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WebGLRenderer::sortObjects = true by detault.
WebGLRenderer checks if texture is power of 2. Throws an error if it's not.

Mr.doob 14 年之前
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cf732e694b

+ 94 - 93
build/Three.js

@@ -8,7 +8,7 @@ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())}
 THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
 c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.set(b*a.z-d*a.y,d*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
 a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
-this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},setRotationFromMatrix:function(){},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
+this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
 THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(F,w,H,x){x=x.clone().subSelf(w);H=H.clone().subSelf(w);var M=F.clone().subSelf(w);F=x.dot(x);w=x.dot(H);x=x.dot(M);var L=H.dot(H);H=H.dot(M);M=1/(F*L-w*w);L=(L*x-w*H)*M;F=(F*H-w*x)*M;return L>0&&F>0&&L+F<1}var b,d,e,g,h,j,k,m,p,y,
@@ -141,9 +141,9 @@ THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a)
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
 THREE.Projector=function(){function a(N,P){return P.z-N.z}function c(N,P){var V=0,T=1,ba=N.z+N.w,fa=P.z+P.w,K=-N.z+N.w,Y=-P.z+P.w;if(ba>=0&&fa>=0&&K>=0&&Y>=0)return!0;else if(ba<0&&fa<0||K<0&&Y<0)return!1;else{if(ba<0)V=Math.max(V,ba/(ba-fa));else fa<0&&(T=Math.min(T,ba/(ba-fa)));if(K<0)V=Math.max(V,K/(K-Y));else Y<0&&(T=Math.min(T,K/(K-Y)));if(T<V)return!1;else{N.lerpSelf(P,V);P.lerpSelf(N,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],m,p,y=[],t,q,z=[],C=new THREE.Vector4,F=new THREE.Vector4,w=new THREE.Matrix4,
 H=new THREE.Matrix4,x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],M=new THREE.Vector4,L=new THREE.Vector4,f;this.projectObjects=function(N,P,V){P=[];var T,ba,fa;d=0;ba=N.objects;N=0;for(T=ba.length;N<T;N++){fa=ba[N];var K;if(!(K=!fa.visible))if(K=fa instanceof THREE.Mesh){a:{K=void 0;for(var Y=fa.matrixWorld,pa=-fa.geometry.boundingSphere.radius*Math.max(fa.scale.x,Math.max(fa.scale.y,fa.scale.z)),da=0;da<6;da++){K=x[da].x*Y.n14+x[da].y*
-Y.n24+x[da].z*Y.n34+x[da].w;if(K<=pa){K=!1;break a}}K=!0}K=!K}if(!K){b=e[d]=e[d]||new THREE.RenderableObject;C.copy(fa.position);w.multiplyVector3(C);b.object=fa;b.z=C.z;P.push(b);d++}}V&&P.sort(a);return P};this.projectScene=function(N,P,V){var T=[],ba=P.near,fa=P.far,K,Y,pa,da,ma,ga,ia,ra,wa,l,v,B,n,o,E,D;j=p=q=0;P.matrixAutoUpdate&&P.update();w.multiply(P.projectionMatrix,P.matrixWorldInverse);x[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);x[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,
+Y.n24+x[da].z*Y.n34+x[da].w;if(K<=pa){K=!1;break a}}K=!0}K=!K}if(!K){b=e[d]=e[d]||new THREE.RenderableObject;C.copy(fa.position);w.multiplyVector3(C);b.object=fa;b.z=C.z;P.push(b);d++}}V&&P.sort(a);return P};this.projectScene=function(N,P,V){var T=[],ba=P.near,fa=P.far,K,Y,pa,da,ma,ga,ia,ra,wa,l,v,A,n,o,E,D;j=p=q=0;P.matrixAutoUpdate&&P.update();w.multiply(P.projectionMatrix,P.matrixWorldInverse);x[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);x[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,
 w.n44+w.n14);x[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);x[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);x[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);x[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(K=0;K<6;K++){ga=x[K];ga.divideScalar(Math.sqrt(ga.x*ga.x+ga.y*ga.y+ga.z*ga.z))}N.update(undefined,!1,P);ga=this.projectObjects(N,P,!0);N=0;for(K=ga.length;N<K;N++){ia=ga[N].object;if(ia.visible){ra=ia.matrixWorld;v=ia.matrixRotationWorld;wa=ia.materials;
-l=ia.overdraw;if(ia instanceof THREE.Mesh){B=ia.geometry;n=B.vertices;Y=0;for(pa=n.length;Y<pa;Y++){o=n[Y];o.positionWorld.copy(o.position);ra.multiplyVector3(o.positionWorld);da=o.positionScreen;da.copy(o.positionWorld);w.multiplyVector4(da);da.x/=da.w;da.y/=da.w;o.__visible=da.z>ba&&da.z<fa}B=B.faces;Y=0;for(pa=B.length;Y<pa;Y++){o=B[Y];if(o instanceof THREE.Face3){da=n[o.a];ma=n[o.b];E=n[o.c];if(da.__visible&&ma.__visible&&E.__visible&&(ia.doubleSided||ia.flipSided!=(E.positionScreen.x-da.positionScreen.x)*
+l=ia.overdraw;if(ia instanceof THREE.Mesh){A=ia.geometry;n=A.vertices;Y=0;for(pa=n.length;Y<pa;Y++){o=n[Y];o.positionWorld.copy(o.position);ra.multiplyVector3(o.positionWorld);da=o.positionScreen;da.copy(o.positionWorld);w.multiplyVector4(da);da.x/=da.w;da.y/=da.w;o.__visible=da.z>ba&&da.z<fa}A=A.faces;Y=0;for(pa=A.length;Y<pa;Y++){o=A[Y];if(o instanceof THREE.Face3){da=n[o.a];ma=n[o.b];E=n[o.c];if(da.__visible&&ma.__visible&&E.__visible&&(ia.doubleSided||ia.flipSided!=(E.positionScreen.x-da.positionScreen.x)*
 (ma.positionScreen.y-da.positionScreen.y)-(E.positionScreen.y-da.positionScreen.y)*(ma.positionScreen.x-da.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(da.positionWorld);g.v2.positionWorld.copy(ma.positionWorld);g.v3.positionWorld.copy(E.positionWorld);g.v1.positionScreen.copy(da.positionScreen);g.v2.positionScreen.copy(ma.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(o.normal);v.multiplyVector3(g.normalWorld);g.centroidWorld.copy(o.centroid);
 ra.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);E=o.vertexNormals;f=g.vertexNormalsWorld;da=0;for(ma=E.length;da<ma;da++){D=f[da]=f[da]||new THREE.Vector3;D.copy(E[da]);v.multiplyVector3(D)}g.z=g.centroidScreen.z;g.meshMaterials=wa;g.faceMaterials=o.materials;g.overdraw=l;if(ia.geometry.uvs[Y]){g.uvs[0]=ia.geometry.uvs[Y][0];g.uvs[1]=ia.geometry.uvs[Y][1];g.uvs[2]=ia.geometry.uvs[Y][2]}T.push(g);j++}}else if(o instanceof THREE.Face4){da=
 n[o.a];ma=n[o.b];E=n[o.c];D=n[o.d];if(da.__visible&&ma.__visible&&E.__visible&&D.__visible&&(ia.doubleSided||ia.flipSided!=((D.positionScreen.x-da.positionScreen.x)*(ma.positionScreen.y-da.positionScreen.y)-(D.positionScreen.y-da.positionScreen.y)*(ma.positionScreen.x-da.positionScreen.x)<0||(ma.positionScreen.x-E.positionScreen.x)*(D.positionScreen.y-E.positionScreen.y)-(ma.positionScreen.y-E.positionScreen.y)*(D.positionScreen.x-E.positionScreen.x)<0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(da.positionWorld);
@@ -154,13 +154,13 @@ L.copy(ma.positionScreen);if(c(M,L)){M.multiplyScalar(1/M.w);L.multiplyScalar(1/
 (F.x+P.projectionMatrix.n11)/(F.w+P.projectionMatrix.n14));t.scale.y=ia.scale.y*Math.abs(t.y-(F.y+P.projectionMatrix.n22)/(F.w+P.projectionMatrix.n24));t.materials=ia.materials;T.push(t);q++}}}}V&&T.sort(a);return T};this.unprojectVector=function(N,P){var V=P.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(P.projectionMatrix));V.multiplyVector3(N);return N}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,m,p,y,t,q,z,C;a=c.projectScene(h,j);k=0;for(m=a.length;k<m;k++){t=a[k];if(t instanceof THREE.RenderableParticle){z=t.x*e+e;C=t.y*g+g;p=0;for(y=t.material.length;p<y;p++){q=t.material[p];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=z+"px";q.style.top=C+"px"}}}}}};
 THREE.CanvasRenderer=function(){function a(oa){if(t!=oa)m.globalAlpha=t=oa}function c(oa){if(q!=oa){switch(oa){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}q=oa}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,m=e.getContext("2d"),p=new THREE.Color(0),y=0,t=1,q=0,z=null,C=null,F=1,w,H,x,M,L,f,N,P,V,T=new THREE.Color,
-ba=new THREE.Color,fa=new THREE.Color,K=new THREE.Color,Y=new THREE.Color,pa,da,ma,ga,ia,ra,wa,l,v,B=new THREE.Rectangle,n=new THREE.Rectangle,o=new THREE.Rectangle,E=!1,D=new THREE.Color,I=new THREE.Color,R=new THREE.Color,u=new THREE.Color,A=Math.PI*2,G=new THREE.Vector3,S,X,ha,aa,ka,Ca,O=16;S=document.createElement("canvas");S.width=S.height=2;X=S.getContext("2d");X.fillStyle="rgba(0,0,0,1)";X.fillRect(0,0,2,2);ha=X.getImageData(0,0,2,2);aa=ha.data;ka=document.createElement("canvas");ka.width=
-ka.height=O;Ca=ka.getContext("2d");Ca.translate(-O/2,-O/2);Ca.scale(O,O);O--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(oa,xa){g=oa;h=xa;j=g/2;k=h/2;e.width=g;e.height=h;B.set(-j,-k,j,k);t=1;q=0;C=z=null;F=1};this.setClearColor=function(oa,xa){p=oa;y=xa};this.setClearColorHex=function(oa,xa){p.setHex(oa);y=xa};this.clear=function(){m.setTransform(1,0,0,-1,j,k);if(!n.isEmpty()){n.inflate(1);n.minSelf(B);if(p.hex==0&&y==0)m.clearRect(n.getX(),
+ba=new THREE.Color,fa=new THREE.Color,K=new THREE.Color,Y=new THREE.Color,pa,da,ma,ga,ia,ra,wa,l,v,A=new THREE.Rectangle,n=new THREE.Rectangle,o=new THREE.Rectangle,E=!1,D=new THREE.Color,I=new THREE.Color,R=new THREE.Color,u=new THREE.Color,B=Math.PI*2,G=new THREE.Vector3,S,X,ha,aa,ka,Ca,O=16;S=document.createElement("canvas");S.width=S.height=2;X=S.getContext("2d");X.fillStyle="rgba(0,0,0,1)";X.fillRect(0,0,2,2);ha=X.getImageData(0,0,2,2);aa=ha.data;ka=document.createElement("canvas");ka.width=
+ka.height=O;Ca=ka.getContext("2d");Ca.translate(-O/2,-O/2);Ca.scale(O,O);O--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(oa,xa){g=oa;h=xa;j=g/2;k=h/2;e.width=g;e.height=h;A.set(-j,-k,j,k);t=1;q=0;C=z=null;F=1};this.setClearColor=function(oa,xa){p=oa;y=xa};this.setClearColorHex=function(oa,xa){p.setHex(oa);y=xa};this.clear=function(){m.setTransform(1,0,0,-1,j,k);if(!n.isEmpty()){n.inflate(1);n.minSelf(A);if(p.hex==0&&y==0)m.clearRect(n.getX(),
 n.getY(),n.getWidth(),n.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(p.r*255)+","+Math.floor(p.g*255)+","+Math.floor(p.b*255)+","+y+")";m.fillRect(n.getX(),n.getY(),n.getWidth(),n.getHeight())}n.empty()}};this.render=function(oa,xa){function Ia(Q){var ea,ja,U,ca=Q.lights;I.setRGB(0,0,0);R.setRGB(0,0,0);u.setRGB(0,0,0);Q=0;for(ea=ca.length;Q<ea;Q++){ja=ca[Q];U=ja.color;if(ja instanceof THREE.AmbientLight){I.r+=U.r;I.g+=U.g;I.b+=U.b}else if(ja instanceof THREE.DirectionalLight){R.r+=
 U.r;R.g+=U.g;R.b+=U.b}else if(ja instanceof THREE.PointLight){u.r+=U.r;u.g+=U.g;u.b+=U.b}}}function W(Q,ea,ja,U){var ca,qa,Da,Ea,ya=Q.lights;Q=0;for(ca=ya.length;Q<ca;Q++){qa=ya[Q];Da=qa.color;Ea=qa.intensity;if(qa instanceof THREE.DirectionalLight){qa=ja.dot(qa.position)*Ea;if(qa>0){U.r+=Da.r*qa;U.g+=Da.g*qa;U.b+=Da.b*qa}}else if(qa instanceof THREE.PointLight){G.sub(qa.position,ea);G.normalize();qa=ja.dot(G)*Ea;if(qa>0){U.r+=Da.r*qa;U.g+=Da.g*qa;U.b+=Da.b*qa}}}}function Z(Q,ea,ja){if(ja.opacity!=
-0){a(ja.opacity);c(ja.blending);var U,ca,qa,Da,Ea,ya;if(ja instanceof THREE.ParticleBasicMaterial){if(ja.map){Da=ja.map.image;Ea=Da.width>>1;ya=Da.height>>1;ca=ea.scale.x*j;qa=ea.scale.y*k;ja=ca*Ea;U=qa*ya;o.set(Q.x-ja,Q.y-U,Q.x+ja,Q.y+U);if(B.instersects(o)){m.save();m.translate(Q.x,Q.y);m.rotate(-ea.rotation);m.scale(ca,-qa);m.translate(-Ea,-ya);m.drawImage(Da,0,0);m.restore()}}}else if(ja instanceof THREE.ParticleCircleMaterial){if(E){D.r=I.r+R.r+u.r;D.g=I.g+R.g+u.g;D.b=I.b+R.b+u.b;T.r=ja.color.r*
-D.r;T.g=ja.color.g*D.g;T.b=ja.color.b*D.b;T.updateStyleString()}else T.__styleString=ja.color.__styleString;ja=ea.scale.x*j;U=ea.scale.y*k;o.set(Q.x-ja,Q.y-U,Q.x+ja,Q.y+U);if(B.instersects(o)){ca=T.__styleString;if(C!=ca)m.fillStyle=C=ca;m.save();m.translate(Q.x,Q.y);m.rotate(-ea.rotation);m.scale(ja,U);m.beginPath();m.arc(0,0,1,0,A,!0);m.closePath();m.fill();m.restore()}}}}function $(Q,ea,ja,U){if(U.opacity!=0){a(U.opacity);c(U.blending);m.beginPath();m.moveTo(Q.positionScreen.x,Q.positionScreen.y);
-m.lineTo(ea.positionScreen.x,ea.positionScreen.y);m.closePath();if(U instanceof THREE.LineBasicMaterial){T.__styleString=U.color.__styleString;Q=U.linewidth;if(F!=Q)m.lineWidth=F=Q;Q=T.__styleString;if(z!=Q)m.strokeStyle=z=Q;m.stroke();o.inflate(U.linewidth*2)}}}function ta(Q,ea,ja,U,ca,qa){if(ca.opacity!=0){a(ca.opacity);c(ca.blending);M=Q.positionScreen.x;L=Q.positionScreen.y;f=ea.positionScreen.x;N=ea.positionScreen.y;P=ja.positionScreen.x;V=ja.positionScreen.y;m.beginPath();m.moveTo(M,L);m.lineTo(f,
+0){a(ja.opacity);c(ja.blending);var U,ca,qa,Da,Ea,ya;if(ja instanceof THREE.ParticleBasicMaterial){if(ja.map){Da=ja.map.image;Ea=Da.width>>1;ya=Da.height>>1;ca=ea.scale.x*j;qa=ea.scale.y*k;ja=ca*Ea;U=qa*ya;o.set(Q.x-ja,Q.y-U,Q.x+ja,Q.y+U);if(A.instersects(o)){m.save();m.translate(Q.x,Q.y);m.rotate(-ea.rotation);m.scale(ca,-qa);m.translate(-Ea,-ya);m.drawImage(Da,0,0);m.restore()}}}else if(ja instanceof THREE.ParticleCircleMaterial){if(E){D.r=I.r+R.r+u.r;D.g=I.g+R.g+u.g;D.b=I.b+R.b+u.b;T.r=ja.color.r*
+D.r;T.g=ja.color.g*D.g;T.b=ja.color.b*D.b;T.updateStyleString()}else T.__styleString=ja.color.__styleString;ja=ea.scale.x*j;U=ea.scale.y*k;o.set(Q.x-ja,Q.y-U,Q.x+ja,Q.y+U);if(A.instersects(o)){ca=T.__styleString;if(C!=ca)m.fillStyle=C=ca;m.save();m.translate(Q.x,Q.y);m.rotate(-ea.rotation);m.scale(ja,U);m.beginPath();m.arc(0,0,1,0,B,!0);m.closePath();m.fill();m.restore()}}}}function $(Q,ea,ja,U){if(U.opacity!=0){a(U.opacity);c(U.blending);m.beginPath();m.moveTo(Q.positionScreen.x,Q.positionScreen.y);
+m.lineTo(ea.positionScreen.x,ea.positionScreen.y);m.closePath();if(U instanceof THREE.LineBasicMaterial){T.__styleString=U.color.__styleString;Q=U.linewidth;if(F!=Q)m.lineWidth=F=Q;Q=T.__styleString;if(z!=Q)m.strokeStyle=z=Q;m.stroke();o.inflate(U.linewidth*2)}}}function sa(Q,ea,ja,U,ca,qa){if(ca.opacity!=0){a(ca.opacity);c(ca.blending);M=Q.positionScreen.x;L=Q.positionScreen.y;f=ea.positionScreen.x;N=ea.positionScreen.y;P=ja.positionScreen.x;V=ja.positionScreen.y;m.beginPath();m.moveTo(M,L);m.lineTo(f,
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 Q.n11+G.y*Q.n12+G.z*Q.n13)*0.5+0.5;wa=-(G.x*Q.n21+G.y*Q.n22+G.z*Q.n23)*0.5+0.5;G.copy(U.vertexNormalsWorld[2]);l=(G.x*Q.n11+G.y*Q.n12+G.z*Q.n13)*0.5+0.5;v=-(G.x*Q.n21+G.y*Q.n22+G.z*Q.n23)*0.5+0.5;J(M,L,f,N,P,V,ca.envMap.image,ga,ia,ra,wa,l,v)}}else ca.wireframe?Fa(ca.color.__styleString,ca.wireframeLinewidth):za(ca.color.__styleString);else if(ca instanceof THREE.MeshLambertMaterial){if(ca.map&&!ca.wireframe){ca.map.mapping instanceof THREE.UVMapping&&J(M,L,f,N,P,V,ca.map.image,U.uvs[0].u,U.uvs[0].v,
 U.uvs[1].u,U.uvs[1].v,U.uvs[2].u,U.uvs[2].v);c(THREE.SubtractiveBlending)}if(E)if(!ca.wireframe&&ca.shading==THREE.SmoothShading&&U.vertexNormalsWorld.length==3){ba.r=fa.r=K.r=I.r;ba.g=fa.g=K.g=I.g;ba.b=fa.b=K.b=I.b;W(qa,U.v1.positionWorld,U.vertexNormalsWorld[0],ba);W(qa,U.v2.positionWorld,U.vertexNormalsWorld[1],fa);W(qa,U.v3.positionWorld,U.vertexNormalsWorld[2],K);Y.r=(fa.r+K.r)*0.5;Y.g=(fa.g+K.g)*0.5;Y.b=(fa.b+K.b)*0.5;ma=Aa(ba,fa,K,Y);J(M,L,f,N,P,V,ma,0,0,1,0,0,1)}else{D.r=I.r;D.g=I.g;D.b=I.b;
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+g[ra];w.empty();if(o instanceof THREE.RenderableParticle){t=o;t.x*=p;t.y*=-y;l=0;for(v=o.materials.length;l<v;l++)if(E=o.materials[l]){A=t;n=o;var D=pa++;if(ba[D]==null){ba[D]=document.createElementNS("http://www.w3.org/2000/svg","circle");ma==0&&ba[D].setAttribute("shape-rendering","crispEdges")}K=ba[D];K.setAttribute("cx",A.x);K.setAttribute("cy",A.y);K.setAttribute("r",n.scale.x*p);if(E instanceof THREE.ParticleCircleMaterial){if(H){M.r=L.r+f.r+N.r;M.g=L.g+f.g+N.g;M.b=L.b+f.b+N.b;x.r=E.color.r*
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-"fragment")B=f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&(B=f.createShader(f.VERTEX_SHADER));f.shaderSource(B,v);f.compileShader(B);if(!f.getShaderParameter(B,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(B));return null}return B}function M(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;
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+f.TEXTURE_MAG_FILTER,M(A.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,M(A.minFilter));f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null);A.__wasSetOnce=!0}A.needsUpdate=!1}f.activeTexture(f.TEXTURE0+v);f.bindTexture(f.TEXTURE_2D,A.__webGLTexture)}}}f.uniformMatrix4fv(D.modelViewMatrix,!1,o._modelViewMatrixArray);f.uniformMatrix3fv(D.normalMatrix,!1,o._normalMatrixArray);(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshPhongMaterial||n.envMap)&&f.uniform3f(D.cameraPosition,
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+function F(l,v,A){l.push({buffer:v,object:A,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(l){if(l!=fa){switch(l){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);
+break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}fa=l}}function H(l,v){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,l.width,l.height);f.bindTexture(f.TEXTURE_2D,l.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,M(l.wrapS));f.texParameteri(f.TEXTURE_2D,
+f.TEXTURE_WRAP_T,M(l.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,M(l.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,M(l.minFilter));f.texImage2D(f.TEXTURE_2D,0,M(l.format),l.width,l.height,0,M(l.format),M(l.type),null);f.bindFramebuffer(f.FRAMEBUFFER,l.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,l.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,
+null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var A,n,o;if(l){A=l.__webGLFramebuffer;n=l.width;o=l.height}else{A=null;n=L.width;o=L.height}if(A!=P){f.bindFramebuffer(f.FRAMEBUFFER,A);f.viewport(0,0,n,o);v&&f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT);P=A}}function x(l,v){var A;if(l=="fragment")A=f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&(A=f.createShader(f.VERTEX_SHADER));f.shaderSource(A,v);f.compileShader(A);if(!f.getShaderParameter(A,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(A));
+return null}return A}function M(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}
+var L=document.createElement("canvas"),f,N=null,P=null,V=this,T=null,ba=null,fa=null,K=null,Y=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Matrix4,da=new Float32Array(16),ma=new Float32Array(16),ga=new THREE.Vector4,ia=!0,ra=new THREE.Color(0),wa=0;if(a){if(a.antialias!==undefined)ia=a.antialias;a.clearColor!==undefined&&ra.setHex(a.clearColor);if(a.clearAlpha!==undefined)wa=a.clearAlpha}this.domElement=L;this.autoClear=
+!0;this.sortObjects=!0;(function(l,v,A){try{if(!(f=L.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(n){console.error(n)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(v.r,v.g,v.b,A);_cullEnabled=!0})(ia,ra,wa);this.context=f;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
+point:{length:0,colors:[],positions:[]}};this.setSize=function(l,v){L.width=l;L.height=v;f.viewport(0,0,L.width,L.height)};this.setClearColorHex=function(l,v){var A=new THREE.Color(l);f.clearColor(A.r,A.g,A.b,v)};this.setClearColor=function(l,v){f.clearColor(l.r,l.g,l.b,v)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,v,A){var n,o;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,
+THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var E,D,I,R;o=I=R=0;for(E=v.length;o<E;o++){D=v[o];D instanceof THREE.DirectionalLight&&I++;D instanceof
+THREE.PointLight&&R++}if(R+I<=4)v=I;else{v=Math.ceil(4*I/(R+I));R=4-v}o={directional:v,point:R};R=l.fragmentShader;v=l.vertexShader;E={fog:A,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,skinning:l.skinning,maxDirLights:o.directional,maxPointLights:o.point};A=f.createProgram();o=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.fog?"#define USE_FOG":"",E.fog instanceof THREE.FogExp2?"#define FOG_EXP2":
+"",E.map?"#define USE_MAP":"",E.envMap?"#define USE_ENVMAP":"",E.lightMap?"#define USE_LIGHTMAP":"",E.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");E=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.map?"#define USE_MAP":"",E.envMap?"#define USE_ENVMAP":"",E.lightMap?"#define USE_LIGHTMAP":"",E.vertexColors?"#define USE_COLOR":
+"",E.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");f.attachShader(A,
+x("fragment",o+R));f.attachShader(A,x("vertex",E+v));f.linkProgram(A);f.getProgramParameter(A,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(A,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");A.uniforms={};A.attributes={};l.program=A;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(n in l.uniforms)A.push(n);n=l.program;R=0;for(v=A.length;R<v;R++){o=A[R];
