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@@ -101,7 +101,7 @@
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scene.add( reflector );
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var geometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
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- var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
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+ var material = new THREE.MeshPhongMaterial();
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.z = - 0.07;
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mesh.castShadow = true;
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