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@@ -202,8 +202,7 @@
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scene.add(ground);
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scene.add(ground);
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}
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}
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- THREE.GLTF2Loader.Shaders.removeAll(); // remove all previous shaders
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- loader = new THREE.GLTF2Loader;
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+ loader = new THREE.GLTF2Loader();
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for (var i = 0; i < extensionSelect.children.length; i++) {
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for (var i = 0; i < extensionSelect.children.length; i++) {
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var child = extensionSelect.children[i];
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var child = extensionSelect.children[i];
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