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+0&&n.skinWeight>=0){f.enableVertexAttribArray(n.skinVertexA);f.enableVertexAttribArray(n.skinVertexB);f.enableVertexAttribArray(n.skinIndex);f.enableVertexAttribArray(n.skinWeight)}};this.render=function(l,v,A,n){var o,E,D,I,R,u,B,G,S=l.lights,X=l.fog;v.matrixAutoUpdate&&v.update();v.matrixWorldInverse.flattenToArray(ma);v.projectionMatrix.flattenToArray(da);pa.multiply(v.projectionMatrix,v.matrixWorldInverse);k(pa);l.update(undefined,!1,v);this.initWebGLObjects(l,v);H(A,n!==undefined?n:!0);this.autoClear&&
+this.clear();R=l.__webglObjects.length;for(n=0;n<R;n++){o=l.__webglObjects[n];B=o.object;if(B.visible)if(!(B instanceof THREE.Mesh)||m(B)){B.matrixWorld.flattenToArray(B._objectMatrixArray);z(B,v);t(o);o.render=!0;if(this.sortObjects){ga.copy(B.position);pa.multiplyVector3(ga);o.z=ga.z}}else o.render=!1;else o.render=!1}this.sortObjects&&l.__webglObjects.sort(q);u=l.__webglObjectsImmediate.length;for(n=0;n<u;n++){o=l.__webglObjectsImmediate[n];B=o.object;if(B.visible){B.matrixAutoUpdate&&B.matrixWorld.flattenToArray(B._objectMatrixArray);
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+[];l.__webglObjectsImmediate=[]}for(;l.__objectsAdded.length;){var v=l.__objectsAdded[0],A=l,n=void 0,o=void 0,E=void 0;if(v._modelViewMatrix==undefined){v._modelViewMatrix=new THREE.Matrix4;v._normalMatrixArray=new Float32Array(9);v._modelViewMatrixArray=new Float32Array(16);v._objectMatrixArray=new Float32Array(16);v.matrixWorld.flattenToArray(v._objectMatrixArray)}if(v instanceof THREE.Mesh){o=v.geometry;o.geometryGroups==undefined&&C(o);for(n in o.geometryGroups){E=o.geometryGroups[n];if(!E.__webGLVertexBuffer){var D=
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+void 0,B=0,G=0,S=0,X=I.geometry.faces,ha=D.faces;R=0;for(u=ha.length;R<u;R++){fi=ha[R];face=X[fi];if(face instanceof THREE.Face3){B+=3;G+=1;S+=3}else if(face instanceof THREE.Face4){B+=4;G+=2;S+=4}}D.__vertexArray=new Float32Array(B*3);D.__normalArray=new Float32Array(B*3);D.__tangentArray=new Float32Array(B*4);D.__colorArray=new Float32Array(B*3);D.__uvArray=new Float32Array(B*2);D.__uv2Array=new Float32Array(B*2);D.__skinVertexAArray=new Float32Array(B*4);D.__skinVertexBArray=new Float32Array(B*
+4);D.__skinIndexArray=new Float32Array(B*4);D.__skinWeightArray=new Float32Array(B*4);D.__faceArray=new Uint16Array(G*3);D.__lineArray=new Uint16Array(S*2);u=R=D;B=void 0;X=void 0;var aa=void 0,ka=void 0;aa=void 0;ha=!1;B=0;for(X=I.materials.length;B<X;B++){aa=I.materials[B];if(aa instanceof THREE.MeshFaceMaterial){aa=0;for(ka=u.materials.length;aa<ka;aa++)if(u.materials[aa]&&u.materials[aa].shading!=undefined&&u.materials[aa].shading==THREE.SmoothShading){ha=!0;break}}else if(aa&&aa.shading!=undefined&&
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+if(!o.__webGLVertexBuffer){n=o;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=o;E=n.vertices.length;n.__vertexArray=new Float32Array(E*3);n.__colorArray=new Float32Array(E*3);n.__sortArray=[];n.__webGLParticleCount=E;o.__dirtyVertices=!0;o.__dirtyColors=!0}F(A.__webglObjects,o,v)}else THREE.MarchingCubes!==undefined&&v instanceof THREE.MarchingCubes&&A.__webglObjectsImmediate.push({object:v,opaque:{list:[],count:0},transparent:{list:[],count:0}});l.__objectsAdded.splice(0,
+1)}for(;l.__objectsRemoved.length;){v=l.__objectsRemoved[0];A=l;o=void 0;n=void 0;for(o=A.__webglObjects.length-1;o>=0;o--){n=A.__webglObjects[o].object;v==n&&A.__webglObjects.splice(o,1)}l.__objectsRemoved.splice(0,1)}v=0;for(A=l.__webglObjects.length;v<A;v++){n=l.__webglObjects[v].object;E=void 0;o=void 0;D=void 0;if(n instanceof THREE.Mesh){o=n.geometry;for(E in o.geometryGroups){D=o.geometryGroups[E];if(o.__dirtyVertices||o.__dirtyElements||o.__dirtyUvs||o.__dirtyNormals||o.__dirtyColors||o.__dirtyTangents){G=
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+Ga[O.b];$=Ga[O.c];Ba[za]=W.r;Ba[za+1]=W.g;Ba[za+2]=W.b;Ba[za+3]=Z.r;Ba[za+4]=Z.g;Ba[za+5]=Z.b;Ba[za+6]=$.r;Ba[za+7]=$.g;Ba[za+8]=$.b;za+=9}if(Da&&ea.hasTangents){W=ya[O.a].tangent;Z=ya[O.b].tangent;$=ya[O.c].tangent;ua[ka]=W.x;ua[ka+1]=W.y;ua[ka+2]=W.z;ua[ka+3]=W.w;ua[ka+4]=Z.x;ua[ka+5]=Z.y;ua[ka+6]=Z.z;ua[ka+7]=Z.w;ua[ka+8]=$.x;ua[ka+9]=$.y;ua[ka+10]=$.z;ua[ka+11]=$.w;ka+=12}if(qa)if(oa.length==3&&Q)for(O=0;O<3;O++){xa=oa[O];Ka[aa]=xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}else for(O=0;O<3;O++){Ka[aa]=
+xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}if(ca&&Ia)for(O=0;O<3;O++){oa=Ia[O];Pa[B]=oa.u;Pa[B+1]=oa.v;B+=2}if(ca&&Ca)for(O=0;O<3;O++){Ia=Ca[O];Qa[X]=Ia.u;Qa[X+1]=Ia.v;X+=2}if(U){Ma[ha]=u;Ma[ha+1]=u+1;Ma[ha+2]=u+2;ha+=3;Ha[Fa]=u;Ha[Fa+1]=u+1;Ha[Fa+2]=u;Ha[Fa+3]=u+2;Ha[Fa+4]=u+1;Ha[Fa+5]=u+2;Fa+=6;u+=3}}else if(O instanceof THREE.Face4){if(ja){W=ya[O.a].position;Z=ya[O.b].position;$=ya[O.c].position;sa=ya[O.d].position;Aa[I]=W.x;Aa[I+1]=W.y;Aa[I+2]=W.z;Aa[I+3]=Z.x;Aa[I+4]=Z.y;Aa[I+5]=Z.z;Aa[I+6]=$.x;Aa[I+
+7]=$.y;Aa[I+8]=$.z;Aa[I+9]=sa.x;Aa[I+10]=sa.y;Aa[I+11]=sa.z;I+=12}if(Ra.length){W=Ra[O.a];Z=Ra[O.b];$=Ra[O.c];sa=Ra[O.d];va[J]=W.x;va[J+1]=W.y;va[J+2]=W.z;va[J+3]=W.w;va[J+4]=Z.x;va[J+5]=Z.y;va[J+6]=Z.z;va[J+7]=Z.w;va[J+8]=$.x;va[J+9]=$.y;va[J+10]=$.z;va[J+11]=$.w;va[J+12]=sa.x;va[J+13]=sa.y;va[J+14]=sa.z;va[J+15]=sa.w;W=Ua[O.a];Z=Ua[O.b];$=Ua[O.c];sa=Ua[O.d];ta[J]=W.x;ta[J+1]=W.y;ta[J+2]=W.z;ta[J+3]=W.w;ta[J+4]=Z.x;ta[J+5]=Z.y;ta[J+6]=Z.z;ta[J+7]=Z.w;ta[J+8]=$.x;ta[J+9]=$.y;ta[J+10]=$.z;ta[J+11]=
+$.w;ta[J+12]=sa.x;ta[J+13]=sa.y;ta[J+14]=sa.z;ta[J+15]=sa.w;W=Ja[O.a];Z=Ja[O.b];$=Ja[O.c];sa=Ja[O.d];la[J]=W.x;la[J+1]=W.y;la[J+2]=W.z;la[J+3]=1;la[J+4]=Z.x;la[J+5]=Z.y;la[J+6]=Z.z;la[J+7]=1;la[J+8]=$.x;la[J+9]=$.y;la[J+10]=$.z;la[J+11]=1;la[J+12]=sa.x;la[J+13]=sa.y;la[J+14]=sa.z;la[J+15]=1;W=Ta[O.a];Z=Ta[O.b];$=Ta[O.c];sa=Ta[O.d];na[J]=W.x;na[J+1]=W.y;na[J+2]=W.z;na[J+3]=1;na[J+4]=Z.x;na[J+5]=Z.y;na[J+6]=Z.z;na[J+7]=1;na[J+8]=$.x;na[J+9]=$.y;na[J+10]=$.z;na[J+11]=1;na[J+12]=sa.x;na[J+13]=sa.y;na[J+
+14]=sa.z;na[J+15]=1;J+=16}if(Ea&&Ga.length){W=Ga[O.a];Z=Ga[O.b];$=Ga[O.c];sa=Ga[O.d];Ba[za]=W.r;Ba[za+1]=W.g;Ba[za+2]=W.b;Ba[za+3]=Z.r;Ba[za+4]=Z.g;Ba[za+5]=Z.b;Ba[za+6]=$.r;Ba[za+7]=$.g;Ba[za+8]=$.b;Ba[za+9]=sa.r;Ba[za+10]=sa.g;Ba[za+11]=sa.b;za+=12}if(Da&&ea.hasTangents){W=ya[O.a].tangent;Z=ya[O.b].tangent;$=ya[O.c].tangent;O=ya[O.d].tangent;ua[ka]=W.x;ua[ka+1]=W.y;ua[ka+2]=W.z;ua[ka+3]=W.w;ua[ka+4]=Z.x;ua[ka+5]=Z.y;ua[ka+6]=Z.z;ua[ka+7]=Z.w;ua[ka+8]=$.x;ua[ka+9]=$.y;ua[ka+10]=$.z;ua[ka+11]=$.w;
+ua[ka+12]=O.x;ua[ka+13]=O.y;ua[ka+14]=O.z;ua[ka+15]=O.w;ka+=16}if(qa)if(oa.length==4&&Q)for(O=0;O<4;O++){xa=oa[O];Ka[aa]=xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}else for(O=0;O<4;O++){Ka[aa]=xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}if(ca&&Ia)for(O=0;O<4;O++){oa=Ia[O];Pa[B]=oa.u;Pa[B+1]=oa.v;B+=2}if(ca&&Ca)for(O=0;O<4;O++){Ia=Ca[O];Qa[X]=Ia.u;Qa[X+1]=Ia.v;X+=2}if(U){Ma[ha]=u;Ma[ha+1]=u+1;Ma[ha+2]=u+2;Ma[ha+3]=u;Ma[ha+4]=u+2;Ma[ha+5]=u+3;ha+=6;Ha[Fa]=u;Ha[Fa+1]=u+1;Ha[Fa+2]=u;Ha[Fa+3]=u+3;Ha[Fa+4]=u+1;
+Ha[Fa+5]=u+2;Ha[Fa+6]=u+2;Ha[Fa+7]=u+3;Fa+=8;u+=4}}}if(ja){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Aa,G)}if(Ea&&Ga.length){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ba,G)}if(qa){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ka,G)}if(Da&&ea.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,ua,G)}if(ca&&B>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLUVBuffer);
+f.bufferData(f.ARRAY_BUFFER,Pa,G)}if(ca&&X>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Qa,G)}if(U){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,D.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ma,G);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,D.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ha,G)}if(J>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,la,G);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,
+na,G);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,ta,G);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,va,G)}}}o.__dirtyVertices=!1;o.__dirtyElements=!1;o.__dirtyUvs=!1;o.__dirtyNormals=!1;o.__dirtyTangents=!1;o.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){o=n.geometry;if(o.__dirtyVertices||o.__dirtyColors){n=o;E=f.DYNAMIC_DRAW;u=void 0;u=void 0;I=void 0;D=void 0;B=n.vertices;G=n.colors;X=B.length;S=G.length;ha=n.__vertexArray;
+R=n.__colorArray;aa=n.__dirtyColors;if(n.__dirtyVertices){for(u=0;u<X;u++){I=B[u].position;D=u*3;ha[D]=I.x;ha[D+1]=I.y;ha[D+2]=I.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ha,E)}if(aa){for(u=0;u<S;u++){color=G[u];D=u*3;R[D]=color.r;R[D+1]=color.g;R[D+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,R,E)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(n instanceof THREE.Line){o=n.geometry;if(o.__dirtyVertices||o.__dirtyColors){n=
+o;E=f.DYNAMIC_DRAW;u=void 0;u=void 0;I=void 0;D=void 0;B=n.vertices;G=n.colors;X=B.length;S=G.length;ha=n.__vertexArray;R=n.__colorArray;aa=n.__dirtyColors;if(n.__dirtyVertices){for(u=0;u<X;u++){I=B[u].position;D=u*3;ha[D]=I.x;ha[D+1]=I.y;ha[D+2]=I.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ha,E)}if(aa){for(u=0;u<S;u++){color=G[u];D=u*3;R[D]=color.r;R[D+1]=color.g;R[D+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,R,E)}}o.__dirtyVertices=
+!1;o.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){o=n.geometry;(o.__dirtyVertices||o.__dirtyColors||n.sortParticles)&&c(o,f.DYNAMIC_DRAW,n);o.__dirtyVertices=!1;o.__dirtyColors=!1}}};this.setFaceCulling=function(l,v){if(l){!v||v=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+0}};
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
@@ -360,16 +361,16 @@ THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement
 c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.Loader.prototype.createModel(e.data,b,d)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:
 THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
-createBinModel:function(a,c,b,d){var e=function(g){function h(u,A){var G=p(u,A),S=p(u,A+1),X=p(u,A+2),ha=p(u,A+3),aa=(ha<<1&255|X>>7)-127;G|=(X&127)<<16|S<<8;if(G==0&&aa==-127)return 0;return(1-2*(ha>>7))*(1+G*Math.pow(2,-23))*Math.pow(2,aa)}function j(u,A){var G=p(u,A),S=p(u,A+1),X=p(u,A+2);return(p(u,A+3)<<24)+(X<<16)+(S<<8)+G}function k(u,A){var G=p(u,A);return(p(u,A+1)<<8)+G}function m(u,A){var G=p(u,A);return G>127?G-256:G}function p(u,A){return u.charCodeAt(A)&255}function y(u){var A,G,S;A=
-j(a,u);G=j(a,u+f);S=j(a,u+N);u=k(a,u+P);THREE.Loader.prototype.f3(w,A,G,S,u)}function t(u){var A,G,S,X,ha,aa;A=j(a,u);G=j(a,u+f);S=j(a,u+N);X=k(a,u+P);ha=j(a,u+V);aa=j(a,u+T);u=j(a,u+ba);THREE.Loader.prototype.f3n(w,M,A,G,S,X,ha,aa,u)}function q(u){var A,G,S,X;A=j(a,u);G=j(a,u+fa);S=j(a,u+K);X=j(a,u+Y);u=k(a,u+pa);THREE.Loader.prototype.f4(w,A,G,S,X,u)}function z(u){var A,G,S,X,ha,aa,ka,Ca;A=j(a,u);G=j(a,u+fa);S=j(a,u+K);X=j(a,u+Y);ha=k(a,u+pa);aa=j(a,u+da);ka=j(a,u+ma);Ca=j(a,u+ga);u=j(a,u+ia);THREE.Loader.prototype.f4n(w,
-M,A,G,S,X,ha,aa,ka,Ca,u)}function C(u){var A,G;A=j(a,u);G=j(a,u+ra);u=j(a,u+wa);THREE.Loader.prototype.uv3(w.uvs,L[A*2],L[A*2+1],L[G*2],L[G*2+1],L[u*2],L[u*2+1])}function F(u){var A,G,S;A=j(a,u);G=j(a,u+l);S=j(a,u+v);u=j(a,u+B);THREE.Loader.prototype.uv4(w.uvs,L[A*2],L[A*2+1],L[G*2],L[G*2+1],L[S*2],L[S*2+1],L[u*2],L[u*2+1])}var w=this,H=0,x,M=[],L=[],f,N,P,V,T,ba,fa,K,Y,pa,da,ma,ga,ia,ra,wa,l,v,B,n,o,E,D,I,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(H,
+createBinModel:function(a,c,b,d){var e=function(g){function h(u,B){var G=p(u,B),S=p(u,B+1),X=p(u,B+2),ha=p(u,B+3),aa=(ha<<1&255|X>>7)-127;G|=(X&127)<<16|S<<8;if(G==0&&aa==-127)return 0;return(1-2*(ha>>7))*(1+G*Math.pow(2,-23))*Math.pow(2,aa)}function j(u,B){var G=p(u,B),S=p(u,B+1),X=p(u,B+2);return(p(u,B+3)<<24)+(X<<16)+(S<<8)+G}function k(u,B){var G=p(u,B);return(p(u,B+1)<<8)+G}function m(u,B){var G=p(u,B);return G>127?G-256:G}function p(u,B){return u.charCodeAt(B)&255}function y(u){var B,G,S;B=
+j(a,u);G=j(a,u+f);S=j(a,u+N);u=k(a,u+P);THREE.Loader.prototype.f3(w,B,G,S,u)}function t(u){var B,G,S,X,ha,aa;B=j(a,u);G=j(a,u+f);S=j(a,u+N);X=k(a,u+P);ha=j(a,u+V);aa=j(a,u+T);u=j(a,u+ba);THREE.Loader.prototype.f3n(w,M,B,G,S,X,ha,aa,u)}function q(u){var B,G,S,X;B=j(a,u);G=j(a,u+fa);S=j(a,u+K);X=j(a,u+Y);u=k(a,u+pa);THREE.Loader.prototype.f4(w,B,G,S,X,u)}function z(u){var B,G,S,X,ha,aa,ka,Ca;B=j(a,u);G=j(a,u+fa);S=j(a,u+K);X=j(a,u+Y);ha=k(a,u+pa);aa=j(a,u+da);ka=j(a,u+ma);Ca=j(a,u+ga);u=j(a,u+ia);THREE.Loader.prototype.f4n(w,
+M,B,G,S,X,ha,aa,ka,Ca,u)}function C(u){var B,G;B=j(a,u);G=j(a,u+ra);u=j(a,u+wa);THREE.Loader.prototype.uv3(w.uvs,L[B*2],L[B*2+1],L[G*2],L[G*2+1],L[u*2],L[u*2+1])}function F(u){var B,G,S;B=j(a,u);G=j(a,u+l);S=j(a,u+v);u=j(a,u+A);THREE.Loader.prototype.uv4(w.uvs,L[B*2],L[B*2+1],L[G*2],L[G*2+1],L[S*2],L[S*2+1],L[u*2],L[u*2+1])}var w=this,H=0,x,M=[],L=[],f,N,P,V,T,ba,fa,K,Y,pa,da,ma,ga,ia,ra,wa,l,v,A,n,o,E,D,I,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(H,
 8),header_bytes:p(a,H+8),vertex_coordinate_bytes:p(a,H+9),normal_coordinate_bytes:p(a,H+10),uv_coordinate_bytes:p(a,H+11),vertex_index_bytes:p(a,H+12),normal_index_bytes:p(a,H+13),uv_index_bytes:p(a,H+14),material_index_bytes:p(a,H+15),nvertices:j(a,H+16),nnormals:j(a,H+16+4),nuvs:j(a,H+16+8),ntri_flat:j(a,H+16+12),ntri_smooth:j(a,H+16+16),ntri_flat_uv:j(a,H+16+20),ntri_smooth_uv:j(a,H+16+24),nquad_flat:j(a,H+16+28),nquad_smooth:j(a,H+16+32),nquad_flat_uv:j(a,H+16+36),nquad_smooth_uv:j(a,H+16+40)};
 H+=x.header_bytes;f=x.vertex_index_bytes;N=x.vertex_index_bytes*2;P=x.vertex_index_bytes*3;V=x.vertex_index_bytes*3+x.material_index_bytes;T=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;ba=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;fa=x.vertex_index_bytes;K=x.vertex_index_bytes*2;Y=x.vertex_index_bytes*3;pa=x.vertex_index_bytes*4;da=x.vertex_index_bytes*4+x.material_index_bytes;ma=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;ga=
-x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ia=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ra=x.uv_index_bytes;wa=x.uv_index_bytes*2;l=x.uv_index_bytes;v=x.uv_index_bytes*2;B=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;R=x.vertex_index_bytes*4+x.material_index_bytes;n=x.ntri_flat*g;o=x.ntri_smooth*(g+x.normal_index_bytes*3);E=x.ntri_flat_uv*(g+x.uv_index_bytes*3);D=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes*
-3);I=x.nquad_flat*R;g=x.nquad_smooth*(R+x.normal_index_bytes*4);R=x.nquad_flat_uv*(R+x.uv_index_bytes*4);H+=function(u){for(var A,G,S,X=x.vertex_coordinate_bytes*3,ha=u+x.nvertices*X;u<ha;u+=X){A=h(a,u);G=h(a,u+x.vertex_coordinate_bytes);S=h(a,u+x.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,A,G,S)}return x.nvertices*X}(H);H+=function(u){for(var A,G,S,X=x.normal_coordinate_bytes*3,ha=u+x.nnormals*X;u<ha;u+=X){A=m(a,u);G=m(a,u+x.normal_coordinate_bytes);S=m(a,u+x.normal_coordinate_bytes*2);
-M.push(A/127,G/127,S/127)}return x.nnormals*X}(H);H+=function(u){for(var A,G,S=x.uv_coordinate_bytes*2,X=u+x.nuvs*S;u<X;u+=S){A=h(a,u);G=h(a,u+x.uv_coordinate_bytes);L.push(A,G)}return x.nuvs*S}(H);n=H+n;o=n+o;E=o+E;D=E+D;I=D+I;g=I+g;R=g+R;(function(u){var A,G=x.vertex_index_bytes*3+x.material_index_bytes,S=G+x.uv_index_bytes*3,X=u+x.ntri_flat_uv*S;for(A=u;A<X;A+=S){y(A);C(A+G)}return X-u})(o);(function(u){var A,G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,S=G+x.uv_index_bytes*
-3,X=u+x.ntri_smooth_uv*S;for(A=u;A<X;A+=S){t(A);C(A+G)}return X-u})(E);(function(u){var A,G=x.vertex_index_bytes*4+x.material_index_bytes,S=G+x.uv_index_bytes*4,X=u+x.nquad_flat_uv*S;for(A=u;A<X;A+=S){q(A);F(A+G)}return X-u})(g);(function(u){var A,G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,S=G+x.uv_index_bytes*4,X=u+x.nquad_smooth_uv*S;for(A=u;A<X;A+=S){z(A);F(A+G)}return X-u})(R);(function(u){var A,G=x.vertex_index_bytes*3+x.material_index_bytes,S=u+x.ntri_flat*G;for(A=
-u;A<S;A+=G)y(A);return S-u})(H);(function(u){var A,G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,S=u+x.ntri_smooth*G;for(A=u;A<S;A+=G)t(A);return S-u})(n);(function(u){var A,G=x.vertex_index_bytes*4+x.material_index_bytes,S=u+x.nquad_flat*G;for(A=u;A<S;A+=G)q(A);return S-u})(D);(function(u){var A,G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,S=u+x.nquad_smooth*G;for(A=u;A<S;A+=G)z(A);return S-u})(I);this.computeCentroids();this.computeFaceNormals()};
+x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ia=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ra=x.uv_index_bytes;wa=x.uv_index_bytes*2;l=x.uv_index_bytes;v=x.uv_index_bytes*2;A=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;R=x.vertex_index_bytes*4+x.material_index_bytes;n=x.ntri_flat*g;o=x.ntri_smooth*(g+x.normal_index_bytes*3);E=x.ntri_flat_uv*(g+x.uv_index_bytes*3);D=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes*
+3);I=x.nquad_flat*R;g=x.nquad_smooth*(R+x.normal_index_bytes*4);R=x.nquad_flat_uv*(R+x.uv_index_bytes*4);H+=function(u){for(var B,G,S,X=x.vertex_coordinate_bytes*3,ha=u+x.nvertices*X;u<ha;u+=X){B=h(a,u);G=h(a,u+x.vertex_coordinate_bytes);S=h(a,u+x.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,B,G,S)}return x.nvertices*X}(H);H+=function(u){for(var B,G,S,X=x.normal_coordinate_bytes*3,ha=u+x.nnormals*X;u<ha;u+=X){B=m(a,u);G=m(a,u+x.normal_coordinate_bytes);S=m(a,u+x.normal_coordinate_bytes*2);
+M.push(B/127,G/127,S/127)}return x.nnormals*X}(H);H+=function(u){for(var B,G,S=x.uv_coordinate_bytes*2,X=u+x.nuvs*S;u<X;u+=S){B=h(a,u);G=h(a,u+x.uv_coordinate_bytes);L.push(B,G)}return x.nuvs*S}(H);n=H+n;o=n+o;E=o+E;D=E+D;I=D+I;g=I+g;R=g+R;(function(u){var B,G=x.vertex_index_bytes*3+x.material_index_bytes,S=G+x.uv_index_bytes*3,X=u+x.ntri_flat_uv*S;for(B=u;B<X;B+=S){y(B);C(B+G)}return X-u})(o);(function(u){var B,G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,S=G+x.uv_index_bytes*
+3,X=u+x.ntri_smooth_uv*S;for(B=u;B<X;B+=S){t(B);C(B+G)}return X-u})(E);(function(u){var B,G=x.vertex_index_bytes*4+x.material_index_bytes,S=G+x.uv_index_bytes*4,X=u+x.nquad_flat_uv*S;for(B=u;B<X;B+=S){q(B);F(B+G)}return X-u})(g);(function(u){var B,G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,S=G+x.uv_index_bytes*4,X=u+x.nquad_smooth_uv*S;for(B=u;B<X;B+=S){z(B);F(B+G)}return X-u})(R);(function(u){var B,G=x.vertex_index_bytes*3+x.material_index_bytes,S=u+x.ntri_flat*G;for(B=
+u;B<S;B+=G)y(B);return S-u})(H);(function(u){var B,G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,S=u+x.ntri_smooth*G;for(B=u;B<S;B+=G)t(B);return S-u})(n);(function(u){var B,G=x.vertex_index_bytes*4+x.material_index_bytes,S=u+x.nquad_flat*G;for(B=u;B<S;B+=G)q(B);return S-u})(D);(function(u){var B,G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,S=u+x.nquad_smooth*G;for(B=u;B<S;B+=G)z(B);return S-u})(I);this.computeCentroids();this.computeFaceNormals()};
 e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,m,p;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];m=a.vertices[h+1];p=a.vertices[h+2];THREE.Loader.prototype.v(g,k,m,p)}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];m=a.colors[h+1];p=a.colors[h+2];THREE.Loader.prototype.vc(g,k,m,p)}}})();(function(){function h(z,
 C){THREE.Loader.prototype.f3(g,z[C],z[C+1],z[C+2],z[C+3])}function j(z,C){THREE.Loader.prototype.f3n(g,a.normals,z[C],z[C+1],z[C+2],z[C+3],z[C+4],z[C+5],z[C+6])}function k(z,C){THREE.Loader.prototype.f4(g,z[C],z[C+1],z[C+2],z[C+3],z[C+4])}function m(z,C){THREE.Loader.prototype.f4n(g,a.normals,z[C],z[C+1],z[C+2],z[C+3],z[C+4],z[C+5],z[C+6],z[C+7],z[C+8])}function p(z,C){var F,w,H,x,M,L,f,N,P;F=z[C];w=z[C+1];H=z[C+2];x=a.uvs[F*2];f=a.uvs[F*2+1];M=a.uvs[w*2];N=a.uvs[w*2+1];L=a.uvs[H*2];P=a.uvs[H*2+1];
 THREE.Loader.prototype.uv3(g.uvs,x,f,M,N,L,P);if(a.uvs2&&a.uvs2.length){x=a.uvs2[F*2];f=a.uvs2[F*2+1];M=a.uvs2[w*2];N=a.uvs2[w*2+1];L=a.uvs2[H*2];P=a.uvs2[H*2+1];THREE.Loader.prototype.uv3(g.uvs2,x,1-f,M,1-N,L,1-P)}}function y(z,C){var F,w,H,x,M,L,f,N,P,V,T,ba;F=z[C];w=z[C+1];H=z[C+2];x=z[C+3];M=a.uvs[F*2];P=a.uvs[F*2+1];L=a.uvs[w*2];V=a.uvs[w*2+1];f=a.uvs[H*2];T=a.uvs[H*2+1];N=a.uvs[x*2];ba=a.uvs[x*2+1];THREE.Loader.prototype.uv4(g.uvs,M,P,L,V,f,T,N,ba);if(a.uvs2){M=a.uvs2[F*2];P=a.uvs2[F*2+1];L=

