(),k=THREE.Shape.Utils.isClockWise(q),(k=a?!k:k)?(!s&&h[r]&&r++,h[r]={s:new THREE.Shape,
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-p:q},h[r].s.actions=l.actions,h[r].s.curves=l.curves,s&&r++,e[r]=[]):e[r].push({h:l,p:q[0]});if(1<h.length){c=!1;d=[];a=0;for(g=h.length;a<g;a++)n[a]=[];a=0;for(g=h.length;a<g;a++)for(l=e[a],k=0;k<l.length;k++){s=l[k];r=!0;for(q=0;q<h.length;q++)b(s.p,h[q].p)&&(a!=q&&d.push({froms:a,tos:q,hole:k}),r?(r=!1,n[q].push(s)):c=!0);r&&n[a].push(s)}0<d.length&&(c||(e=n))}c=0;for(d=h.length;c<d;c++)for(n=h[c].s,f.push(n),a=e[c],g=0,l=a.length;g<l;g++)n.holes.push(a[g].h);return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
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+THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(g.push(h),h=new THREE.Path),h[e].apply(h,f);0!=h.actions.length&&g.push(h);if(0==g.length)return[];var k,l,n;f=[];if(1==g.length)return l=g[0],n=new THREE.Shape,n.actions=l.actions,n.curves=l.curves,f.push(n),f;var q=!THREE.Shape.Utils.isClockWise(g[0].getPoints()),q=a?!q:q;n=[];h=[];e=[];var r=0,s;h[r]=void 0;e[r]=[];c=0;for(d=g.length;c<d;c++)l=g[c],s=l.getPoints(),k=THREE.Shape.Utils.isClockWise(s),(k=a?!k:k)?(!q&&h[r]&&r++,h[r]={s:new THREE.Shape,
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+p:s},h[r].s.actions=l.actions,h[r].s.curves=l.curves,q&&r++,e[r]=[]):e[r].push({h:l,p:s[0]});if(1<h.length){c=!1;d=[];a=0;for(g=h.length;a<g;a++)n[a]=[];a=0;for(g=h.length;a<g;a++)for(l=e[a],k=0;k<l.length;k++){q=l[k];r=!0;for(s=0;s<h.length;s++)b(q.p,h[s].p)&&(a!=s&&d.push({froms:a,tos:s,hole:k}),r?(r=!1,n[s].push(q)):c=!0);r&&n[a].push(q)}0<d.length&&(c||(e=n))}c=0;for(d=h.length;c<d;c++)for(n=h[c].s,f.push(n),a=e[c],g=0,l=a.length;g<l;g++)n.holes.push(a[g].h);return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
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THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
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THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,s=a.y-d.y,J=h*k-g*l,C=h*n-g*s;if(1E-10<Math.abs(J)){if(0<J){if(0>C||C>J)return[];k=l*n-k*s;if(0>k||k>J)return[]}else{if(0<C||C<J)return[];k=l*n-k*s;if(0<k||k<J)return[]}if(0==k)return!f||0!=C&&C!=J?[a]:[];if(k==J)return!f||0!=C&&C!=J?[b]:[];if(0==C)return[d];
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-if(C==J)return[e];f=k/J;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=C||l*n!=k*s)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,J=d.x,l=e,d=e.x):(b=e,J=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,J=d.y,l=e,d=e.y):(b=e,J=e.y,l=d,d=d.y));return k<=J?a<J?[]:a==J?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,q=a.y-d.y,H=h*k-g*l,E=h*n-g*q;if(1E-10<Math.abs(H)){if(0<H){if(0>E||E>H)return[];k=l*n-k*q;if(0>k||k>H)return[]}else{if(0<E||E<H)return[];k=l*n-k*q;if(0<k||k<H)return[]}if(0==k)return!f||0!=E&&E!=H?[a]:[];if(k==H)return!f||0!=E&&E!=H?[b]:[];if(0==E)return[d];
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+if(E==H)return[e];f=k/H;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=E||l*n!=k*q)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,H=d.x,l=e,d=e.x):(b=e,H=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,H=d.y,l=e,d=e.y):(b=e,H=e.y,l=d,d=d.y));return k<=H?a<H?[]:a==H?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.log("Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
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-d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,s,E,J,C,I=[],L,B,Q,D=0;for(n=b.length;D<n;D++)l.push(D);for(var F=2*l.length;0<l.length;){F--;if(0>F){console.log("Infinite Loop! Holes left:"+
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-l.length+", Probably Hole outside Shape!");break}for(s=0;s<h.length;s++){E=h[s];n=-1;for(D=0;D<l.length;D++)if(J=l[D],C=E.x+":"+E.y+":"+J,void 0===I[C]){k=b[J];for(L=0;L<k.length;L++)if(J=k[L],c(s,L)&&!f(E,J)&&!g(E,J)){n=L;l.splice(D,1);J=h.slice(0,s+1);L=h.slice(s);B=k.slice(n);Q=k.slice(0,n+1);h=J.concat(B).concat(Q).concat(L);break}if(0<=n)break;I[C]=!0}if(0<=n)break}}return h}(a,b);var s=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=s.length;f<g;f++)for(k=s[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
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-n[l],void 0!==l&&(k[h]=l);return s.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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+d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,q,O,H,E,L=[],y,z,K,C=0;for(n=b.length;C<n;C++)l.push(C);for(var A=2*l.length;0<l.length;){A--;if(0>A){console.log("Infinite Loop! Holes left:"+
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+l.length+", Probably Hole outside Shape!");break}for(q=0;q<h.length;q++){O=h[q];n=-1;for(C=0;C<l.length;C++)if(H=l[C],E=O.x+":"+O.y+":"+H,void 0===L[E]){k=b[H];for(y=0;y<k.length;y++)if(H=k[y],c(q,y)&&!f(O,H)&&!g(O,H)){n=y;l.splice(C,1);H=h.slice(0,q+1);y=h.slice(q);z=k.slice(n);K=k.slice(0,n+1);h=H.concat(z).concat(K).concat(y);break}if(0<=n)break;L[E]=!0}if(0<=n)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(k=q[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
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+n[l],void 0!==l&&(k[h]=l);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
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@@ -588,10 +585,10 @@ d}a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a]
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THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
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THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={},c.animationCache.prevKey={pos:0,rot:0,scl:0},c.animationCache.nextKey={pos:0,rot:0,scl:0},c.animationCache.originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix);var d=c.animationCache.prevKey,c=c.animationCache.nextKey;d.pos=this.data.hierarchy[a].keys[0];d.rot=this.data.hierarchy[a].keys[0];d.scl=this.data.hierarchy[a].keys[0];
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c.pos=this.getNextKeyWith("pos",a,1);c.rot=this.getNextKeyWith("rot",a,1);c.scl=this.getNextKeyWith("scl",a,1)}};
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-THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=function(a,b){var c=[],h=[],k,l,n,s,r,q;k=(a.length-1)*b;l=Math.floor(k);k-=l;c[0]=0===l?l:l-1;c[1]=l;c[2]=l>a.length-2?l:l+1;c[3]=l>a.length-3?l:l+2;l=a[c[0]];s=a[c[1]];r=a[c[2]];q=a[c[3]];c=k*k;n=k*c;h[0]=d(l[0],s[0],r[0],q[0],k,c,n);h[1]=d(l[1],s[1],r[1],q[1],k,c,n);h[2]=d(l[2],s[2],r[2],q[2],k,c,n);return h},d=function(a,b,c,d,k,l,n){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*n+(-3*(b-c)-2*a-d)*l+a*k+b};return function(d){if(!1!==
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-this.isPlaying){this.currentTime+=d*this.timeScale;var f;d=["pos","rot","scl"];var g=this.data.length;if(!0===this.loop&&this.currentTime>g)this.currentTime%=g,this.reset();else if(!1===this.loop&&this.currentTime>g){this.stop();return}this.currentTime=Math.min(this.currentTime,g);for(var g=0,h=this.hierarchy.length;g<h;g++)for(var k=this.hierarchy[g],l=k.animationCache,n=0;3>n;n++){f=d[n];var s=l.prevKey[f],r=l.nextKey[f];if(r.time<=this.currentTime){s=this.data.hierarchy[g].keys[0];for(r=this.getNextKeyWith(f,
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-g,1);r.time<this.currentTime&&r.index>s.index;)s=r,r=this.getNextKeyWith(f,g,r.index+1);l.prevKey[f]=s;l.nextKey[f]=r}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var q=(this.currentTime-s.time)/(r.time-s.time),u=s[f],p=r[f];0>q&&(q=0);1<q&&(q=1);if("pos"===f)if(f=k.position,this.interpolationType===THREE.AnimationHandler.LINEAR)f.x=u[0]+(p[0]-u[0])*q,f.y=u[1]+(p[1]-u[1])*q,f.z=u[2]+(p[2]-u[2])*q;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=
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-this.getPrevKeyWith("pos",g,s.index-1).pos,a[1]=u,a[2]=p,a[3]=this.getNextKeyWith("pos",g,r.index+1).pos,q=0.33*q+0.33,s=c(a,q),f.x=s[0],f.y=s[1],f.z=s[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(q=c(a,1.01*q),b.set(q[0],q[1],q[2]),b.sub(f),b.y=0,b.normalize(),f=Math.atan2(b.x,b.z),k.rotation.set(0,f,0))}else"rot"===f?THREE.Quaternion.slerp(u,p,k.quaternion,q):"scl"===f&&(f=k.scale,f.x=u[0]+(p[0]-u[0])*q,f.y=u[1]+(p[1]-u[1])*q,f.z=u[2]+(p[2]-u[2])*q)}}}}();
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+THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=function(a,b){var c=[],h=[],k,l,n,q,r,s;k=(a.length-1)*b;l=Math.floor(k);k-=l;c[0]=0===l?l:l-1;c[1]=l;c[2]=l>a.length-2?l:l+1;c[3]=l>a.length-3?l:l+2;l=a[c[0]];q=a[c[1]];r=a[c[2]];s=a[c[3]];c=k*k;n=k*c;h[0]=d(l[0],q[0],r[0],s[0],k,c,n);h[1]=d(l[1],q[1],r[1],s[1],k,c,n);h[2]=d(l[2],q[2],r[2],s[2],k,c,n);return h},d=function(a,b,c,d,k,l,n){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*n+(-3*(b-c)-2*a-d)*l+a*k+b};return function(d){if(!1!==
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+this.isPlaying){this.currentTime+=d*this.timeScale;var f;d=["pos","rot","scl"];var g=this.data.length;if(!0===this.loop&&this.currentTime>g)this.currentTime%=g,this.reset();else if(!1===this.loop&&this.currentTime>g){this.stop();return}this.currentTime=Math.min(this.currentTime,g);for(var g=0,h=this.hierarchy.length;g<h;g++)for(var k=this.hierarchy[g],l=k.animationCache,n=0;3>n;n++){f=d[n];var q=l.prevKey[f],r=l.nextKey[f];if(r.time<=this.currentTime){q=this.data.hierarchy[g].keys[0];for(r=this.getNextKeyWith(f,
