فهرست منبع

Examples: More clean up.

Mugen87 4 سال پیش
والد
کامیت
d106989160

+ 1 - 1
examples/jsm/controls/DeviceOrientationControls.d.ts

@@ -1,4 +1,4 @@
-import { Camera, EventDispatcher } from "../../../src/Three";
+import { Camera, EventDispatcher } from '../../../src/Three';
 
 export class DeviceOrientationControls extends EventDispatcher {
 

+ 1 - 1
examples/jsm/controls/experimental/CameraControls.js

@@ -6,7 +6,7 @@ import {
 	TOUCH,
 	Vector2,
 	Vector3
-} from "../../../../build/three.module.js";
+} from '../../../../build/three.module.js';
 
 var CameraControls = function ( object, domElement ) {
 

+ 1 - 1
examples/jsm/csm/CSM.d.ts

@@ -35,4 +35,4 @@ export class CSM {
 
 }
 
-import Frustum from "./Frustum.js";
+import Frustum from './Frustum.js';

+ 1 - 1
examples/jsm/geometries/RoundedBoxBufferGeometry.js

@@ -1,7 +1,7 @@
 import {
 	BoxBufferGeometry,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 const tempNormal = new Vector3();
 function getUv( faceDirVector, normal, uvAxis, projectionAxis, radius, sideLength ) {

+ 1 - 1
examples/jsm/loaders/3DMLoader.js

@@ -22,7 +22,7 @@ import {
 	LinearFilter,
 	ClampToEdgeWrapping,
 	TextureLoader
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var Rhino3dmLoader = function ( manager ) {
 

+ 2 - 2
examples/jsm/loaders/LWOLoader.js

@@ -37,9 +37,9 @@ import {
 	RepeatWrapping,
 	TextureLoader,
 	Vector2
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
-import { IFFParser } from "./lwo/IFFParser.js";
+import { IFFParser } from './lwo/IFFParser.js';
 
 var lwoTree;
 

+ 1 - 1
examples/jsm/loaders/LottieLoader.js

@@ -3,7 +3,7 @@ import {
 	Loader,
 	CanvasTexture,
 	NearestFilter
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 class LottieLoader extends Loader {
 

+ 1 - 1
examples/jsm/loaders/MDDLoader.js

@@ -16,7 +16,7 @@ import {
 	FileLoader,
 	Loader,
 	NumberKeyframeTrack
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var MDDLoader = function ( manager ) {
 

+ 2 - 2
examples/jsm/loaders/NodeMaterialLoader.js

@@ -1,9 +1,9 @@
 import {
 	DefaultLoadingManager,
 	FileLoader
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
-import * as Nodes from "../nodes/Nodes.js";
+import * as Nodes from '../nodes/Nodes.js';
 
 var NodeMaterialLoader = function ( manager, library ) {
 

+ 4 - 4
examples/jsm/loaders/OBJLoader2.js

@@ -6,11 +6,11 @@ import {
 	FileLoader,
 	Object3D,
 	Loader
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
-import { OBJLoader2Parser } from "./obj2/OBJLoader2Parser.js";
-import { MeshReceiver } from "./obj2/shared/MeshReceiver.js";
-import { MaterialHandler } from "./obj2/shared/MaterialHandler.js";
+import { OBJLoader2Parser } from './obj2/OBJLoader2Parser.js';
+import { MeshReceiver } from './obj2/shared/MeshReceiver.js';
+import { MaterialHandler } from './obj2/shared/MaterialHandler.js';
 
 /**
  * Creates a new OBJLoader2. Use it to load OBJ data from files or to parse OBJ data from arraybuffer or text.

+ 6 - 6
examples/jsm/loaders/OBJLoader2Parallel.js

@@ -5,21 +5,21 @@
 // Imports only related to wrapper
 import {
 	Object3D
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 import {
 	CodeBuilderInstructions,
 	WorkerExecutionSupport
-} from "./obj2/worker/main/WorkerExecutionSupport.js";
-import { CodeSerializer } from "./obj2/utils/CodeSerializer.js";
-import { OBJLoader2 } from "./OBJLoader2.js";
+} from './obj2/worker/main/WorkerExecutionSupport.js';
+import { CodeSerializer } from './obj2/utils/CodeSerializer.js';
+import { OBJLoader2 } from './OBJLoader2.js';
 
 // Imports only related to worker (when standard workers (modules aren't supported) are used)
-import { OBJLoader2Parser } from "./obj2/OBJLoader2Parser.js";
+import { OBJLoader2Parser } from './obj2/OBJLoader2Parser.js';
 import {
 	WorkerRunner,
 	DefaultWorkerPayloadHandler,
 	ObjectManipulator
-} from "./obj2/worker/parallel/WorkerRunner.js";
+} from './obj2/worker/parallel/WorkerRunner.js';
 