+ 1 - 1
build/custom/ThreeCanvas.js

@@ -8,7 +8,7 @@ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())}
 THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
 b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.set(c*a.z-d*a.y,d*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
 a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
-this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},setRotationFromMatrix:function(){},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
+this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
 THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(f,g){return f.distance-g.distance});return e},intersectObject:function(a){function b(s,k,G,F){F=F.clone().subSelf(k);G=G.clone().subSelf(k);var K=s.clone().subSelf(k);s=F.dot(F);k=F.dot(G);F=F.dot(K);var I=G.dot(G);G=G.dot(K);K=1/(s*I-k*k);I=(I*F-k*G)*K;s=(s*G-k*F)*K;return I>0&&s>0&&I+s<1}var c,d,e,f,g,j,h,i,p,n,

+ 1 - 1
build/custom/ThreeDOM.js

@@ -8,7 +8,7 @@ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())}
 THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
 b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.set(c*a.z-d*a.y,d*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
 a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
-this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},setRotationFromMatrix:function(){},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
+this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
 THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(f,g){return f.distance-g.distance});return e},intersectObject:function(a){function b(p,k,D,z){z=z.clone().subSelf(k);D=D.clone().subSelf(k);var G=p.clone().subSelf(k);p=z.dot(z);k=z.dot(D);z=z.dot(G);var H=D.dot(D);D=D.dot(G);G=1/(p*H-k*k);H=(H*z-k*D)*G;p=(p*D-k*z)*G;return H>0&&p>0&&H+p<1}var c,d,e,f,g,i,h,j,n,m,

+ 1 - 1
build/custom/ThreeSVG.js

@@ -8,7 +8,7 @@ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())}
 THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
 b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.set(c*a.z-d*a.y,d*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
 a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
-this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},setRotationFromMatrix:function(){},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
+this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
 THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(f,g){return f.distance-g.distance});return e},intersectObject:function(a){function b(u,j,J,q){q=q.clone().subSelf(j);J=J.clone().subSelf(j);var A=u.clone().subSelf(j);u=q.dot(q);j=q.dot(J);q=q.dot(A);var F=J.dot(J);J=J.dot(A);A=1/(u*F-j*j);F=(F*q-j*J)*A;u=(u*J-j*q)*A;return F>0&&u>0&&F+u<1}var c,d,e,f,g,i,h,l,n,m,