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+g,1);r.time<this.currentTime&&r.index>q.index;)q=r,r=this.getNextKeyWith(f,g,r.index+1);l.prevKey[f]=q;l.nextKey[f]=r}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-q.time)/(r.time-q.time),t=q[f],p=r[f];0>s&&(s=0);1<s&&(s=1);if("pos"===f)if(f=k.position,this.interpolationType===THREE.AnimationHandler.LINEAR)f.x=t[0]+(p[0]-t[0])*s,f.y=t[1]+(p[1]-t[1])*s,f.z=t[2]+(p[2]-t[2])*s;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=
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+this.getPrevKeyWith("pos",g,q.index-1).pos,a[1]=t,a[2]=p,a[3]=this.getNextKeyWith("pos",g,r.index+1).pos,s=0.33*s+0.33,q=c(a,s),f.x=q[0],f.y=q[1],f.z=q[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=c(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(f),b.y=0,b.normalize(),f=Math.atan2(b.x,b.z),k.rotation.set(0,f,0))}else"rot"===f?THREE.Quaternion.slerp(t,p,k.quaternion,s):"scl"===f&&(f=k.scale,f.x=t[0]+(p[0]-t[0])*s,f.y=t[1]+(p[1]-t[1])*s,f.z=t[2]+(p[2]-t[2])*s)}}}}();
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THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;for(var c=0,d=this.hierarchy.length;c<d;c++){var e=this.data.hierarchy[c].sids,f=this.hierarchy[c];if(this.data.hierarchy[c].keys.length&&e){for(var g=0;g<e.length;g++){var h=e[g],k=this.getNextKeyWith(h,c,0);k&&k.apply(h)}f.matrixAutoUpdate=!1;this.data.hierarchy[c].node.updateMatrix();
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f.matrixWorldNeedsUpdate=!0}}};
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@@ -610,47 +607,47 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
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THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
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THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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-THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var v,w=h.widthSegments,t=h.heightSegments,x=e/2,A=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",t=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var E=w+1,J=t+1,C=e/w,I=f/t,L=new THREE.Vector3;L[v]=0<g?1:-1;for(e=0;e<J;e++)for(f=0;f<E;f++){var B=new THREE.Vector3;B[a]=(f*C-x)*c;B[b]=(e*I-A)*d;B[v]=g;h.vertices.push(B)}for(e=
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-0;e<t;e++)for(f=0;f<w;f++)A=f+E*e,a=f+E*(e+1),b=f+1+E*(e+1),c=f+1+E*e,d=new THREE.Vector2(f/w,1-e/t),g=new THREE.Vector2(f/w,1-(e+1)/t),v=new THREE.Vector2((f+1)/w,1-(e+1)/t),x=new THREE.Vector2((f+1)/w,1-e/t),A=new THREE.Face3(A+G,a+G,c+G),A.normal.copy(L),A.vertexNormals.push(L.clone(),L.clone(),L.clone()),A.materialIndex=p,h.faces.push(A),h.faceVertexUvs[0].push([d,g,x]),A=new THREE.Face3(a+G,b+G,c+G),A.normal.copy(L),A.vertexNormals.push(L.clone(),L.clone(),L.clone()),A.materialIndex=p,h.faces.push(A),
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+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var v,w=h.widthSegments,u=h.heightSegments,x=e/2,G=f/2,F=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var O=w+1,H=u+1,E=e/w,L=f/u,y=new THREE.Vector3;y[v]=0<g?1:-1;for(e=0;e<H;e++)for(f=0;f<O;f++){var z=new THREE.Vector3;z[a]=(f*E-x)*c;z[b]=(e*L-G)*d;z[v]=g;h.vertices.push(z)}for(e=
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+0;e<u;e++)for(f=0;f<w;f++)G=f+O*e,a=f+O*(e+1),b=f+1+O*(e+1),c=f+1+O*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),x=new THREE.Vector2((f+1)/w,1-e/u),G=new THREE.Face3(G+F,a+F,c+F),G.normal.copy(y),G.vertexNormals.push(y.clone(),y.clone(),y.clone()),G.materialIndex=p,h.faces.push(G),h.faceVertexUvs[0].push([d,g,x]),G=new THREE.Face3(a+F,b+F,c+F),G.normal.copy(y),G.vertexNormals.push(y.clone(),y.clone(),y.clone()),G.materialIndex=p,h.faces.push(G),
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h.faceVertexUvs[0].push([g.clone(),v,x.clone()])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,
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5);this.computeCentroids();this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
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-e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=THREE.BoxGeometry;THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,k,l=[],n=[];for(k=0;k<=e;k++){var s=[],r=[],q=k/e,u=q*(b-a)+a;for(h=0;h<=d;h++){var p=h/d,v=new THREE.Vector3;v.x=u*Math.sin(p*Math.PI*2);v.y=-q*c+g;v.z=u*Math.cos(p*Math.PI*2);this.vertices.push(v);s.push(this.vertices.length-1);r.push(new THREE.Vector2(p,
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-1-q))}l.push(s);n.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(s=this.vertices[l[0][h]].clone(),r=this.vertices[l[0][h+1]].clone()):(s=this.vertices[l[1][h]].clone(),r=this.vertices[l[1][h+1]].clone()),s.setY(Math.sqrt(s.x*s.x+s.z*s.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var q=l[k][h],u=l[k+1][h],p=l[k+1][h+1],v=l[k][h+1],w=s.clone(),t=s.clone(),x=r.clone(),A=r.clone(),G=n[k][h].clone(),E=n[k+1][h].clone(),J=n[k+1][h+1].clone(),C=n[k][h+1].clone();this.faces.push(new THREE.Face3(q,
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-u,v,[w,t,A]));this.faceVertexUvs[0].push([G,E,C]);this.faces.push(new THREE.Face3(u,p,v,[t.clone(),x,A.clone()]));this.faceVertexUvs[0].push([E.clone(),J,C.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)q=l[0][h],u=l[0][h+1],p=this.vertices.length-1,w=new THREE.Vector3(0,1,0),t=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),G=n[0][h].clone(),E=n[0][h+1].clone(),J=new THREE.Vector2(E.x,0),this.faces.push(new THREE.Face3(q,u,p,[w,t,x])),this.faceVertexUvs[0].push([G,
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-E,J]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)q=l[k][h+1],u=l[k][h],p=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),t=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),G=n[k][h+1].clone(),E=n[k][h].clone(),J=new THREE.Vector2(E.x,1),this.faces.push(new THREE.Face3(q,u,p,[w,t,x])),this.faceVertexUvs[0].push([G,E,J]);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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+e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=THREE.BoxGeometry;THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,k,l=[],n=[];for(k=0;k<=e;k++){var q=[],r=[],s=k/e,t=s*(b-a)+a;for(h=0;h<=d;h++){var p=h/d,v=new THREE.Vector3;v.x=t*Math.sin(p*Math.PI*2);v.y=-s*c+g;v.z=t*Math.cos(p*Math.PI*2);this.vertices.push(v);q.push(this.vertices.length-1);r.push(new THREE.Vector2(p,
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+1-s))}l.push(q);n.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(q=this.vertices[l[0][h]].clone(),r=this.vertices[l[0][h+1]].clone()):(q=this.vertices[l[1][h]].clone(),r=this.vertices[l[1][h+1]].clone()),q.setY(Math.sqrt(q.x*q.x+q.z*q.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var s=l[k][h],t=l[k+1][h],p=l[k+1][h+1],v=l[k][h+1],w=q.clone(),u=q.clone(),x=r.clone(),G=r.clone(),F=n[k][h].clone(),O=n[k+1][h].clone(),H=n[k+1][h+1].clone(),E=n[k][h+1].clone();this.faces.push(new THREE.Face3(s,
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+t,v,[w,u,G]));this.faceVertexUvs[0].push([F,O,E]);this.faces.push(new THREE.Face3(t,p,v,[u.clone(),x,G.clone()]));this.faceVertexUvs[0].push([O.clone(),H,E.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],t=l[0][h+1],p=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),F=n[0][h].clone(),O=n[0][h+1].clone(),H=new THREE.Vector2(O.x,0),this.faces.push(new THREE.Face3(s,t,p,[w,u,x])),this.faceVertexUvs[0].push([F,
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+O,H]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],t=l[k][h],p=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),F=n[k][h+1].clone(),O=n[k][h].clone(),H=new THREE.Vector2(O.x,1),this.faces.push(new THREE.Face3(s,t,p,[w,u,x])),this.faceVertexUvs[0].push([F,O,H]);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
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-(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(K=c.length;0<=--K;){e=K;f=K-1;0>f&&(f=c.length-1);for(var g=0,h=q+2*n,g=0;g<h;g++){var k=na*g,l=na*(g+1),p=d+e+k,k=d+f+k,r=d+f+l,l=d+e+l,s=c,u=g,v=h,w=e,y=f,p=p+Q,k=k+Q,r=r+Q,l=l+Q;B.faces.push(new THREE.Face3(p,k,l,null,null,t));B.faces.push(new THREE.Face3(k,r,l,null,null,t));p=x.generateSideWallUV(B,a,s,b,p,k,r,l,u,v,w,y);B.faceVertexUvs[0].push([p[0],p[1],
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-p[3]]);B.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){B.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=Q;d+=Q;e+=Q;B.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(B,a,b,c,d,e):x.generateTopUV(B,a,b,c,d,e);B.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,s=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=
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|
-void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,u=b.extrudePath,p,v=!1,w=b.material,t=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,A,G,E,J;u&&(p=u.getSpacedPoints(q),v=!0,s=!1,A=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,q,!1),G=new THREE.Vector3,E=new THREE.Vector3,J=new THREE.Vector3);s||(l=k=n=0);var C,I,L,B=this,Q=this.vertices.length,u=a.extractPoints(r),r=u.shape,D=u.holes;if(u=!THREE.Shape.Utils.isClockWise(r)){r=
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|
-r.reverse();I=0;for(L=D.length;I<L;I++)C=D[I],THREE.Shape.Utils.isClockWise(C)&&(D[I]=C.reverse());u=!1}var F=THREE.Shape.Utils.triangulateShape(r,D),H=r;I=0;for(L=D.length;I<L;I++)C=D[I],r=r.concat(C);var N,z,O,X,T,na=r.length,da,oa=F.length,u=[],K=0;O=H.length;N=O-1;for(z=K+1;K<O;K++,N++,z++)N===O&&(N=0),z===O&&(z=0),u[K]=d(H[K],H[N],H[z]);var ba=[],ka,y=u.concat();I=0;for(L=D.length;I<L;I++){C=D[I];ka=[];K=0;O=C.length;N=O-1;for(z=K+1;K<O;K++,N++,z++)N===O&&(N=0),z===O&&(z=0),ka[K]=d(C[K],C[N],