 
 /**

+ 1 - 1
examples/jsm/loaders/VOXLoader.js

@@ -1,7 +1,7 @@
 import {
 	FileLoader,
 	Loader
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 function VOXLoader( manager ) {
 

+ 3 - 3
examples/jsm/loaders/lwo/IFFParser.js

@@ -32,9 +32,9 @@
  *
  **/
 
-import { LoaderUtils } from "../../../../build/three.module.js";
-import { LWO2Parser } from "./LWO2Parser.js";
-import { LWO3Parser } from "./LWO3Parser.js";
+import { LoaderUtils } from '../../../../build/three.module.js';
+import { LWO2Parser } from './LWO2Parser.js';
+import { LWO3Parser } from './LWO3Parser.js';
 
 function IFFParser( ) {
 

+ 1 - 1
examples/jsm/loaders/obj2/bridge/MtlObjBridge.js

@@ -2,7 +2,7 @@
  * Development repository: https://github.com/kaisalmen/WWOBJLoader
  */
 
-import { MTLLoader } from "../../../../jsm/loaders/MTLLoader.js";
+import { MTLLoader } from '../../../../jsm/loaders/MTLLoader.js';
 
 
 const MtlObjBridge = {

+ 1 - 1
examples/jsm/loaders/obj2/shared/MaterialHandler.js

@@ -7,7 +7,7 @@ import {
 	MaterialLoader,
 	MeshStandardMaterial,
 	PointsMaterial
-} from "../../../../../build/three.module.js";
+} from '../../../../../build/three.module.js';
 
 
 const MaterialHandler = function () {

+ 1 - 1
examples/jsm/loaders/obj2/shared/MeshReceiver.js

@@ -8,7 +8,7 @@ import {
 	LineSegments,
 	Mesh,
 	Points
-} from "../../../../../build/three.module.js";
+} from '../../../../../build/three.module.js';
 
 
 /**

+ 2 - 2
examples/jsm/loaders/obj2/worker/parallel/OBJLoader2JsmWorker.js

@@ -2,11 +2,11 @@
  * Development repository: https://github.com/kaisalmen/WWOBJLoader
  */
 
-import { OBJLoader2Parser } from "../../OBJLoader2Parser.js";
+import { OBJLoader2Parser } from '../../OBJLoader2Parser.js';
 
 import {
 	WorkerRunner,
 	DefaultWorkerPayloadHandler
-} from "./WorkerRunner.js";
+} from './WorkerRunner.js';
 
 new WorkerRunner( new DefaultWorkerPayloadHandler( new OBJLoader2Parser() ) );

+ 1 - 1
examples/jsm/math/MeshSurfaceSampler.js

@@ -1,7 +1,7 @@
 import {
 	Triangle,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Utility class for sampling weighted random points on the surface of a mesh.

+ 1 - 1
examples/jsm/math/OBB.js

@@ -5,7 +5,7 @@ import {
 	Matrix3,
 	Ray,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 // module scope helper variables
 

+ 1 - 1
examples/jsm/modifiers/CurveModifier.js

@@ -13,7 +13,7 @@ import {
 	NearestFilter,
 	DynamicDrawUsage,
 	Matrix4
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 /**
  * Make a new DataTexture to store the descriptions of the curves.

+ 1 - 1
examples/jsm/modifiers/EdgeSplitModifier.d.ts

@@ -1,4 +1,4 @@
-import { BufferGeometry, Geometry } from "../../../src/Three";
+import { BufferGeometry, Geometry } from '../../../src/Three';
 
 export class EdgeSplitModifier {
 

+ 1 - 1
examples/jsm/postprocessing/Pass.js

@@ -2,7 +2,7 @@ import {
 	OrthographicCamera,
 	PlaneBufferGeometry,
 	Mesh
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 function Pass() {
 

+ 1 - 1
examples/jsm/utils/GeometryCompressionUtils.js

@@ -14,7 +14,7 @@ import {
 	ShaderLib,
 	UniformsUtils,
 	Vector3
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var GeometryCompressionUtils = {
 

+ 1 - 1
examples/jsm/utils/RoughnessMipmapper.js

@@ -15,7 +15,7 @@ import {
 	RawShaderMaterial,
 	Vector2,
 	WebGLRenderTarget
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 var _mipmapMaterial = _getMipmapMaterial();
 

+ 1 - 1
examples/jsm/webxr/XRControllerModelFactory.js

@@ -4,7 +4,7 @@ import {
 	Object3D,
 	Quaternion,
 	SphereBufferGeometry,
-} from "../../../build/three.module.js";
+} from '../../../build/three.module.js';
 
 import { GLTFLoader } from '../loaders/GLTFLoader.js';