+ 84 - 83
build/custom/ThreeWebGL.js

@@ -1,6 +1,6 @@
 // ThreeWebGL.js r34 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
-THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,h,k,l,q,m;if(d==0)e=h=k=0;else{l=Math.floor(a*6);q=a*6-l;a=d*(1-c);m=d*(1-c*q);c=d*(1-c*(1-q));switch(l){case 1:e=m;h=d;k=a;break;case 2:e=a;h=d;k=c;break;case 3:e=a;h=m;k=d;break;case 4:e=c;h=a;k=d;break;case 5:e=d;h=a;k=m;break;case 6:case 0:e=d;h=c;k=a}}this.r=e;this.g=h;this.b=k;if(this.autoUpdate){this.updateHex();
+THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,h,l,m,q,n;if(d==0)e=h=l=0;else{m=Math.floor(a*6);q=a*6-m;a=d*(1-c);n=d*(1-c*q);c=d*(1-c*(1-q));switch(m){case 1:e=n;h=d;l=a;break;case 2:e=a;h=d;l=c;break;case 3:e=a;h=n;l=d;break;case 4:e=c;h=a;l=d;break;case 5:e=d;h=a;l=n;break;case 6:case 0:e=d;h=c;l=a}}this.r=e;this.g=h;this.b=l;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
 THREE.Vector2=function(a,c){this.set(a||0,c||0)};
 THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
@@ -8,60 +8,60 @@ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())}
 THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
 c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,d=this.y,e=this.z;this.set(d*a.z-e*a.y,e*a.x-c*a.z,c*a.y-d*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
 a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
-this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},setRotationFromMatrix:function(){},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,d,e){this.set(a||0,c||0,d||0,e||1)};
+this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,d,e){this.set(a||0,c||0,d||0,e||1)};
 THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,h=[];a=0;for(c=e.length;a<c;a++){d=e[a];d instanceof THREE.Mesh&&(h=h.concat(this.intersectObject(d)))}h.sort(function(k,l){return k.distance-l.distance});return h},intersectObject:function(a){function c(L,M,Z,X){X=X.clone().subSelf(M);Z=Z.clone().subSelf(M);var O=L.clone().subSelf(M);L=X.dot(X);M=X.dot(Z);X=X.dot(O);var W=Z.dot(Z);Z=Z.dot(O);O=1/(L*W-M*M);W=(W*X-M*Z)*O;L=(L*Z-M*X)*O;return W>0&&L>0&&W+L<1}var d,e,h,k,l,q,m,w,A,y,
-D,E=a.geometry,F=E.vertices,H=[];d=0;for(e=E.faces.length;d<e;d++){h=E.faces[d];y=this.origin.clone();D=this.direction.clone();m=a.matrixWorld;k=m.multiplyVector3(F[h.a].position.clone());l=m.multiplyVector3(F[h.b].position.clone());q=m.multiplyVector3(F[h.c].position.clone());m=h instanceof THREE.Face4?m.multiplyVector3(F[h.d].position.clone()):null;w=a.matrixRotationWorld.multiplyVector3(h.normal.clone());A=D.dot(w);if(A<0){w=w.dot((new THREE.Vector3).sub(k,y))/A;y=y.addSelf(D.multiplyScalar(w));
-if(h instanceof THREE.Face3){if(c(y,k,l,q)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};H.push(h)}}else if(h instanceof THREE.Face4&&(c(y,k,l,m)||c(y,l,q,m))){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};H.push(h)}}}return H}};
-THREE.Rectangle=function(){function a(){k=e-c;l=h-d}var c,d,e,h,k,l,q=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return k};this.getHeight=function(){return l};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,w,A,y){q=!1;c=m;d=w;e=A;h=y;a()};this.addPoint=function(m,w){if(q){q=!1;c=m;d=w;e=m;h=w}else{c=c<m?c:m;d=d<w?d:w;e=e>m?e:m;h=h>w?h:w}a()};
-this.add3Points=function(m,w,A,y,D,E){if(q){q=!1;c=m<A?m<D?m:D:A<D?A:D;d=w<y?w<E?w:E:y<E?y:E;e=m>A?m>D?m:D:A>D?A:D;h=w>y?w>E?w:E:y>E?y:E}else{c=m<A?m<D?m<c?m:c:D<c?D:c:A<D?A<c?A:c:D<c?D:c;d=w<y?w<E?w<d?w:d:E<d?E:d:y<E?y<d?y:d:E<d?E:d;e=m>A?m>D?m>e?m:e:D>e?D:e:A>D?A>e?A:e:D>e?D:e;h=w>y?w>E?w>h?w:h:E>h?E:h:y>E?y>h?y:h:E>h?E:h}a()};this.addRectangle=function(m){if(q){q=!1;c=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();d=d<m.getTop()?d:m.getTop();e=e>m.getRight()?
-e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){c-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){q=!0;h=e=d=c=0;a()};this.isEmpty=function(){return q}};
+THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,h=[];a=0;for(c=e.length;a<c;a++){d=e[a];d instanceof THREE.Mesh&&(h=h.concat(this.intersectObject(d)))}h.sort(function(l,m){return l.distance-m.distance});return h},intersectObject:function(a){function c(L,M,Z,X){X=X.clone().subSelf(M);Z=Z.clone().subSelf(M);var P=L.clone().subSelf(M);L=X.dot(X);M=X.dot(Z);X=X.dot(P);var W=Z.dot(Z);Z=Z.dot(P);P=1/(L*W-M*M);W=(W*X-M*Z)*P;L=(L*Z-M*X)*P;return W>0&&L>0&&W+L<1}var d,e,h,l,m,q,n,w,A,y,
+D,E=a.geometry,F=E.vertices,H=[];d=0;for(e=E.faces.length;d<e;d++){h=E.faces[d];y=this.origin.clone();D=this.direction.clone();n=a.matrixWorld;l=n.multiplyVector3(F[h.a].position.clone());m=n.multiplyVector3(F[h.b].position.clone());q=n.multiplyVector3(F[h.c].position.clone());n=h instanceof THREE.Face4?n.multiplyVector3(F[h.d].position.clone()):null;w=a.matrixRotationWorld.multiplyVector3(h.normal.clone());A=D.dot(w);if(A<0){w=w.dot((new THREE.Vector3).sub(l,y))/A;y=y.addSelf(D.multiplyScalar(w));
+if(h instanceof THREE.Face3){if(c(y,l,m,q)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};H.push(h)}}else if(h instanceof THREE.Face4&&(c(y,l,m,n)||c(y,m,q,n))){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};H.push(h)}}}return H}};
+THREE.Rectangle=function(){function a(){l=e-c;m=h-d}var c,d,e,h,l,m,q=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return l};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(n,w,A,y){q=!1;c=n;d=w;e=A;h=y;a()};this.addPoint=function(n,w){if(q){q=!1;c=n;d=w;e=n;h=w}else{c=c<n?c:n;d=d<w?d:w;e=e>n?e:n;h=h>w?h:w}a()};
+this.add3Points=function(n,w,A,y,D,E){if(q){q=!1;c=n<A?n<D?n:D:A<D?A:D;d=w<y?w<E?w:E:y<E?y:E;e=n>A?n>D?n:D:A>D?A:D;h=w>y?w>E?w:E:y>E?y:E}else{c=n<A?n<D?n<c?n:c:D<c?D:c:A<D?A<c?A:c:D<c?D:c;d=w<y?w<E?w<d?w:d:E<d?E:d:y<E?y<d?y:d:E<d?E:d;e=n>A?n>D?n>e?n:e:D>e?D:e:A>D?A>e?A:e:D>e?D:e;h=w>y?w>E?w>h?w:h:E>h?E:h:y>E?y>h?y:h:E>h?E:h}a()};this.addRectangle=function(n){if(q){q=!1;c=n.getLeft();d=n.getTop();e=n.getRight();h=n.getBottom()}else{c=c<n.getLeft()?c:n.getLeft();d=d<n.getTop()?d:n.getTop();e=e>n.getRight()?
+e:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){c-=n;d-=n;e+=n;h+=n;a()};this.minSelf=function(n){c=c>n.getLeft()?c:n.getLeft();d=d>n.getTop()?d:n.getTop();e=e<n.getRight()?e:n.getRight();h=h<n.getBottom()?h:n.getBottom();a()};this.instersects=function(n){return Math.min(e,n.getRight())-Math.max(c,n.getLeft())>=0&&Math.min(h,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){q=!0;h=e=d=c=0;a()};this.isEmpty=function(){return q}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
-THREE.Matrix4=function(a,c,d,e,h,k,l,q,m,w,A,y,D,E,F,H){this.set(a||1,c||0,d||0,e||0,h||0,k||1,l||0,q||0,m||0,w||0,A||1,y||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,c,d,e,h,k,l,q,m,w,A,y,D,E,F,H){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=k;this.n23=l;this.n24=q;this.n31=m;this.n32=w;this.n33=A;this.n34=y;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,
-h=THREE.Matrix4.__tmpVec2,k=THREE.Matrix4.__tmpVec3;k.sub(a,c).normalize();e.cross(d,k).normalize();h.cross(k,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=k.x;this.n14=a.x;this.n21=e.y;this.n22=h.y;this.n23=k.y;this.n24=a.y;this.n31=e.z;this.n32=h.z;this.n33=k.z;this.n34=a.z;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*
+THREE.Matrix4=function(a,c,d,e,h,l,m,q,n,w,A,y,D,E,F,H){this.set(a||1,c||0,d||0,e||0,h||0,l||1,m||0,q||0,n||0,w||0,A||1,y||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,c,d,e,h,l,m,q,n,w,A,y,D,E,F,H){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=l;this.n23=m;this.n24=q;this.n31=n;this.n32=w;this.n33=A;this.n34=y;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,
+h=THREE.Matrix4.__tmpVec2,l=THREE.Matrix4.__tmpVec3;l.sub(a,c).normalize();e.cross(d,l).normalize();h.cross(l,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=l.x;this.n14=a.x;this.n21=e.y;this.n22=h.y;this.n23=l.y;this.n24=a.y;this.n31=e.z;this.n32=h.z;this.n33=l.z;this.n34=a.z;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*
 c+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector3OnlyZ:function(a){var c=a.x,d=a.y;a=a.z;return(this.n31*c+this.n32*d+this.n33*a+this.n34)*(1/(this.n41*c+this.n42*d+this.n43*a+this.n44))},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23*e+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;
-c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,h=a.n13,k=a.n14,l=a.n21,q=a.n22,m=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,Z=c.n11,X=c.n12,O=c.n13,W=c.n14,b=c.n21,ka=c.n22,oa=c.n23,la=c.n24,ma=c.n31,ra=c.n32,pa=c.n33,qa=c.n34;this.n11=
-d*Z+e*b+h*ma;this.n12=d*X+e*ka+h*ra;this.n13=d*O+e*oa+h*pa;this.n14=d*W+e*la+h*qa+k;this.n21=l*Z+q*b+m*ma;this.n22=l*X+q*ka+m*ra;this.n23=l*O+q*oa+m*pa;this.n24=l*W+q*la+m*qa+w;this.n31=A*Z+y*b+D*ma;this.n32=A*X+y*ka+D*ra;this.n33=A*O+y*oa+D*pa;this.n34=A*W+y*la+D*qa+E;this.n41=F*Z+H*b+L*ma;this.n42=F*X+H*ka+L*ra;this.n43=F*O+H*oa+L*pa;this.n44=F*W+H*la+L*qa+M;return this},multiplyToArray:function(a,c,d){this.multiply(a,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=
+c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,h=a.n13,l=a.n14,m=a.n21,q=a.n22,n=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,Z=c.n11,X=c.n12,P=c.n13,W=c.n14,b=c.n21,ka=c.n22,oa=c.n23,la=c.n24,ma=c.n31,ra=c.n32,pa=c.n33,qa=c.n34;this.n11=
+d*Z+e*b+h*ma;this.n12=d*X+e*ka+h*ra;this.n13=d*P+e*oa+h*pa;this.n14=d*W+e*la+h*qa+l;this.n21=m*Z+q*b+n*ma;this.n22=m*X+q*ka+n*ra;this.n23=m*P+q*oa+n*pa;this.n24=m*W+q*la+n*qa+w;this.n31=A*Z+y*b+D*ma;this.n32=A*X+y*ka+D*ra;this.n33=A*P+y*oa+D*pa;this.n34=A*W+y*la+D*qa+E;this.n41=F*Z+H*b+L*ma;this.n42=F*X+H*ka+L*ra;this.n43=F*P+H*oa+L*pa;this.n44=F*W+H*la+L*qa+M;return this},multiplyToArray:function(a,c,d){this.multiply(a,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=
 this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,
-d=this.n13,e=this.n14,h=this.n21,k=this.n22,l=this.n23,q=this.n24,m=this.n31,w=this.n32,A=this.n33,y=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return e*l*w*D-d*q*w*D-e*k*A*D+c*q*A*D+d*k*y*D-c*l*y*D-e*l*m*E+d*q*m*E+e*h*A*E-a*q*A*E-d*h*y*E+a*l*y*E+e*k*m*F-c*q*m*F-e*h*w*F+a*q*w*F+c*h*y*F-a*k*y*F-d*k*m*H+c*l*m*H+d*h*w*H-a*l*w*H-c*h*A*H+a*k*A*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;
+d=this.n13,e=this.n14,h=this.n21,l=this.n22,m=this.n23,q=this.n24,n=this.n31,w=this.n32,A=this.n33,y=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return e*m*w*D-d*q*w*D-e*l*A*D+c*q*A*D+d*l*y*D-c*m*y*D-e*m*n*E+d*q*n*E+e*h*A*E-a*q*A*E-d*h*y*E+a*m*y*E+e*l*n*F-c*q*n*F-e*h*w*F+a*q*w*F+c*h*y*F-a*l*y*F-d*l*n*H+c*m*n*H+d*h*w*H-a*m*w*H-c*h*A*H+a*l*A*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;
 a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;
 this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;
 a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,
-0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,k=a.x,l=a.y,q=a.z,m=h*k,w=h*l;this.set(m*k+d,m*l-e*q,m*
-q+e*l,0,m*l+e*q,w*l+d,w*q-e*k,0,m*q-e*l,w*q+e*k,h*q*q+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,d=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var h=Math.cos(d);d=Math.sin(d);var k=Math.cos(e);e=Math.sin(e);var l=a*d,q=c*d;this.n11=h*k;this.n12=-h*e;this.n13=d;this.n21=q*k+a*e;this.n22=-q*e+a*k;this.n23=-c*h;this.n31=-l*k+c*e;this.n32=l*e+c*k;this.n33=a*h},setRotationFromQuaternion:function(a){var c=a.x,
-d=a.y,e=a.z,h=a.w,k=c+c,l=d+d,q=e+e;a=c*k;var m=c*l;c*=q;var w=d*l;d*=q;e*=q;k*=h;l*=h;h*=q;this.n11=1-(w+e);this.n12=m-h;this.n13=c+l;this.n21=m+h;this.n22=1-(a+e);this.n23=d-k;this.n31=c-l;this.n32=d+k;this.n33=1-(a+w)},scale:function(a){var c=a.x,d=a.y;a=a.z;this.n11*=c;this.n12*=d;this.n13*=a;this.n21*=c;this.n22*=d;this.n23*=a;this.n31*=c;this.n32*=d;this.n33*=a;this.n41*=c;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,
+0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,l=a.x,m=a.y,q=a.z,n=h*l,w=h*m;this.set(n*l+d,n*m-e*q,n*
+q+e*m,0,n*m+e*q,w*m+d,w*q-e*l,0,n*q-e*m,w*q+e*l,h*q*q+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,d=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var h=Math.cos(d);d=Math.sin(d);var l=Math.cos(e);e=Math.sin(e);var m=a*d,q=c*d;this.n11=h*l;this.n12=-h*e;this.n13=d;this.n21=q*l+a*e;this.n22=-q*e+a*l;this.n23=-c*h;this.n31=-m*l+c*e;this.n32=m*e+c*l;this.n33=a*h},setRotationFromQuaternion:function(a){var c=a.x,
+d=a.y,e=a.z,h=a.w,l=c+c,m=d+d,q=e+e;a=c*l;var n=c*m;c*=q;var w=d*m;d*=q;e*=q;l*=h;m*=h;h*=q;this.n11=1-(w+e);this.n12=n-h;this.n13=c+m;this.n21=n+h;this.n22=1-(a+e);this.n23=d-l;this.n31=c-m;this.n32=d+l;this.n33=1-(a+w)},scale:function(a){var c=a.x,d=a.y;a=a.z;this.n11*=c;this.n12*=d;this.n13*=a;this.n21*=c;this.n22*=d;this.n23*=a;this.n31*=c;this.n32*=d;this.n33*=a;this.n41*=c;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,
 c){var d=1/c.x,e=1/c.y,h=1/c.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*h;this.n23=a.n23*h;this.n33=a.n33*h}};
-THREE.Matrix4.makeInvert=function(a,c){var d=a.n11,e=a.n12,h=a.n13,k=a.n14,l=a.n21,q=a.n22,m=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*E*H-w*D*H+w*y*L-q*E*L-m*y*M+q*D*M;c.n12=k*D*H-h*E*H-k*y*L+e*E*L+h*y*M-e*D*M;c.n13=h*w*H-k*m*H+k*q*L-e*w*L-h*q*M+e*m*M;c.n14=k*m*y-h*w*y-k*q*D+e*w*D+h*q*E-e*m*E;c.n21=w*D*F-m*E*F-w*A*L+l*E*L+m*A*M-l*D*M;c.n22=h*E*F-k*D*F+k*A*L-d*E*L-h*A*M+d*D*M;c.n23=k*m*F-h*w*F-k*l*L+d*w*L+h*l*M-d*m*M;
-c.n24=h*w*A-k*m*A+k*l*D-d*w*D-h*l*E+d*m*E;c.n31=q*E*F-w*y*F+w*A*H-l*E*H-q*A*M+l*y*M;c.n32=k*y*F-e*E*F-k*A*H+d*E*H+e*A*M-d*y*M;c.n33=h*w*F-k*q*F+k*l*H-d*w*H-e*l*M+d*q*M;c.n34=k*q*A-e*w*A-k*l*y+d*w*y+e*l*E-d*q*E;c.n41=m*y*F-q*D*F-m*A*H+l*D*H+q*A*L-l*y*L;c.n42=e*D*F-h*y*F+h*A*H-d*D*H-e*A*L+d*y*L;c.n43=h*q*F-e*m*F-h*l*H+d*m*H+e*l*L-d*q*L;c.n44=e*m*A-h*q*A+h*l*y-d*m*y-e*l*D+d*q*D;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,d=c.m,e=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,q=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,A=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*l+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*h;d[2]=a*k;d[3]=a*l;d[4]=a*q;d[5]=a*m;d[6]=a*w;d[7]=a*A;d[8]=a*y;return c};
-THREE.Matrix4.makeFrustum=function(a,c,d,e,h,k){var l;l=new THREE.Matrix4;l.n11=2*h/(c-a);l.n12=0;l.n13=(c+a)/(c-a);l.n14=0;l.n21=0;l.n22=2*h/(e-d);l.n23=(e+d)/(e-d);l.n24=0;l.n31=0;l.n32=0;l.n33=-(k+h)/(k-h);l.n34=-2*k*h/(k-h);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,c,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,c,d,e,h,k){var l,q,m,w;l=new THREE.Matrix4;q=c-a;m=d-e;w=k-h;l.n11=2/q;l.n12=0;l.n13=0;l.n14=-((c+a)/q);l.n21=0;l.n22=2/m;l.n23=0;l.n24=-((d+e)/m);l.n31=0;l.n32=0;l.n33=-2/w;l.n34=-((k+h)/w);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Matrix4.makeInvert=function(a,c){var d=a.n11,e=a.n12,h=a.n13,l=a.n14,m=a.n21,q=a.n22,n=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=n*E*H-w*D*H+w*y*L-q*E*L-n*y*M+q*D*M;c.n12=l*D*H-h*E*H-l*y*L+e*E*L+h*y*M-e*D*M;c.n13=h*w*H-l*n*H+l*q*L-e*w*L-h*q*M+e*n*M;c.n14=l*n*y-h*w*y-l*q*D+e*w*D+h*q*E-e*n*E;c.n21=w*D*F-n*E*F-w*A*L+m*E*L+n*A*M-m*D*M;c.n22=h*E*F-l*D*F+l*A*L-d*E*L-h*A*M+d*D*M;c.n23=l*n*F-h*w*F-l*m*L+d*w*L+h*m*M-d*n*M;
+c.n24=h*w*A-l*n*A+l*m*D-d*w*D-h*m*E+d*n*E;c.n31=q*E*F-w*y*F+w*A*H-m*E*H-q*A*M+m*y*M;c.n32=l*y*F-e*E*F-l*A*H+d*E*H+e*A*M-d*y*M;c.n33=h*w*F-l*q*F+l*m*H-d*w*H-e*m*M+d*q*M;c.n34=l*q*A-e*w*A-l*m*y+d*w*y+e*m*E-d*q*E;c.n41=n*y*F-q*D*F-n*A*H+m*D*H+q*A*L-m*y*L;c.n42=e*D*F-h*y*F+h*A*H-d*D*H-e*A*L+d*y*L;c.n43=h*q*F-e*n*F-h*m*H+d*n*H+e*m*L-d*q*L;c.n44=e*n*A-h*q*A+h*m*y-d*n*y-e*m*D+d*q*D;c.multiplyScalar(1/a.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,d=c.m,e=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,l=a.n32*a.n21-a.n31*a.n22,m=-a.n33*a.n12+a.n32*a.n13,q=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,A=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*m+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*h;d[2]=a*l;d[3]=a*m;d[4]=a*q;d[5]=a*n;d[6]=a*w;d[7]=a*A;d[8]=a*y;return c};
+THREE.Matrix4.makeFrustum=function(a,c,d,e,h,l){var m;m=new THREE.Matrix4;m.n11=2*h/(c-a);m.n12=0;m.n13=(c+a)/(c-a);m.n14=0;m.n21=0;m.n22=2*h/(e-d);m.n23=(e+d)/(e-d);m.n24=0;m.n31=0;m.n32=0;m.n33=-(l+h)/(l-h);m.n34=-2*l*h/(l-h);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,c,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,c,d,e,h,l){var m,q,n,w;m=new THREE.Matrix4;q=c-a;n=d-e;w=l-h;m.n11=2/q;m.n12=0;m.n13=0;m.n14=-((c+a)/q);m.n21=0;m.n22=2/n;m.n23=0;m.n24=-((d+e)/n);m.n31=0;m.n32=0;m.n33=-2/w;m.n34=-((l+h)/w);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixNeedsUpdate=!0;this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;
 this.visible=!0};
 THREE.Object3D.prototype={translateX:function(){},translateY:function(){},translateZ:function(){},lookAt:function(){},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?
 this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,
 this.scale);this.matrixNeedsUpdate=!1;c=!0}a=0;for(var e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,c,d)}}};THREE.Object3DCounter={value:0};THREE.Quaternion=function(a,c,d,e){this.set(a||0,c||0,d||0,e!==undefined?e:1)};
-THREE.Quaternion.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,d=a.x*c,e=a.y*c,h=a.z*c;a=Math.cos(e);e=Math.sin(e);c=Math.cos(-h);h=Math.sin(-h);var k=Math.cos(d);d=Math.sin(d);var l=a*c,q=e*h;this.w=l*k-q*d;this.x=l*d+q*k;this.y=e*c*k+a*h*d;this.z=a*h*k-e*c*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
--1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,d=this.y,e=this.z,h=this.w,k=a.x,l=a.y,q=a.z;a=a.w;this.x=c*a+h*k+d*q-e*l;this.y=d*a+h*l+e*k-c*q;this.z=e*a+h*q+c*l-d*k;this.w=h*a-c*k-d*l-e*q;return this},