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-C[z]);ba.push(ka);y=y.concat(ka)}for(N=0;N<n;N++){O=N/n;X=k*(1-O);z=l*Math.sin(O*Math.PI/2);K=0;for(O=H.length;K<O;K++)T=c(H[K],u[K],z),f(T.x,T.y,-X);I=0;for(L=D.length;I<L;I++)for(C=D[I],ka=ba[I],K=0,O=C.length;K<O;K++)T=c(C[K],ka[K],z),f(T.x,T.y,-X)}z=l;for(K=0;K<na;K++)T=s?c(r[K],y[K],z):r[K],v?(E.copy(A.normals[0]).multiplyScalar(T.x),G.copy(A.binormals[0]).multiplyScalar(T.y),J.copy(p[0]).add(E).add(G),f(J.x,J.y,J.z)):f(T.x,T.y,0);for(O=1;O<=q;O++)for(K=0;K<na;K++)T=s?c(r[K],y[K],z):r[K],v?(E.copy(A.normals[O]).multiplyScalar(T.x),
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-G.copy(A.binormals[O]).multiplyScalar(T.y),J.copy(p[O]).add(E).add(G),f(J.x,J.y,J.z)):f(T.x,T.y,h/q*O);for(N=n-1;0<=N;N--){O=N/n;X=k*(1-O);z=l*Math.sin(O*Math.PI/2);K=0;for(O=H.length;K<O;K++)T=c(H[K],u[K],z),f(T.x,T.y,h+X);I=0;for(L=D.length;I<L;I++)for(C=D[I],ka=ba[I],K=0,O=C.length;K<O;K++)T=c(C[K],ka[K],z),v?f(T.x,T.y+p[q-1].y,p[q-1].x+X):f(T.x,T.y,h+X)}(function(){if(s){var a;a=0*na;for(K=0;K<oa;K++)da=F[K],g(da[2]+a,da[1]+a,da[0]+a,!0);a=q+2*n;a*=na;for(K=0;K<oa;K++)da=F[K],g(da[0]+a,da[1]+
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-a,da[2]+a,!1)}else{for(K=0;K<oa;K++)da=F[K],g(da[2],da[1],da[0],!0);for(K=0;K<oa;K++)da=F[K],g(da[0]+na*q,da[1]+na*q,da[2]+na*q,!1)}})();(function(){var a=0;e(H,a);a+=H.length;I=0;for(L=D.length;I<L;I++)C=D[I],e(C,a),a+=C.length})()};
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|
-THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,s){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
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-n=a.vertices[g].y;g=a.vertices[g].z;s=a.vertices[h].x;var r=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(s,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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+(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(J=c.length;0<=--J;){e=J;f=J-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;g<h;g++){var k=ja*g,l=ja*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,r=c,t=g,v=h,w=e,y=f,p=p+K,k=k+K,q=q+K,l=l+K;z.faces.push(new THREE.Face3(p,k,l,null,null,u));z.faces.push(new THREE.Face3(k,q,l,null,null,u));p=x.generateSideWallUV(z,a,r,b,p,k,q,l,t,v,w,y);z.faceVertexUvs[0].push([p[0],p[1],
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+p[3]]);z.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){z.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=K;d+=K;e+=K;z.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(z,a,b,c,d,e):x.generateTopUV(z,a,b,c,d,e);z.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=
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|
+void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,t=b.extrudePath,p,v=!1,w=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,G,F,O,H;t&&(p=t.getSpacedPoints(s),v=!0,q=!1,G=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,s,!1),F=new THREE.Vector3,O=new THREE.Vector3,H=new THREE.Vector3);q||(l=k=n=0);var E,L,y,z=this,K=this.vertices.length,t=a.extractPoints(r),r=t.shape,C=t.holes;if(t=!THREE.Shape.Utils.isClockWise(r)){r=
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+r.reverse();L=0;for(y=C.length;L<y;L++)E=C[L],THREE.Shape.Utils.isClockWise(E)&&(C[L]=E.reverse());t=!1}var A=THREE.Shape.Utils.triangulateShape(r,C),D=r;L=0;for(y=C.length;L<y;L++)E=C[L],r=r.concat(E);var I,B,R,X,S,ja=r.length,ca,T=A.length,t=[],J=0;R=D.length;I=R-1;for(B=J+1;J<R;J++,I++,B++)I===R&&(I=0),B===R&&(B=0),t[J]=d(D[J],D[I],D[B]);var Q=[],fa,N=t.concat();L=0;for(y=C.length;L<y;L++){E=C[L];fa=[];J=0;R=E.length;I=R-1;for(B=J+1;J<R;J++,I++,B++)I===R&&(I=0),B===R&&(B=0),fa[J]=d(E[J],E[I],E[B]);
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+Q.push(fa);N=N.concat(fa)}for(I=0;I<n;I++){R=I/n;X=k*(1-R);B=l*Math.sin(R*Math.PI/2);J=0;for(R=D.length;J<R;J++)S=c(D[J],t[J],B),f(S.x,S.y,-X);L=0;for(y=C.length;L<y;L++)for(E=C[L],fa=Q[L],J=0,R=E.length;J<R;J++)S=c(E[J],fa[J],B),f(S.x,S.y,-X)}B=l;for(J=0;J<ja;J++)S=q?c(r[J],N[J],B):r[J],v?(O.copy(G.normals[0]).multiplyScalar(S.x),F.copy(G.binormals[0]).multiplyScalar(S.y),H.copy(p[0]).add(O).add(F),f(H.x,H.y,H.z)):f(S.x,S.y,0);for(R=1;R<=s;R++)for(J=0;J<ja;J++)S=q?c(r[J],N[J],B):r[J],v?(O.copy(G.normals[R]).multiplyScalar(S.x),
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+F.copy(G.binormals[R]).multiplyScalar(S.y),H.copy(p[R]).add(O).add(F),f(H.x,H.y,H.z)):f(S.x,S.y,h/s*R);for(I=n-1;0<=I;I--){R=I/n;X=k*(1-R);B=l*Math.sin(R*Math.PI/2);J=0;for(R=D.length;J<R;J++)S=c(D[J],t[J],B),f(S.x,S.y,h+X);L=0;for(y=C.length;L<y;L++)for(E=C[L],fa=Q[L],J=0,R=E.length;J<R;J++)S=c(E[J],fa[J],B),v?f(S.x,S.y+p[s-1].y,p[s-1].x+X):f(S.x,S.y,h+X)}(function(){if(q){var a;a=0*ja;for(J=0;J<T;J++)ca=A[J],g(ca[2]+a,ca[1]+a,ca[0]+a,!0);a=s+2*n;a*=ja;for(J=0;J<T;J++)ca=A[J],g(ca[0]+a,ca[1]+a,ca[2]+
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+a,!1)}else{for(J=0;J<T;J++)ca=A[J],g(ca[2],ca[1],ca[0],!0);for(J=0;J<T;J++)ca=A[J],g(ca[0]+ja*s,ca[1]+ja*s,ca[2]+ja*s,!1)}})();(function(){var a=0;e(D,a);a+=D.length;L=0;for(y=C.length;L<y;L++)E=C[L],e(E,a),a+=E.length})()};
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+THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,q){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
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+n=a.vertices[g].y;g=a.vertices[g].z;q=a.vertices[h].x;var r=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(q,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.Shape.Utils.isClockWise(g)&&(l[e]=g.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],
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-k=k.concat(g);l=k.length;f=n.length;for(e=0;e<l;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)l=n[e],k=l[0]+h,g=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,g,l,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,k,g,l))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),n=Math.sin(k),k=0,s=a.length;k<s;k++){var r=a[k],q=new THREE.Vector3;q.x=l*r.x-n*r.y;q.y=n*r.x+l*r.y;q.z=r.z;this.vertices.push(q)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,s=a.length-1;k<s;k++){b=n=k+c*g;d=n+c;var l=n+1+c,n=n+1,r=g*f,q=k*e,u=r+f,p=q+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(r,
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-q),new THREE.Vector2(u,q),new THREE.Vector2(r,p)]);this.faces.push(new THREE.Face3(d,l,n));this.faceVertexUvs[0].push([new THREE.Vector2(u,q),new THREE.Vector2(u,p),new THREE.Vector2(r,p)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;var e=a/2,f=b/2;c=this.widthSegments;d=this.heightSegments;var g=c+1,h=d+1,k=this.width/c,l=this.height/d,n=new THREE.Vector3(0,0,1);for(a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*k-e,-(a*l-f),0));for(a=0;a<d;a++)for(b=0;b<c;b++){var s=b+g*a,e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,k=new THREE.Vector2(b/c,1-a/d),l=new THREE.Vector2(b/c,1-(a+
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-1)/d),r=new THREE.Vector2((b+1)/c,1-(a+1)/d),q=new THREE.Vector2((b+1)/c,1-a/d),s=new THREE.Face3(s,e,h);s.normal.copy(n);s.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(s);this.faceVertexUvs[0].push([k,l,q]);s=new THREE.Face3(e,f,h);s.normal.copy(n);s.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(s);this.faceVertexUvs[0].push([l.clone(),r,q.clone()])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(3,d):8;var g,h=[],k=a,l=(b-a)/d;for(a=0;a<=d;a++){for(g=0;g<=c;g++){var n=new THREE.Vector3,s=e+g/c*f;n.x=k*Math.cos(s);n.y=k*Math.sin(s);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,(n.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*c,g=0;g<=c;g++)s=g+e,f=s+a,l=s+c+a,n=s+c+1+a,this.faces.push(new THREE.Face3(f,
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-l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]),f=s+a,l=s+c+1+a,n=s+1+a,this.faces.push(new THREE.Face3(f,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=g=void 0!==g?g:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var s=[],r=[];for(h=0;h<=b;h++){var q=h/b,u=k/c,p=new THREE.Vector3;p.x=-a*Math.cos(d+q*e)*Math.sin(f+u*g);p.y=a*Math.cos(f+u*g);
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-p.z=a*Math.sin(d+q*e)*Math.sin(f+u*g);this.vertices.push(p);s.push(this.vertices.length-1);r.push(new THREE.Vector2(q,1-u))}l.push(s);n.push(r)}for(k=0;k<this.heightSegments;k++)for(h=0;h<this.widthSegments;h++){b=l[k][h+1];c=l[k][h];d=l[k+1][h];e=l[k+1][h+1];f=this.vertices[b].clone().normalize();g=this.vertices[c].clone().normalize();var s=this.vertices[d].clone().normalize(),r=this.vertices[e].clone().normalize(),q=n[k][h+1].clone(),u=n[k][h].clone(),p=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[b].y)===
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-this.radius?(q.x=(q.x+u.x)/2,this.faces.push(new THREE.Face3(b,d,e,[f,s,r])),this.faceVertexUvs[0].push([q,p,v])):Math.abs(this.vertices[d].y)===this.radius?(p.x=(p.x+v.x)/2,this.faces.push(new THREE.Face3(b,c,d,[f,g,s])),this.faceVertexUvs[0].push([q,u,p])):(this.faces.push(new THREE.Face3(b,c,e,[f,g,r])),this.faceVertexUvs[0].push([q,u,v]),this.faces.push(new THREE.Face3(c,d,e,[g.clone(),s,r.clone()])),this.faceVertexUvs[0].push([u.clone(),p,v.clone()]))}this.computeCentroids();this.computeFaceNormals();
