@@ -202,8 +202,7 @@
scene.add(ground);
}
- THREE.GLTF2Loader.Shaders.removeAll(); // remove all previous shaders
- loader = new THREE.GLTF2Loader;
+ loader = new THREE.GLTF2Loader();
for (var i = 0; i < extensionSelect.children.length; i++) {
var child = extensionSelect.children[i];