-multiplyVector3:function(a,c){c||(c=a);var d=a.x,e=a.y,h=a.z,k=this.x,l=this.y,q=this.z,m=this.w,w=m*d+l*h-q*e,A=m*e+q*d-k*h,y=m*h+k*e-l*d;d=-k*d-l*e-q*h;c.x=w*m+d*-k+A*-q-y*-l;c.y=A*m+d*-l+y*-k-w*-q;c.z=y*m+d*-q+w*-l-A*-k;return c}};
-THREE.Quaternion.slerp=function(a,c,d,e){var h=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(h)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var k=Math.acos(h),l=Math.sqrt(1-h*h);if(Math.abs(l)<0.001){d.w=0.5*(a.w+c.w);d.x=0.5*(a.x+c.x);d.y=0.5*(a.y+c.y);d.z=0.5*(a.z+c.z);return d}h=Math.sin((1-e)*k)/l;e=Math.sin(e*k)/l;d.w=a.w*h+c.w*e;d.x=a.x*h+c.x*e;d.y=a.y*h+c.y*e;d.z=a.z*h+c.z*e;return d};
+THREE.Quaternion.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,d=a.x*c,e=a.y*c,h=a.z*c;a=Math.cos(e);e=Math.sin(e);c=Math.cos(-h);h=Math.sin(-h);var l=Math.cos(d);d=Math.sin(d);var m=a*c,q=e*h;this.w=m*l-q*d;this.x=m*d+q*l;this.y=e*c*l+a*h*d;this.z=a*h*l-e*c*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
+-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,d=this.y,e=this.z,h=this.w,l=a.x,m=a.y,q=a.z;a=a.w;this.x=c*a+h*l+d*q-e*m;this.y=d*a+h*m+e*l-c*q;this.z=e*a+h*q+c*m-d*l;this.w=h*a-c*l-d*m-e*q;return this},
+multiplyVector3:function(a,c){c||(c=a);var d=a.x,e=a.y,h=a.z,l=this.x,m=this.y,q=this.z,n=this.w,w=n*d+m*h-q*e,A=n*e+q*d-l*h,y=n*h+l*e-m*d;d=-l*d-m*e-q*h;c.x=w*n+d*-l+A*-q-y*-m;c.y=A*n+d*-m+y*-l-w*-q;c.z=y*n+d*-q+w*-m-A*-l;return c}};
+THREE.Quaternion.slerp=function(a,c,d,e){var h=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(h)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var l=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001){d.w=0.5*(a.w+c.w);d.x=0.5*(a.x+c.x);d.y=0.5*(a.y+c.y);d.z=0.5*(a.z+c.z);return d}h=Math.sin((1-e)*l)/m;e=Math.sin(e*l)/m;d.w=a.w*h+c.w*e;d.x=a.x*h+c.x*e;d.y=a.y*h+c.y*e;d.z=a.z*h+c.z*e;return d};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
-THREE.Face3=function(a,c,d,e,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face4=function(a,c,d,e,h,k){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=k instanceof Array?k:[k]};
+THREE.Face3=function(a,c,d,e,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face4=function(a,c,d,e,h,l){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=l instanceof Array?l:[l]};
 THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,h,k,l,q=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){k=this.vertices[e];k.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){k=this.faces[e];if(a&&k.vertexNormals.length){q.set(0,0,0);c=0;for(d=k.normal.length;c<d;c++)q.addSelf(k.vertexNormals[c]);q.divideScalar(3)}else{c=this.vertices[k.a];d=this.vertices[k.b];l=this.vertices[k.c];q.sub(l.position,
-d.position);m.sub(c.position,d.position);q.crossSelf(m)}q.isZero()||q.normalize();k.normal.copy(q)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,h,l,m,q=new THREE.Vector3,n=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){l=this.vertices[e];l.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){l=this.faces[e];if(a&&l.vertexNormals.length){q.set(0,0,0);c=0;for(d=l.normal.length;c<d;c++)q.addSelf(l.vertexNormals[c]);q.divideScalar(3)}else{c=this.vertices[l.a];d=this.vertices[l.b];m=this.vertices[l.c];q.sub(m.position,
+d.position);n.sub(c.position,d.position);q.crossSelf(n)}q.isZero()||q.normalize();l.normal.copy(q)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(qa,ha,ua,Aa,Ca,wa,Fa){k=qa.vertices[ha].position;l=qa.vertices[ua].position;q=qa.vertices[Aa].position;m=h[Ca];w=h[wa];A=h[Fa];y=l.x-k.x;D=q.x-k.x;E=l.y-
-k.y;F=q.y-k.y;H=l.z-k.z;L=q.z-k.z;M=w.u-m.u;Z=A.u-m.u;X=w.v-m.v;O=A.v-m.v;W=1/(M*O-Z*X);oa.set((O*y-X*D)*W,(O*E-X*F)*W,(O*H-X*L)*W);la.set((M*D-Z*y)*W,(M*F-Z*E)*W,(M*L-Z*H)*W);b[ha].addSelf(oa);b[ua].addSelf(oa);b[Aa].addSelf(oa);ka[ha].addSelf(la);ka[ua].addSelf(la);ka[Aa].addSelf(la)}var c,d,e,h,k,l,q,m,w,A,y,D,E,F,H,L,M,Z,X,O,W,b=[],ka=[],oa=new THREE.Vector3,la=new THREE.Vector3,ma=new THREE.Vector3,ra=new THREE.Vector3,pa=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){b[c]=new THREE.Vector3;
+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(qa,ha,ua,Aa,Ca,wa,Fa){l=qa.vertices[ha].position;m=qa.vertices[ua].position;q=qa.vertices[Aa].position;n=h[Ca];w=h[wa];A=h[Fa];y=m.x-l.x;D=q.x-l.x;E=m.y-
+l.y;F=q.y-l.y;H=m.z-l.z;L=q.z-l.z;M=w.u-n.u;Z=A.u-n.u;X=w.v-n.v;P=A.v-n.v;W=1/(M*P-Z*X);oa.set((P*y-X*D)*W,(P*E-X*F)*W,(P*H-X*L)*W);la.set((M*D-Z*y)*W,(M*F-Z*E)*W,(M*L-Z*H)*W);b[ha].addSelf(oa);b[ua].addSelf(oa);b[Aa].addSelf(oa);ka[ha].addSelf(la);ka[ua].addSelf(la);ka[Aa].addSelf(la)}var c,d,e,h,l,m,q,n,w,A,y,D,E,F,H,L,M,Z,X,P,W,b=[],ka=[],oa=new THREE.Vector3,la=new THREE.Vector3,ma=new THREE.Vector3,ra=new THREE.Vector3,pa=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){b[c]=new THREE.Vector3;
 ka[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];h=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
 this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){pa.copy(this.vertices[c].normal);e=b[c];ma.copy(e);ma.subSelf(pa.multiplyScalar(pa.dot(e))).normalize();ra.cross(this.vertices[c].normal,e);e=ra.dot(ka[c]);e=e<0?-1:1;this.vertices[c].tangent.set(ma.x,ma.y,ma.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
-THREE.Camera=function(a,c,d,e,h){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=d||0.1;this.far=e||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;var k=new THREE.Vector3;this.translateX=function(l,q){k.sub(this.target.position,this.position).normalize().multiplyScalar(l);k.crossSelf(this.up);if(q)k.y=0;this.position.addSelf(k);this.target.position.addSelf(k)};this.translateZ=
-function(l,q){k.sub(this.target.position,this.position).normalize().multiplyScalar(l);if(q)k.y=0;this.position.subSelf(k);this.target.position.subSelf(k)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera=function(a,c,d,e,h){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=d||0.1;this.far=e||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;var l=new THREE.Vector3;this.translateX=function(m,q){l.sub(this.target.position,this.position).normalize().multiplyScalar(m);l.crossSelf(this.up);if(q)l.y=0;this.position.addSelf(l);this.target.position.addSelf(l)};this.translateZ=
+function(m,q){l.sub(this.target.position,this.position).normalize().multiplyScalar(m);if(q)l.y=0;this.position.subSelf(l);this.target.position.subSelf(l)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.update=function(a,c,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,
 this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,d)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;
@@ -87,7 +87,7 @@ a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!=
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.Texture=function(a,c,d,e,h,k){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=h!==undefined?h:THREE.LinearFilter;this.minFilter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
+THREE.Texture=function(a,c,d,e,h,l){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=h!==undefined?h:THREE.LinearFilter;this.minFilter=l!==undefined?l:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
@@ -107,65 +107,66 @@ THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)th
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,d){d&&a.update(undefined,!1,c);d=a.sounds;var e,h=d.length;for(e=0;e<h;e++){a=d[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
-THREE.WebGLRenderer=function(a){function c(f,j,n){var g,i,u,o=f.vertices,r=o.length,x=f.colors,s=x.length,v=f.__vertexArray,J=f.__colorArray,Q=f.__sortArray,N=f.__dirtyVertices,I=f.__dirtyColors;if(n.sortParticles){ua.multiplySelf(n.matrixWorld);for(g=0;g<r;g++){i=o[g].position;wa.copy(i);ua.multiplyVector3(wa);Q[g]=[wa.z,g]}Q.sort(function(K,G){return G[0]-K[0]});for(g=0;g<r;g++){i=o[Q[g][1]].position;u=g*3;v[u]=i.x;v[u+1]=i.y;v[u+2]=i.z}for(g=0;g<s;g++){u=g*3;color=x[Q[g][1]];J[u]=color.r;J[u+1]=
-color.g;J[u+2]=color.b}}else{if(N)for(g=0;g<r;g++){i=o[g].position;u=g*3;v[u]=i.x;v[u+1]=i.y;v[u+2]=i.z}if(I)for(g=0;g<s;g++){color=x[g];u=g*3;J[u]=color.r;J[u+1]=color.g;J[u+2]=color.b}}if(N||n.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,v,j)}if(I||n.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,J,j)}}function d(f,j){f.fragmentShader=j.fragmentShader;f.vertexShader=j.vertexShader;f.uniforms=Uniforms.clone(j.uniforms)}
-function e(f,j,n,g,i){g.program||la.initMaterial(g,j,n);var u=g.program,o=u.uniforms,r=g.uniforms;if(u!=ka){b.useProgram(u);ka=u;b.uniformMatrix4fv(o.projectionMatrix,!1,Aa)}if(n&&(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial||g instanceof THREE.LineBasicMaterial||g instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){r.fogNear.value=n.near;r.fogFar.value=n.far}else if(n instanceof
-THREE.FogExp2)r.fogDensity.value=n.density}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){var x,s,v=0,J=0,Q=0,N,I,K,G=la.lights,fa=G.directional.colors,t=G.directional.positions,ca=G.point.colors,ba=G.point.positions,ea=0,z=0;n=s=s=0;for(x=j.length;n<x;n++){s=j[n];N=s.color;I=s.position;K=s.intensity;if(s instanceof THREE.AmbientLight){v+=N.r;J+=N.g;Q+=N.b}else if(s instanceof THREE.DirectionalLight){s=ea*3;fa[s]=N.r*K;fa[s+1]=N.g*K;fa[s+2]=N.b*K;t[s]=I.x;t[s+1]=
-I.y;t[s+2]=I.z;ea+=1}else if(s instanceof THREE.PointLight){s=z*3;ca[s]=N.r*K;ca[s+1]=N.g*K;ca[s+2]=N.b*K;ba[s]=I.x;ba[s+1]=I.y;ba[s+2]=I.z;z+=1}}for(n=ea*3;n<fa.length;n++)fa[n]=0;for(n=z*3;n<ca.length;n++)ca[n]=0;G.point.length=z;G.directional.length=ea;G.ambient[0]=v;G.ambient[1]=J;G.ambient[2]=Q;j=la.lights;r.enableLighting.value=j.directional.length+j.point.length;r.ambientLightColor.value=j.ambient;r.directionalLightColor.value=j.directional.colors;r.directionalLightDirection.value=j.directional.positions;
+THREE.WebGLRenderer=function(a){function c(f,j,k){var g,i,u,o=f.vertices,r=o.length,x=f.colors,s=x.length,v=f.__vertexArray,J=f.__colorArray,Q=f.__sortArray,N=f.__dirtyVertices,I=f.__dirtyColors;if(k.sortParticles){ua.multiplySelf(k.matrixWorld);for(g=0;g<r;g++){i=o[g].position;wa.copy(i);ua.multiplyVector3(wa);Q[g]=[wa.z,g]}Q.sort(function(K,G){return G[0]-K[0]});for(g=0;g<r;g++){i=o[Q[g][1]].position;u=g*3;v[u]=i.x;v[u+1]=i.y;v[u+2]=i.z}for(g=0;g<s;g++){u=g*3;color=x[Q[g][1]];J[u]=color.r;J[u+1]=
+color.g;J[u+2]=color.b}}else{if(N)for(g=0;g<r;g++){i=o[g].position;u=g*3;v[u]=i.x;v[u+1]=i.y;v[u+2]=i.z}if(I)for(g=0;g<s;g++){color=x[g];u=g*3;J[u]=color.r;J[u+1]=color.g;J[u+2]=color.b}}if(N||k.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,v,j)}if(I||k.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,J,j)}}function d(f,j){f.fragmentShader=j.fragmentShader;f.vertexShader=j.vertexShader;f.uniforms=Uniforms.clone(j.uniforms)}
+function e(f,j,k,g,i){g.program||la.initMaterial(g,j,k);var u=g.program,o=u.uniforms,r=g.uniforms;if(u!=ka){b.useProgram(u);ka=u;b.uniformMatrix4fv(o.projectionMatrix,!1,Aa)}if(k&&(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial||g instanceof THREE.LineBasicMaterial||g instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(k.color.hex);if(k instanceof THREE.Fog){r.fogNear.value=k.near;r.fogFar.value=k.far}else if(k instanceof
+THREE.FogExp2)r.fogDensity.value=k.density}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){var x,s,v=0,J=0,Q=0,N,I,K,G=la.lights,fa=G.directional.colors,t=G.directional.positions,ca=G.point.colors,ba=G.point.positions,ea=0,z=0;k=s=s=0;for(x=j.length;k<x;k++){s=j[k];N=s.color;I=s.position;K=s.intensity;if(s instanceof THREE.AmbientLight){v+=N.r;J+=N.g;Q+=N.b}else if(s instanceof THREE.DirectionalLight){s=ea*3;fa[s]=N.r*K;fa[s+1]=N.g*K;fa[s+2]=N.b*K;t[s]=I.x;t[s+1]=
+I.y;t[s+2]=I.z;ea+=1}else if(s instanceof THREE.PointLight){s=z*3;ca[s]=N.r*K;ca[s+1]=N.g*K;ca[s+2]=N.b*K;ba[s]=I.x;ba[s+1]=I.y;ba[s+2]=I.z;z+=1}}for(k=ea*3;k<fa.length;k++)fa[k]=0;for(k=z*3;k<ca.length;k++)ca[k]=0;G.point.length=z;G.directional.length=ea;G.ambient[0]=v;G.ambient[1]=J;G.ambient[2]=Q;j=la.lights;r.enableLighting.value=j.directional.length+j.point.length;r.ambientLightColor.value=j.ambient;r.directionalLightColor.value=j.directional.colors;r.directionalLightDirection.value=j.directional.positions;
 r.pointLightColor.value=j.point.colors;r.pointLightPosition.value=j.point.positions}if(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial){r.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);r.opacity.value=g.opacity;r.map.texture=g.map;r.lightMap.texture=g.lightMap;r.envMap.texture=g.envMap;r.reflectivity.value=g.reflectivity;r.refractionRatio.value=g.refractionRatio;r.combine.value=g.combine;r.useRefract.value=
 g.envMap&&g.envMap.mapping instanceof THREE.CubeRefractionMapping}if(g instanceof THREE.LineBasicMaterial){r.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);r.opacity.value=g.opacity}else if(g instanceof THREE.ParticleBasicMaterial){r.psColor.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);r.opacity.value=g.opacity;r.size.value=g.size;r.map.texture=g.map}else if(g instanceof THREE.MeshPhongMaterial){r.ambient.value.setRGB(g.ambient.r,g.ambient.g,
-g.ambient.b);r.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);r.shininess.value=g.shininess}else if(g instanceof THREE.MeshDepthMaterial){r.mNear.value=f.near;r.mFar.value=f.far;r.opacity.value=g.opacity}else if(g instanceof THREE.MeshNormalMaterial)r.opacity.value=g.opacity;for(var B in r)if(v=u.uniforms[B]){n=r[B];x=n.type;j=n.value;if(x=="i")b.uniform1i(v,j);else if(x=="f")b.uniform1f(v,j);else if(x=="fv1")b.uniform1fv(v,j);else if(x=="fv")b.uniform3fv(v,j);else if(x=="v2")b.uniform2f(v,
-j.x,j.y);else if(x=="v3")b.uniform3f(v,j.x,j.y,j.z);else if(x=="c")b.uniform3f(v,j.r,j.g,j.b);else if(x=="t"){b.uniform1i(v,j);if(n=n.texture)if(n.image instanceof Array&&n.image.length==6){if(n.image.length==6){if(n.needsUpdate){if(!n.image.__webGLTextureCube)n.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
-b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(x=0;x<6;++x)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,n.image[x]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);n.needsUpdate=!1}b.activeTexture(b.TEXTURE0+j);b.bindTexture(b.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube)}}else{if(n.needsUpdate){if(n.__wasSetOnce){b.bindTexture(b.TEXTURE_2D,
-n.__webGLTexture);b.texSubImage2D(b.TEXTURE_2D,0,0,0,b.RGBA,b.UNSIGNED_BYTE,n.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,O(n.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,O(n.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,O(n.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,O(n.minFilter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}else{n.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,n.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,O(n.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,O(n.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,O(n.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,O(n.minFilter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null);n.__wasSetOnce=!0}n.needsUpdate=!1}b.activeTexture(b.TEXTURE0+j);b.bindTexture(b.TEXTURE_2D,n.__webGLTexture)}}}b.uniformMatrix4fv(o.modelViewMatrix,
-!1,i._modelViewMatrixArray);b.uniformMatrix3fv(o.normalMatrix,!1,i._normalMatrixArray);(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshPhongMaterial||g.envMap)&&b.uniform3f(o.cameraPosition,f.position.x,f.position.y,f.position.z);(g instanceof THREE.MeshShaderMaterial||g.envMap||g.skinning)&&b.uniformMatrix4fv(o.objectMatrix,!1,i._objectMatrixArray);(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshShaderMaterial||g.skinning)&&b.uniformMatrix4fv(o.viewMatrix,
-!1,Ca);if(g.skinning){b.uniformMatrix4fv(o.cameraInverseMatrix,!1,Ca);b.uniformMatrix4fv(o.boneGlobalMatrices,!1,i.boneMatrices)}return u}function h(f,j,n,g,i,u){f=e(f,j,n,g,u).attributes;b.bindBuffer(b.ARRAY_BUFFER,i.__webGLVertexBuffer);b.vertexAttribPointer(f.position,3,b.FLOAT,!1,0,0);if(f.color>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLColorBuffer);b.vertexAttribPointer(f.color,3,b.FLOAT,!1,0,0)}if(f.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLNormalBuffer);b.vertexAttribPointer(f.normal,
-3,b.FLOAT,!1,0,0)}if(f.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLTangentBuffer);b.vertexAttribPointer(f.tangent,4,b.FLOAT,!1,0,0)}if(f.uv>=0)if(i.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUVBuffer);b.vertexAttribPointer(f.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(f.uv)}else b.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUV2Buffer);b.vertexAttribPointer(f.uv2,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(f.uv2)}else b.disableVertexAttribArray(f.uv2);
-if(g.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);b.vertexAttribPointer(f.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);b.vertexAttribPointer(f.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);b.vertexAttribPointer(f.skinIndex,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);b.vertexAttribPointer(f.skinWeight,
-4,b.FLOAT,!1,0,0)}if(u instanceof THREE.Mesh)if(g.wireframe){b.lineWidth(g.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);b.drawElements(b.LINES,i.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,i.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(u instanceof THREE.Line){u=u.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(g.linewidth);b.drawArrays(u,0,i.__webGLLineCount)}else if(u instanceof
-THREE.ParticleSystem)b.drawArrays(b.POINTS,0,i.__webGLParticleCount);else u instanceof THREE.Ribbon&&b.drawArrays(b.TRIANGLE_STRIP,0,i.__webGLVertexCount)}function k(f,j){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=b.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=b.createBuffer();if(f.hasPos){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,f.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(j.attributes.position);b.vertexAttribPointer(j.attributes.position,
