Michael Herzog 1 gadu atpakaļ
vecāks
revīzija
cf7a464373

+ 2 - 1
docs/api/ar/constants/Renderer.html

@@ -50,13 +50,14 @@
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping 
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
 		THREE.CustomToneMapping
 		</code>
 		<p>
 			هذه الخيارات تحدد خاصية [page:WebGLRenderer.toneMapping toneMapping] في WebGLRenderer. يتم استخدام هذا لتقريب مظهر نطاق الإضاءة العالي (HDR) على الوسط الذي يحتوي على نطاق إضاءة منخفض على شاشة الكمبيوتر القياسية أو شاشة الجوال.
 		</p>
 		<p>
-			THREE.LinearToneMapping، THREE.ReinhardToneMapping، THREE.CineonToneMapping و THREE.ACESFilmicToneMapping هي تنفيذات مدمجة لتقريب مظهر نطاق الإضاءة العالي (HDR). يتوقع THREE.CustomToneMapping تنفيذًا مخصصًا عن طريق تعديل شفرة GLSL لبرنامج تظليل مقطع المواد. راجع [example:webgl_tonemapping WebGL / tonemapping] مثالًا. 
+			THREE.LinearToneMapping، THREE.ReinhardToneMapping، THREE.CineonToneMapping، THREE.ACESFilmicToneMapping و THREE.AgXToneMapping هي تنفيذات مدمجة لتقريب مظهر نطاق الإضاءة العالي (HDR). يتوقع THREE.CustomToneMapping تنفيذًا مخصصًا عن طريق تعديل شفرة GLSL لبرنامج تظليل مقطع المواد. راجع [example:webgl_tonemapping WebGL / tonemapping] مثالًا. 
 		</p>
 
 		<h2>المصدر (Source)</h2>

+ 2 - 1
docs/api/fr/constants/Renderer.html

@@ -46,6 +46,7 @@
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
 		THREE.CustomToneMapping
 		</code>
 		<p>
@@ -54,7 +55,7 @@
 		milieu de plage dynamique faible d'un écran d'ordinateur standard ou d'un écran d'appareil mobile.
 		</p>
 		<p>
-		THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping et THREE.ACESFilmicToneMapping sont des implémentations intégrées à la cartographie des tons.
+		THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping et THREE.AgXToneMapping sont des implémentations intégrées à la cartographie des tons.
 		THREE.CustomToneMapping attend une implémentation personnalisée en modifiant le code GLSL du fragment shader du matériau.
 		Voir l'exemple [example:webgl_tonemapping WebGL / tonemapping].
 		</p>

+ 2 - 1
docs/api/it/constants/Renderer.html

@@ -48,6 +48,7 @@
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
 		THREE.CustomToneMapping
 		</code>
 		<p>
@@ -56,7 +57,7 @@
       gamma dinamica bassa del monitor di un computer o dello schermo di un dispositivo mobile.
 		</p>
 		<p>
-      THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping e THREE.ACESFilmicToneMapping sono implementazioni 
+      THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping e THREE.AgXToneMapping sono implementazioni 
       integrate della mappatura dei toni.
       THREE.CustomToneMapping prevede un'implementazione personalizzata modificando il codice GLSL dello shader di frammenti del materiale.
       Vedi l'esempio [example:webgl_tonemapping WebGL / tonemapping].

+ 2 - 0
docs/api/ko/constants/Renderer.html

@@ -46,6 +46,8 @@
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
+		THREE.CustomToneMapping
 		</code>
 		<p>
 		WebGLRenderer의 [page:WebGLRenderer.toneMapping toneMapping] 프로퍼티를 정의합니다.

+ 2 - 1
docs/api/pt-br/constants/Renderer.html

@@ -46,6 +46,7 @@
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
 		THREE.CustomToneMapping
 		</code>
 		<p>
@@ -54,7 +55,7 @@
 		médio da faixa dinâmica baixa de um monitor de computador padrão ou tela de dispositivo móvel.
 		</p>
 		<p>
-		THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping e THREE.ACESFilmicToneMapping são implementações internas de mapeamento de tom.
+		THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping e THREE.AgXToneMapping são implementações internas de mapeamento de tom.
 		THREE.CustomToneMapping espera uma implementação personalizada modificando o código GLSL do sombreador de fragmento do material.  
 		Vejo o exemplo [example:webgl_tonemapping WebGL / tonemapping].
 		</p>

+ 2 - 0
docs/api/zh/constants/Renderer.html

@@ -46,6 +46,8 @@
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
+		THREE.CustomToneMapping
 		</code>
 		<p>
 		这些常量定义了WebGLRenderer中[page:WebGLRenderer.toneMapping toneMapping]的属性。