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+k=k.concat(g);l=k.length;f=n.length;for(e=0;e<l;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)l=n[e],k=l[0]+h,g=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,g,l,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,k,g,l))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),n=Math.sin(k),k=0,q=a.length;k<q;k++){var r=a[k],s=new THREE.Vector3;s.x=l*r.x-n*r.y;s.y=n*r.x+l*r.y;s.z=r.z;this.vertices.push(s)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,q=a.length-1;k<q;k++){b=n=k+c*g;d=n+c;var l=n+1+c,n=n+1,r=g*f,s=k*e,t=r+f,p=s+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(r,
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+s),new THREE.Vector2(t,s),new THREE.Vector2(r,p)]);this.faces.push(new THREE.Face3(d,l,n));this.faceVertexUvs[0].push([new THREE.Vector2(t,s),new THREE.Vector2(t,p),new THREE.Vector2(r,p)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;var e=a/2,f=b/2;c=this.widthSegments;d=this.heightSegments;var g=c+1,h=d+1,k=this.width/c,l=this.height/d,n=new THREE.Vector3(0,0,1);for(a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*k-e,-(a*l-f),0));for(a=0;a<d;a++)for(b=0;b<c;b++){var q=b+g*a,e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,k=new THREE.Vector2(b/c,1-a/d),l=new THREE.Vector2(b/c,1-(a+
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|
|
+1)/d),r=new THREE.Vector2((b+1)/c,1-(a+1)/d),s=new THREE.Vector2((b+1)/c,1-a/d),q=new THREE.Face3(q,e,h);q.normal.copy(n);q.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(q);this.faceVertexUvs[0].push([k,l,s]);q=new THREE.Face3(e,f,h);q.normal.copy(n);q.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(q);this.faceVertexUvs[0].push([l.clone(),r,s.clone()])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(3,d):8;var g,h=[],k=a,l=(b-a)/d;for(a=0;a<=d;a++){for(g=0;g<=c;g++){var n=new THREE.Vector3,q=e+g/c*f;n.x=k*Math.cos(q);n.y=k*Math.sin(q);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,(n.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*c,g=0;g<=c;g++)q=g+e,f=q+a,l=q+c+a,n=q+c+1+a,this.faces.push(new THREE.Face3(f,
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|
+l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]),f=q+a,l=q+c+1+a,n=q+1+a,this.faces.push(new THREE.Face3(f,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=g=void 0!==g?g:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var q=[],r=[];for(h=0;h<=b;h++){var s=h/b,t=k/c,p=new THREE.Vector3;p.x=-a*Math.cos(d+s*e)*Math.sin(f+t*g);p.y=a*Math.cos(f+t*g);
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+p.z=a*Math.sin(d+s*e)*Math.sin(f+t*g);this.vertices.push(p);q.push(this.vertices.length-1);r.push(new THREE.Vector2(s,1-t))}l.push(q);n.push(r)}for(k=0;k<this.heightSegments;k++)for(h=0;h<this.widthSegments;h++){b=l[k][h+1];c=l[k][h];d=l[k+1][h];e=l[k+1][h+1];f=this.vertices[b].clone().normalize();g=this.vertices[c].clone().normalize();var q=this.vertices[d].clone().normalize(),r=this.vertices[e].clone().normalize(),s=n[k][h+1].clone(),t=n[k][h].clone(),p=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[b].y)===
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+this.radius?(s.x=(s.x+t.x)/2,this.faces.push(new THREE.Face3(b,d,e,[f,q,r])),this.faceVertexUvs[0].push([s,p,v])):Math.abs(this.vertices[d].y)===this.radius?(p.x=(p.x+v.x)/2,this.faces.push(new THREE.Face3(b,c,d,[f,g,q])),this.faceVertexUvs[0].push([s,t,p])):(this.faces.push(new THREE.Face3(b,c,e,[f,g,r])),this.faceVertexUvs[0].push([s,t,v]),this.faces.push(new THREE.Face3(c,d,e,[g.clone(),q,r.clone()])),this.faceVertexUvs[0].push([t.clone(),p,v.clone()]))}this.computeCentroids();this.computeFaceNormals();
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|
this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=c/this.radialSegments*Math.PI*2;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
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Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){e=(this.tubularSegments+1)*c+d-1;var f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,k=new THREE.Face3(e,f,h,[b[e].clone(),b[f].clone(),b[h].clone()]);this.faces.push(k);this.faceVertexUvs[0].push([a[e].clone(),
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|
a[f].clone(),a[h].clone()]);k=new THREE.Face3(f,g,h,[b[f].clone(),b[g].clone(),b[h].clone()]);this.faces.push(k);this.faceVertexUvs[0].push([a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids();this.computeFaceNormals()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*0.5;g=d*(2+b)*g*0.5;d=e*d*Math.sin(a)*0.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a)for(this.grid[a]=
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|
|
Array(this.tubularSegments),b=a/this.radialSegments*2*this.p*Math.PI,f=h(b,this.q,this.p,this.radius,this.heightScale),b=h(b+0.01,this.q,this.p,this.radius,this.heightScale),c.subVectors(b,f),d.addVectors(b,f),e.crossVectors(c,d),d.crossVectors(e,c),e.normalize(),d.normalize(),b=0;b<this.tubularSegments;++b){var k=b/this.tubularSegments*2*Math.PI;g=-this.tube*Math.cos(k);var k=this.tube*Math.sin(k),l=new THREE.Vector3;l.x=f.x+g*d.x+k*e.x;l.y=f.y+g*d.y+k*e.y;l.z=f.z+g*d.z+k*e.z;this.grid[a][b]=this.vertices.push(l)-
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|
1}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){e=(a+1)%this.radialSegments;f=(b+1)%this.tubularSegments;c=this.grid[a][b];d=this.grid[e][b];e=this.grid[e][f];f=this.grid[a][f];g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments);var k=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),l=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),n=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face3(c,
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|
-d,f));this.faceVertexUvs[0].push([g,k,n]);this.faces.push(new THREE.Face3(d,e,f));this.faceVertexUvs[0].push([k.clone(),l,n.clone()])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radialSegments=d||8;this.closed=e||!1;this.grid=[];var f,g;d=this.segments+1;var h,k,l;e=new THREE.Vector3;var n,s;b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);n=b.normals;s=b.binormals;this.tangents=b.tangents;this.normals=n;this.binormals=s;for(b=0;b<d;b++)for(this.grid[b]=[],c=b/(d-1),l=a.getPointAt(c),f=n[b],g=s[b],c=0;c<this.radialSegments;c++)h=
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|
|
-c/this.radialSegments*2*Math.PI,k=-this.radius*Math.cos(h),h=this.radius*Math.sin(h),e.copy(l),e.x+=k*f.x+h*g.x,e.y+=k*f.y+h*g.y,e.z+=k*f.z+h*g.z,this.grid[b][c]=this.vertices.push(new THREE.Vector3(e.x,e.y,e.z))-1;for(b=0;b<this.segments;b++)for(c=0;c<this.radialSegments;c++)e=this.closed?(b+1)%this.segments:b+1,n=(c+1)%this.radialSegments,a=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][n],n=this.grid[b][n],s=new THREE.Vector2(b/this.segments,c/this.radialSegments),f=new THREE.Vector2((b+1)/this.segments,
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|
-c/this.radialSegments),g=new THREE.Vector2((b+1)/this.segments,(c+1)/this.radialSegments),k=new THREE.Vector2(b/this.segments,(c+1)/this.radialSegments),this.faces.push(new THREE.Face3(a,d,n)),this.faceVertexUvs[0].push([s,f,k]),this.faces.push(new THREE.Face3(d,e,n)),this.faceVertexUvs[0].push([f.clone(),g,k.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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|
-THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,s;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);s=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));s<=a&&d.set(0,0,1);h.crossVectors(e[0],
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|
+d,f));this.faceVertexUvs[0].push([g,k,n]);this.faces.push(new THREE.Face3(d,e,f));this.faceVertexUvs[0].push([k.clone(),l,n.clone()])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radialSegments=d||8;this.closed=e||!1;this.grid=[];var f,g;d=this.segments+1;var h,k,l;e=new THREE.Vector3;var n,q;b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);n=b.normals;q=b.binormals;this.tangents=b.tangents;this.normals=n;this.binormals=q;for(b=0;b<d;b++)for(this.grid[b]=[],c=b/(d-1),l=a.getPointAt(c),f=n[b],g=q[b],c=0;c<this.radialSegments;c++)h=
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|
+c/this.radialSegments*2*Math.PI,k=-this.radius*Math.cos(h),h=this.radius*Math.sin(h),e.copy(l),e.x+=k*f.x+h*g.x,e.y+=k*f.y+h*g.y,e.z+=k*f.z+h*g.z,this.grid[b][c]=this.vertices.push(new THREE.Vector3(e.x,e.y,e.z))-1;for(b=0;b<this.segments;b++)for(c=0;c<this.radialSegments;c++)e=this.closed?(b+1)%this.segments:b+1,n=(c+1)%this.radialSegments,a=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][n],n=this.grid[b][n],q=new THREE.Vector2(b/this.segments,c/this.radialSegments),f=new THREE.Vector2((b+1)/this.segments,
|
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|
+c/this.radialSegments),g=new THREE.Vector2((b+1)/this.segments,(c+1)/this.radialSegments),k=new THREE.Vector2(b/this.segments,(c+1)/this.radialSegments),this.faces.push(new THREE.Face3(a,d,n)),this.faceVertexUvs[0].push([q,f,k]),this.faces.push(new THREE.Face3(d,e,n)),this.faceVertexUvs[0].push([f.clone(),g,k.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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|
+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,q;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);q=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));q<=a&&d.set(0,0,1);h.crossVectors(e[0],
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d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],
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|
f[l])};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);k.faces.push(d);d=d.centroid;d=Math.atan2(d.z,-d.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,
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|