-3,b.FLOAT,!1,0,0)}if(f.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,f.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(j.attributes.normal);b.vertexAttribPointer(j.attributes.normal,3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,f.count);f.count=0}function l(f){if(ma!=f.doubleSided){f.doubleSided?b.disable(b.CULL_FACE):b.enable(b.CULL_FACE);ma=f.doubleSided}if(ra!=f.flipSided){f.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW);ra=f.flipSided}}function q(f){if(qa!=
-f){f?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST);qa=f}}function m(f){ha[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);ha[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);ha[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);ha[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);ha[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);ha[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var j;for(f=0;f<6;f++){j=ha[f];j.divideScalar(Math.sqrt(j.x*j.x+j.y*j.y+j.z*
-j.z))}}function w(f){for(var j=f.matrixWorld,n=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),g=0;g<6;g++){f=ha[g].x*j.n14+ha[g].y*j.n24+ha[g].z*j.n34+ha[g].w;if(f<=n)return!1}return!0}function A(f,j){f.list[f.count]=j;f.count+=1}function y(f){var j,n,g=f.object,i=f.opaque,u=f.transparent;u.count=0;f=i.count=0;for(j=g.materials.length;f<j;f++){n=g.materials[f];n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?A(u,n):A(i,n)}}function D(f){var j,n,g,i,u=f.object,
-o=f.buffer,r=f.opaque,x=f.transparent;x.count=0;f=r.count=0;for(g=u.materials.length;f<g;f++){j=u.materials[f];if(j instanceof THREE.MeshFaceMaterial){j=0;for(n=o.materials.length;j<n;j++)(i=o.materials[j])&&(i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?A(x,i):A(r,i))}else{i=j;i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?A(x,i):A(r,i)}}}function E(f,j){return j.z-f.z}function F(f,j){f._modelViewMatrix.multiplyToArray(j.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);
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-THREE.Face3?3:4;if(f.geometryGroups[s].vertices+o>65535){v[x].counter+=1;s=v[x].hash+"_"+v[x].counter;f.geometryGroups[s]==undefined&&(f.geometryGroups[s]={faces:[],materials:r,vertices:0})}f.geometryGroups[s].faces.push(i);f.geometryGroups[s].vertices+=o}}function L(f,j,n){f.push({buffer:j,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(f){if(f!=pa){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
-b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:b.blendEquation(b.FUNC_REVERSE_SUBTRACT);b.blendFunc(b.ONE,b.ONE);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}pa=f}}function Z(f,j){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=b.createFramebuffer();f.__webGLRenderbuffer=b.createRenderbuffer();f.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,
-f.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,f.width,f.height);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,O(f.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,O(f.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,O(f.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,O(f.minFilter));b.texImage2D(b.TEXTURE_2D,0,O(f.format),f.width,f.height,0,O(f.format),O(f.type),null);b.bindFramebuffer(b.FRAMEBUFFER,
-f.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,f.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,f.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}var n,g,i;if(f){n=f.__webGLFramebuffer;g=f.width;i=f.height}else{n=null;g=W.width;i=W.height}if(n!=oa){b.bindFramebuffer(b.FRAMEBUFFER,n);b.viewport(0,0,g,i);j&&b.clear(b.COLOR_BUFFER_BIT|
-b.DEPTH_BUFFER_BIT);oa=n}}function X(f,j){var n;if(f=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else f=="vertex"&&(n=b.createShader(b.VERTEX_SHADER));b.shaderSource(n,j);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(n));return null}return n}function O(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;
-case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;
-case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var W=document.createElement("canvas"),b,ka=null,oa=null,la=this,ma=null,ra=null,pa=null,qa=null,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],
-ua=new THREE.Matrix4,Aa=new Float32Array(16),Ca=new Float32Array(16),wa=new THREE.Vector4,Fa=!0,La=new THREE.Color(0),Ma=0;if(a){if(a.antialias!==undefined)Fa=a.antialias;a.clearColor!==undefined&&La.setHex(a.clearColor);if(a.clearAlpha!==undefined)Ma=a.clearAlpha}this.domElement=W;this.autoClear=!0;this.sortObjects=!1;(function(f,j,n){try{b=W.getContext("experimental-webgl",{antialias:f})}catch(g){console.log(g)}if(!b)throw"cannot create webgl context";b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
-b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(j.r,j.g,j.b,n);_cullEnabled=!0})(Fa,La,Ma);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,j){W.width=f;W.height=j;b.viewport(0,0,W.width,W.height)};this.setClearColorHex=function(f,j){var n=new THREE.Color(f);b.clearColor(n.r,n.g,n.b,j)};this.setClearColor=
-function(f,j){b.clearColor(f.r,f.g,f.b,j)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.initMaterial=function(f,j,n){var g,i;if(f instanceof THREE.MeshDepthMaterial)d(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)d(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);
-else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic);var u,o,r,x;i=r=x=0;for(u=j.length;i<u;i++){o=j[i];o instanceof THREE.DirectionalLight&&r++;o instanceof THREE.PointLight&&x++}if(x+r<=4)j=r;else{j=Math.ceil(4*r/(x+r));x=4-j}i={directional:j,point:x};x=f.fragmentShader;j=f.vertexShader;u={fog:n,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,skinning:f.skinning,maxDirLights:i.directional,
-maxPointLights:i.point};n=b.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.fog?"#define USE_FOG":"",u.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
-0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-b.attachShader(n,X("fragment",i+x));b.attachShader(n,X("vertex",u+j));b.linkProgram(n);b.getProgramParameter(n,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(n,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");n.uniforms={};n.attributes={};f.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(g in f.uniforms)n.push(g);g=f.program;x=0;for(j=n.length;x<
-j;x++){i=n[x];g.uniforms[i]=b.getUniformLocation(g,i)}g=f.program;n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];x=0;for(j=n.length;x<j;x++){i=n[x];g.attributes[i]=b.getAttribLocation(g,i)}g=f.program.attributes;b.enableVertexAttribArray(g.position);g.color>=0&&b.enableVertexAttribArray(g.color);g.normal>=0&&b.enableVertexAttribArray(g.normal);g.tangent>=0&&b.enableVertexAttribArray(g.tangent);if(f.skinning&&g.skinVertexA>=0&&g.skinVertexB>=
-0&&g.skinIndex>=0&&g.skinWeight>=0){b.enableVertexAttribArray(g.skinVertexA);b.enableVertexAttribArray(g.skinVertexB);b.enableVertexAttribArray(g.skinIndex);b.enableVertexAttribArray(g.skinWeight)}};this.render=function(f,j,n,g){var i,u,o,r,x,s,v,J,Q=f.lights,N=f.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ca);j.projectionMatrix.flattenToArray(Aa);ua.multiply(j.projectionMatrix,j.matrixWorldInverse);m(ua);f.update(undefined,!1,j);this.initWebGLObjects(f,j);Z(n,g!==undefined?
+g.ambient.b);r.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);r.shininess.value=g.shininess}else if(g instanceof THREE.MeshDepthMaterial){r.mNear.value=f.near;r.mFar.value=f.far;r.opacity.value=g.opacity}else if(g instanceof THREE.MeshNormalMaterial)r.opacity.value=g.opacity;for(var B in r)if(v=u.uniforms[B]){k=r[B];x=k.type;j=k.value;if(x=="i")b.uniform1i(v,j);else if(x=="f")b.uniform1f(v,j);else if(x=="fv1")b.uniform1fv(v,j);else if(x=="fv")b.uniform3fv(v,j);else if(x=="v2")b.uniform2f(v,
+j.x,j.y);else if(x=="v3")b.uniform3f(v,j.x,j.y,j.z);else if(x=="c")b.uniform3f(v,j.r,j.g,j.b);else if(x=="t"){b.uniform1i(v,j);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){try{if((k.image.width&k.image.width-1)!=0||(k.image.height&k.image.height-1)!=0)throw"Texture not power of 2: "+k.image.src;}catch(C){console.error(C)}if(!k.image.__webGLTextureCube)k.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);
+b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(x=0;x<6;++x)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image[x]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+
+j);b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}else{if(k.needsUpdate){try{if((k.image.width&k.image.width-1)!=0||(k.image.height&k.image.height-1)!=0)throw"Texture not power of 2: "+k.image.src;}catch(O){console.error(O)}if(k.__wasSetOnce){b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.texSubImage2D(b.TEXTURE_2D,0,0,0,b.RGBA,b.UNSIGNED_BYTE,k.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,P(k.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,P(k.wrapT));b.texParameteri(b.TEXTURE_2D,
+b.TEXTURE_MAG_FILTER,P(k.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,P(k.minFilter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}else{k.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,P(k.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,P(k.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,P(k.magFilter));
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,P(k.minFilter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null);k.__wasSetOnce=!0}k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+j);b.bindTexture(b.TEXTURE_2D,k.__webGLTexture)}}}b.uniformMatrix4fv(o.modelViewMatrix,!1,i._modelViewMatrixArray);b.uniformMatrix3fv(o.normalMatrix,!1,i._normalMatrixArray);(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshPhongMaterial||g.envMap)&&b.uniform3f(o.cameraPosition,f.position.x,f.position.y,
+f.position.z);(g instanceof THREE.MeshShaderMaterial||g.envMap||g.skinning)&&b.uniformMatrix4fv(o.objectMatrix,!1,i._objectMatrixArray);(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshShaderMaterial||g.skinning)&&b.uniformMatrix4fv(o.viewMatrix,!1,Ca);if(g.skinning){b.uniformMatrix4fv(o.cameraInverseMatrix,!1,Ca);b.uniformMatrix4fv(o.boneGlobalMatrices,!1,i.boneMatrices)}return u}function h(f,j,k,g,i,u){f=e(f,j,k,g,u).attributes;b.bindBuffer(b.ARRAY_BUFFER,
+i.__webGLVertexBuffer);b.vertexAttribPointer(f.position,3,b.FLOAT,!1,0,0);if(f.color>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLColorBuffer);b.vertexAttribPointer(f.color,3,b.FLOAT,!1,0,0)}if(f.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLNormalBuffer);b.vertexAttribPointer(f.normal,3,b.FLOAT,!1,0,0)}if(f.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLTangentBuffer);b.vertexAttribPointer(f.tangent,4,b.FLOAT,!1,0,0)}if(f.uv>=0)if(i.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUVBuffer);
+b.vertexAttribPointer(f.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(f.uv)}else b.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUV2Buffer);b.vertexAttribPointer(f.uv2,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(f.uv2)}else b.disableVertexAttribArray(f.uv2);if(g.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);b.vertexAttribPointer(f.skinVertexA,4,b.FLOAT,
+!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);b.vertexAttribPointer(f.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);b.vertexAttribPointer(f.skinIndex,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);b.vertexAttribPointer(f.skinWeight,4,b.FLOAT,!1,0,0)}if(u instanceof THREE.Mesh)if(g.wireframe){b.lineWidth(g.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);b.drawElements(b.LINES,i.__webGLLineCount,
+b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,i.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(u instanceof THREE.Line){u=u.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(g.linewidth);b.drawArrays(u,0,i.__webGLLineCount)}else if(u instanceof THREE.ParticleSystem)b.drawArrays(b.POINTS,0,i.__webGLParticleCount);else u instanceof THREE.Ribbon&&b.drawArrays(b.TRIANGLE_STRIP,0,i.__webGLVertexCount)}function l(f,j){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=
+b.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=b.createBuffer();if(f.hasPos){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,f.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(j.attributes.position);b.vertexAttribPointer(j.attributes.position,3,b.FLOAT,!1,0,0)}if(f.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,f.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(j.attributes.normal);b.vertexAttribPointer(j.attributes.normal,
+3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,f.count);f.count=0}function m(f){if(ma!=f.doubleSided){f.doubleSided?b.disable(b.CULL_FACE):b.enable(b.CULL_FACE);ma=f.doubleSided}if(ra!=f.flipSided){f.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW);ra=f.flipSided}}function q(f){if(qa!=f){f?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST);qa=f}}function n(f){ha[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);ha[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);ha[2].set(f.n41+f.n21,f.n42+f.n22,
+f.n43+f.n23,f.n44+f.n24);ha[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);ha[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);ha[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var j;for(f=0;f<6;f++){j=ha[f];j.divideScalar(Math.sqrt(j.x*j.x+j.y*j.y+j.z*j.z))}}function w(f){for(var j=f.matrixWorld,k=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),g=0;g<6;g++){f=ha[g].x*j.n14+ha[g].y*j.n24+ha[g].z*j.n34+ha[g].w;if(f<=k)return!1}return!0}function A(f,
+j){f.list[f.count]=j;f.count+=1}function y(f){var j,k,g=f.object,i=f.opaque,u=f.transparent;u.count=0;f=i.count=0;for(j=g.materials.length;f<j;f++){k=g.materials[f];k.opacity&&k.opacity<1||k.blending!=THREE.NormalBlending?A(u,k):A(i,k)}}function D(f){var j,k,g,i,u=f.object,o=f.buffer,r=f.opaque,x=f.transparent;x.count=0;f=r.count=0;for(g=u.materials.length;f<g;f++){j=u.materials[f];if(j instanceof THREE.MeshFaceMaterial){j=0;for(k=o.materials.length;j<k;j++)(i=o.materials[j])&&(i.opacity&&i.opacity<
+1||i.blending!=THREE.NormalBlending?A(x,i):A(r,i))}else{i=j;i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?A(x,i):A(r,i)}}}function E(f,j){return j.z-f.z}function F(f,j){f._modelViewMatrix.multiplyToArray(j.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function H(f){function j(J){var Q=[];k=0;for(g=J.length;k<g;k++)J[k]==undefined?Q.push("undefined"):Q.push(J[k].id);return Q.join("_")}var k,
+g,i,u,o,r,x,s,v={};f.geometryGroups={};i=0;for(u=f.faces.length;i<u;i++){o=f.faces[i];r=o.materials;x=j(r);v[x]==undefined&&(v[x]={hash:x,counter:0});s=v[x].hash+"_"+v[x].counter;f.geometryGroups[s]==undefined&&(f.geometryGroups[s]={faces:[],materials:r,vertices:0});o=o instanceof THREE.Face3?3:4;if(f.geometryGroups[s].vertices+o>65535){v[x].counter+=1;s=v[x].hash+"_"+v[x].counter;f.geometryGroups[s]==undefined&&(f.geometryGroups[s]={faces:[],materials:r,vertices:0})}f.geometryGroups[s].faces.push(i);
+f.geometryGroups[s].vertices+=o}}function L(f,j,k){f.push({buffer:j,object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(f){if(f!=pa){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:b.blendEquation(b.FUNC_REVERSE_SUBTRACT);
+b.blendFunc(b.ONE,b.ONE);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}pa=f}}function Z(f,j){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=b.createFramebuffer();f.__webGLRenderbuffer=b.createRenderbuffer();f.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,f.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,f.width,f.height);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,
+P(f.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,P(f.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,P(f.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,P(f.minFilter));b.texImage2D(b.TEXTURE_2D,0,P(f.format),f.width,f.height,0,P(f.format),P(f.type),null);b.bindFramebuffer(b.FRAMEBUFFER,f.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,f.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,
+f.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}var k,g,i;if(f){k=f.__webGLFramebuffer;g=f.width;i=f.height}else{k=null;g=W.width;i=W.height}if(k!=oa){b.bindFramebuffer(b.FRAMEBUFFER,k);b.viewport(0,0,g,i);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);oa=k}}function X(f,j){var k;if(f=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else f=="vertex"&&(k=b.createShader(b.VERTEX_SHADER));b.shaderSource(k,j);b.compileShader(k);
+if(!b.getShaderParameter(k,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(k));return null}return k}function P(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;
+case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;
+case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var W=document.createElement("canvas"),b,ka=null,oa=null,la=this,ma=null,ra=null,pa=null,qa=null,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ua=new THREE.Matrix4,Aa=new Float32Array(16),Ca=new Float32Array(16),wa=new THREE.Vector4,Fa=!0,La=new THREE.Color(0),Ma=0;if(a){if(a.antialias!==undefined)Fa=a.antialias;a.clearColor!==undefined&&La.setHex(a.clearColor);if(a.clearAlpha!==
+undefined)Ma=a.clearAlpha}this.domElement=W;this.autoClear=!0;this.sortObjects=!0;(function(f,j,k){try{if(!(b=W.getContext("experimental-webgl",{antialias:f})))throw"Error creating WebGL context.";}catch(g){console.error(g)}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(j.r,j.g,j.b,k);_cullEnabled=!0})(Fa,La,Ma);this.context=b;this.lights=
