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linewidth — Line thickness. Default is 1.<br />
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linecap — Define appearance of line ends. Default is 'round'.<br />
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linejoin — Define appearance of line joints. Default is 'round'.<br />
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- vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
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+ vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br />
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fog — Define whether the material color is affected by global fog settings. Default is false.
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</div>
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@@ -46,9 +46,9 @@
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<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
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- <h3>.[page:Boolean vertexColors]</h3>
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- <div>Define whether the material uses vertex colors, or not. Default is false.</div>
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- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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+ <h3>.[page:Integer vertexColors]</h3>
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+ <div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
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+ <div>This setting might not have any effect when used with certain renderers.</div>
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<h3>.[page:Boolean fog]</h3>
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<div>Define whether the material color is affected by global fog settings.</div>
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