-c,d)])}function g(a,b){var c=Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var r=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),s=c-n,u=0;u<=s;u++)l[n][u]=0==u&&n==c?r:e(r.clone().lerp(q,u/s))}for(n=0;n<c;n++)for(u=0;u<2*(c-n)-1;u++)d=Math.floor(u/2),0==u%2?f(l[n][d+1],l[n+1][d],l[n][d]):f(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
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|
-2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);c=c||1;d=d||0;for(var k=this,l=0,n=a.length;l<n;l++)e(new THREE.Vector3(a[l][0],a[l][1],a[l][2]));a=this.vertices;for(var s=[],l=0,n=b.length;l<n;l++){var r=a[b[l][0]],q=a[b[l][1]],u=a[b[l][2]];s[l]=new THREE.Face3(r.index,q.index,u.index,[r.clone(),q.clone(),u.clone()])}l=0;for(n=s.length;l<n;l++)g(s[l],d);l=0;for(n=this.faceVertexUvs[0].length;l<n;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,s=b[2].x,r=Math.max(d,Math.max(a,s)),
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|
-q=Math.min(d,Math.min(a,s)),0.9<r&&0.1>q&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>s&&(b[2].x+=1));l=0;for(n=this.vertices.length;l<n;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,n=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var s,r,q,u;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*n+h,d=g*n+h+1,l=(g+1)*n+h+1,k=(g+1)*n+h,s=new THREE.Vector2(h/b,g/c),r=new THREE.Vector2((h+1)/b,g/c),q=new THREE.Vector2((h+1)/b,(g+1)/c),u=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,d,k)),f.push([s,r,u]),e.push(new THREE.Face3(d,l,k)),
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-f.push([r.clone(),q,u.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){a=a||1;var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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+c,d)])}function g(a,b){var c=Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var q=e(d.clone().lerp(h,n/c)),r=e(g.clone().lerp(h,n/c)),s=c-n,t=0;t<=s;t++)l[n][t]=0==t&&n==c?q:e(q.clone().lerp(r,t/s))}for(n=0;n<c;n++)for(t=0;t<2*(c-n)-1;t++)d=Math.floor(t/2),0==t%2?f(l[n][d+1],l[n+1][d],l[n][d]):f(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
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+2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);c=c||1;d=d||0;for(var k=this,l=0,n=a.length;l<n;l++)e(new THREE.Vector3(a[l][0],a[l][1],a[l][2]));a=this.vertices;for(var q=[],l=0,n=b.length;l<n;l++){var r=a[b[l][0]],s=a[b[l][1]],t=a[b[l][2]];q[l]=new THREE.Face3(r.index,s.index,t.index,[r.clone(),s.clone(),t.clone()])}l=0;for(n=q.length;l<n;l++)g(q[l],d);l=0;for(n=this.faceVertexUvs[0].length;l<n;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,q=b[2].x,r=Math.max(d,Math.max(a,q)),
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+s=Math.min(d,Math.min(a,q)),0.9<r&&0.1>s&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>q&&(b[2].x+=1));l=0;for(n=this.vertices.length;l<n;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,n=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var q,r,s,t;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*n+h,d=g*n+h+1,l=(g+1)*n+h+1,k=(g+1)*n+h,q=new THREE.Vector2(h/b,g/c),r=new THREE.Vector2((h+1)/b,g/c),s=new THREE.Vector2((h+1)/b,(g+1)/c),t=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,d,k)),f.push([q,r,t]),e.push(new THREE.Face3(d,l,k)),
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+f.push([r.clone(),s,t.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){a=a||1;var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d,e,f){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);void 0===e&&(e=0.2*c);void 0===f&&(f=0.2*e);this.position=b;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));this.cone=
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new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.99999<c.y?this.quaternion.set(0,0,0,1):-0.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
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THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=0.2*a);void 0===c&&(c=0.2*b);this.line.scale.set(1,a,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var b=[new THREE.Vector3(1,1,1),new THREE.Vector3(-1,1,1),new THREE.Vector3(-1,-1,1),new THREE.Vector3(1,-1,1),new THREE.Vector3(1,1,-1),new THREE.Vector3(-1,1,-1),new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,-1,-1)];this.vertices=b;var c=new THREE.Geometry;c.vertices.push(b[0],b[1],b[1],b[2],b[2],b[3],b[3],b[0],b[4],b[5],b[5],b[6],b[6],b[7],b[7],b[4],b[0],b[4],b[1],b[5],b[2],b[6],b[3],b[7]);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);
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@@ -661,7 +658,7 @@ THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,g,h,k){a.set(g,h,k);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d)for(g=0,h=d.length;g<h;g++)e.geometry.vertices[d[g]].copy(a)}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",0.7,
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1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;b=b||1;var c=new THREE.PlaneGeometry(b,b),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Mesh(c,d);this.add(this.lightPlane);c=new THREE.Geometry;c.vertices.push(new THREE.Vector3);c.vertices.push(new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});
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d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
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-THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var l=k.vertices,k=k.faces,n=0,s=0,r=k.length;s<r;s++)for(var q=k[s],u=0;3>u;u++){d[0]=q[g[u]];d[1]=q[g[(u+1)%3]];d.sort(f);var p=d.toString();void 0===e[p]?(e[p]={vert1:d[0],vert2:d[1],face1:s,face2:void 0},n++):e[p].face2=s}h.addAttribute("position",new Float32Array(6*n),3);d=h.attributes.position.array;
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+THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var l=k.vertices,k=k.faces,n=0,q=0,r=k.length;q<r;q++)for(var s=k[q],t=0;3>t;t++){d[0]=s[g[t]];d[1]=s[g[(t+1)%3]];d.sort(f);var p=d.toString();void 0===e[p]?(e[p]={vert1:d[0],vert2:d[1],face1:q,face2:void 0},n++):e[p].face2=q}h.addAttribute("position",new Float32Array(6*n),3);d=h.attributes.position.array;
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f=0;for(p in e)if(g=e[p],void 0===g.face2||0.9999>k[g.face1].normal.dot(k[g.face2].normal))n=l[g.vert1],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z,n=l[g.vert2],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3),b.vertices.push(new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.FaceNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);a=this.geometry.vertices;for(var d=this.object.geometry.faces,e=this.object.matrixWorld,f=0,g=d.length;f<g;f++){var h=d[f];b.copy(h.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);var k=2*f;a[k].copy(h.centroid).applyMatrix4(e);a[k+1].addVectors(a[k],b)}this.geometry.verticesNeedUpdate=
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!0;return this}}();THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var f=0===e?this.color1:this.color2;c.colors.push(f,f,f,f)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
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@@ -671,12 +668,12 @@ THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;
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THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:16711680;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexNormals.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};
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THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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-THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],s=0,r=n.vertexNormals.length;s<r;s++){var q=n.vertexNormals[s];d[h].copy(e[n[a[s]]]).applyMatrix4(g);b.copy(q).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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+THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],q=0,r=n.vertexNormals.length;q<r;q++){var s=n.vertexNormals[q];d[h].copy(e[n[a[q]]]).applyMatrix4(g);b.copy(s).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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b.add(d[h]);h+=1;d[h].copy(b);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:255;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexTangents.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
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-THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],s=0,r=n.vertexTangents.length;s<r;s++){var q=n.vertexTangents[s];d[h].copy(e[n[a[s]]]).applyMatrix4(g);b.copy(q).transformDirection(g).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
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-h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,l=a.geometry.faces,n=0,s=new Uint32Array(6*l.length),r=0,q=l.length;r<q;r++)for(var u=l[r],p=0;3>p;p++){d[0]=u[g[p]];d[1]=u[g[(p+1)%3]];d.sort(f);var v=d.toString();void 0===e[v]&&(s[2*n]=d[0],s[2*n+1]=d[1],e[v]=!0,n++)}h.addAttribute("position",new Float32Array(6*n),3);d=h.attributes.position.array;
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-r=0;for(q=n;r<q;r++)for(p=0;2>p;p++)n=k[s[2*r+p]],g=6*r+3*p,d[g+0]=n.x,d[g+1]=n.y,d[g+2]=n.z}else if(a.geometry instanceof THREE.BufferGeometry&&void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,q=a.geometry.attributes.index.array,l=a.geometry.offsets,n=0,s=new Uint32Array(2*q.length),u=0,w=l.length;u<w;++u)for(var p=l[u].start,v=l[u].count,g=l[u].index,r=p,t=p+v;r<t;r+=3)for(p=0;3>p;p++)d[0]=g+q[r+p],d[1]=g+q[r+(p+1)%3],d.sort(f),v=d.toString(),void 0===e[v]&&(s[2*