+{ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,j){W.width=f;W.height=j;b.viewport(0,0,W.width,W.height)};this.setClearColorHex=function(f,j){var k=new THREE.Color(f);b.clearColor(k.r,k.g,k.b,j)};this.setClearColor=function(f,j){b.clearColor(f.r,f.g,f.b,j)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.initMaterial=function(f,j,k){var g,i;if(f instanceof THREE.MeshDepthMaterial)d(f,THREE.ShaderLib.depth);
+else if(f instanceof THREE.MeshNormalMaterial)d(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic);var u,o,r,x;i=r=x=0;for(u=j.length;i<u;i++){o=j[i];o instanceof
+THREE.DirectionalLight&&r++;o instanceof THREE.PointLight&&x++}if(x+r<=4)j=r;else{j=Math.ceil(4*r/(x+r));x=4-j}i={directional:j,point:x};x=f.fragmentShader;j=f.vertexShader;u={fog:k,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,skinning:f.skinning,maxDirLights:i.directional,maxPointLights:i.point};k=b.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.fog?"#define USE_FOG":
+"",u.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?
+"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+b.attachShader(k,X("fragment",i+x));b.attachShader(k,X("vertex",u+j));b.linkProgram(k);b.getProgramParameter(k,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(k,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");k.uniforms={};k.attributes={};f.program=k;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(g in f.uniforms)k.push(g);g=f.program;x=0;for(j=k.length;x<
+j;x++){i=k[x];g.uniforms[i]=b.getUniformLocation(g,i)}g=f.program;k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];x=0;for(j=k.length;x<j;x++){i=k[x];g.attributes[i]=b.getAttribLocation(g,i)}g=f.program.attributes;b.enableVertexAttribArray(g.position);g.color>=0&&b.enableVertexAttribArray(g.color);g.normal>=0&&b.enableVertexAttribArray(g.normal);g.tangent>=0&&b.enableVertexAttribArray(g.tangent);if(f.skinning&&g.skinVertexA>=0&&g.skinVertexB>=
+0&&g.skinIndex>=0&&g.skinWeight>=0){b.enableVertexAttribArray(g.skinVertexA);b.enableVertexAttribArray(g.skinVertexB);b.enableVertexAttribArray(g.skinIndex);b.enableVertexAttribArray(g.skinWeight)}};this.render=function(f,j,k,g){var i,u,o,r,x,s,v,J,Q=f.lights,N=f.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ca);j.projectionMatrix.flattenToArray(Aa);ua.multiply(j.projectionMatrix,j.matrixWorldInverse);n(ua);f.update(undefined,!1,j);this.initWebGLObjects(f,j);Z(k,g!==undefined?
 g:!0);this.autoClear&&this.clear();x=f.__webglObjects.length;for(g=0;g<x;g++){i=f.__webglObjects[g];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){wa.copy(v.position);ua.multiplyVector3(wa);i.z=wa.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webglObjects.sort(E);s=f.__webglObjectsImmediate.length;for(g=0;g<s;g++){i=f.__webglObjectsImmediate[g];v=i.object;if(v.visible){v.matrixAutoUpdate&&
-v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);y(i)}}M(THREE.NormalBlending);for(g=0;g<x;g++){i=f.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;o=i.opaque;l(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);h(j,Q,N,r,J,v)}}}for(g=0;g<s;g++){i=f.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.opaque;l(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);u=e(j,Q,N,r,v);v.render(function(I){k(I,u)})}}}for(g=0;g<x;g++){i=f.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;
-o=i.transparent;l(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);h(j,Q,N,r,J,v)}}}for(g=0;g<s;g++){i=f.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.transparent;l(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);u=e(j,Q,N,r,v);v.render(function(I){k(I,u)})}}}if(n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=
-function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[]}for(;f.__objectsAdded.length;){var j=f.__objectsAdded[0],n=f,g=void 0,i=void 0,u=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(g in i.geometryGroups){u=
+v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);y(i)}}M(THREE.NormalBlending);for(g=0;g<x;g++){i=f.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;o=i.opaque;m(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);h(j,Q,N,r,J,v)}}}for(g=0;g<s;g++){i=f.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.opaque;m(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);u=e(j,Q,N,r,v);v.render(function(I){l(I,u)})}}}for(g=0;g<x;g++){i=f.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;
+o=i.transparent;m(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);h(j,Q,N,r,J,v)}}}for(g=0;g<s;g++){i=f.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.transparent;m(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);u=e(j,Q,N,r,v);v.render(function(I){l(I,u)})}}}if(k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=
+function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[]}for(;f.__objectsAdded.length;){var j=f.__objectsAdded[0],k=f,g=void 0,i=void 0,u=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(g in i.geometryGroups){u=
 i.geometryGroups[g];if(!u.__webGLVertexBuffer){var o=u;o.__webGLVertexBuffer=b.createBuffer();o.__webGLNormalBuffer=b.createBuffer();o.__webGLTangentBuffer=b.createBuffer();o.__webGLColorBuffer=b.createBuffer();o.__webGLUVBuffer=b.createBuffer();o.__webGLUV2Buffer=b.createBuffer();o.__webGLSkinVertexABuffer=b.createBuffer();o.__webGLSkinVertexBBuffer=b.createBuffer();o.__webGLSkinIndicesBuffer=b.createBuffer();o.__webGLSkinWeightsBuffer=b.createBuffer();o.__webGLFaceBuffer=b.createBuffer();o.__webGLLineBuffer=
 b.createBuffer();o=u;var r=j,x=void 0,s=void 0,v=0,J=0,Q=0,N=r.geometry.faces,I=o.faces;x=0;for(s=I.length;x<s;x++){fi=I[x];face=N[fi];if(face instanceof THREE.Face3){v+=3;J+=1;Q+=3}else if(face instanceof THREE.Face4){v+=4;J+=2;Q+=4}}o.__vertexArray=new Float32Array(v*3);o.__normalArray=new Float32Array(v*3);o.__tangentArray=new Float32Array(v*4);o.__colorArray=new Float32Array(v*3);o.__uvArray=new Float32Array(v*2);o.__uv2Array=new Float32Array(v*2);o.__skinVertexAArray=new Float32Array(v*4);o.__skinVertexBArray=
 new Float32Array(v*4);o.__skinIndexArray=new Float32Array(v*4);o.__skinWeightArray=new Float32Array(v*4);o.__faceArray=new Uint16Array(J*3);o.__lineArray=new Uint16Array(Q*2);s=x=o;v=void 0;N=void 0;var K=void 0,G=void 0;K=void 0;I=!1;v=0;for(N=r.materials.length;v<N;v++){K=r.materials[v];if(K instanceof THREE.MeshFaceMaterial){K=0;for(G=s.materials.length;K<G;K++)if(s.materials[K]&&s.materials[K].shading!=undefined&&s.materials[K].shading==THREE.SmoothShading){I=!0;break}}else if(K&&K.shading!=undefined&&
-K.shading==THREE.SmoothShading){I=!0;break}if(I)break}x.__needsSmoothNormals=I;o.__webGLFaceCount=J*3;o.__webGLLineCount=Q*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(n.__webglObjects,u,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=b.createBuffer();g.__webGLColorBuffer=b.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=
-new Float32Array(u*3);g.__webGLVertexCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(n.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=b.createBuffer();g.__webGLColorBuffer=b.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__webGLLineCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(n.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;
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-1)}for(;f.__objectsRemoved.length;){j=f.__objectsRemoved[0];n=f;i=void 0;g=void 0;for(i=n.__webglObjects.length-1;i>=0;i--){g=n.__webglObjects[i].object;j==g&&n.__webglObjects.splice(i,1)}f.__objectsRemoved.splice(0,1)}j=0;for(n=f.__webglObjects.length;j<n;j++){g=f.__webglObjects[j].object;u=void 0;i=void 0;o=void 0;if(g instanceof THREE.Mesh){i=g.geometry;for(u in i.geometryGroups){o=i.geometryGroups[u];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=
-b.DYNAMIC_DRAW;Q=void 0;x=void 0;var fa=void 0,t=void 0,ca=void 0,ba=void 0,ea=void 0;fa=void 0;var z=void 0,B=void 0,C=void 0,P=void 0;z=void 0;B=void 0;C=void 0;t=void 0;z=void 0;B=void 0;C=void 0;P=void 0;z=void 0;B=void 0;C=void 0;P=void 0;z=void 0;B=void 0;C=void 0;P=void 0;z=void 0;B=void 0;C=void 0;P=void 0;z=void 0;B=void 0;C=void 0;P=void 0;t=void 0;ba=void 0;ca=void 0;ea=void 0;var ga=G=K=I=N=v=r=s=0,Y=0,p=0,$=o.__vertexArray,Da=o.__uvArray,Ea=o.__uv2Array,na=o.__normalArray,R=o.__tangentArray,
+K.shading==THREE.SmoothShading){I=!0;break}if(I)break}x.__needsSmoothNormals=I;o.__webGLFaceCount=J*3;o.__webGLLineCount=Q*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(k.__webglObjects,u,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=b.createBuffer();g.__webGLColorBuffer=b.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=
+new Float32Array(u*3);g.__webGLVertexCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=b.createBuffer();g.__webGLColorBuffer=b.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__webGLLineCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;
+if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=b.createBuffer();g.__webGLColorBuffer=b.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__sortArray=[];g.__webGLParticleCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes&&k.__webglObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,
+1)}for(;f.__objectsRemoved.length;){j=f.__objectsRemoved[0];k=f;i=void 0;g=void 0;for(i=k.__webglObjects.length-1;i>=0;i--){g=k.__webglObjects[i].object;j==g&&k.__webglObjects.splice(i,1)}f.__objectsRemoved.splice(0,1)}j=0;for(k=f.__webglObjects.length;j<k;j++){g=f.__webglObjects[j].object;u=void 0;i=void 0;o=void 0;if(g instanceof THREE.Mesh){i=g.geometry;for(u in i.geometryGroups){o=i.geometryGroups[u];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=
+b.DYNAMIC_DRAW;Q=void 0;x=void 0;var fa=void 0,t=void 0,ca=void 0,ba=void 0,ea=void 0;fa=void 0;var z=void 0,B=void 0,C=void 0,O=void 0;z=void 0;B=void 0;C=void 0;t=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;t=void 0;ba=void 0;ca=void 0;ea=void 0;var ga=G=K=I=N=v=r=s=0,Y=0,p=0,$=o.__vertexArray,Da=o.__uvArray,Ea=o.__uv2Array,na=o.__normalArray,R=o.__tangentArray,
 aa=o.__colorArray,S=o.__skinVertexAArray,T=o.__skinVertexBArray,U=o.__skinIndexArray,V=o.__skinWeightArray,sa=o.__faceArray,ia=o.__lineArray,Na=o.__needsSmoothNormals,da=g.geometry,Ga=da.__dirtyVertices,Ha=da.__dirtyElements,Ba=da.__dirtyUvs,Ia=da.__dirtyNormals,Ja=da.__dirtyTangents,Ka=da.__dirtyColors,ja=da.vertices,Oa=o.faces,Pa=da.faces,Qa=da.uvs,Ra=da.uvs2,ta=da.colors,xa=da.skinVerticesA,ya=da.skinVerticesB,za=da.skinIndices,va=da.skinWeights;Q=0;for(x=Oa.length;Q<x;Q++){fa=Oa[Q];t=Pa[fa];ea=
 Qa[fa];fa=Ra[fa];ca=t.vertexNormals;ba=t.normal;if(t instanceof THREE.Face3){if(Ga){z=ja[t.a].position;B=ja[t.b].position;C=ja[t.c].position;$[r]=z.x;$[r+1]=z.y;$[r+2]=z.z;$[r+3]=B.x;$[r+4]=B.y;$[r+5]=B.z;$[r+6]=C.x;$[r+7]=C.y;$[r+8]=C.z;r+=9}if(va.length){z=va[t.a];B=va[t.b];C=va[t.c];V[p]=z.x;V[p+1]=z.y;V[p+2]=z.z;V[p+3]=z.w;V[p+4]=B.x;V[p+5]=B.y;V[p+6]=B.z;V[p+7]=B.w;V[p+8]=C.x;V[p+9]=C.y;V[p+10]=C.z;V[p+11]=C.w;z=za[t.a];B=za[t.b];C=za[t.c];U[p]=z.x;U[p+1]=z.y;U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;
 U[p+5]=B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;z=xa[t.a];B=xa[t.b];C=xa[t.c];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;z=ya[t.a];B=ya[t.b];C=ya[t.c];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=1;T[p+4]=B.x;T[p+5]=B.y;T[p+6]=B.z;T[p+7]=1;T[p+8]=C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=1;p+=12}if(Ka&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];aa[Y]=z.r;aa[Y+1]=z.g;aa[Y+2]=z.b;aa[Y+3]=B.r;aa[Y+4]=B.g;
 aa[Y+5]=B.b;aa[Y+6]=C.r;aa[Y+7]=C.g;aa[Y+8]=C.b;Y+=9}if(Ja&&da.hasTangents){z=ja[t.a].tangent;B=ja[t.b].tangent;C=ja[t.c].tangent;R[G]=z.x;R[G+1]=z.y;R[G+2]=z.z;R[G+3]=z.w;R[G+4]=B.x;R[G+5]=B.y;R[G+6]=B.z;R[G+7]=B.w;R[G+8]=C.x;R[G+9]=C.y;R[G+10]=C.z;R[G+11]=C.w;G+=12}if(Ia)if(ca.length==3&&Na)for(t=0;t<3;t++){ba=ca[t];na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}else for(t=0;t<3;t++){na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}if(Ba&&ea)for(t=0;t<3;t++){ca=ea[t];Da[v]=ca.u;Da[v+1]=ca.v;v+=2}if(Ba&&fa)for(t=
-0;t<3;t++){ea=fa[t];Ea[N]=ea.u;Ea[N+1]=ea.v;N+=2}if(Ha){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;I+=3;ia[ga]=s;ia[ga+1]=s+1;ia[ga+2]=s;ia[ga+3]=s+2;ia[ga+4]=s+1;ia[ga+5]=s+2;ga+=6;s+=3}}else if(t instanceof THREE.Face4){if(Ga){z=ja[t.a].position;B=ja[t.b].position;C=ja[t.c].position;P=ja[t.d].position;$[r]=z.x;$[r+1]=z.y;$[r+2]=z.z;$[r+3]=B.x;$[r+4]=B.y;$[r+5]=B.z;$[r+6]=C.x;$[r+7]=C.y;$[r+8]=C.z;$[r+9]=P.x;$[r+10]=P.y;$[r+11]=P.z;r+=12}if(va.length){z=va[t.a];B=va[t.b];C=va[t.c];P=va[t.d];V[p]=z.x;V[p+1]=
-z.y;V[p+2]=z.z;V[p+3]=z.w;V[p+4]=B.x;V[p+5]=B.y;V[p+6]=B.z;V[p+7]=B.w;V[p+8]=C.x;V[p+9]=C.y;V[p+10]=C.z;V[p+11]=C.w;V[p+12]=P.x;V[p+13]=P.y;V[p+14]=P.z;V[p+15]=P.w;z=za[t.a];B=za[t.b];C=za[t.c];P=za[t.d];U[p]=z.x;U[p+1]=z.y;U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;U[p+5]=B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;U[p+12]=P.x;U[p+13]=P.y;U[p+14]=P.z;U[p+15]=P.w;z=xa[t.a];B=xa[t.b];C=xa[t.c];P=xa[t.d];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+
-7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;S[p+12]=P.x;S[p+13]=P.y;S[p+14]=P.z;S[p+15]=1;z=ya[t.a];B=ya[t.b];C=ya[t.c];P=ya[t.d];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=1;T[p+4]=B.x;T[p+5]=B.y;T[p+6]=B.z;T[p+7]=1;T[p+8]=C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=1;T[p+12]=P.x;T[p+13]=P.y;T[p+14]=P.z;T[p+15]=1;p+=16}if(Ka&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];P=ta[t.d];aa[Y]=z.r;aa[Y+1]=z.g;aa[Y+2]=z.b;aa[Y+3]=B.r;aa[Y+4]=B.g;aa[Y+5]=B.b;aa[Y+6]=C.r;aa[Y+7]=C.g;aa[Y+8]=C.b;aa[Y+9]=P.r;aa[Y+10]=P.g;
-aa[Y+11]=P.b;Y+=12}if(Ja&&da.hasTangents){z=ja[t.a].tangent;B=ja[t.b].tangent;C=ja[t.c].tangent;t=ja[t.d].tangent;R[G]=z.x;R[G+1]=z.y;R[G+2]=z.z;R[G+3]=z.w;R[G+4]=B.x;R[G+5]=B.y;R[G+6]=B.z;R[G+7]=B.w;R[G+8]=C.x;R[G+9]=C.y;R[G+10]=C.z;R[G+11]=C.w;R[G+12]=t.x;R[G+13]=t.y;R[G+14]=t.z;R[G+15]=t.w;G+=16}if(Ia)if(ca.length==4&&Na)for(t=0;t<4;t++){ba=ca[t];na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}else for(t=0;t<4;t++){na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}if(Ba&&ea)for(t=0;t<4;t++){ca=ea[t];Da[v]=ca.u;
+0;t<3;t++){ea=fa[t];Ea[N]=ea.u;Ea[N+1]=ea.v;N+=2}if(Ha){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;I+=3;ia[ga]=s;ia[ga+1]=s+1;ia[ga+2]=s;ia[ga+3]=s+2;ia[ga+4]=s+1;ia[ga+5]=s+2;ga+=6;s+=3}}else if(t instanceof THREE.Face4){if(Ga){z=ja[t.a].position;B=ja[t.b].position;C=ja[t.c].position;O=ja[t.d].position;$[r]=z.x;$[r+1]=z.y;$[r+2]=z.z;$[r+3]=B.x;$[r+4]=B.y;$[r+5]=B.z;$[r+6]=C.x;$[r+7]=C.y;$[r+8]=C.z;$[r+9]=O.x;$[r+10]=O.y;$[r+11]=O.z;r+=12}if(va.length){z=va[t.a];B=va[t.b];C=va[t.c];O=va[t.d];V[p]=z.x;V[p+1]=
+z.y;V[p+2]=z.z;V[p+3]=z.w;V[p+4]=B.x;V[p+5]=B.y;V[p+6]=B.z;V[p+7]=B.w;V[p+8]=C.x;V[p+9]=C.y;V[p+10]=C.z;V[p+11]=C.w;V[p+12]=O.x;V[p+13]=O.y;V[p+14]=O.z;V[p+15]=O.w;z=za[t.a];B=za[t.b];C=za[t.c];O=za[t.d];U[p]=z.x;U[p+1]=z.y;U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;U[p+5]=B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;U[p+12]=O.x;U[p+13]=O.y;U[p+14]=O.z;U[p+15]=O.w;z=xa[t.a];B=xa[t.b];C=xa[t.c];O=xa[t.d];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+
+7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;S[p+12]=O.x;S[p+13]=O.y;S[p+14]=O.z;S[p+15]=1;z=ya[t.a];B=ya[t.b];C=ya[t.c];O=ya[t.d];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=1;T[p+4]=B.x;T[p+5]=B.y;T[p+6]=B.z;T[p+7]=1;T[p+8]=C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=1;T[p+12]=O.x;T[p+13]=O.y;T[p+14]=O.z;T[p+15]=1;p+=16}if(Ka&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];O=ta[t.d];aa[Y]=z.r;aa[Y+1]=z.g;aa[Y+2]=z.b;aa[Y+3]=B.r;aa[Y+4]=B.g;aa[Y+5]=B.b;aa[Y+6]=C.r;aa[Y+7]=C.g;aa[Y+8]=C.b;aa[Y+9]=O.r;aa[Y+10]=O.g;
+aa[Y+11]=O.b;Y+=12}if(Ja&&da.hasTangents){z=ja[t.a].tangent;B=ja[t.b].tangent;C=ja[t.c].tangent;t=ja[t.d].tangent;R[G]=z.x;R[G+1]=z.y;R[G+2]=z.z;R[G+3]=z.w;R[G+4]=B.x;R[G+5]=B.y;R[G+6]=B.z;R[G+7]=B.w;R[G+8]=C.x;R[G+9]=C.y;R[G+10]=C.z;R[G+11]=C.w;R[G+12]=t.x;R[G+13]=t.y;R[G+14]=t.z;R[G+15]=t.w;G+=16}if(Ia)if(ca.length==4&&Na)for(t=0;t<4;t++){ba=ca[t];na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}else for(t=0;t<4;t++){na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}if(Ba&&ea)for(t=0;t<4;t++){ca=ea[t];Da[v]=ca.u;
 Da[v+1]=ca.v;v+=2}if(Ba&&fa)for(t=0;t<4;t++){ea=fa[t];Ea[N]=ea.u;Ea[N+1]=ea.v;N+=2}if(Ha){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;sa[I+3]=s;sa[I+4]=s+2;sa[I+5]=s+3;I+=6;ia[ga]=s;ia[ga+1]=s+1;ia[ga+2]=s;ia[ga+3]=s+3;ia[ga+4]=s+1;ia[ga+5]=s+2;ia[ga+6]=s+2;ia[ga+7]=s+3;ga+=8;s+=4}}}if(Ga){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,$,J)}if(Ka&&ta.length){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,aa,J)}if(Ia){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLNormalBuffer);
 b.bufferData(b.ARRAY_BUFFER,na,J)}if(Ja&&da.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,R,J)}if(Ba&&v>0){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,Da,J)}if(Ba&&N>0){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,Ea,J)}if(Ha){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,sa,J);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,
 ia,J)}if(p>0){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);b.bufferData(b.ARRAY_BUFFER,S,J);b.bindBuffer(b.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);b.bufferData(b.ARRAY_BUFFER,T,J);b.bindBuffer(b.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);b.bufferData(b.ARRAY_BUFFER,U,J);b.bindBuffer(b.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);b.bufferData(b.ARRAY_BUFFER,V,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(g instanceof

+ 0 - 1
examples/webgl_sandbox.html

@@ -205,7 +205,6 @@
 
 				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				// renderer.sortObjects = false;
 				container.appendChild( renderer.domElement );
 
 				if ( statsEnabled ) {

+ 12 - 2
src/core/Vector3.js

@@ -280,16 +280,26 @@ THREE.Vector3.prototype = {
 
 	},
 
-	setLength : function ( l ) {
+	setPositionFromMatrix : function ( m ) {
 
-		return this.normalize().multiplyScalar( l );
+		this.x = m.n14;
+		this.y = m.n24;
+		this.z = m.n34;
 
 	},
 
+	/*
 	setRotationFromMatrix : function ( m ) {
 
 		
 
+	},
+	*/
+
+	setLength : function ( l ) {
+
+		return this.normalize().multiplyScalar( l );
+
 	},
 
 	isZero : function () {

+ 75 - 40
src/renderers/WebGLRenderer.js

@@ -66,7 +66,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	this.domElement = _canvas;
 	this.autoClear = true;
-	this.sortObjects = false;
+	this.sortObjects = true;
 
 	initGL( antialias, clearColor, clearAlpha );
 
@@ -2475,14 +2475,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		try {
 
-			_gl = _canvas.getContext( 'experimental-webgl', { antialias: antialias } );
+			if ( ! ( _gl = _canvas.getContext( 'experimental-webgl', { antialias: antialias } ) ) ) {
 
-		} catch(e) { console.log(e) }
+				throw 'Error creating WebGL context.';
 
-		if (!_gl) {
+			}
+
+		} catch ( e ) {
 
-			// alert("WebGL not supported");
-			throw "cannot create webgl context";
+			console.error( e );
 
 		}
 
@@ -2716,51 +2717,24 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setCubeTexture( texture, slot ) {
-
-		if ( texture.image.length == 6 ) {
-
-			if ( texture.needsUpdate ) {
-
-				if ( !texture.image.__webGLTextureCube ) {
-
-					texture.image.__webGLTextureCube = _gl.createTexture();
-
-				}
-
-				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webGLTextureCube );
+	function setTexture( texture, slot ) {
 
-				_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
-				_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
+		if ( texture.needsUpdate ) {
 
-				_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_MAG_FILTER, _gl.LINEAR );
-				_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_MIN_FILTER, _gl.LINEAR_MIPMAP_LINEAR );
+			try  {
 
-				for ( var i = 0; i < 6; ++i ) {
+				if ( !isPowerOfTwo( texture.image.width ) || !isPowerOfTwo( texture.image.height ) ) {
 
-					_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image[ i ] );
+					throw 'Texture not power of 2: ' + texture.image.src;
 
 				}
 
-				_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
-
-				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
+			} catch ( e ) {
 
-				texture.needsUpdate = false;
+				console.error( e );
 
 			}
 
-			_gl.activeTexture( _gl.TEXTURE0 + slot );
-			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webGLTextureCube );
-
-		}
-
-	};
-
-	function setTexture( texture, slot ) {
-
-		if ( texture.needsUpdate ) {
-
 			if ( !texture.__wasSetOnce ) {
 
 				texture.__webGLTexture = _gl.createTexture();
@@ -2802,6 +2776,61 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
+	function setCubeTexture( texture, slot ) {
+
+		if ( texture.image.length == 6 ) {
+
+			if ( texture.needsUpdate ) {
+
+				try  {
+
+					if ( !isPowerOfTwo( texture.image.width ) || !isPowerOfTwo( texture.image.height ) ) {
+
+						throw 'Texture not power of 2: ' + texture.image.src;
+
+					}
+
+				} catch ( e ) {
+
+					console.error( e );
+
+				}
+
+				if ( !texture.image.__webGLTextureCube ) {
+
+					texture.image.__webGLTextureCube = _gl.createTexture();
+
+				}
+
+				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webGLTextureCube );
+
+				_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
+				_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
+
+				_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_MAG_FILTER, _gl.LINEAR );
+				_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_MIN_FILTER, _gl.LINEAR_MIPMAP_LINEAR );
+
+				for ( var i = 0; i < 6; ++i ) {
+
+					_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image[ i ] );
+
+				}
+
+				_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
+
+				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
+
+				texture.needsUpdate = false;
+
+			}
+
+			_gl.activeTexture( _gl.TEXTURE0 + slot );
+			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webGLTextureCube );
+
+		}
+
+	};
+
 	function setRenderTarget( renderTexture, clear ) {
 
 		if ( renderTexture && !renderTexture.__webGLFramebuffer ) {
@@ -2969,6 +2998,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
+	function isPowerOfTwo( value ) {
+
+		return ( value & ( value - 1 ) ) == 0;
+
+	};
+
 	function materialNeedsSmoothNormals( material ) {
 
 		return material && material.shading != undefined && material.shading == THREE.SmoothShading;