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-n]=d[0],s[2*n+1]=d[1],e[v]=!0,n++);h.addAttribute("position",new Float32Array(6*n),3);d=h.attributes.position.array;r=0;for(q=n;r<q;r++)for(p=0;2>p;p++)g=6*r+3*p,n=3*s[2*r+p],d[g+0]=k[n],d[g+1]=k[n+1],d[g+2]=k[n+2]}else if(a.geometry instanceof THREE.BufferGeometry)for(k=a.geometry.attributes.position.array,n=k.length/3,s=n/3,h.addAttribute("position",new Float32Array(6*n),3),d=h.attributes.position.array,r=0,q=s;r<q;r++)for(p=0;3>p;p++)g=18*r+6*p,s=9*r+3*p,d[g+0]=k[s],d[g+1]=k[s+1],d[g+2]=k[s+2],
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+THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],q=0,r=n.vertexTangents.length;q<r;q++){var s=n.vertexTangents[q];d[h].copy(e[n[a[q]]]).applyMatrix4(g);b.copy(s).transformDirection(g).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
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+h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,l=a.geometry.faces,n=0,q=new Uint32Array(6*l.length),r=0,s=l.length;r<s;r++)for(var t=l[r],p=0;3>p;p++){d[0]=t[g[p]];d[1]=t[g[(p+1)%3]];d.sort(f);var v=d.toString();void 0===e[v]&&(q[2*n]=d[0],q[2*n+1]=d[1],e[v]=!0,n++)}h.addAttribute("position",new Float32Array(6*n),3);d=h.attributes.position.array;
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+r=0;for(s=n;r<s;r++)for(p=0;2>p;p++)n=k[q[2*r+p]],g=6*r+3*p,d[g+0]=n.x,d[g+1]=n.y,d[g+2]=n.z}else if(a.geometry instanceof THREE.BufferGeometry&&void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,s=a.geometry.attributes.index.array,l=a.geometry.offsets,n=0,q=new Uint32Array(2*s.length),t=0,w=l.length;t<w;++t)for(var p=l[t].start,v=l[t].count,g=l[t].index,r=p,u=p+v;r<u;r+=3)for(p=0;3>p;p++)d[0]=g+s[r+p],d[1]=g+s[r+(p+1)%3],d.sort(f),v=d.toString(),void 0===e[v]&&(q[2*
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+n]=d[0],q[2*n+1]=d[1],e[v]=!0,n++);h.addAttribute("position",new Float32Array(6*n),3);d=h.attributes.position.array;r=0;for(s=n;r<s;r++)for(p=0;2>p;p++)g=6*r+3*p,n=3*q[2*r+p],d[g+0]=k[n],d[g+1]=k[n+1],d[g+2]=k[n+2]}else if(a.geometry instanceof THREE.BufferGeometry)for(k=a.geometry.attributes.position.array,n=k.length/3,q=n/3,h.addAttribute("position",new Float32Array(6*n),3),d=h.attributes.position.array,r=0,s=q;r<s;r++)for(p=0;3>p;p++)g=18*r+6*p,q=9*r+3*p,d[g+0]=k[q],d[g+1]=k[q+1],d[g+2]=k[q+2],
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n=9*r+(p+1)%3*3,d[g+3]=k[n],d[g+4]=k[n+1],d[g+5]=k[n+2];THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*0.25,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
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@@ -686,36 +683,36 @@ THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=thi
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THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
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THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
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-f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,k,l,n,s,r,q;this.init=function(u){b=u.context;c=u;d=u.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);u=0;e[u++]=-1;e[u++]=-1;
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-e[u++]=0;e[u++]=0;e[u++]=1;e[u++]=-1;e[u++]=1;e[u++]=0;e[u++]=1;e[u++]=1;e[u++]=1;e[u++]=1;e[u++]=-1;e[u++]=1;e[u++]=0;e[u++]=1;u=0;f[u++]=0;f[u++]=1;f[u++]=2;f[u++]=0;f[u++]=2;f[u++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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+f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,k,l,n,q,r,s;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1;
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+e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,s=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,s=a(THREE.ShaderFlares.lensFlareVertexTexture,d));r={};q={};r.vertex=b.getAttribLocation(s,"position");r.uv=b.getAttribLocation(s,"uv");q.renderType=b.getUniformLocation(s,"renderType");q.map=b.getUniformLocation(s,"map");q.occlusionMap=b.getUniformLocation(s,"occlusionMap");q.opacity=
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-b.getUniformLocation(s,"opacity");q.color=b.getUniformLocation(s,"color");q.scale=b.getUniformLocation(s,"scale");q.rotation=b.getUniformLocation(s,"rotation");q.screenPosition=b.getUniformLocation(s,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var t=a.length;if(t){var x=new THREE.Vector3,A=f/e,G=0.5*e,E=0.5*f,J=16/f,C=new THREE.Vector2(J*A,J),I=new THREE.Vector3(1,1,0),L=new THREE.Vector2(1,1),B=q,J=r;b.useProgram(s);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv);
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-b.uniform1i(B.occlusionMap,0);b.uniform1i(B.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(J.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(J.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var Q,D,F,H,N;for(Q=0;Q<t;Q++)if(J=16/f,C.set(J*A,J),H=a[Q],x.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),I.copy(x),L.x=I.x*G+G,
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-L.y=I.y*E+E,n||0<L.x&&L.x<e&&0<L.y&&L.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,L.x-8,L.y-8,16,16,0),b.uniform1i(B.renderType,0),b.uniform2f(B.scale,C.x,C.y),b.uniform3f(B.screenPosition,I.x,I.y,I.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,L.x-8,L.y-8,16,16,0),b.uniform1i(B.renderType,1),b.disable(b.DEPTH_TEST),
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-b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),H.positionScreen.copy(I),H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares(),b.uniform1i(B.renderType,2),b.enable(b.BLEND),D=0,F=H.lensFlares.length;D<F;D++)N=H.lensFlares[D],0.001<N.opacity&&0.001<N.scale&&(I.x=N.x,I.y=N.y,I.z=N.z,J=N.size*N.scale/f,C.x=J*A,C.y=J,b.uniform3f(B.screenPosition,I.x,I.y,I.z),b.uniform2f(B.scale,C.x,C.y),b.uniform1f(B.rotation,N.rotation),b.uniform1f(B.opacity,
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-N.opacity),b.uniform3f(B.color,N.color.r,N.color.g,N.color.b),c.setBlending(N.blending,N.blendEquation,N.blendSrc,N.blendDst),c.setTexture(N.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(s,r){var q,u,p,v,w,t,x,A,G,E=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);q=0;for(u=s.__lights.length;q<u;q++)if(p=s.__lights[q],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(w=0;w<p.shadowCascadeCount;w++){var J;if(p.shadowCascadeArray[w])J=p.shadowCascadeArray[w];else{G=p;x=w;J=new THREE.DirectionalLight;J.isVirtual=!0;J.onlyShadow=!0;J.castShadow=!0;J.shadowCameraNear=G.shadowCameraNear;J.shadowCameraFar=G.shadowCameraFar;J.shadowCameraLeft=G.shadowCameraLeft;J.shadowCameraRight=G.shadowCameraRight;
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-J.shadowCameraBottom=G.shadowCameraBottom;J.shadowCameraTop=G.shadowCameraTop;J.shadowCameraVisible=G.shadowCameraVisible;J.shadowDarkness=G.shadowDarkness;J.shadowBias=G.shadowCascadeBias[x];J.shadowMapWidth=G.shadowCascadeWidth[x];J.shadowMapHeight=G.shadowCascadeHeight[x];J.pointsWorld=[];J.pointsFrustum=[];A=J.pointsWorld;t=J.pointsFrustum;for(var C=0;8>C;C++)A[C]=new THREE.Vector3,t[C]=new THREE.Vector3;A=G.shadowCascadeNearZ[x];G=G.shadowCascadeFarZ[x];t[0].set(-1,-1,A);t[1].set(1,-1,A);t[2].set(-1,
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-1,A);t[3].set(1,1,A);t[4].set(-1,-1,G);t[5].set(1,-1,G);t[6].set(-1,1,G);t[7].set(1,1,G);J.originalCamera=r;t=new THREE.Gyroscope;t.position=p.shadowCascadeOffset;t.add(J);t.add(J.target);r.add(t);p.shadowCascadeArray[w]=J;console.log("Created virtualLight",J)}x=p;A=w;G=x.shadowCascadeArray[A];G.position.copy(x.position);G.target.position.copy(x.target.position);G.lookAt(G.target);G.shadowCameraVisible=x.shadowCameraVisible;G.shadowDarkness=x.shadowDarkness;G.shadowBias=x.shadowCascadeBias[A];t=x.shadowCascadeNearZ[A];
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-x=x.shadowCascadeFarZ[A];G=G.pointsFrustum;G[0].z=t;G[1].z=t;G[2].z=t;G[3].z=t;G[4].z=x;G[5].z=x;G[6].z=x;G[7].z=x;E[v]=J;v++}else E[v]=p,v++;q=0;for(u=E.length;q<u;q++){p=E[q];p.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4);
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-if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}s.add(p.shadowCamera);!0===s.autoUpdate&&s.updateMatrixWorld()}p.shadowCameraVisible&&
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-!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&J.originalCamera==r){w=r;v=p.shadowCamera;t=p.pointsFrustum;G=p.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)A=G[x],A.copy(t[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(A,w),A.applyMatrix4(v.matrixWorldInverse),A.x<k.x&&(k.x=A.x),A.x>l.x&&(l.x=A.x),A.y<k.y&&(k.y=A.y),A.y>l.y&&(l.y=A.y),A.z<k.z&&(k.z=A.z),A.z>l.z&&
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|
-(l.z=A.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=p.shadowMap;t=p.shadowMatrix;w=p.shadowCamera;w.position.setFromMatrixPosition(p.matrixWorld);n.setFromMatrixPosition(p.target.matrixWorld);w.lookAt(n);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiply(w.projectionMatrix);t.multiply(w.matrixWorldInverse);
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-h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();G=s.__webglObjects;p=0;for(v=G.length;p<v;p++)x=G[p],t=x.object,x.render=!1,!t.visible||!t.castShadow||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,t.matrixWorld),x.render=!0);p=0;for(v=G.length;p<v;p++)x=G[p],x.render&&(t=x.object,x=x.buffer,C=t.material instanceof THREE.MeshFaceMaterial?
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|
-t.material.materials[0]:t.material,A=void 0!==t.geometry.morphTargets&&0<t.geometry.morphTargets.length&&C.morphTargets,C=t instanceof THREE.SkinnedMesh&&C.skinning,A=t.customDepthMaterial?t.customDepthMaterial:C?A?f:e:A?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,s.__lights,null,A,x,t):b.renderBuffer(w,s.__lights,null,A,x,t));G=s.__webglObjectsImmediate;p=0;for(v=G.length;p<v;p++)x=G[p],t=x.object,t.visible&&t.castShadow&&(t._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,
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-t.matrixWorld),b.renderImmediateObject(w,s.__lights,null,c,t))}q=b.getClearColor();u=b.getClearAlpha();a.clearColor(q.r,q.g,q.b,u);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,s,r,q,u,p,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var t,x,A,G,E,J,C,I;this.init=function(w){t=w.context;x=w;G=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);E=new Uint16Array([0,1,2,0,2,3]);J=t.createBuffer();C=t.createBuffer();t.bindBuffer(t.ARRAY_BUFFER,J);t.bufferData(t.ARRAY_BUFFER,G,t.STATIC_DRAW);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,C);t.bufferData(t.ELEMENT_ARRAY_BUFFER,E,t.STATIC_DRAW);w=t.createProgram();
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|
-var B=t.createShader(t.VERTEX_SHADER),Q=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(B,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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-t.shaderSource(Q,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-t.compileShader(B);t.compileShader(Q);t.attachShader(w,B);t.attachShader(w,Q);t.linkProgram(w);I=w;p=t.getAttribLocation(I,"position");v=t.getAttribLocation(I,"uv");a=t.getUniformLocation(I,"uvOffset");b=t.getUniformLocation(I,"uvScale");c=t.getUniformLocation(I,"rotation");d=t.getUniformLocation(I,"scale");e=t.getUniformLocation(I,"color");f=t.getUniformLocation(I,"map");g=t.getUniformLocation(I,"opacity");h=t.getUniformLocation(I,"modelViewMatrix");k=t.getUniformLocation(I,"projectionMatrix");l=
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-t.getUniformLocation(I,"fogType");n=t.getUniformLocation(I,"fogDensity");s=t.getUniformLocation(I,"fogNear");r=t.getUniformLocation(I,"fogFar");q=t.getUniformLocation(I,"fogColor");u=t.getUniformLocation(I,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;B=w.getContext("2d");B.fillStyle="#ffffff";B.fillRect(0,0,w.width,w.height);A=new THREE.Texture(w);A.needsUpdate=!0};this.render=function(E,B,G,D){G=E.__webglSprites;if(D=G.length){t.useProgram(I);t.enableVertexAttribArray(p);
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-t.enableVertexAttribArray(v);t.disable(t.CULL_FACE);t.enable(t.BLEND);t.bindBuffer(t.ARRAY_BUFFER,J);t.vertexAttribPointer(p,2,t.FLOAT,!1,16,0);t.vertexAttribPointer(v,2,t.FLOAT,!1,16,8);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,C);t.uniformMatrix4fv(k,!1,B.projectionMatrix.elements);t.activeTexture(t.TEXTURE0);t.uniform1i(f,0);var F=0,H=0,N=E.fog;N?(t.uniform3f(q,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(t.uniform1f(s,N.near),t.uniform1f(r,N.far),t.uniform1i(l,1),H=F=1):N instanceof THREE.FogExp2&&
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-(t.uniform1f(n,N.density),t.uniform1i(l,2),H=F=2)):(t.uniform1i(l,0),H=F=0);for(var z,O=[],N=0;N<D;N++)z=G[N],!1!==z.visible&&(z._modelViewMatrix.multiplyMatrices(B.matrixWorldInverse,z.matrixWorld),z.z=-z._modelViewMatrix.elements[14]);G.sort(w);for(N=0;N<D;N++)z=G[N],!1!==z.visible&&(B=z.material,t.uniform1f(u,B.alphaTest),t.uniformMatrix4fv(h,!1,z._modelViewMatrix.elements),O[0]=z.scale.x,O[1]=z.scale.y,z=E.fog&&B.fog?H:0,F!==z&&(t.uniform1i(l,z),F=z),null!==B.map?(t.uniform2f(a,B.map.offset.x,
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-B.map.offset.y),t.uniform2f(b,B.map.repeat.x,B.map.repeat.y)):(t.uniform2f(a,0,0),t.uniform2f(b,1,1)),t.uniform1f(g,B.opacity),t.uniform3f(e,B.color.r,B.color.g,B.color.b),t.uniform1f(c,B.rotation),t.uniform2fv(d,O),x.setBlending(B.blending,B.blendEquation,B.blendSrc,B.blendDst),x.setDepthTest(B.depthTest),x.setDepthWrite(B.depthWrite),B.map&&B.map.image&&B.map.image.width?x.setTexture(B.map,0):x.setTexture(A,0),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0));t.enable(t.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(k,l){var n,s,r,q,u,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===k.autoUpdate&&k.updateMatrixWorld();l.matrixWorldInverse.getInverse(l.matrixWorld);h.multiplyMatrices(l.projectionMatrix,
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|
-l.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();p=k.__webglObjects;n=0;for(s=p.length;n<s;n++)r=p[n],u=r.object,r.render=!1,!u.visible||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,u.matrixWorld),r.render=!0);var v;n=0;for(s=p.length;n<s;n++)r=p[n],r.render&&(u=r.object,r=r.buffer,u instanceof THREE.ParticleSystem&&!u.customDepthMaterial||((v=
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|
-u.material instanceof THREE.MeshFaceMaterial?u.material.materials[0]:u.material)&&b.setMaterialFaces(u.material),q=0<u.geometry.morphTargets.length&&v.morphTargets,v=u instanceof THREE.SkinnedMesh&&v.skinning,q=u.customDepthMaterial?u.customDepthMaterial:v?q?f:e:q?d:c,r instanceof THREE.BufferGeometry?b.renderBufferDirect(l,k.__lights,null,q,r,u):b.renderBuffer(l,k.__lights,null,q,r,u)));p=k.__webglObjectsImmediate;n=0;for(s=p.length;n<s;n++)r=p[n],u=r.object,u.visible&&(u._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,
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|
-u.matrixWorld),b.renderImmediateObject(l,k.__lights,null,c,u));n=b.getClearColor();s=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,s);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
|
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,q=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,q=a(THREE.ShaderFlares.lensFlareVertexTexture,d));r={};s={};r.vertex=b.getAttribLocation(q,"position");r.uv=b.getAttribLocation(q,"uv");s.renderType=b.getUniformLocation(q,"renderType");s.map=b.getUniformLocation(q,"map");s.occlusionMap=b.getUniformLocation(q,"occlusionMap");s.opacity=
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|
|
+b.getUniformLocation(q,"opacity");s.color=b.getUniformLocation(q,"color");s.scale=b.getUniformLocation(q,"scale");s.rotation=b.getUniformLocation(q,"rotation");s.screenPosition=b.getUniformLocation(q,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var x=new THREE.Vector3,G=f/e,F=0.5*e,O=0.5*f,H=16/f,E=new THREE.Vector2(H*G,H),L=new THREE.Vector3(1,1,0),y=new THREE.Vector2(1,1),z=s,H=r;b.useProgram(q);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv);
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|
|
+b.uniform1i(z.occlusionMap,0);b.uniform1i(z.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var K,C,A,D,I;for(K=0;K<u;K++)if(H=16/f,E.set(H*G,H),D=a[K],x.set(D.matrixWorld.elements[12],D.matrixWorld.elements[13],D.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),L.copy(x),y.x=L.x*F+F,
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|
|
+y.y=L.y*O+O,n||0<y.x&&y.x<e&&0<y.y&&y.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,y.x-8,y.y-8,16,16,0),b.uniform1i(z.renderType,0),b.uniform2f(z.scale,E.x,E.y),b.uniform3f(z.screenPosition,L.x,L.y,L.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,y.x-8,y.y-8,16,16,0),b.uniform1i(z.renderType,1),b.disable(b.DEPTH_TEST),
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|
+b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),D.positionScreen.copy(L),D.customUpdateCallback?D.customUpdateCallback(D):D.updateLensFlares(),b.uniform1i(z.renderType,2),b.enable(b.BLEND),C=0,A=D.lensFlares.length;C<A;C++)I=D.lensFlares[C],0.001<I.opacity&&0.001<I.scale&&(L.x=I.x,L.y=I.y,L.z=I.z,H=I.size*I.scale/f,E.x=H*G,E.y=H,b.uniform3f(z.screenPosition,L.x,L.y,L.z),b.uniform2f(z.scale,E.x,E.y),b.uniform1f(z.rotation,I.rotation),b.uniform1f(z.opacity,
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|
|
+I.opacity),b.uniform3f(z.color,I.color.r,I.color.g,I.color.b),c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(q,r){var s,t,p,v,w,u,x,G,F,O=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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|
|
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(t=q.__lights.length;s<t;s++)if(p=q.__lights[s],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(w=0;w<p.shadowCascadeCount;w++){var H;if(p.shadowCascadeArray[w])H=p.shadowCascadeArray[w];else{F=p;x=w;H=new THREE.DirectionalLight;H.isVirtual=!0;H.onlyShadow=!0;H.castShadow=!0;H.shadowCameraNear=F.shadowCameraNear;H.shadowCameraFar=F.shadowCameraFar;H.shadowCameraLeft=F.shadowCameraLeft;H.shadowCameraRight=F.shadowCameraRight;
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|
+H.shadowCameraBottom=F.shadowCameraBottom;H.shadowCameraTop=F.shadowCameraTop;H.shadowCameraVisible=F.shadowCameraVisible;H.shadowDarkness=F.shadowDarkness;H.shadowBias=F.shadowCascadeBias[x];H.shadowMapWidth=F.shadowCascadeWidth[x];H.shadowMapHeight=F.shadowCascadeHeight[x];H.pointsWorld=[];H.pointsFrustum=[];G=H.pointsWorld;u=H.pointsFrustum;for(var E=0;8>E;E++)G[E]=new THREE.Vector3,u[E]=new THREE.Vector3;G=F.shadowCascadeNearZ[x];F=F.shadowCascadeFarZ[x];u[0].set(-1,-1,G);u[1].set(1,-1,G);u[2].set(-1,
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|
|
+1,G);u[3].set(1,1,G);u[4].set(-1,-1,F);u[5].set(1,-1,F);u[6].set(-1,1,F);u[7].set(1,1,F);H.originalCamera=r;u=new THREE.Gyroscope;u.position=p.shadowCascadeOffset;u.add(H);u.add(H.target);r.add(u);p.shadowCascadeArray[w]=H;console.log("Created virtualLight",H)}x=p;G=w;F=x.shadowCascadeArray[G];F.position.copy(x.position);F.target.position.copy(x.target.position);F.lookAt(F.target);F.shadowCameraVisible=x.shadowCameraVisible;F.shadowDarkness=x.shadowDarkness;F.shadowBias=x.shadowCascadeBias[G];u=x.shadowCascadeNearZ[G];
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|
|
+x=x.shadowCascadeFarZ[G];F=F.pointsFrustum;F[0].z=u;F[1].z=u;F[2].z=u;F[3].z=u;F[4].z=x;F[5].z=x;F[6].z=x;F[7].z=x;O[v]=H;v++}else O[v]=p,v++;s=0;for(t=O.length;s<t;s++){p=O[s];p.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4);
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|
|
+if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}q.add(p.shadowCamera);!0===q.autoUpdate&&q.updateMatrixWorld()}p.shadowCameraVisible&&
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|
+!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&H.originalCamera==r){w=r;v=p.shadowCamera;u=p.pointsFrustum;F=p.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)G=F[x],G.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(G,w),G.applyMatrix4(v.matrixWorldInverse),G.x<k.x&&(k.x=G.x),G.x>l.x&&(l.x=G.x),G.y<k.y&&(k.y=G.y),G.y>l.y&&(l.y=G.y),G.z<k.z&&(k.z=G.z),G.z>l.z&&
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|
|
+(l.z=G.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=p.shadowMap;u=p.shadowMatrix;w=p.shadowCamera;w.position.setFromMatrixPosition(p.matrixWorld);n.setFromMatrixPosition(p.target.matrixWorld);w.lookAt(n);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(w.projectionMatrix);u.multiply(w.matrixWorldInverse);
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+h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();F=q.__webglObjects;p=0;for(v=F.length;p<v;p++)x=F[p],u=x.object,x.render=!1,!u.visible||!u.castShadow||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,u.matrixWorld),x.render=!0);p=0;for(v=F.length;p<v;p++)x=F[p],x.render&&(u=x.object,x=x.buffer,E=u.material instanceof THREE.MeshFaceMaterial?
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+u.material.materials[0]:u.material,G=void 0!==u.geometry.morphTargets&&0<u.geometry.morphTargets.length&&E.morphTargets,E=u instanceof THREE.SkinnedMesh&&E.skinning,G=u.customDepthMaterial?u.customDepthMaterial:E?G?f:e:G?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,q.__lights,null,G,x,u):b.renderBuffer(w,q.__lights,null,G,x,u));F=q.__webglObjectsImmediate;p=0;for(v=F.length;p<v;p++)x=F[p],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,
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+u.matrixWorld),b.renderImmediateObject(w,q.__lights,null,c,u))}s=b.getClearColor();t=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,q,r,s,t,p,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,x,G,F,O,H,E,L;this.init=function(w){u=w.context;x=w;F=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);O=new Uint16Array([0,1,2,0,2,3]);H=u.createBuffer();E=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,H);u.bufferData(u.ARRAY_BUFFER,F,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,E);u.bufferData(u.ELEMENT_ARRAY_BUFFER,O,u.STATIC_DRAW);w=u.createProgram();
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+var z=u.createShader(u.VERTEX_SHADER),K=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(z,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+u.shaderSource(K,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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+u.compileShader(z);u.compileShader(K);u.attachShader(w,z);u.attachShader(w,K);u.linkProgram(w);L=w;p=u.getAttribLocation(L,"position");v=u.getAttribLocation(L,"uv");a=u.getUniformLocation(L,"uvOffset");b=u.getUniformLocation(L,"uvScale");c=u.getUniformLocation(L,"rotation");d=u.getUniformLocation(L,"scale");e=u.getUniformLocation(L,"color");f=u.getUniformLocation(L,"map");g=u.getUniformLocation(L,"opacity");h=u.getUniformLocation(L,"modelViewMatrix");k=u.getUniformLocation(L,"projectionMatrix");l=
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+u.getUniformLocation(L,"fogType");n=u.getUniformLocation(L,"fogDensity");q=u.getUniformLocation(L,"fogNear");r=u.getUniformLocation(L,"fogFar");s=u.getUniformLocation(L,"fogColor");t=u.getUniformLocation(L,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;z=w.getContext("2d");z.fillStyle="#ffffff";z.fillRect(0,0,w.width,w.height);G=new THREE.Texture(w);G.needsUpdate=!0};this.render=function(y,z,F,C){F=y.__webglSprites;if(C=F.length){u.useProgram(L);u.enableVertexAttribArray(p);
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+u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,H);u.vertexAttribPointer(p,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,E);u.uniformMatrix4fv(k,!1,z.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var A=0,D=0,I=y.fog;I?(u.uniform3f(s,I.color.r,I.color.g,I.color.b),I instanceof THREE.Fog?(u.uniform1f(q,I.near),u.uniform1f(r,I.far),u.uniform1i(l,1),D=A=1):I instanceof THREE.FogExp2&&
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+(u.uniform1f(n,I.density),u.uniform1i(l,2),D=A=2)):(u.uniform1i(l,0),D=A=0);for(var B,O=[],I=0;I<C;I++)B=F[I],!1!==B.visible&&(B._modelViewMatrix.multiplyMatrices(z.matrixWorldInverse,B.matrixWorld),B.z=-B._modelViewMatrix.elements[14]);F.sort(w);for(I=0;I<C;I++)B=F[I],!1!==B.visible&&(z=B.material,u.uniform1f(t,z.alphaTest),u.uniformMatrix4fv(h,!1,B._modelViewMatrix.elements),O[0]=B.scale.x,O[1]=B.scale.y,B=y.fog&&z.fog?D:0,A!==B&&(u.uniform1i(l,B),A=B),null!==z.map?(u.uniform2f(a,z.map.offset.x,
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+z.map.offset.y),u.uniform2f(b,z.map.repeat.x,z.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(g,z.opacity),u.uniform3f(e,z.color.r,z.color.g,z.color.b),u.uniform1f(c,z.rotation),u.uniform2fv(d,O),x.setBlending(z.blending,z.blendEquation,z.blendSrc,z.blendDst),x.setDepthTest(z.depthTest),x.setDepthWrite(z.depthWrite),z.map&&z.map.image&&z.map.image.width?x.setTexture(z.map,0):x.setTexture(G,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,0));u.enable(u.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(k,l){var n,q,r,s,t,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===k.autoUpdate&&k.updateMatrixWorld();l.matrixWorldInverse.getInverse(l.matrixWorld);h.multiplyMatrices(l.projectionMatrix,
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+l.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();p=k.__webglObjects;n=0;for(q=p.length;n<q;n++)r=p[n],t=r.object,r.render=!1,!t.visible||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,t.matrixWorld),r.render=!0);var v;n=0;for(q=p.length;n<q;n++)r=p[n],r.render&&(t=r.object,r=r.buffer,t instanceof THREE.ParticleSystem&&!t.customDepthMaterial||((v=
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+t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),s=0<t.geometry.morphTargets.length&&v.morphTargets,v=t instanceof THREE.SkinnedMesh&&v.skinning,s=t.customDepthMaterial?t.customDepthMaterial:v?s?f:e:s?d:c,r instanceof THREE.BufferGeometry?b.renderBufferDirect(l,k.__lights,null,s,r,t):b.renderBuffer(l,k.__lights,null,s,r,t)));p=k.__webglObjectsImmediate;n=0;for(q=p.length;n<q;n++)r=p[n],t=r.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,
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+t.matrixWorld),b.renderImmediateObject(l,k.__lights,null,c,t));n=b.getClearColor();q=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,q);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
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